89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/**
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* @file lllandmarklist.h
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* @brief Landmark asset list class
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLLANDMARKLIST_H
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#define LL_LLLANDMARKLIST_H
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#include <boost/function.hpp>
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#include <map>
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#include "lllandmark.h"
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#include "lluuid.h"
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#include "llassetstorage.h"
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class LLMessageSystem;
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class LLLineEditor;
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class LLInventoryItem;
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class LLLandmarkList
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{
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public:
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typedef boost::function<void(LLLandmark*)> loaded_callback_t;
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LLLandmarkList() {}
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~LLLandmarkList();
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//S32 getLength() { return mList.getLength(); }
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//const LLLandmark* getFirst() { return mList.getFirstData(); }
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//const LLLandmark* getNext() { return mList.getNextData(); }
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BOOL assetExists(const LLUUID& asset_uuid);
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LLLandmark* getAsset(const LLUUID& asset_uuid, loaded_callback_t cb = NULL);
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static void processGetAssetReply(
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LLVFS *vfs,
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const LLUUID& uuid,
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LLAssetType::EType type,
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void* user_data,
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S32 status,
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LLExtStat ext_status );
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// Returns TRUE if loading the landmark with given asset_uuid has been requested
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// but is not complete yet.
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BOOL isAssetInLoadedCallbackMap(const LLUUID& asset_uuid);
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protected:
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void onRegionHandle(const LLUUID& landmark_id);
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void makeCallbacks(const LLUUID& landmark_id);
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typedef std::map<LLUUID, LLLandmark*> landmark_list_t;
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landmark_list_t mList;
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typedef std::set<LLUUID> landmark_bad_list_t;
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landmark_bad_list_t mBadList;
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typedef std::map<LLUUID,F32> landmark_requested_list_t;
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landmark_requested_list_t mRequestedList;
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// *TODO: make the callback multimap a template class and make use of it
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// here and in LLLandmark.
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typedef std::multimap<LLUUID, loaded_callback_t> loaded_callback_map_t;
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loaded_callback_map_t mLoadedCallbackMap;
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};
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extern LLLandmarkList gLandmarkList;
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#endif // LL_LLLANDMARKLIST_H
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