Files
SingularityViewer/indra/newview/llfloateractivespeakers.cpp
Lirusaito 2d71b9be17 [Voice Update] LLPanelVoiceEffect added to LLFloaterActiveSpeakers
Comments out xml menu entry for LLFloaterVoiceEffect access from LLPanelVoiceEffect is the intended method
TODO: Once Shyotl's new layout stack code comes in, make LLFloaterActiveSpeakers into a vertical stack so we can properly hide LLPanelVoiceEffect upon a debug setting.
2013-06-13 06:29:00 -04:00

103 lines
3.1 KiB
C++

/**
* @file llfloateractivespeakers.cpp
* @brief Management interface for muting and controlling volume of residents currently speaking
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
* Second Life Viewer Source Code
* Copyright (c) 2005-2009, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateractivespeakers.h"
#include "llparticipantlist.h"
#include "llpanelvoiceeffect.h"
#include "llspeakers.h"
#include "lluictrlfactory.h"
namespace
{
void* createEffectPanel(void*)
{
return new LLPanelVoiceEffect;
}
}
LLFloaterActiveSpeakers::LLFloaterActiveSpeakers(const LLSD& seed) : mPanel(NULL)
{
mFactoryMap["active_speakers_panel"] = LLCallbackMap(createSpeakersPanel, NULL);
mFactoryMap["panel_voice_effect"] = LLCallbackMap(createEffectPanel, NULL);
// do not automatically open singleton floaters (as result of getInstance())
BOOL no_open = FALSE;
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_active_speakers.xml", &getFactoryMap(), no_open);
//RN: for now, we poll voice client every frame to get voice amplitude feedback
//LLVoiceClient::getInstance()->addObserver(this);
mPanel->refreshSpeakers();
}
LLFloaterActiveSpeakers::~LLFloaterActiveSpeakers()
{
}
void LLFloaterActiveSpeakers::onOpen()
{
gSavedSettings.setBOOL("ShowActiveSpeakers", TRUE);
}
void LLFloaterActiveSpeakers::onClose(bool app_quitting)
{
if (!app_quitting)
{
gSavedSettings.setBOOL("ShowActiveSpeakers", FALSE);
}
setVisible(FALSE);
}
void LLFloaterActiveSpeakers::draw()
{
// update state every frame to get live amplitude feedback
mPanel->refreshSpeakers();
LLFloater::draw();
}
BOOL LLFloaterActiveSpeakers::postBuild()
{
mPanel = getChild<LLParticipantList>("active_speakers_panel");
return TRUE;
}
void LLFloaterActiveSpeakers::onParticipantsChanged()
{
//refresh();
}
//static
void* LLFloaterActiveSpeakers::createSpeakersPanel(void* data)
{
return new LLParticipantList(LLActiveSpeakerMgr::getInstance(), /*show_text_chatters=*/ false);
}