Files
SingularityViewer/indra/newview/llfloaterblacklist.h

61 lines
1.6 KiB
C++

// <edit>
#ifndef LL_LLFLOATERBLACKLIST_H
#define LL_LLFLOATERBLACKLIST_H
#include "llfloater.h"
class AIFilePicker;
class LLFloaterBlacklist : LLFloater
{
public:
LLFloaterBlacklist();
~LLFloaterBlacklist();
static void show();
static void toggle();
static BOOL visible();
BOOL postBuild();
void refresh();
static LLFloaterBlacklist* getInstance() { return sInstance; };
/*This is the function to call to add anything to the blacklist,
key is the asset ID
LLSD data is as follows: LLSD[entry_type] = LLAssetType::Etype,
LLSD[entry_name] = std::string,
//LLSD[entry_date] = (automatically generated std::string)
The LLSD object can hold other data without interfering with the function of this list
as long as you keep the above format.
*/
static void addEntry(LLUUID key, LLSD data);
static std::map<LLUUID,LLSD> blacklist_entries;
static std::vector<LLUUID> blacklist_textures;
static std::vector<LLUUID> blacklist_objects;
static void loadFromSave();
protected:
LLUUID mSelectID;
private:
static LLFloaterBlacklist* sInstance;
static void updateBlacklists();
static void saveToDisk();
static void onClickAdd(void* user_data);
static void onClickClear(void* user_data);
static void onClickSave(void* user_data);
static void onClickSave_continued(AIFilePicker* filepicker);
static void onClickLoad(void* user_data);
static void onClickLoad_continued(AIFilePicker* filepicker);
static void onClickRerender(void* user_data);
static void onClickCopyUUID(void* user_data);
static void onClickRemove(void* user_data);
};
#endif
// </edit>