586 lines
17 KiB
C++
586 lines
17 KiB
C++
/**
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* @file llfloatersettingsdebug.cpp
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* @brief floater for debugging internal viewer settings
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloatersettingsdebug.h"
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#include "llcolorswatch.h"
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//#include "llfirstuse.h"
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#include "llfloater.h"
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#include "llscrolllistctrl.h"
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#include "llscrolllistitem.h"
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#include "llspinctrl.h"
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#include "lltexteditor.h"
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#include "lluictrlfactory.h"
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#include "llviewercontrol.h"
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#include "llwindow.h"
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// [RLVa:KB] - Checked: 2010-03-18 (RLVa-1.2.0a)
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#include "rlvhandler.h"
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#include "rlvextensions.h"
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// [/RLVa:KB]
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LLFloaterSettingsDebug::LLFloaterSettingsDebug()
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: LLFloater(std::string("Configuration Editor"))
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, mCurrentControlVariable(NULL)
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, mOldControlVariable(NULL)
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, mOldSearchTerm(std::string("---"))
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{
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mCommitCallbackRegistrar.add("SettingSelect", boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
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mCommitCallbackRegistrar.add("CommitSettings", boost::bind(&LLFloaterSettingsDebug::onCommitSettings, this));
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mCommitCallbackRegistrar.add("ClickDefault", boost::bind(&LLFloaterSettingsDebug::onClickDefault, this));
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mCommitCallbackRegistrar.add("UpdateFilter", boost::bind(&LLFloaterSettingsDebug::onUpdateFilter, this, _2));
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mCommitCallbackRegistrar.add("ClickCopy", boost::bind(&LLFloaterSettingsDebug::onCopyToClipboard, this));
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_settings_debug.xml");
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}
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LLFloaterSettingsDebug::~LLFloaterSettingsDebug()
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{
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if (mOldControlVariable)
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mOldControlVariable->getCommitSignal()->disconnect(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
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}
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BOOL LLFloaterSettingsDebug::postBuild()
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{
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mSettingsScrollList = getChild<LLScrollListCtrl>("settings_scroll_list");
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struct f : public LLControlGroup::ApplyFunctor
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{
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settings_map_t* map;
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f(settings_map_t* m) : map(m) {}
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virtual void apply(const std::string& name, LLControlVariable* control)
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{
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if (!control->isHiddenFromSettingsEditor())
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{
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(*map)[name]=control;
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}
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}
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} func(&mSettingsMap);
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gSavedSettings.applyToAll(&func);
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gSavedPerAccountSettings.applyToAll(&func);
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gColors.applyToAll(&func);
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// Populate the list
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{
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for(settings_map_t::iterator it = mSettingsMap.begin(); it != mSettingsMap.end(); it++)
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{
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LLSD item;
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item["columns"][0]["value"] = it->second->getName();
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mSettingsScrollList->addElement(item, ADD_BOTTOM, it->second);
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}
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}
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mSettingsScrollList->sortByColumnIndex(0, true);
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llinfos << mSettingsScrollList->getItemCount() << " total debug settings displayed." << llendl;
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mComment = getChild<LLTextEditor>("comment_text");
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return TRUE;
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}
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void LLFloaterSettingsDebug::draw()
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{
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// check for changes in control visibility, like RLVa does
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if(mCurrentControlVariable && mCurrentControlVariable->isHiddenFromSettingsEditor() != mOldVisibility)
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updateControl();
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LLFloater::draw();
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}
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LLControlVariable* LLFloaterSettingsDebug::getControlVariable()
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{
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LLScrollListItem* item = mSettingsScrollList->getFirstSelected();
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if (!item) return NULL;
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LLControlVariable* controlp = static_cast<LLControlVariable*>(item->getUserdata());
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return controlp ? controlp->getCOAActive() : NULL;
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}
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void LLFloaterSettingsDebug::onSettingSelect()
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{
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mCurrentControlVariable = getControlVariable();
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if (mOldControlVariable == mCurrentControlVariable) return;
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// unbind change control signal from previously selected control
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if(mOldControlVariable)
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mOldControlVariable->getCommitSignal()->disconnect(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
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// bind change control signal, so we can see updates to the current control in realtime
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if(mCurrentControlVariable)
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mCurrentControlVariable->getCommitSignal()->connect(boost::bind(&LLFloaterSettingsDebug::onSettingSelect, this));
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mOldControlVariable = mCurrentControlVariable;
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updateControl();
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}
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void LLFloaterSettingsDebug::onCommitSettings()
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{
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if (!mCurrentControlVariable)
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return;
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LLVector3 vector;
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LLVector3d vectord;
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LLRect rect;
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LLColor4 col4;
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LLColor3 col3;
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LLColor4U col4U;
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LLColor4 color_with_alpha;
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switch(mCurrentControlVariable->type())
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{
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case TYPE_U32:
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mCurrentControlVariable->set(getChild<LLUICtrl>("val_spinner_1")->getValue());
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break;
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case TYPE_S32:
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mCurrentControlVariable->set(getChild<LLUICtrl>("val_spinner_1")->getValue());
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break;
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case TYPE_F32:
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mCurrentControlVariable->set(LLSD(getChild<LLUICtrl>("val_spinner_1")->getValue().asReal()));
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break;
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case TYPE_BOOLEAN:
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mCurrentControlVariable->set(getChild<LLUICtrl>("boolean_combo")->getValue());
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break;
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case TYPE_STRING:
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mCurrentControlVariable->set(LLSD(getChild<LLUICtrl>("val_text")->getValue().asString()));
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break;
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case TYPE_VEC3:
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vector.mV[VX] = (F32)getChild<LLUICtrl>("val_spinner_1")->getValue().asReal();
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vector.mV[VY] = (F32)getChild<LLUICtrl>("val_spinner_2")->getValue().asReal();
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vector.mV[VZ] = (F32)getChild<LLUICtrl>("val_spinner_3")->getValue().asReal();
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mCurrentControlVariable->set(vector.getValue());
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break;
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case TYPE_VEC3D:
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vectord.mdV[VX] = getChild<LLUICtrl>("val_spinner_1")->getValue().asReal();
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vectord.mdV[VY] = getChild<LLUICtrl>("val_spinner_2")->getValue().asReal();
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vectord.mdV[VZ] = getChild<LLUICtrl>("val_spinner_3")->getValue().asReal();
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mCurrentControlVariable->set(vectord.getValue());
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break;
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case TYPE_RECT:
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rect.mLeft = getChild<LLUICtrl>("val_spinner_1")->getValue().asInteger();
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rect.mRight = getChild<LLUICtrl>("val_spinner_2")->getValue().asInteger();
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rect.mBottom = getChild<LLUICtrl>("val_spinner_3")->getValue().asInteger();
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rect.mTop = getChild<LLUICtrl>("val_spinner_4")->getValue().asInteger();
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mCurrentControlVariable->set(rect.getValue());
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break;
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case TYPE_COL4:
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col3.setValue(getChild<LLUICtrl>("val_color_swatch")->getValue());
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col4 = LLColor4(col3, (F32)getChild<LLUICtrl>("val_spinner_4")->getValue().asReal());
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mCurrentControlVariable->set(col4.getValue());
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break;
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case TYPE_COL3:
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mCurrentControlVariable->set(getChild<LLUICtrl>("val_color_swatch")->getValue());
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//col3.mV[VRED] = (F32)getChild<LLUICtrl>("val_spinner_1")->getValue().asC();
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//col3.mV[VGREEN] = (F32)getChild<LLUICtrl>("val_spinner_2")->getValue().asReal();
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//col3.mV[VBLUE] = (F32)getChild<LLUICtrl>("val_spinner_3")->getValue().asReal();
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//mCurrentControlVariable->set(col3.getValue());
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break;
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case TYPE_COL4U:
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col3.setValue(getChild<LLUICtrl>("val_color_swatch")->getValue());
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col4U.setVecScaleClamp(col3);
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col4U.mV[VALPHA] = getChild<LLUICtrl>("val_spinner_4")->getValue().asInteger();
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mCurrentControlVariable->set(col4U.getValue());
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break;
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default:
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break;
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}
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}
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void LLFloaterSettingsDebug::onClickDefault()
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{
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if (mCurrentControlVariable)
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{
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mCurrentControlVariable->resetToDefault(true);
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updateControl();
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}
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}
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void LLFloaterSettingsDebug::onCopyToClipboard()
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{
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if (mCurrentControlVariable)
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getWindow()->copyTextToClipboard(utf8str_to_wstring(mCurrentControlVariable->getName()));
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}
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// we've switched controls, so update spinners, etc.
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void LLFloaterSettingsDebug::updateControl()
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{
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LLSpinCtrl* spinner1 = getChild<LLSpinCtrl>("val_spinner_1");
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LLSpinCtrl* spinner2 = getChild<LLSpinCtrl>("val_spinner_2");
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LLSpinCtrl* spinner3 = getChild<LLSpinCtrl>("val_spinner_3");
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LLSpinCtrl* spinner4 = getChild<LLSpinCtrl>("val_spinner_4");
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LLColorSwatchCtrl* color_swatch = getChild<LLColorSwatchCtrl>("val_color_swatch");
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LLUICtrl* bool_ctrl = getChild<LLUICtrl>("boolean_combo");
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if (!spinner1 || !spinner2 || !spinner3 || !spinner4 || !color_swatch)
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{
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llwarns << "Could not find all desired controls by name"
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<< llendl;
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return;
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}
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spinner1->setVisible(FALSE);
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spinner2->setVisible(FALSE);
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spinner3->setVisible(FALSE);
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spinner4->setVisible(FALSE);
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color_swatch->setVisible(FALSE);
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getChildView("val_text")->setVisible( FALSE);
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mComment->setText(LLStringUtil::null);
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childSetEnabled("copy_btn", false);
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childSetEnabled("default_btn", false);
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bool_ctrl->setVisible(false);
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if (mCurrentControlVariable)
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{
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// [RLVa:KB] - Checked: 2011-05-28 (RLVa-1.4.0a) | Modified: RLVa-1.4.0a
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// If "HideFromEditor" was toggled while the floater is open then we need to manually disable access to the control
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mOldVisibility = mCurrentControlVariable->isHiddenFromSettingsEditor();
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spinner1->setEnabled(!mOldVisibility);
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spinner2->setEnabled(!mOldVisibility);
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spinner3->setEnabled(!mOldVisibility);
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spinner4->setEnabled(!mOldVisibility);
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color_swatch->setEnabled(!mOldVisibility);
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childSetEnabled("val_text", !mOldVisibility);
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bool_ctrl->setEnabled(!mOldVisibility);
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childSetEnabled("default_btn", !mOldVisibility);
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// [/RLVa:KB]
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childSetEnabled("copy_btn", true);
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eControlType type = mCurrentControlVariable->type();
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mComment->setText(mCurrentControlVariable->getName() + std::string(": ") + mCurrentControlVariable->getComment());
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spinner1->setMaxValue(F32_MAX);
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spinner2->setMaxValue(F32_MAX);
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spinner3->setMaxValue(F32_MAX);
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spinner4->setMaxValue(F32_MAX);
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spinner1->setMinValue(-F32_MAX);
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spinner2->setMinValue(-F32_MAX);
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spinner3->setMinValue(-F32_MAX);
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spinner4->setMinValue(-F32_MAX);
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if (!spinner1->hasFocus())
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{
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spinner1->setIncrement(0.1f);
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}
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if (!spinner2->hasFocus())
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{
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spinner2->setIncrement(0.1f);
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}
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if (!spinner3->hasFocus())
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{
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spinner3->setIncrement(0.1f);
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}
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if (!spinner4->hasFocus())
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{
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spinner4->setIncrement(0.1f);
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}
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LLSD sd = mCurrentControlVariable->get();
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switch(type)
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{
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case TYPE_U32:
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spinner1->setVisible(TRUE);
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spinner1->setLabel(std::string("value")); // Debug, don't translate
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if (!spinner1->hasFocus())
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{
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spinner1->setValue(sd);
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spinner1->setMinValue((F32)U32_MIN);
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spinner1->setMaxValue((F32)U32_MAX);
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spinner1->setIncrement(1.f);
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spinner1->setPrecision(0);
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}
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break;
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case TYPE_S32:
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spinner1->setVisible(TRUE);
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spinner1->setLabel(std::string("value")); // Debug, don't translate
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if (!spinner1->hasFocus())
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{
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spinner1->setValue(sd);
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spinner1->setMinValue((F32)S32_MIN);
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spinner1->setMaxValue((F32)S32_MAX);
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spinner1->setIncrement(1.f);
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spinner1->setPrecision(0);
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}
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break;
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case TYPE_F32:
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spinner1->setVisible(TRUE);
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spinner1->setLabel(std::string("value")); // Debug, don't translate
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if (!spinner1->hasFocus())
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{
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spinner1->setPrecision(3);
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spinner1->setValue(sd);
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}
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break;
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case TYPE_BOOLEAN:
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bool_ctrl->setVisible(true);
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if (!bool_ctrl->hasFocus())
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{
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if (sd.asBoolean())
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{
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bool_ctrl->setValue(LLSD("TRUE"));
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}
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else
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{
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bool_ctrl->setValue(LLSD("FALSE"));
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}
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}
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break;
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case TYPE_STRING:
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getChildView("val_text")->setVisible( TRUE);
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if (!getChild<LLUICtrl>("val_text")->hasFocus())
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{
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getChild<LLUICtrl>("val_text")->setValue(sd);
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}
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break;
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case TYPE_VEC3:
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{
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LLVector3 v;
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v.setValue(sd);
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spinner1->setVisible(TRUE);
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spinner1->setLabel(std::string("X"));
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spinner2->setVisible(TRUE);
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spinner2->setLabel(std::string("Y"));
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spinner3->setVisible(TRUE);
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spinner3->setLabel(std::string("Z"));
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if (!spinner1->hasFocus())
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{
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spinner1->setPrecision(3);
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spinner1->setValue(v[VX]);
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}
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if (!spinner2->hasFocus())
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{
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spinner2->setPrecision(3);
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spinner2->setValue(v[VY]);
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}
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if (!spinner3->hasFocus())
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{
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spinner3->setPrecision(3);
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spinner3->setValue(v[VZ]);
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}
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break;
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}
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case TYPE_VEC3D:
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{
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LLVector3d v;
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v.setValue(sd);
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spinner1->setVisible(TRUE);
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spinner1->setLabel(std::string("X"));
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spinner2->setVisible(TRUE);
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spinner2->setLabel(std::string("Y"));
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spinner3->setVisible(TRUE);
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spinner3->setLabel(std::string("Z"));
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if (!spinner1->hasFocus())
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{
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spinner1->setPrecision(3);
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spinner1->setValue(v[VX]);
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}
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if (!spinner2->hasFocus())
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{
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spinner2->setPrecision(3);
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spinner2->setValue(v[VY]);
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}
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if (!spinner3->hasFocus())
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{
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spinner3->setPrecision(3);
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spinner3->setValue(v[VZ]);
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}
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break;
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}
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case TYPE_RECT:
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{
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LLRect r;
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r.setValue(sd);
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spinner1->setVisible(TRUE);
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spinner1->setLabel(std::string("Left"));
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spinner2->setVisible(TRUE);
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spinner2->setLabel(std::string("Right"));
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spinner3->setVisible(TRUE);
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spinner3->setLabel(std::string("Bottom"));
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spinner4->setVisible(TRUE);
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spinner4->setLabel(std::string("Top"));
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if (!spinner1->hasFocus())
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{
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spinner1->setPrecision(0);
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spinner1->setValue(r.mLeft);
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}
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if (!spinner2->hasFocus())
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{
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spinner2->setPrecision(0);
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spinner2->setValue(r.mRight);
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}
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if (!spinner3->hasFocus())
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{
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spinner3->setPrecision(0);
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spinner3->setValue(r.mBottom);
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}
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if (!spinner4->hasFocus())
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{
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spinner4->setPrecision(0);
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spinner4->setValue(r.mTop);
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}
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spinner1->setMinValue((F32)S32_MIN);
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spinner1->setMaxValue((F32)S32_MAX);
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spinner1->setIncrement(1.f);
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spinner2->setMinValue((F32)S32_MIN);
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spinner2->setMaxValue((F32)S32_MAX);
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spinner2->setIncrement(1.f);
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spinner3->setMinValue((F32)S32_MIN);
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spinner3->setMaxValue((F32)S32_MAX);
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spinner3->setIncrement(1.f);
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spinner4->setMinValue((F32)S32_MIN);
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spinner4->setMaxValue((F32)S32_MAX);
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spinner4->setIncrement(1.f);
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break;
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}
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case TYPE_COL4:
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{
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LLColor4 clr;
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clr.setValue(sd);
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color_swatch->setVisible(TRUE);
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// only set if changed so color picker doesn't update
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if(clr != LLColor4(color_swatch->getValue()))
|
|
{
|
|
color_swatch->set(LLColor4(sd), TRUE, FALSE);
|
|
}
|
|
spinner4->setVisible(TRUE);
|
|
spinner4->setLabel(std::string("Alpha"));
|
|
if (!spinner4->hasFocus())
|
|
{
|
|
spinner4->setPrecision(3);
|
|
spinner4->setMinValue(0.0);
|
|
spinner4->setMaxValue(1.f);
|
|
spinner4->setValue(clr.mV[VALPHA]);
|
|
}
|
|
break;
|
|
}
|
|
case TYPE_COL3:
|
|
{
|
|
LLColor3 clr;
|
|
clr.setValue(sd);
|
|
color_swatch->setVisible(TRUE);
|
|
color_swatch->setValue(sd);
|
|
break;
|
|
}
|
|
case TYPE_COL4U:
|
|
{
|
|
LLColor4U clr;
|
|
clr.setValue(sd);
|
|
color_swatch->setVisible(TRUE);
|
|
if(LLColor4(clr) != LLColor4(color_swatch->getValue()))
|
|
{
|
|
color_swatch->set(LLColor4(clr), TRUE, FALSE);
|
|
}
|
|
spinner4->setVisible(TRUE);
|
|
spinner4->setLabel(std::string("Alpha"));
|
|
if(!spinner4->hasFocus())
|
|
{
|
|
spinner4->setPrecision(0);
|
|
spinner4->setValue(clr.mV[VALPHA]);
|
|
}
|
|
|
|
spinner4->setMinValue(0);
|
|
spinner4->setMaxValue(255);
|
|
spinner4->setIncrement(1.f);
|
|
|
|
break;
|
|
}
|
|
default:
|
|
mComment->setText(std::string("unknown"));
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void LLFloaterSettingsDebug::onUpdateFilter(const LLSD& value)
|
|
{
|
|
updateFilter(value.asString());
|
|
}
|
|
|
|
void LLFloaterSettingsDebug::updateFilter(std::string searchTerm)
|
|
{
|
|
// make sure not to reselect the first item in the list on focus restore
|
|
if (searchTerm == mOldSearchTerm) return;
|
|
|
|
mOldSearchTerm = searchTerm;
|
|
|
|
LLStringUtil::toLower(searchTerm);
|
|
|
|
mSettingsScrollList->deleteAllItems();
|
|
|
|
for(settings_map_t::iterator it = mSettingsMap.begin(); it != mSettingsMap.end(); it++)
|
|
{
|
|
bool addItem = searchTerm.empty();
|
|
if (!addItem)
|
|
{
|
|
std::string itemValue = it->second->getName();
|
|
|
|
LLStringUtil::toLower(itemValue);
|
|
|
|
if (itemValue.find(searchTerm, 0) != std::string::npos)
|
|
{
|
|
addItem = true;
|
|
}
|
|
else // performance: broken out to save toLower calls on comments
|
|
{
|
|
std::string itemComment = it->second->getComment();
|
|
LLStringUtil::toLower(itemComment);
|
|
if (itemComment.find(searchTerm, 0) != std::string::npos)
|
|
addItem = true;
|
|
}
|
|
}
|
|
|
|
if (addItem)
|
|
{
|
|
LLSD item;
|
|
item["columns"][0]["value"] = it->second->getName();
|
|
mSettingsScrollList->addElement(item, ADD_BOTTOM, it->second);
|
|
}
|
|
}
|
|
mSettingsScrollList->sortByColumnIndex(0, true);
|
|
|
|
// if at least one match was found, highlight and select the topmost entry in the list
|
|
// but only if actually a search term was given
|
|
if (mSettingsScrollList->getItemCount() && !searchTerm.empty())
|
|
mSettingsScrollList->selectFirstItem();
|
|
|
|
onSettingSelect();
|
|
}
|