2478 lines
58 KiB
C++
2478 lines
58 KiB
C++
/**
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* @file llrender.cpp
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* @brief LLRender implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llrender.h"
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#include "llvertexbuffer.h"
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#include "llcubemap.h"
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#include "llglslshader.h"
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#include "llimagegl.h"
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#include "llrendertarget.h"
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#include "lltexture.h"
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#include "llshadermgr.h"
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#include "llmatrix4a.h"
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LLRender gGL;
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// Handy copies of last good GL matrices
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//Would be best to migrate these to LLMatrix4a and LLVector4a, but that's too divergent right now.
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LLMatrix4a gGLModelView;
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LLMatrix4a gGLLastModelView;
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LLMatrix4a gGLPreviousModelView;
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LLMatrix4a gGLLastProjection;
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LLMatrix4a gGLProjection;
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S32 gGLViewport[4];
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U32 LLRender::sUICalls = 0;
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U32 LLRender::sUIVerts = 0;
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U32 LLTexUnit::sWhiteTexture = 0;
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bool LLRender::sGLCoreProfile = false;
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static const U32 LL_NUM_TEXTURE_LAYERS = 32;
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static const U32 LL_NUM_LIGHT_UNITS = 8;
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static GLenum sGLTextureType[] =
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{
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GL_TEXTURE_2D,
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GL_TEXTURE_RECTANGLE_ARB,
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GL_TEXTURE_CUBE_MAP_ARB
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//,GL_TEXTURE_2D_MULTISAMPLE Don't use.
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};
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static GLint sGLAddressMode[] =
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{
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GL_REPEAT,
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GL_MIRRORED_REPEAT,
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GL_CLAMP_TO_EDGE
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};
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static GLenum sGLCompareFunc[] =
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{
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GL_NEVER,
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GL_ALWAYS,
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GL_LESS,
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GL_LEQUAL,
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GL_EQUAL,
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GL_NOTEQUAL,
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GL_GEQUAL,
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GL_GREATER
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};
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const U32 immediate_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
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static GLenum sGLBlendFactor[] =
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{
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GL_ONE,
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GL_ZERO,
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GL_DST_COLOR,
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GL_SRC_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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GL_DST_ALPHA,
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GL_SRC_ALPHA,
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GL_ONE_MINUS_DST_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_ZERO // 'BF_UNDEF'
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};
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LLTexUnit::LLTexUnit(S32 index)
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: mCurrTexType(TT_NONE), mCurrBlendType(TB_MULT),
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mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT),
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mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR),
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mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
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mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
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mHasMipMaps(false)
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{
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llassert_always(index < (S32)LL_NUM_TEXTURE_LAYERS);
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mIndex = index;
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}
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//static
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U32 LLTexUnit::getInternalType(eTextureType type)
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{
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return sGLTextureType[type];
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}
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void LLTexUnit::refreshState(void)
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{
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// We set dirty to true so that the tex unit knows to ignore caching
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// and we reset the cached tex unit state
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gGL.flush();
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glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
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//
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// Per apple spec, don't call glEnable/glDisable when index exceeds max texture units
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// http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html
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//
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bool enableDisable = !LLGLSLShader::sNoFixedFunction &&
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(mIndex < gGLManager.mNumTextureUnits) /*&& mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE*/;
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if (mCurrTexType != TT_NONE)
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{
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if (enableDisable)
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{
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glEnable(sGLTextureType[mCurrTexType]);
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}
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glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture);
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}
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else
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{
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if (enableDisable)
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{
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glDisable(GL_TEXTURE_2D);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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if (mCurrBlendType != TB_COMBINE)
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{
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setTextureBlendType(mCurrBlendType);
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}
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else
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{
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setTextureCombiner(mCurrColorOp, mCurrColorSrc1, mCurrColorSrc2, false);
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setTextureCombiner(mCurrAlphaOp, mCurrAlphaSrc1, mCurrAlphaSrc2, true);
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}
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}
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void LLTexUnit::activate(void)
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{
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if (mIndex < 0) return;
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if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
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{
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gGL.flush();
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glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
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gGL.mCurrTextureUnitIndex = mIndex;
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}
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}
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void LLTexUnit::enable(eTextureType type)
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{
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if (mIndex < 0) return;
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if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) )
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{
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stop_glerror();
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activate();
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stop_glerror();
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if (mCurrTexType != TT_NONE && !gGL.mDirty)
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{
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disable(); // Force a disable of a previous texture type if it's enabled.
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stop_glerror();
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}
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mCurrTexType = type;
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gGL.flush();
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if (!LLGLSLShader::sNoFixedFunction &&
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//type != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
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mIndex < gGLManager.mNumTextureUnits)
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{
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stop_glerror();
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glEnable(sGLTextureType[type]);
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stop_glerror();
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}
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}
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}
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void LLTexUnit::disable(void)
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{
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if (mIndex < 0) return;
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if (mCurrTexType != TT_NONE)
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{
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activate();
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unbind(mCurrTexType);
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gGL.flush();
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if (!LLGLSLShader::sNoFixedFunction &&
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//mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
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mIndex < gGLManager.mNumTextureUnits)
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{
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glDisable(sGLTextureType[mCurrTexType]);
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}
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mCurrTexType = TT_NONE;
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}
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}
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bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
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{
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stop_glerror();
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if (mIndex < 0) return false;
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LLImageGL* gl_tex = NULL ;
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if (texture == NULL || !(gl_tex = texture->getGLTexture()))
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{
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llwarns << "NULL LLTexUnit::bind texture" << llendl;
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return false;
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}
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if (!gl_tex->getTexName()) //if texture does not exist
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{
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//if deleted, will re-generate it immediately
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texture->forceImmediateUpdate() ;
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gl_tex->forceUpdateBindStats() ;
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return texture->bindDefaultImage(mIndex);
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}
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//in audit, replace the selected texture by the default one.
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if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
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{
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if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
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{
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gl_tex->updateBindStats(gl_tex->mTextureMemory);
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return bind(LLImageGL::sHighlightTexturep.get());
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}
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}
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if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
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{
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gGL.flush();
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activate();
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enable(gl_tex->getTarget());
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mCurrTexture = gl_tex->getTexName();
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glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
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if(gl_tex->updateBindStats(gl_tex->mTextureMemory))
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{
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texture->setActive() ;
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texture->updateBindStatsForTester() ;
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}
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mHasMipMaps = gl_tex->mHasMipMaps;
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if (gl_tex->mTexOptionsDirty)
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{
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gl_tex->mTexOptionsDirty = false;
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setTextureAddressMode(gl_tex->mAddressMode);
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setTextureFilteringOption(gl_tex->mFilterOption);
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}
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}
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return true;
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}
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bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
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{
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stop_glerror();
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if (mIndex < 0) return false;
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if(!texture)
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{
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llwarns << "NULL LLTexUnit::bind texture" << llendl;
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return false;
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}
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if(!texture->getTexName())
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{
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if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName())
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{
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return bind(LLImageGL::sDefaultGLTexture) ;
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}
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stop_glerror();
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return false ;
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}
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if ((mCurrTexture != texture->getTexName()) || forceBind)
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{
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gGL.flush();
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stop_glerror();
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activate();
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stop_glerror();
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enable(texture->getTarget());
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stop_glerror();
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mCurrTexture = texture->getTexName();
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glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
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stop_glerror();
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texture->updateBindStats(texture->mTextureMemory);
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mHasMipMaps = texture->mHasMipMaps;
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if (texture->mTexOptionsDirty)
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{
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stop_glerror();
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texture->mTexOptionsDirty = false;
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setTextureAddressMode(texture->mAddressMode);
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setTextureFilteringOption(texture->mFilterOption);
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stop_glerror();
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}
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}
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stop_glerror();
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return true;
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}
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bool LLTexUnit::bind(LLCubeMap* cubeMap)
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{
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if (mIndex < 0) return false;
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gGL.flush();
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if (cubeMap == NULL)
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{
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llwarns << "NULL LLTexUnit::bind cubemap" << llendl;
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return false;
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}
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if (cubeMap->mImages[0].isNull())
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{
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llwarns << "NULL LLTexUnit::bind cubeMap->mImages[0]" << llendl;
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return false;
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}
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if (mCurrTexture != cubeMap->mImages[0]->getTexName())
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{
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if (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
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{
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activate();
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enable(LLTexUnit::TT_CUBE_MAP);
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mCurrTexture = cubeMap->mImages[0]->getTexName();
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glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture);
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mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps;
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cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory);
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if (cubeMap->mImages[0]->mTexOptionsDirty)
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{
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cubeMap->mImages[0]->mTexOptionsDirty = false;
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setTextureAddressMode(cubeMap->mImages[0]->mAddressMode);
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setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption);
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}
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return true;
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}
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else
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{
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llwarns << "Using cube map without extension!" << llendl;
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return false;
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}
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}
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return true;
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}
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// LLRenderTarget is unavailible on the mapserver since it uses FBOs.
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#if !LL_MESA_HEADLESS
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bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth)
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{
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if (mIndex < 0) return false;
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gGL.flush();
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if (bindDepth)
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{
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if (renderTarget->hasStencil())
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{
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llerrs << "Cannot bind a render buffer for sampling. Allocate render target without a stencil buffer if sampling of depth buffer is required." << llendl;
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}
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bindManual(renderTarget->getUsage(), renderTarget->getDepth());
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}
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else
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{
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bindManual(renderTarget->getUsage(), renderTarget->getTexture());
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}
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return true;
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}
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#endif // LL_MESA_HEADLESS
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bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips)
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{
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if (mIndex < 0)
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{
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return false;
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}
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if(mCurrTexture != texture)
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{
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gGL.flush();
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activate();
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enable(type);
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mCurrTexture = texture;
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glBindTexture(sGLTextureType[type], texture);
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mHasMipMaps = hasMips;
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}
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return true;
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}
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void LLTexUnit::unbind(eTextureType type)
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{
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stop_glerror();
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if (mIndex < 0) return;
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//always flush and activate for consistency
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// some code paths assume unbind always flushes and sets the active texture
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gGL.flush();
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activate();
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// Disabled caching of binding state.
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if (mCurrTexType == type)
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{
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mCurrTexture = 0;
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if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE)
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{
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glBindTexture(sGLTextureType[type], sWhiteTexture);
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}
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else
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{
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glBindTexture(sGLTextureType[type], 0);
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}
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stop_glerror();
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}
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}
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void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
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{
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if (mIndex < 0 || mCurrTexture == 0) return;
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gGL.flush();
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activate();
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glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]);
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glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]);
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if (mCurrTexType == TT_CUBE_MAP)
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{
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glTexParameteri (GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]);
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}
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}
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void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option)
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{
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if (mIndex < 0 || mCurrTexture == 0 /*|| mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE*/) return;
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gGL.flush();
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if (option == TFO_POINT)
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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else
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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if (option >= TFO_TRILINEAR && mHasMipMaps)
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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}
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else if (option >= TFO_BILINEAR)
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{
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if (mHasMipMaps)
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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}
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else
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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|
}
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else
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{
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if (mHasMipMaps)
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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}
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else
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{
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glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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}
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if (gGLManager.mHasAnisotropic)
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{
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if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
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{
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if (gGL.mMaxAnisotropy < 1.f)
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{
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy);
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llinfos << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << llendl ;
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gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ;
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}
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glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy);
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}
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else
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{
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glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
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}
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}
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}
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void LLTexUnit::setTextureBlendType(eTextureBlendType type)
|
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{
|
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if (LLGLSLShader::sNoFixedFunction)
|
|
{ //texture blend type means nothing when using shaders
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return;
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|
}
|
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|
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if (mIndex < 0) return;
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|
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// Do nothing if it's already correctly set.
|
|
if (mCurrBlendType == type && !gGL.mDirty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gGL.flush();
|
|
|
|
activate();
|
|
mCurrBlendType = type;
|
|
S32 scale_amount = 1;
|
|
switch (type)
|
|
{
|
|
case TB_REPLACE:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
break;
|
|
case TB_ADD:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
|
|
break;
|
|
case TB_MULT:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
break;
|
|
case TB_MULT_X2:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
scale_amount = 2;
|
|
break;
|
|
case TB_ALPHA_BLEND:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
break;
|
|
case TB_COMBINE:
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
break;
|
|
default:
|
|
llerrs << "Unknown Texture Blend Type: " << type << llendl;
|
|
break;
|
|
}
|
|
setColorScale(scale_amount);
|
|
setAlphaScale(1);
|
|
}
|
|
|
|
GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
|
|
{
|
|
switch(src)
|
|
{
|
|
// All four cases should return the same value.
|
|
case TBS_PREV_COLOR:
|
|
case TBS_PREV_ALPHA:
|
|
case TBS_ONE_MINUS_PREV_COLOR:
|
|
case TBS_ONE_MINUS_PREV_ALPHA:
|
|
return GL_PREVIOUS_ARB;
|
|
|
|
// All four cases should return the same value.
|
|
case TBS_TEX_COLOR:
|
|
case TBS_TEX_ALPHA:
|
|
case TBS_ONE_MINUS_TEX_COLOR:
|
|
case TBS_ONE_MINUS_TEX_ALPHA:
|
|
return GL_TEXTURE;
|
|
|
|
// All four cases should return the same value.
|
|
case TBS_VERT_COLOR:
|
|
case TBS_VERT_ALPHA:
|
|
case TBS_ONE_MINUS_VERT_COLOR:
|
|
case TBS_ONE_MINUS_VERT_ALPHA:
|
|
return GL_PRIMARY_COLOR_ARB;
|
|
|
|
// All four cases should return the same value.
|
|
case TBS_CONST_COLOR:
|
|
case TBS_CONST_ALPHA:
|
|
case TBS_ONE_MINUS_CONST_COLOR:
|
|
case TBS_ONE_MINUS_CONST_ALPHA:
|
|
return GL_CONSTANT_ARB;
|
|
|
|
default:
|
|
llwarns << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << llendl;
|
|
return GL_PRIMARY_COLOR_ARB;
|
|
}
|
|
}
|
|
|
|
GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
|
|
{
|
|
switch(src)
|
|
{
|
|
// All four cases should return the same value.
|
|
case TBS_PREV_COLOR:
|
|
case TBS_TEX_COLOR:
|
|
case TBS_VERT_COLOR:
|
|
case TBS_CONST_COLOR:
|
|
return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
|
|
|
|
// All four cases should return the same value.
|
|
case TBS_PREV_ALPHA:
|
|
case TBS_TEX_ALPHA:
|
|
case TBS_VERT_ALPHA:
|
|
case TBS_CONST_ALPHA:
|
|
return GL_SRC_ALPHA;
|
|
|
|
// All four cases should return the same value.
|
|
case TBS_ONE_MINUS_PREV_COLOR:
|
|
case TBS_ONE_MINUS_TEX_COLOR:
|
|
case TBS_ONE_MINUS_VERT_COLOR:
|
|
case TBS_ONE_MINUS_CONST_COLOR:
|
|
return (isAlpha) ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR;
|
|
|
|
// All four cases should return the same value.
|
|
case TBS_ONE_MINUS_PREV_ALPHA:
|
|
case TBS_ONE_MINUS_TEX_ALPHA:
|
|
case TBS_ONE_MINUS_VERT_ALPHA:
|
|
case TBS_ONE_MINUS_CONST_ALPHA:
|
|
return GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
default:
|
|
llwarns << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << llendl;
|
|
return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
|
|
}
|
|
}
|
|
|
|
void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha)
|
|
{
|
|
if (LLGLSLShader::sNoFixedFunction)
|
|
{ //register combiners do nothing when not using fixed function
|
|
return;
|
|
}
|
|
|
|
if (mIndex < 0) return;
|
|
|
|
activate();
|
|
if (mCurrBlendType != TB_COMBINE || gGL.mDirty)
|
|
{
|
|
mCurrBlendType = TB_COMBINE;
|
|
gGL.flush();
|
|
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
|
|
}
|
|
|
|
// We want an early out, because this function does a LOT of stuff.
|
|
if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2))
|
|
|| (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty)
|
|
{
|
|
return;
|
|
}
|
|
|
|
gGL.flush();
|
|
|
|
// Get the gl source enums according to the eTextureBlendSrc sources passed in
|
|
GLint source1 = getTextureSource(src1);
|
|
GLint source2 = getTextureSource(src2);
|
|
// Get the gl operand enums according to the eTextureBlendSrc sources passed in
|
|
GLint operand1 = getTextureSourceType(src1, isAlpha);
|
|
GLint operand2 = getTextureSourceType(src2, isAlpha);
|
|
// Default the scale amount to 1
|
|
S32 scale_amount = 1;
|
|
GLenum comb_enum, src0_enum, src1_enum, src2_enum, operand0_enum, operand1_enum, operand2_enum;
|
|
|
|
if (isAlpha)
|
|
{
|
|
// Set enums to ALPHA ones
|
|
comb_enum = GL_COMBINE_ALPHA_ARB;
|
|
src0_enum = GL_SOURCE0_ALPHA_ARB;
|
|
src1_enum = GL_SOURCE1_ALPHA_ARB;
|
|
src2_enum = GL_SOURCE2_ALPHA_ARB;
|
|
operand0_enum = GL_OPERAND0_ALPHA_ARB;
|
|
operand1_enum = GL_OPERAND1_ALPHA_ARB;
|
|
operand2_enum = GL_OPERAND2_ALPHA_ARB;
|
|
|
|
// cache current combiner
|
|
mCurrAlphaOp = op;
|
|
mCurrAlphaSrc1 = src1;
|
|
mCurrAlphaSrc2 = src2;
|
|
}
|
|
else
|
|
{
|
|
// Set enums to RGB ones
|
|
comb_enum = GL_COMBINE_RGB_ARB;
|
|
src0_enum = GL_SOURCE0_RGB_ARB;
|
|
src1_enum = GL_SOURCE1_RGB_ARB;
|
|
src2_enum = GL_SOURCE2_RGB_ARB;
|
|
operand0_enum = GL_OPERAND0_RGB_ARB;
|
|
operand1_enum = GL_OPERAND1_RGB_ARB;
|
|
operand2_enum = GL_OPERAND2_RGB_ARB;
|
|
|
|
// cache current combiner
|
|
mCurrColorOp = op;
|
|
mCurrColorSrc1 = src1;
|
|
mCurrColorSrc2 = src2;
|
|
}
|
|
|
|
switch(op)
|
|
{
|
|
case TBO_REPLACE:
|
|
// Slightly special syntax (no second sources), just set all and return.
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
|
|
(isAlpha) ? setAlphaScale(1) : setColorScale(1);
|
|
return;
|
|
|
|
case TBO_MULT:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
|
|
break;
|
|
|
|
case TBO_MULT_X2:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
|
|
scale_amount = 2;
|
|
break;
|
|
|
|
case TBO_MULT_X4:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_MODULATE);
|
|
scale_amount = 4;
|
|
break;
|
|
|
|
case TBO_ADD:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD);
|
|
break;
|
|
|
|
case TBO_ADD_SIGNED:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_ADD_SIGNED_ARB);
|
|
break;
|
|
|
|
case TBO_SUBTRACT:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_SUBTRACT_ARB);
|
|
break;
|
|
|
|
case TBO_LERP_VERT_ALPHA:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
|
|
break;
|
|
|
|
case TBO_LERP_TEX_ALPHA:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_TEXTURE);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
|
|
break;
|
|
|
|
case TBO_LERP_PREV_ALPHA:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PREVIOUS_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
|
|
break;
|
|
|
|
case TBO_LERP_CONST_ALPHA:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_CONSTANT_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, GL_SRC_ALPHA);
|
|
break;
|
|
|
|
case TBO_LERP_VERT_COLOR:
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_INTERPOLATE);
|
|
glTexEnvi(GL_TEXTURE_ENV, src2_enum, GL_PRIMARY_COLOR_ARB);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand2_enum, (isAlpha) ? GL_SRC_ALPHA : GL_SRC_COLOR);
|
|
break;
|
|
|
|
default:
|
|
llwarns << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << llendl;
|
|
// Slightly special syntax (no second sources), just set all and return.
|
|
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
|
|
(isAlpha) ? setAlphaScale(1) : setColorScale(1);
|
|
return;
|
|
}
|
|
|
|
// Set sources, operands, and scale accordingly
|
|
glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand0_enum, operand1);
|
|
glTexEnvi(GL_TEXTURE_ENV, src1_enum, source2);
|
|
glTexEnvi(GL_TEXTURE_ENV, operand1_enum, operand2);
|
|
(isAlpha) ? setAlphaScale(scale_amount) : setColorScale(scale_amount);
|
|
}
|
|
|
|
void LLTexUnit::setColorScale(S32 scale)
|
|
{
|
|
if (mCurrColorScale != scale || gGL.mDirty)
|
|
{
|
|
mCurrColorScale = scale;
|
|
gGL.flush();
|
|
glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
|
|
}
|
|
}
|
|
|
|
void LLTexUnit::setAlphaScale(S32 scale)
|
|
{
|
|
if (mCurrAlphaScale != scale || gGL.mDirty)
|
|
{
|
|
mCurrAlphaScale = scale;
|
|
gGL.flush();
|
|
glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
|
|
}
|
|
}
|
|
|
|
// Useful for debugging that you've manually assigned a texture operation to the correct
|
|
// texture unit based on the currently set active texture in opengl.
|
|
void LLTexUnit::debugTextureUnit(void)
|
|
{
|
|
if (mIndex < 0) return;
|
|
|
|
GLint activeTexture;
|
|
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
|
|
if ((GL_TEXTURE0_ARB + mIndex) != activeTexture)
|
|
{
|
|
U32 set_unit = (activeTexture - GL_TEXTURE0_ARB);
|
|
llwarns << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << llendl;
|
|
}
|
|
}
|
|
|
|
LLLightState::LLLightState(S32 index)
|
|
: mIndex(index),
|
|
mEnabled(false),
|
|
mConstantAtten(1.f),
|
|
mLinearAtten(0.f),
|
|
mQuadraticAtten(0.f),
|
|
mSpotExponent(0.f),
|
|
mSpotCutoff(180.f)
|
|
{
|
|
if (mIndex == 0)
|
|
{
|
|
mDiffuse.set(1,1,1,1);
|
|
mSpecular.set(1,1,1,1);
|
|
}
|
|
|
|
mAmbient.set(0,0,0,1);
|
|
mPosition.set(0,0,1,0);
|
|
mSpotDirection.set(0,0,-1);
|
|
}
|
|
|
|
void LLLightState::enable()
|
|
{
|
|
if (!mEnabled)
|
|
{
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glEnable(GL_LIGHT0+mIndex);
|
|
}
|
|
mEnabled = true;
|
|
}
|
|
}
|
|
|
|
void LLLightState::disable()
|
|
{
|
|
if (mEnabled)
|
|
{
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glDisable(GL_LIGHT0+mIndex);
|
|
}
|
|
mEnabled = false;
|
|
}
|
|
}
|
|
|
|
void LLLightState::setDiffuse(const LLColor4& diffuse)
|
|
{
|
|
if (mDiffuse != diffuse)
|
|
{
|
|
++gGL.mLightHash;
|
|
mDiffuse = diffuse;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLLightState::setAmbient(const LLColor4& ambient)
|
|
{
|
|
if (mAmbient != ambient)
|
|
{
|
|
++gGL.mLightHash;
|
|
mAmbient = ambient;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLLightState::setSpecular(const LLColor4& specular)
|
|
{
|
|
if (mSpecular != specular)
|
|
{
|
|
++gGL.mLightHash;
|
|
mSpecular = specular;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLLightState::setPosition(const LLVector4& position)
|
|
{
|
|
//always set position because modelview matrix may have changed
|
|
++gGL.mLightHash;
|
|
mPosition = position;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV);
|
|
}
|
|
else
|
|
{ //transform position by current modelview matrix
|
|
glh::vec4f pos(position.mV);
|
|
|
|
const glh::matrix4f& mat = gGL.getModelviewMatrix();
|
|
mat.mult_matrix_vec(pos);
|
|
|
|
mPosition.set(pos.v);
|
|
}
|
|
|
|
}
|
|
|
|
void LLLightState::setConstantAttenuation(const F32& atten)
|
|
{
|
|
if (mConstantAtten != atten)
|
|
{
|
|
mConstantAtten = atten;
|
|
++gGL.mLightHash;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLLightState::setLinearAttenuation(const F32& atten)
|
|
{
|
|
if (mLinearAtten != atten)
|
|
{
|
|
++gGL.mLightHash;
|
|
mLinearAtten = atten;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLLightState::setQuadraticAttenuation(const F32& atten)
|
|
{
|
|
if (mQuadraticAtten != atten)
|
|
{
|
|
++gGL.mLightHash;
|
|
mQuadraticAtten = atten;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLLightState::setSpotExponent(const F32& exponent)
|
|
{
|
|
if (mSpotExponent != exponent)
|
|
{
|
|
++gGL.mLightHash;
|
|
mSpotExponent = exponent;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLLightState::setSpotCutoff(const F32& cutoff)
|
|
{
|
|
if (mSpotCutoff != cutoff)
|
|
{
|
|
++gGL.mLightHash;
|
|
mSpotCutoff = cutoff;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLLightState::setSpotDirection(const LLVector3& direction)
|
|
{
|
|
//always set direction because modelview matrix may have changed
|
|
++gGL.mLightHash;
|
|
mSpotDirection = direction;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV);
|
|
}
|
|
else
|
|
{ //transform direction by current modelview matrix
|
|
glh::vec3f dir(direction.mV);
|
|
|
|
const glh::matrix4f& mat = gGL.getModelviewMatrix();
|
|
mat.mult_matrix_dir(dir);
|
|
|
|
mSpotDirection.set(dir.v);
|
|
}
|
|
}
|
|
|
|
LLRender::eBlendFactor blendfunc_debug[4]={LLRender::BF_UNDEF};
|
|
LLRender::LLRender()
|
|
: mDirty(false),
|
|
mCount(0),
|
|
mQuadCycle(0),
|
|
mMode(LLRender::TRIANGLES),
|
|
mCurrTextureUnitIndex(0),
|
|
mMaxAnisotropy(0.f)
|
|
{
|
|
mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS);
|
|
for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++)
|
|
{
|
|
mTexUnits.push_back(new LLTexUnit(i));
|
|
}
|
|
mDummyTexUnit = new LLTexUnit(-1);
|
|
|
|
for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i)
|
|
{
|
|
mLightState.push_back(new LLLightState(i));
|
|
}
|
|
|
|
for (U32 i = 0; i < 4; i++)
|
|
{
|
|
mCurrColorMask[i] = true;
|
|
}
|
|
|
|
mCurrAlphaFunc = CF_DEFAULT;
|
|
mCurrAlphaFuncVal = 0.01f;
|
|
mCurrBlendColorSFactor = BF_UNDEF;
|
|
mCurrBlendAlphaSFactor = BF_UNDEF;
|
|
mCurrBlendColorDFactor = BF_UNDEF;
|
|
mCurrBlendAlphaDFactor = BF_UNDEF;
|
|
|
|
mMatrixMode = LLRender::MM_MODELVIEW;
|
|
|
|
for (U32 i = 0; i < NUM_MATRIX_MODES; ++i)
|
|
{
|
|
mMatIdx[i] = 0;
|
|
mMatHash[i] = 0;
|
|
mCurMatHash[i] = 0xFFFFFFFF;
|
|
}
|
|
|
|
mLightHash = 0;
|
|
}
|
|
|
|
LLRender::~LLRender()
|
|
{
|
|
shutdown();
|
|
}
|
|
|
|
void LLRender::init()
|
|
{
|
|
if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)
|
|
{ //bind a dummy vertex array object so we're core profile compliant
|
|
#ifdef GL_ARB_vertex_array_object
|
|
U32 ret;
|
|
glGenVertexArrays(1, &ret);
|
|
glBindVertexArray(ret);
|
|
#endif
|
|
}
|
|
|
|
llassert_always(mBuffer.isNull()) ;
|
|
stop_glerror();
|
|
mBuffer = new LLVertexBuffer(immediate_mask, 0);
|
|
mBuffer->allocateBuffer(4096, 0, TRUE);
|
|
mBuffer->getVertexStrider(mVerticesp);
|
|
mBuffer->getTexCoord0Strider(mTexcoordsp);
|
|
mBuffer->getColorStrider(mColorsp);
|
|
stop_glerror();
|
|
}
|
|
|
|
void LLRender::shutdown()
|
|
{
|
|
for (U32 i = 0; i < mTexUnits.size(); i++)
|
|
{
|
|
delete mTexUnits[i];
|
|
}
|
|
mTexUnits.clear();
|
|
delete mDummyTexUnit;
|
|
mDummyTexUnit = NULL;
|
|
|
|
for (U32 i = 0; i < mLightState.size(); ++i)
|
|
{
|
|
delete mLightState[i];
|
|
}
|
|
mLightState.clear();
|
|
mBuffer = NULL ;
|
|
}
|
|
|
|
void LLRender::refreshState(void)
|
|
{
|
|
mDirty = true;
|
|
|
|
U32 active_unit = mCurrTextureUnitIndex;
|
|
|
|
for (U32 i = 0; i < mTexUnits.size(); i++)
|
|
{
|
|
mTexUnits[i]->refreshState();
|
|
}
|
|
|
|
mTexUnits[active_unit]->activate();
|
|
|
|
setColorMask(mCurrColorMask[0], mCurrColorMask[1], mCurrColorMask[2], mCurrColorMask[3]);
|
|
|
|
setAlphaRejectSettings(mCurrAlphaFunc, mCurrAlphaFuncVal);
|
|
|
|
//Singu note: Also reset glBlendFunc
|
|
blendFunc(mCurrBlendColorSFactor,mCurrBlendColorDFactor,mCurrBlendAlphaSFactor,mCurrBlendAlphaDFactor);
|
|
|
|
mDirty = false;
|
|
}
|
|
|
|
void LLRender::syncLightState()
|
|
{
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
|
|
if (!shader)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (shader->mLightHash != mLightHash)
|
|
{
|
|
shader->mLightHash = mLightHash;
|
|
|
|
LLVector4 position[8];
|
|
LLVector3 direction[8];
|
|
LLVector3 attenuation[8];
|
|
LLVector3 diffuse[8];
|
|
|
|
for (U32 i = 0; i < 8; i++)
|
|
{
|
|
LLLightState* light = mLightState[i];
|
|
|
|
position[i] = light->mPosition;
|
|
direction[i] = light->mSpotDirection;
|
|
attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]);
|
|
diffuse[i].set(light->mDiffuse.mV);
|
|
}
|
|
|
|
shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV);
|
|
shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV);
|
|
shader->uniform3fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV);
|
|
shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV);
|
|
shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
|
|
//HACK -- duplicate sunlight color for compatibility with drivers that can't deal with multiple shader objects referencing the same uniform
|
|
shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
|
|
}
|
|
}
|
|
|
|
void LLRender::syncMatrices()
|
|
{
|
|
stop_glerror();
|
|
|
|
U32 name[] =
|
|
{
|
|
LLShaderMgr::MODELVIEW_MATRIX,
|
|
LLShaderMgr::PROJECTION_MATRIX,
|
|
LLShaderMgr::TEXTURE_MATRIX0,
|
|
LLShaderMgr::TEXTURE_MATRIX1,
|
|
LLShaderMgr::TEXTURE_MATRIX2,
|
|
LLShaderMgr::TEXTURE_MATRIX3,
|
|
};
|
|
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
|
|
static glh::matrix4f cached_mvp;
|
|
static U32 cached_mvp_mdv_hash = 0xFFFFFFFF;
|
|
static U32 cached_mvp_proj_hash = 0xFFFFFFFF;
|
|
|
|
static glh::matrix4f cached_normal;
|
|
static U32 cached_normal_hash = 0xFFFFFFFF;
|
|
|
|
if (shader)
|
|
{
|
|
llassert(shader);
|
|
|
|
bool mvp_done = false;
|
|
|
|
U32 i = MM_MODELVIEW;
|
|
if (mMatHash[i] != shader->mMatHash[i])
|
|
{ //update modelview, normal, and MVP
|
|
glh::matrix4f& mat = mMatrix[i][mMatIdx[i]];
|
|
|
|
shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m);
|
|
shader->mMatHash[i] = mMatHash[i];
|
|
|
|
//update normal matrix
|
|
S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX);
|
|
if (loc > -1)
|
|
{
|
|
if (cached_normal_hash != mMatHash[i])
|
|
{
|
|
cached_normal = mat.inverse().transpose();
|
|
cached_normal_hash = mMatHash[i];
|
|
}
|
|
|
|
glh::matrix4f& norm = cached_normal;
|
|
|
|
F32 norm_mat[] =
|
|
{
|
|
norm.m[0], norm.m[1], norm.m[2],
|
|
norm.m[4], norm.m[5], norm.m[6],
|
|
norm.m[8], norm.m[9], norm.m[10]
|
|
};
|
|
|
|
shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat);
|
|
}
|
|
|
|
//update MVP matrix
|
|
mvp_done = true;
|
|
loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX);
|
|
if (loc > -1)
|
|
{
|
|
U32 proj = MM_PROJECTION;
|
|
|
|
if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
|
|
{
|
|
cached_mvp = mat;
|
|
cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]);
|
|
cached_mvp_mdv_hash = mMatHash[i];
|
|
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
|
|
}
|
|
|
|
shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
|
|
}
|
|
}
|
|
|
|
|
|
i = MM_PROJECTION;
|
|
if (mMatHash[i] != shader->mMatHash[i])
|
|
{ //update projection matrix, normal, and MVP
|
|
glh::matrix4f& mat = mMatrix[i][mMatIdx[i]];
|
|
|
|
shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m);
|
|
shader->mMatHash[i] = mMatHash[i];
|
|
|
|
if (!mvp_done)
|
|
{
|
|
//update MVP matrix
|
|
S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX);
|
|
if (loc > -1)
|
|
{
|
|
if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
|
|
{
|
|
U32 mdv = MM_MODELVIEW;
|
|
cached_mvp = mat;
|
|
cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]);
|
|
cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW];
|
|
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
|
|
}
|
|
|
|
shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i)
|
|
{
|
|
if (mMatHash[i] != shader->mMatHash[i])
|
|
{
|
|
shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m);
|
|
shader->mMatHash[i] = mMatHash[i];
|
|
}
|
|
}
|
|
|
|
|
|
if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting)
|
|
{ //also sync light state
|
|
syncLightState();
|
|
}
|
|
}
|
|
else if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
GLenum mode[] =
|
|
{
|
|
GL_MODELVIEW,
|
|
GL_PROJECTION,
|
|
GL_TEXTURE,
|
|
GL_TEXTURE,
|
|
GL_TEXTURE,
|
|
GL_TEXTURE,
|
|
};
|
|
|
|
for (U32 i = 0; i < 2; ++i)
|
|
{
|
|
if (mMatHash[i] != mCurMatHash[i])
|
|
{
|
|
glMatrixMode(mode[i]);
|
|
glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
|
|
mCurMatHash[i] = mMatHash[i];
|
|
}
|
|
}
|
|
|
|
for (U32 i = 2; i < NUM_MATRIX_MODES; ++i)
|
|
{
|
|
if (mMatHash[i] != mCurMatHash[i])
|
|
{
|
|
gGL.getTexUnit(i-2)->activate();
|
|
glMatrixMode(mode[i]);
|
|
glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
|
|
mCurMatHash[i] = mMatHash[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
stop_glerror();
|
|
}
|
|
|
|
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
|
|
{
|
|
flush();
|
|
|
|
{
|
|
glh::matrix4f trans_mat(1,0,0,x,
|
|
0,1,0,y,
|
|
0,0,1,z,
|
|
0,0,0,1);
|
|
|
|
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat);
|
|
mMatHash[mMatrixMode]++;
|
|
}
|
|
}
|
|
|
|
void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
|
|
{
|
|
flush();
|
|
|
|
{
|
|
glh::matrix4f scale_mat(x,0,0,0,
|
|
0,y,0,0,
|
|
0,0,z,0,
|
|
0,0,0,1);
|
|
|
|
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat);
|
|
mMatHash[mMatrixMode]++;
|
|
}
|
|
}
|
|
|
|
void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar)
|
|
{
|
|
flush();
|
|
|
|
{
|
|
|
|
glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left),
|
|
0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom),
|
|
0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear),
|
|
0,0,0,1);
|
|
|
|
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat);
|
|
mMatHash[mMatrixMode]++;
|
|
}
|
|
}
|
|
|
|
void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z)
|
|
{
|
|
flush();
|
|
|
|
{
|
|
F32 r = a * DEG_TO_RAD;
|
|
|
|
F32 c = cosf(r);
|
|
F32 s = sinf(r);
|
|
|
|
F32 ic = 1.f-c;
|
|
|
|
glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0,
|
|
x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0,
|
|
x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0,
|
|
0,0,0,1);
|
|
|
|
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat);
|
|
mMatHash[mMatrixMode]++;
|
|
}
|
|
}
|
|
|
|
//LLRender::projectf & LLRender::unprojectf adapted from gluProject & gluUnproject in Mesa's GLU 9.0 library.
|
|
// License/Copyright Statement:
|
|
/*
|
|
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
|
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice including the dates of first publication and
|
|
* either this permission notice or a reference to
|
|
* http://oss.sgi.com/projects/FreeB/
|
|
* shall be included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
|
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
* Except as contained in this notice, the name of Silicon Graphics, Inc.
|
|
* shall not be used in advertising or otherwise to promote the sale, use or
|
|
* other dealings in this Software without prior written authorization from
|
|
* Silicon Graphics, Inc.
|
|
*/
|
|
|
|
bool LLRender::projectf(const LLVector3& object, const LLMatrix4a& modelview, const LLMatrix4a& projection, const LLRect& viewport, LLVector3& windowCoordinate)
|
|
{
|
|
//Begin SSE intrinsics
|
|
|
|
// Declare locals
|
|
const LLVector4a obj_vector(object.mV[VX],object.mV[VY],object.mV[VZ]);
|
|
const LLVector4a one(1.f);
|
|
LLVector4a temp_vec; //Scratch vector
|
|
LLVector4a w; //Splatted W-component.
|
|
|
|
modelview.affineTransform(obj_vector, temp_vec); //temp_vec = modelview * obj_vector;
|
|
|
|
//Passing temp_matrix as v and res is safe. res not altered until after all other calculations
|
|
projection.rotate4(temp_vec, temp_vec); //temp_vec = projection * temp_vec
|
|
|
|
w.splat<3>(temp_vec); //w = temp_vec.wwww
|
|
|
|
//If w == 0.f, use 1.f instead. Defer return if temp_vec.w == 0.f until after all SSE intrinsics.
|
|
__m128 is_zero_mask = _mm_cmpeq_ps(w,LLVector4a::getZero()); //bool is_zero = (w == 0.f);
|
|
temp_vec.div(_mm_or_ps(_mm_andnot_ps(is_zero_mask, w), _mm_and_ps(is_zero_mask, one))); //temp_vec /= (!iszero ? w : 1.f);
|
|
|
|
//Map x, y to range 0-1
|
|
temp_vec.mul(.5f);
|
|
temp_vec.add(.5f);
|
|
|
|
//End SSE intrinsics
|
|
|
|
if(temp_vec[VW]==0.f)
|
|
return false;
|
|
|
|
//Window coordinates
|
|
windowCoordinate[0]=temp_vec[VX]*viewport.getWidth()+viewport.mLeft;
|
|
windowCoordinate[1]=temp_vec[VY]*viewport.getHeight()+viewport.mBottom;
|
|
//This is only correct when glDepthRange(0.0, 1.0)
|
|
windowCoordinate[2]=temp_vec[VZ];
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LLRender::unprojectf(const LLVector3& windowCoordinate, const LLMatrix4a& modelview, const LLMatrix4a& projection, const LLRect& viewport, LLVector3& object)
|
|
{
|
|
//Begin SSE intrinsics
|
|
|
|
// Declare locals
|
|
static const LLVector4a one(1.f);
|
|
static const LLVector4a two(2.f);
|
|
LLVector4a norm_view(
|
|
((windowCoordinate.mV[VX] - (F32)viewport.mLeft) / (F32)viewport.getWidth()),
|
|
((windowCoordinate.mV[VY] - (F32)viewport.mBottom) / (F32)viewport.getHeight()),
|
|
windowCoordinate.mV[VZ],
|
|
1.f);
|
|
|
|
LLMatrix4a inv_mat; //Inverse transformation matrix
|
|
LLVector4a temp_vec; //Scratch vector
|
|
LLVector4a w; //Splatted W-component.
|
|
|
|
inv_mat.setMul(projection,modelview); //inv_mat = projection*modelview
|
|
|
|
float det = inv_mat.invert();
|
|
|
|
//Normalize. -1.0 : +1.0
|
|
norm_view.mul(two); // norm_view *= vec4(.2f)
|
|
norm_view.sub(one); // norm_view -= vec4(1.f)
|
|
|
|
inv_mat.rotate4(norm_view,temp_vec); //inv_mat * norm_view
|
|
|
|
w.splat<3>(temp_vec); //w = temp_vec.wwww
|
|
|
|
//If w == 0.f, use 1.f instead. Defer return if temp_vec.w == 0.f until after all SSE intrinsics.
|
|
__m128 is_zero_mask = _mm_cmpeq_ps(w,LLVector4a::getZero()); //bool is_zero = (w == 0.f);
|
|
temp_vec.div(_mm_or_ps(_mm_andnot_ps(is_zero_mask, w), _mm_and_ps(is_zero_mask, one))); //temp_vec /= (!iszero ? w : 1.f);
|
|
|
|
//End SSE intrinsics
|
|
|
|
if(det == 0.f || temp_vec[VW]==0.f)
|
|
return false;
|
|
|
|
object.set(temp_vec.getF32ptr());
|
|
|
|
return true;
|
|
}
|
|
|
|
void LLRender::pushMatrix()
|
|
{
|
|
flush();
|
|
|
|
{
|
|
if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1)
|
|
{
|
|
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]];
|
|
++mMatIdx[mMatrixMode];
|
|
}
|
|
else
|
|
{
|
|
llwarns << "Matrix stack overflow." << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLRender::popMatrix()
|
|
{
|
|
flush();
|
|
{
|
|
if (mMatIdx[mMatrixMode] > 0)
|
|
{
|
|
--mMatIdx[mMatrixMode];
|
|
mMatHash[mMatrixMode]++;
|
|
}
|
|
else
|
|
{
|
|
llwarns << "Matrix stack underflow." << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLRender::loadMatrix(const GLfloat* m)
|
|
{
|
|
flush();
|
|
{
|
|
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m);
|
|
mMatHash[mMatrixMode]++;
|
|
}
|
|
}
|
|
|
|
void LLRender::multMatrix(const GLfloat* m)
|
|
{
|
|
flush();
|
|
{
|
|
glh::matrix4f mat((GLfloat*) m);
|
|
|
|
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat);
|
|
mMatHash[mMatrixMode]++;
|
|
}
|
|
}
|
|
|
|
void LLRender::matrixMode(U32 mode)
|
|
{
|
|
if (mode == MM_TEXTURE)
|
|
{
|
|
mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex();
|
|
}
|
|
|
|
llassert(mode < NUM_MATRIX_MODES);
|
|
mMatrixMode = mode;
|
|
}
|
|
|
|
U32 LLRender::getMatrixMode()
|
|
{
|
|
if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3)
|
|
{ //always return MM_TEXTURE if current matrix mode points at any texture matrix
|
|
return MM_TEXTURE;
|
|
}
|
|
|
|
return mMatrixMode;
|
|
}
|
|
|
|
|
|
void LLRender::loadIdentity()
|
|
{
|
|
flush();
|
|
|
|
{
|
|
llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
|
|
|
|
mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
|
|
mMatHash[mMatrixMode]++;
|
|
}
|
|
}
|
|
|
|
const glh::matrix4f& LLRender::getModelviewMatrix()
|
|
{
|
|
return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
|
|
}
|
|
|
|
const glh::matrix4f& LLRender::getProjectionMatrix()
|
|
{
|
|
return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
|
|
}
|
|
|
|
void LLRender::translateUI(F32 x, F32 y, F32 z)
|
|
{
|
|
if (mUIOffset.empty())
|
|
{
|
|
llerrs << "Need to push a UI translation frame before offsetting" << llendl;
|
|
}
|
|
|
|
LLVector4a add(x,y,z);
|
|
mUIOffset.back().add(add);
|
|
}
|
|
|
|
void LLRender::scaleUI(F32 x, F32 y, F32 z)
|
|
{
|
|
if (mUIScale.empty())
|
|
{
|
|
llerrs << "Need to push a UI transformation frame before scaling." << llendl;
|
|
}
|
|
|
|
LLVector4a scale(x,y,z);
|
|
mUIScale.back().mul(scale);
|
|
}
|
|
|
|
void LLRender::pushUIMatrix()
|
|
{
|
|
if (mUIOffset.empty())
|
|
{
|
|
mUIOffset.push_back(LLVector4a(0.f));
|
|
}
|
|
else
|
|
{
|
|
mUIOffset.push_back(mUIOffset.back());
|
|
}
|
|
|
|
if (mUIScale.empty())
|
|
{
|
|
mUIScale.push_back(LLVector4a(1.f));
|
|
}
|
|
else
|
|
{
|
|
mUIScale.push_back(mUIScale.back());
|
|
}
|
|
}
|
|
|
|
void LLRender::popUIMatrix()
|
|
{
|
|
if (mUIOffset.empty())
|
|
{
|
|
llerrs << "UI offset stack blown." << llendl;
|
|
}
|
|
mUIOffset.pop_back();
|
|
mUIScale.pop_back();
|
|
}
|
|
|
|
LLVector3 LLRender::getUITranslation()
|
|
{
|
|
if (mUIOffset.empty())
|
|
{
|
|
return LLVector3(0,0,0);
|
|
}
|
|
return LLVector3(mUIOffset.back().getF32ptr());
|
|
}
|
|
|
|
LLVector3 LLRender::getUIScale()
|
|
{
|
|
if (mUIScale.empty())
|
|
{
|
|
return LLVector3(1,1,1);
|
|
}
|
|
return LLVector3(mUIScale.back().getF32ptr());
|
|
}
|
|
|
|
|
|
void LLRender::loadUIIdentity()
|
|
{
|
|
if (mUIOffset.empty() || mUIScale.empty())
|
|
{
|
|
llerrs << "Need to push UI translation frame before clearing offset." << llendl;
|
|
}
|
|
mUIOffset.back().splat(0.f);
|
|
mUIScale.back().splat(1.f);
|
|
}
|
|
|
|
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
|
|
{
|
|
setColorMask(writeColor, writeColor, writeColor, writeAlpha);
|
|
}
|
|
|
|
void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha)
|
|
{
|
|
flush();
|
|
|
|
if (mCurrColorMask[0] != writeColorR ||
|
|
mCurrColorMask[1] != writeColorG ||
|
|
mCurrColorMask[2] != writeColorB ||
|
|
mCurrColorMask[3] != writeAlpha || mDirty)
|
|
{
|
|
mCurrColorMask[0] = writeColorR;
|
|
mCurrColorMask[1] = writeColorG;
|
|
mCurrColorMask[2] = writeColorB;
|
|
mCurrColorMask[3] = writeAlpha;
|
|
|
|
glColorMask(writeColorR ? GL_TRUE : GL_FALSE,
|
|
writeColorG ? GL_TRUE : GL_FALSE,
|
|
writeColorB ? GL_TRUE : GL_FALSE,
|
|
writeAlpha ? GL_TRUE : GL_FALSE);
|
|
}
|
|
}
|
|
|
|
void LLRender::setSceneBlendType(eBlendType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case BT_ALPHA:
|
|
blendFunc(BF_SOURCE_ALPHA, BF_ONE_MINUS_SOURCE_ALPHA);
|
|
break;
|
|
case BT_ADD:
|
|
blendFunc(BF_ONE, BF_ONE);
|
|
break;
|
|
case BT_ADD_WITH_ALPHA:
|
|
blendFunc(BF_SOURCE_ALPHA, BF_ONE);
|
|
break;
|
|
case BT_MULT:
|
|
blendFunc(BF_DEST_COLOR, BF_ZERO);
|
|
break;
|
|
case BT_MULT_ALPHA:
|
|
blendFunc(BF_DEST_ALPHA, BF_ZERO);
|
|
break;
|
|
case BT_MULT_X2:
|
|
blendFunc(BF_DEST_COLOR, BF_SOURCE_COLOR);
|
|
break;
|
|
case BT_REPLACE:
|
|
blendFunc(BF_ONE, BF_ZERO);
|
|
break;
|
|
default:
|
|
llerrs << "Unknown Scene Blend Type: " << type << llendl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
|
|
{
|
|
flush();
|
|
|
|
if (LLGLSLShader::sNoFixedFunction)
|
|
{ //glAlphaFunc is deprecated in OpenGL 3.3
|
|
return;
|
|
}
|
|
|
|
if (mCurrAlphaFunc != func ||
|
|
mCurrAlphaFuncVal != value || mDirty)
|
|
{
|
|
mCurrAlphaFunc = func;
|
|
mCurrAlphaFuncVal = value;
|
|
if (func == CF_DEFAULT)
|
|
{
|
|
glAlphaFunc(GL_GREATER, 0.01f);
|
|
}
|
|
else
|
|
{
|
|
glAlphaFunc(sGLCompareFunc[func], value);
|
|
}
|
|
}
|
|
|
|
if (gDebugGL)
|
|
{ //make sure cached state is correct
|
|
GLint cur_func = 0;
|
|
glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func);
|
|
|
|
if (func == CF_DEFAULT)
|
|
{
|
|
func = CF_GREATER;
|
|
}
|
|
|
|
if (cur_func != sGLCompareFunc[func])
|
|
{
|
|
llerrs << "Alpha test function corrupted!" << llendl;
|
|
}
|
|
|
|
F32 ref = 0.f;
|
|
glGetFloatv(GL_ALPHA_TEST_REF, &ref);
|
|
|
|
if (ref != value)
|
|
{
|
|
llerrs << "Alpha test value corrupted!" << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void check_blend_funcs()
|
|
{
|
|
llassert_always(blendfunc_debug[0] == LLRender::BF_SOURCE_ALPHA );
|
|
llassert_always(blendfunc_debug[1] == LLRender::BF_SOURCE_ALPHA );
|
|
llassert_always(blendfunc_debug[2] == LLRender::BF_ONE_MINUS_SOURCE_ALPHA );
|
|
llassert_always(blendfunc_debug[3] == LLRender::BF_ONE_MINUS_SOURCE_ALPHA );
|
|
}
|
|
|
|
void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
|
|
{
|
|
llassert(sfactor < BF_UNDEF);
|
|
llassert(dfactor < BF_UNDEF);
|
|
if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor ||
|
|
mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor || mDirty)
|
|
{
|
|
mCurrBlendColorSFactor = sfactor;
|
|
mCurrBlendAlphaSFactor = sfactor;
|
|
mCurrBlendColorDFactor = dfactor;
|
|
mCurrBlendAlphaDFactor = dfactor;
|
|
blendfunc_debug[0]=blendfunc_debug[1]=sfactor;
|
|
blendfunc_debug[2]=blendfunc_debug[3]=dfactor;
|
|
flush();
|
|
glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
|
|
}
|
|
}
|
|
|
|
void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
|
|
eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor)
|
|
{
|
|
llassert(color_sfactor < BF_UNDEF);
|
|
llassert(color_dfactor < BF_UNDEF);
|
|
llassert(alpha_sfactor < BF_UNDEF);
|
|
llassert(alpha_dfactor < BF_UNDEF);
|
|
if (!gGLManager.mHasBlendFuncSeparate)
|
|
{
|
|
LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << llendl;
|
|
blendFunc(color_sfactor, color_dfactor);
|
|
return;
|
|
}
|
|
if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor ||
|
|
mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor || mDirty)
|
|
{
|
|
mCurrBlendColorSFactor = color_sfactor;
|
|
mCurrBlendAlphaSFactor = alpha_sfactor;
|
|
mCurrBlendColorDFactor = color_dfactor;
|
|
mCurrBlendAlphaDFactor = alpha_dfactor;
|
|
blendfunc_debug[0]=color_sfactor;
|
|
blendfunc_debug[1]=alpha_sfactor;
|
|
blendfunc_debug[2]=color_dfactor;
|
|
blendfunc_debug[3]=alpha_dfactor;
|
|
flush();
|
|
glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
|
|
sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
|
|
}
|
|
}
|
|
|
|
LLTexUnit* LLRender::getTexUnit(U32 index)
|
|
{
|
|
if (index < mTexUnits.size())
|
|
{
|
|
return mTexUnits[index];
|
|
}
|
|
else
|
|
{
|
|
lldebugs << "Non-existing texture unit layer requested: " << index << llendl;
|
|
return mDummyTexUnit;
|
|
}
|
|
}
|
|
|
|
LLLightState* LLRender::getLight(U32 index)
|
|
{
|
|
if (index < mLightState.size())
|
|
{
|
|
return mLightState[index];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void LLRender::setAmbientLightColor(const LLColor4& color)
|
|
{
|
|
if (color != mAmbientLightColor)
|
|
{
|
|
++mLightHash;
|
|
mAmbientLightColor = color;
|
|
if (!LLGLSLShader::sNoFixedFunction)
|
|
{
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool LLRender::verifyTexUnitActive(U32 unitToVerify)
|
|
{
|
|
if (mCurrTextureUnitIndex == unitToVerify)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
llwarns << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << llendl;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void LLRender::clearErrors()
|
|
{
|
|
while (glGetError())
|
|
{
|
|
//loop until no more error flags left
|
|
}
|
|
}
|
|
|
|
void LLRender::begin(const GLuint& mode)
|
|
{
|
|
if (mode != mMode)
|
|
{
|
|
if (mode == LLRender::QUADS)
|
|
{
|
|
mQuadCycle = 1;
|
|
}
|
|
|
|
if (mMode == LLRender::QUADS ||
|
|
mMode == LLRender::LINES ||
|
|
mMode == LLRender::TRIANGLES ||
|
|
mMode == LLRender::POINTS)
|
|
{
|
|
flush();
|
|
}
|
|
else if (mCount != 0)
|
|
{
|
|
llerrs << "gGL.begin() called redundantly." << llendl;
|
|
}
|
|
|
|
mMode = mode;
|
|
}
|
|
}
|
|
|
|
void LLRender::end()
|
|
{
|
|
if (mCount == 0)
|
|
{
|
|
return;
|
|
//IMM_ERRS << "GL begin and end called with no vertices specified." << llendl;
|
|
}
|
|
|
|
if ((mMode != LLRender::QUADS &&
|
|
mMode != LLRender::LINES &&
|
|
mMode != LLRender::TRIANGLES &&
|
|
mMode != LLRender::POINTS) ||
|
|
mCount > 2048)
|
|
{
|
|
flush();
|
|
}
|
|
}
|
|
void LLRender::flush()
|
|
{
|
|
if (mCount > 0)
|
|
{
|
|
#if 0
|
|
if (!glIsEnabled(GL_VERTEX_ARRAY))
|
|
{
|
|
llerrs << "foo 1" << llendl;
|
|
}
|
|
|
|
if (!glIsEnabled(GL_COLOR_ARRAY))
|
|
{
|
|
llerrs << "foo 2" << llendl;
|
|
}
|
|
|
|
if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY))
|
|
{
|
|
llerrs << "foo 3" << llendl;
|
|
}
|
|
|
|
if (glIsEnabled(GL_NORMAL_ARRAY))
|
|
{
|
|
llerrs << "foo 7" << llendl;
|
|
}
|
|
|
|
GLvoid* pointer;
|
|
|
|
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &pointer);
|
|
if (pointer != &(mBuffer[0].v))
|
|
{
|
|
llerrs << "foo 4" << llendl;
|
|
}
|
|
|
|
glGetPointerv(GL_COLOR_ARRAY_POINTER, &pointer);
|
|
if (pointer != &(mBuffer[0].c))
|
|
{
|
|
llerrs << "foo 5" << llendl;
|
|
}
|
|
|
|
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &pointer);
|
|
if (pointer != &(mBuffer[0].uv))
|
|
{
|
|
llerrs << "foo 6" << llendl;
|
|
}
|
|
#endif
|
|
|
|
if (!mUIOffset.empty())
|
|
{
|
|
sUICalls++;
|
|
sUIVerts += mCount;
|
|
}
|
|
|
|
if (gDebugGL)
|
|
{
|
|
if (mMode == LLRender::QUADS && !sGLCoreProfile)
|
|
{
|
|
if (mCount%4 != 0)
|
|
{
|
|
llerrs << "Incomplete quad rendered." << llendl;
|
|
}
|
|
}
|
|
|
|
if (mMode == LLRender::TRIANGLES)
|
|
{
|
|
if (mCount%3 != 0)
|
|
{
|
|
llerrs << "Incomplete triangle rendered." << llendl;
|
|
}
|
|
}
|
|
|
|
if (mMode == LLRender::LINES)
|
|
{
|
|
if (mCount%2 != 0)
|
|
{
|
|
llerrs << "Incomplete line rendered." << llendl;
|
|
}
|
|
}
|
|
}
|
|
|
|
//store mCount in a local variable to avoid re-entrance (drawArrays may call flush)
|
|
U32 count = mCount;
|
|
mCount = 0;
|
|
|
|
if (mBuffer->useVBOs() && !mBuffer->isLocked())
|
|
{ //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata)
|
|
mBuffer->getVertexStrider(mVerticesp, 0, count);
|
|
mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count);
|
|
mBuffer->getColorStrider(mColorsp, 0, count);
|
|
}
|
|
|
|
mBuffer->flush();
|
|
mBuffer->setBuffer(immediate_mask);
|
|
|
|
if (mMode == LLRender::QUADS && sGLCoreProfile)
|
|
{
|
|
mBuffer->drawArrays(LLRender::TRIANGLES, 0, count);
|
|
mQuadCycle = 1;
|
|
}
|
|
else
|
|
{
|
|
mBuffer->drawArrays(mMode, 0, count);
|
|
}
|
|
|
|
mVerticesp[0] = mVerticesp[count];
|
|
mTexcoordsp[0] = mTexcoordsp[count];
|
|
mColorsp[0] = mColorsp[count];
|
|
|
|
mCount = 0;
|
|
}
|
|
}
|
|
|
|
void LLRender::vertex4a(const LLVector4a& vertex)
|
|
{
|
|
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
|
|
if (mCount > 2048)
|
|
{ //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below
|
|
switch (mMode)
|
|
{
|
|
case LLRender::POINTS: flush(); break;
|
|
case LLRender::TRIANGLES: if (mCount%3==0) flush(); break;
|
|
case LLRender::QUADS: if(mCount%4 == 0) flush(); break;
|
|
case LLRender::LINES: if (mCount%2 == 0) flush(); break;
|
|
}
|
|
}
|
|
|
|
if (mCount > 4094)
|
|
{
|
|
// llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
|
|
return;
|
|
}
|
|
|
|
if (mUIOffset.empty())
|
|
{
|
|
mVerticesp[mCount]=vertex;
|
|
}
|
|
else
|
|
{
|
|
//LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
|
|
mVerticesp[mCount].setAdd(vertex,mUIOffset.back());
|
|
mVerticesp[mCount].mul(mUIScale.back());
|
|
}
|
|
|
|
if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
|
|
{
|
|
mQuadCycle++;
|
|
if (mQuadCycle == 4)
|
|
{ //copy two vertices so fourth quad element will add a triangle
|
|
mQuadCycle = 0;
|
|
|
|
mCount++;
|
|
mVerticesp[mCount] = mVerticesp[mCount-3];
|
|
mColorsp[mCount] = mColorsp[mCount-3];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-3];
|
|
|
|
mCount++;
|
|
mVerticesp[mCount] = mVerticesp[mCount-2];
|
|
mColorsp[mCount] = mColorsp[mCount-2];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-2];
|
|
}
|
|
}
|
|
|
|
mCount++;
|
|
mVerticesp[mCount] = mVerticesp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
}
|
|
|
|
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
|
|
{
|
|
if (mCount + vert_count > 4094)
|
|
{
|
|
// llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
|
|
return;
|
|
}
|
|
|
|
if (sGLCoreProfile && mMode == LLRender::QUADS)
|
|
{ //quads are deprecated, convert to triangle list
|
|
S32 i = 0;
|
|
|
|
while (i < vert_count)
|
|
{
|
|
//read first three
|
|
mVerticesp[mCount++] = verts[i++];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
mVerticesp[mCount++] = verts[i++];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
mVerticesp[mCount++] = verts[i++];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
//copy two
|
|
mVerticesp[mCount++] = verts[i-3];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
mVerticesp[mCount++] = verts[i-1];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
//copy last one
|
|
mVerticesp[mCount++] = verts[i++];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (S32 i = 0; i < vert_count; i++)
|
|
{
|
|
mVerticesp[mCount] = verts[i];
|
|
|
|
mCount++;
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
}
|
|
}
|
|
|
|
mVerticesp[mCount] = mVerticesp[mCount-1];
|
|
}
|
|
|
|
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count)
|
|
{
|
|
if (mCount + vert_count > 4094)
|
|
{
|
|
// llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
|
|
return;
|
|
}
|
|
|
|
if (sGLCoreProfile && mMode == LLRender::QUADS)
|
|
{ //quads are deprecated, convert to triangle list
|
|
S32 i = 0;
|
|
|
|
while (i < vert_count)
|
|
{
|
|
//read first three
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount++] = uvs[i++];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount++] = uvs[i++];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount++] = uvs[i++];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
//copy last two
|
|
mVerticesp[mCount] = verts[i-3];
|
|
mTexcoordsp[mCount++] = uvs[i-3];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
mVerticesp[mCount] = verts[i-1];
|
|
mTexcoordsp[mCount++] = uvs[i-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
|
|
//copy last one
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount++] = uvs[i++];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (S32 i = 0; i < vert_count; i++)
|
|
{
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount] = uvs[i];
|
|
|
|
mCount++;
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
}
|
|
}
|
|
|
|
mVerticesp[mCount] = mVerticesp[mCount-1];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
}
|
|
|
|
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
|
|
{
|
|
if (mCount + vert_count > 4094)
|
|
{
|
|
// llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
|
|
return;
|
|
}
|
|
|
|
|
|
if (sGLCoreProfile && mMode == LLRender::QUADS)
|
|
{ //quads are deprecated, convert to triangle list
|
|
S32 i = 0;
|
|
|
|
while (i < vert_count)
|
|
{
|
|
//read first three
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount] = uvs[i];
|
|
mColorsp[mCount++] = colors[i++];
|
|
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount] = uvs[i];
|
|
mColorsp[mCount++] = colors[i++];
|
|
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount] = uvs[i];
|
|
mColorsp[mCount++] = colors[i++];
|
|
|
|
//copy last two
|
|
mVerticesp[mCount] = verts[i-3];
|
|
mTexcoordsp[mCount] = uvs[i-3];
|
|
mColorsp[mCount++] = colors[i-3];
|
|
|
|
mVerticesp[mCount] = verts[i-1];
|
|
mTexcoordsp[mCount] = uvs[i-1];
|
|
mColorsp[mCount++] = colors[i-1];
|
|
|
|
//copy last one
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount] = uvs[i];
|
|
mColorsp[mCount++] = colors[i++];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (S32 i = 0; i < vert_count; i++)
|
|
{
|
|
mVerticesp[mCount] = verts[i];
|
|
mTexcoordsp[mCount] = uvs[i];
|
|
mColorsp[mCount] = colors[i];
|
|
|
|
mCount++;
|
|
}
|
|
}
|
|
|
|
mVerticesp[mCount] = mVerticesp[mCount-1];
|
|
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
|
mColorsp[mCount] = mColorsp[mCount-1];
|
|
}
|
|
|
|
void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y)
|
|
{
|
|
mTexcoordsp[mCount] = LLVector2(x,y);
|
|
}
|
|
|
|
void LLRender::texCoord2i(const GLint& x, const GLint& y)
|
|
{
|
|
texCoord2f((GLfloat) x, (GLfloat) y);
|
|
}
|
|
|
|
void LLRender::texCoord2fv(const GLfloat* tc)
|
|
{
|
|
texCoord2f(tc[0], tc[1]);
|
|
}
|
|
|
|
void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a)
|
|
{
|
|
if (!LLGLSLShader::sCurBoundShaderPtr ||
|
|
LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR)
|
|
{
|
|
mColorsp[mCount] = LLColor4U(r,g,b,a);
|
|
}
|
|
else
|
|
{ //not using shaders or shader reads color from a uniform
|
|
diffuseColor4ub(r,g,b,a);
|
|
}
|
|
}
|
|
void LLRender::color4ubv(const GLubyte* c)
|
|
{
|
|
color4ub(c[0], c[1], c[2], c[3]);
|
|
}
|
|
|
|
void LLRender::color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a)
|
|
{
|
|
color4ub((GLubyte) (llclamp(r, 0.f, 1.f)*255),
|
|
(GLubyte) (llclamp(g, 0.f, 1.f)*255),
|
|
(GLubyte) (llclamp(b, 0.f, 1.f)*255),
|
|
(GLubyte) (llclamp(a, 0.f, 1.f)*255));
|
|
}
|
|
|
|
void LLRender::color4fv(const GLfloat* c)
|
|
{
|
|
color4f(c[0],c[1],c[2],c[3]);
|
|
}
|
|
|
|
void LLRender::color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b)
|
|
{
|
|
color4f(r,g,b,1);
|
|
}
|
|
|
|
void LLRender::color3fv(const GLfloat* c)
|
|
{
|
|
color4f(c[0],c[1],c[2],1);
|
|
}
|
|
|
|
void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
|
|
{
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
|
|
|
if (shader)
|
|
{
|
|
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f);
|
|
}
|
|
else
|
|
{
|
|
glColor3f(r,g,b);
|
|
}
|
|
}
|
|
|
|
void LLRender::diffuseColor3fv(const F32* c)
|
|
{
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
|
|
|
if (shader)
|
|
{
|
|
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f);
|
|
}
|
|
else
|
|
{
|
|
glColor3fv(c);
|
|
}
|
|
}
|
|
|
|
void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
|
|
{
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
|
|
|
if (shader)
|
|
{
|
|
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a);
|
|
}
|
|
else
|
|
{
|
|
glColor4f(r,g,b,a);
|
|
}
|
|
}
|
|
|
|
void LLRender::diffuseColor4fv(const F32* c)
|
|
{
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
|
|
|
if (shader)
|
|
{
|
|
shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c);
|
|
}
|
|
else
|
|
{
|
|
glColor4fv(c);
|
|
}
|
|
}
|
|
|
|
void LLRender::diffuseColor4ubv(const U8* c)
|
|
{
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
|
|
|
if (shader)
|
|
{
|
|
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f);
|
|
}
|
|
else
|
|
{
|
|
glColor4ubv(c);
|
|
}
|
|
}
|
|
|
|
void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
|
|
{
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
|
|
|
|
if (shader)
|
|
{
|
|
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f);
|
|
}
|
|
else
|
|
{
|
|
glColor4ub(r,g,b,a);
|
|
}
|
|
}
|
|
|
|
|
|
void LLRender::debugTexUnits(void)
|
|
{
|
|
LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL;
|
|
std::string active_enabled = "false";
|
|
for (U32 i = 0; i < mTexUnits.size(); i++)
|
|
{
|
|
if (getTexUnit(i)->mCurrTexType != LLTexUnit::TT_NONE)
|
|
{
|
|
if (i == mCurrTextureUnitIndex) active_enabled = "true";
|
|
LL_INFOS("TextureUnit") << "TexUnit: " << i << " Enabled" << LL_ENDL;
|
|
LL_INFOS("TextureUnit") << "Enabled As: " ;
|
|
switch (getTexUnit(i)->mCurrTexType)
|
|
{
|
|
case LLTexUnit::TT_TEXTURE:
|
|
LL_CONT << "Texture 2D";
|
|
break;
|
|
case LLTexUnit::TT_RECT_TEXTURE:
|
|
LL_CONT << "Texture Rectangle";
|
|
break;
|
|
case LLTexUnit::TT_CUBE_MAP:
|
|
LL_CONT << "Cube Map";
|
|
break;
|
|
default:
|
|
LL_CONT << "ARGH!!! NONE!";
|
|
break;
|
|
}
|
|
LL_CONT << ", Texture Bound: " << getTexUnit(i)->mCurrTexture << LL_ENDL;
|
|
}
|
|
}
|
|
LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL;
|
|
}
|
|
|