Files
SingularityViewer/indra/newview/llcolorscheme.cpp
Shyotl ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00

61 lines
2.1 KiB
C++

/**
* @file llcolorscheme.cpp
* @brief Implementation of colors used for map
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llcolorscheme.h"
#include "llviewercontrol.h"
LLColor4 gTrackColor;
LLColor4 gLandmarkMapColor;
LLColor4 gLocationMapColor;
LLColor4 gTelehubMapColor;
LLColor4 gEventColor;
LLColor4 gPopularColor;
LLColor4 gPickColor;
LLColor4 gHomeColor;
LLColor4 gDisabledTrackColor;
void init_colors()
{
gTrackColor = LLColor4::red;
gDisabledTrackColor.setVec( 0.5f, 0.f, 0.f, 1.f );
gLandmarkMapColor = LLColor4::red;
gLocationMapColor.setVec( 0.f, 0.72f, 1.f, 1.f);
gTelehubMapColor.setVec( 0.9f, 0.9f, 0.f, 1.f); // dk yellow
gEventColor.setVec( 1.f, 0.5f, 1.f, 1.f );
gPopularColor.setVec( 1.f, 0.0f, 0.f, 1.f );
gPickColor.setVec( 1.f, 0.0f, 0.f, 1.f );
gHomeColor.setVec( 0.f, 0.5f, 1.f, 1.f );
}