-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/**
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* @file llcolorscheme.cpp
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* @brief Implementation of colors used for map
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llcolorscheme.h"
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#include "llviewercontrol.h"
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LLColor4 gTrackColor;
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LLColor4 gLandmarkMapColor;
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LLColor4 gLocationMapColor;
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LLColor4 gTelehubMapColor;
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LLColor4 gEventColor;
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LLColor4 gPopularColor;
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LLColor4 gPickColor;
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LLColor4 gHomeColor;
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LLColor4 gDisabledTrackColor;
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void init_colors()
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{
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gTrackColor = LLColor4::red;
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gDisabledTrackColor.setVec( 0.5f, 0.f, 0.f, 1.f );
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gLandmarkMapColor = LLColor4::red;
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gLocationMapColor.setVec( 0.f, 0.72f, 1.f, 1.f);
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gTelehubMapColor.setVec( 0.9f, 0.9f, 0.f, 1.f); // dk yellow
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gEventColor.setVec( 1.f, 0.5f, 1.f, 1.f );
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gPopularColor.setVec( 1.f, 0.0f, 0.f, 1.f );
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gPickColor.setVec( 1.f, 0.0f, 0.f, 1.f );
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gHomeColor.setVec( 0.f, 0.5f, 1.f, 1.f );
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}
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