glMatrixMode -> gGL.matrixMode ..GL_MODELVIEW -> LLRender::MM_MODELVIEW ..GL_POJECTION -> LLRender::MM_PROJECTION ..GL_TEXTURE -> LLRender::MM_TEXTURE glMultMatrix -> gGL.multMatrix glLoadMatrixf -> gGL.loadMatrix glPushMatrix -> gGL.pushMatrix glPopMatrix -> gGL.popMatrix glLoadIdentity -> gGL.loadIdentity glRotatef -> gGL.rotatef glTransformf -> gGL.transformf glOrtho -> gGL.ortho glColor3f -> gGL.diffuseColor3f glColor3fv -> gGL.diffuseColor3fv glColor4f -> gGL.diffuseColor4f glColor4fv -> gGL.diffuseColor4fv glColor4ubv -> gGL.diffuseColor4ubv glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/**
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* @file lldrawpoolground.cpp
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* @brief LLDrawPoolGround class implementation
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lldrawpoolground.h"
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#include "llviewercontrol.h"
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#include "lldrawable.h"
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#include "llface.h"
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#include "llsky.h"
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#include "llviewercamera.h"
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#include "llviewerwindow.h"
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#include "llworld.h"
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#include "pipeline.h"
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#include "llagent.h"
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#include "llviewerregion.h"
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#include "llviewershadermgr.h"
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LLDrawPoolGround::LLDrawPoolGround() :
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LLFacePool(POOL_GROUND)
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{
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}
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LLDrawPool *LLDrawPoolGround::instancePool()
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{
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return new LLDrawPoolGround();
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}
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void LLDrawPoolGround::prerender()
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{
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mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
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}
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void LLDrawPoolGround::render(S32 pass)
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{
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if (mDrawFace.empty() || !gSavedSettings.getBOOL("RenderGround"))
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{
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return;
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}
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LLGLSPipelineSkyBox gls_skybox;
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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LLGLSquashToFarClip far_clip(glh_get_current_projection());
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F32 water_height = gAgent.getRegion()->getWaterHeight();
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gGL.pushMatrix();
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LLVector3 origin = LLViewerCamera::getInstance()->getOrigin();
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gGL.translatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height));
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LLFace *facep = mDrawFace[0];
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gPipeline.disableLights();
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LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor());
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facep->renderIndexed();
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gGL.popMatrix();
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}
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