Comments out xml menu entry for LLFloaterVoiceEffect access from LLPanelVoiceEffect is the intended method TODO: Once Shyotl's new layout stack code comes in, make LLFloaterActiveSpeakers into a vertical stack so we can properly hide LLPanelVoiceEffect upon a debug setting.
103 lines
3.1 KiB
C++
103 lines
3.1 KiB
C++
/**
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* @file llfloateractivespeakers.cpp
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* @brief Management interface for muting and controlling volume of residents currently speaking
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*
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* $LicenseInfo:firstyear=2005&license=viewergpl$
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* Second Life Viewer Source Code
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* Copyright (c) 2005-2009, Linden Research, Inc.
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*
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloateractivespeakers.h"
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#include "llparticipantlist.h"
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#include "llpanelvoiceeffect.h"
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#include "llspeakers.h"
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#include "lluictrlfactory.h"
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namespace
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{
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void* createEffectPanel(void*)
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{
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return new LLPanelVoiceEffect;
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}
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}
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LLFloaterActiveSpeakers::LLFloaterActiveSpeakers(const LLSD& seed) : mPanel(NULL)
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{
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mFactoryMap["active_speakers_panel"] = LLCallbackMap(createSpeakersPanel, NULL);
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mFactoryMap["panel_voice_effect"] = LLCallbackMap(createEffectPanel, NULL);
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// do not automatically open singleton floaters (as result of getInstance())
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BOOL no_open = FALSE;
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_active_speakers.xml", &getFactoryMap(), no_open);
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//RN: for now, we poll voice client every frame to get voice amplitude feedback
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//LLVoiceClient::getInstance()->addObserver(this);
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mPanel->refreshSpeakers();
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}
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LLFloaterActiveSpeakers::~LLFloaterActiveSpeakers()
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{
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}
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void LLFloaterActiveSpeakers::onOpen()
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{
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gSavedSettings.setBOOL("ShowActiveSpeakers", TRUE);
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}
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void LLFloaterActiveSpeakers::onClose(bool app_quitting)
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{
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if (!app_quitting)
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{
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gSavedSettings.setBOOL("ShowActiveSpeakers", FALSE);
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}
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setVisible(FALSE);
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}
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void LLFloaterActiveSpeakers::draw()
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{
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// update state every frame to get live amplitude feedback
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mPanel->refreshSpeakers();
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LLFloater::draw();
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}
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BOOL LLFloaterActiveSpeakers::postBuild()
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{
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mPanel = getChild<LLParticipantList>("active_speakers_panel");
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return TRUE;
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}
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void LLFloaterActiveSpeakers::onParticipantsChanged()
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{
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//refresh();
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}
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//static
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void* LLFloaterActiveSpeakers::createSpeakersPanel(void* data)
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{
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return new LLParticipantList(LLActiveSpeakerMgr::getInstance(), /*show_text_chatters=*/ false);
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}
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