Files
SingularityViewer/indra/newview/llgroupnotify.h
Lirusaito fcd6f217d2 LLGroupActions too! (Strengthens RLVa restrictions!)
Cleans up llfloatergroupinfo, makes it an instance tracker... pretty much as nice as llfloateravatarinfo now ^*^
Adds notifications JoinGroupNoCost and JoinedTooManyGroups (added to our existing translations, of course)
Cleans up all around, placing groupactions around.

Touches up bits for avataractions
2013-05-31 07:37:00 -04:00

124 lines
3.7 KiB
C++

/**
* @file llgroupnotify.h
* @brief Non-blocking notification that doesn't take keyboard focus.
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLGROUPNOTIFY_H
#define LL_LLGROUPNOTIFY_H
#include "llfontgl.h"
#include "llpanel.h"
#include "lldarray.h"
#include "lltimer.h"
#include "llviewermessage.h"
#include "llnotifications.h"
class LLButton;
// NotifyBox - for notifications that require a response from the
// user. Replaces LLMessageBox.
class LLGroupNotifyBox
: public LLPanel,
public LLInitClass<LLGroupNotifyBox>
{
public:
void close();
static void initClass();
static void destroyClass();
static bool onNewNotification(const LLSD& notification);
protected:
// Non-transient messages. You can specify non-default button
// layouts (like one for script dialogs) by passing various
// numbers in for "layout".
LLGroupNotifyBox(const std::string& subject,
const std::string& message,
const std::string& from_name,
const LLUUID& group_id,
const LLUUID& group_insignia,
const std::string& group_name,
const LLDate& time_stamp,
const bool& has_inventory,
const std::string& inventory_name,
const LLSD& inventory_offer);
/*virtual*/ ~LLGroupNotifyBox();
// JC - removed support for clicking in background to dismiss
// the dialogs.
// /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
// /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
// /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
// Animate as sliding onto the screen.
/*virtual*/ void draw();
void moveToBack();
// Returns the rect, relative to gNotifyView, where this
// notify box should be placed.
static LLRect getGroupNotifyRect();
// internal handler for button being clicked
void onClickOk();
void onClickSaveInventory();
// for "next" button
void onClickNext();
private:
// Are we sliding onscreen?
BOOL mAnimating;
// Time since this notification was displayed.
// This is an LLTimer not a frame timer because I am concerned
// that I could be out-of-sync by one frame in the animation.
LLTimer mTimer;
LLButton* mNextBtn;
LLButton* mSaveInventoryBtn;
static S32 sGroupNotifyBoxCount;
LLUUID mGroupID;
BOOL mHasInventory;
LLOfferInfo* mInventoryOffer;
};
// This view contains the stack of notification windows.
//extern LLView* gGroupNotifyBoxView;
const S32 GROUP_LAYOUT_DEFAULT = 0;
const S32 GROUP_LAYOUT_SCRIPT_DIALOG = 1;
#endif