Files
SingularityViewer/indra/newview/llfloatervoiceeffect.cpp
Lirusaito c77f0de9cf Refactor LLScrollList* and relatives
Breaks out llscrolllistcolumn, llscrolllistcell, and llscrolllistitem from llscrolllistctrl and llflyoutbutton from llcombobox
2013-07-12 17:47:01 -04:00

320 lines
9.8 KiB
C++

/**
* @file llfloatervoiceeffect.cpp
* @author Aimee
* @brief Selection and preview of voice effect.
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatervoiceeffect.h"
#include "llscrolllistctrl.h"
#include "llscrolllistitem.h"
#include "lltexteditor.h" // For linked text hack
#include "lltrans.h"
#include "lluictrlfactory.h"
#include "llweb.h"
LLFloaterVoiceEffect::LLFloaterVoiceEffect(const LLSD& key)
: LLFloater(/*key*/)
{
mCommitCallbackRegistrar.add("VoiceEffect.Record", boost::bind(&LLFloaterVoiceEffect::onClickRecord, this));
mCommitCallbackRegistrar.add("VoiceEffect.Play", boost::bind(&LLFloaterVoiceEffect::onClickPlay, this));
mCommitCallbackRegistrar.add("VoiceEffect.Stop", boost::bind(&LLFloaterVoiceEffect::onClickStop, this));
mCommitCallbackRegistrar.add("VoiceEffect.Activate", boost::bind(&LLFloaterVoiceEffect::onClickActivate, this));
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_voice_effect.xml");
}
// virtual
LLFloaterVoiceEffect::~LLFloaterVoiceEffect()
{
if(LLVoiceClient::instanceExists())
{
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (effect_interface)
{
effect_interface->removeObserver(this);
}
}
}
// virtual
BOOL LLFloaterVoiceEffect::postBuild()
{
setDefaultBtn("record_btn");
getChild<LLButton>("record_btn")->setFocus(true);
// Singu Note: Here we must hack together a linked piece of text
if (LLTextEditor* editor = getChild<LLTextEditor>("voice_morphing_link"))
{
editor->setParseHTML(true); // For some reason, adding style doesn't work unless this is true.
const std::string text = editor->getValue();
editor->clear();
LLStyleSP link(new LLStyle);
link->setLinkHREF(LLTrans::getString("voice_morphing_url"));
link->setColor(gSavedSettings.getColor4("HTMLLinkColor"));
editor->appendStyledText(text, false, false, link);
}
mVoiceEffectList = getChild<LLScrollListCtrl>("voice_effect_list");
if (mVoiceEffectList)
{
mVoiceEffectList->setCommitCallback(boost::bind(&LLFloaterVoiceEffect::onClickPlay, this));
// mVoiceEffectList->setDoubleClickCallback(boost::bind(&LLFloaterVoiceEffect::onClickActivate, this));
}
return TRUE;
}
// virtual
void LLFloaterVoiceEffect::onOpen()
{
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (effect_interface)
{
effect_interface->addObserver(this);
// Disconnect from the current voice channel ready to record a voice sample for previewing
effect_interface->enablePreviewBuffer(true);
}
refreshEffectList();
updateControls();
}
// virtual
void LLFloaterVoiceEffect::onClose(bool app_quitting)
{
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (effect_interface)
{
effect_interface->enablePreviewBuffer(false);
}
setVisible(false);
}
void LLFloaterVoiceEffect::refreshEffectList()
{
if (!mVoiceEffectList)
{
return;
}
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (!effect_interface)
{
mVoiceEffectList->setEnabled(false);
return;
}
LL_DEBUGS("Voice")<< "Rebuilding Voice Morph list."<< LL_ENDL;
// Preserve selected items and scroll position
S32 scroll_pos = mVoiceEffectList->getScrollPos();
uuid_vec_t selected_items;
std::vector<LLScrollListItem*> items = mVoiceEffectList->getAllSelected();
for(std::vector<LLScrollListItem*>::const_iterator it = items.begin(); it != items.end(); it++)
{
selected_items.push_back((*it)->getUUID());
}
mVoiceEffectList->deleteAllItems();
{
// Add the "No Voice Morph" entry
LLSD element;
element["id"] = LLUUID::null;
element["columns"][NAME_COLUMN]["column"] = "name";
element["columns"][NAME_COLUMN]["value"] = getString("no_voice_effect");
element["columns"][NAME_COLUMN]["font"] = "SANSSERIF";
element["columns"][NAME_COLUMN]["font-style"] = "BOLD";
/*LLScrollListItem* sl_item =*/ mVoiceEffectList->addElement(element, ADD_BOTTOM);
/* Singu Note: Ours works
// *HACK: Copied from llfloatergesture.cpp : ["font"]["style"] does not affect font style :(
if(sl_item)
{
((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(LLFontGL::BOLD);
}
*/
}
// Add each Voice Morph template, if there are any (template list includes all usable effects)
const voice_effect_list_t& template_list = effect_interface->getVoiceEffectTemplateList();
if (!template_list.empty())
{
for (voice_effect_list_t::const_iterator it = template_list.begin(); it != template_list.end(); ++it)
{
const LLUUID& effect_id = it->second;
std::string localized_effect = "effect_" + it->first;
std::string effect_name = hasString(localized_effect) ? getString(localized_effect) : it->first; // XML contains localized effects names
LLSD effect_properties = effect_interface->getVoiceEffectProperties(effect_id);
// Tag the active effect.
if (effect_id == LLVoiceClient::instance().getVoiceEffectDefault())
{
effect_name += " " + getString("active_voice_effect");
}
// Tag available effects that are new this session
if (effect_properties["is_new"].asBoolean())
{
effect_name += " " + getString("new_voice_effect");
}
LLDate expiry_date = effect_properties["expiry_date"].asDate();
bool is_template_only = effect_properties["template_only"].asBoolean();
std::string font_style = "NORMAL";
if (!is_template_only)
{
font_style = "BOLD";
}
LLSD element;
element["id"] = effect_id;
element["columns"][NAME_COLUMN]["column"] = "name";
element["columns"][NAME_COLUMN]["value"] = effect_name;
element["columns"][NAME_COLUMN]["font"] = "SANSSERIF";
element["columns"][NAME_COLUMN]["font-style"] = font_style;
element["columns"][1]["column"] = "expires";
if (!is_template_only)
{
element["columns"][DATE_COLUMN]["value"] = expiry_date;
element["columns"][DATE_COLUMN]["type"] = "date";
}
else {
element["columns"][DATE_COLUMN]["value"] = getString("unsubscribed_voice_effect");
}
element["columns"][DATE_COLUMN]["font"] = "SANSSERIF";
element["columns"][DATE_COLUMN]["font-style"] = "NORMAL";
/*LLScrollListItem* sl_item =*/ mVoiceEffectList->addElement(element, ADD_BOTTOM);
/* Singu Note: Ours works
// *HACK: Copied from llfloatergesture.cpp : ["font"]["style"] does not affect font style :(
if(sl_item)
{
LLFontGL::StyleFlags style = is_template_only ? LLFontGL::NORMAL : LLFontGL::BOLD;
LLScrollListText* slt = dynamic_cast<LLScrollListText*>(sl_item->getColumn(0));
llassert(slt);
if (slt)
{
slt->setFontStyle(style);
}
}
*/
}
}
// Re-select items that were selected before, and restore the scroll position
for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++)
{
mVoiceEffectList->selectByID(*it);
}
mVoiceEffectList->setScrollPos(scroll_pos);
mVoiceEffectList->setEnabled(true);
}
void LLFloaterVoiceEffect::updateControls()
{
bool recording = false;
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (effect_interface)
{
recording = effect_interface->isPreviewRecording();
}
getChild<LLButton>("record_btn")->setVisible(!recording);
getChild<LLButton>("record_stop_btn")->setVisible(recording);
}
// virtual
void LLFloaterVoiceEffect::onVoiceEffectChanged(bool effect_list_updated)
{
if (effect_list_updated)
{
refreshEffectList();
}
updateControls();
}
void LLFloaterVoiceEffect::onClickRecord()
{
LL_DEBUGS("Voice") << "Record clicked" << LL_ENDL;
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (effect_interface)
{
effect_interface->recordPreviewBuffer();
}
updateControls();
}
void LLFloaterVoiceEffect::onClickPlay()
{
LL_DEBUGS("Voice") << "Play clicked" << LL_ENDL;
if (!mVoiceEffectList)
{
return;
}
const LLUUID& effect_id = mVoiceEffectList->getCurrentID();
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (effect_interface)
{
effect_interface->playPreviewBuffer(effect_id);
}
updateControls();
}
void LLFloaterVoiceEffect::onClickStop()
{
LL_DEBUGS("Voice") << "Stop clicked" << LL_ENDL;
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (effect_interface)
{
effect_interface->stopPreviewBuffer();
}
updateControls();
}
void LLFloaterVoiceEffect::onClickActivate()
{
LL_DEBUGS("Voice") << "Activate clicked" << LL_ENDL;
LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface();
if (effect_interface && mVoiceEffectList)
{
//effect_interface->setVoiceEffect(mVoiceEffectList->getCurrentID()); // Singu Note: This would return early, since we're disconnected from voice, just set the string and refresh list
gSavedPerAccountSettings.setString("VoiceEffectDefault", mVoiceEffectList->getCurrentID().asString());
refreshEffectList();
}
}