113 lines
3.7 KiB
C++
113 lines
3.7 KiB
C++
/**
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* @file lltoolmorph.h
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* @brief A tool to select object faces.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLTOOLMORPH_H
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#define LL_LLTOOLMORPH_H
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#include "lltool.h"
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#include "m4math.h"
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#include "v2math.h"
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#include "lldynamictexture.h"
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#include "llundo.h"
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#include "lltextbox.h"
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#include "llstrider.h"
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#include "llviewervisualparam.h"
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#include "llframetimer.h"
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#include "llviewerimage.h"
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class LLViewerJointMesh;
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class LLPolyMesh;
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class LLViewerObject;
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//-----------------------------------------------------------------------------
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// LLVisualParamHint
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//-----------------------------------------------------------------------------
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class LLVisualParamHint
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: public LLDynamicTexture
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{
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public:
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LLVisualParamHint(
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S32 pos_x, S32 pos_y,
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S32 width, S32 height,
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LLViewerJointMesh *mesh,
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LLViewerVisualParam *param,
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F32 param_weight);
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virtual ~LLVisualParamHint();
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BOOL needsRender();
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void preRender(BOOL clear_depth);
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BOOL render();
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void requestUpdate( S32 delay_frames ) {mNeedsUpdate = TRUE; mDelayFrames = delay_frames; }
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void setUpdateDelayFrames( S32 delay_frames ) { mDelayFrames = delay_frames; }
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void draw();
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LLViewerVisualParam* getVisualParam() { return mVisualParam; }
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F32 getVisualParamWeight() { return mVisualParamWeight; }
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BOOL getVisible() { return mIsVisible; }
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void setAllowsUpdates( BOOL b ) { mAllowsUpdates = b; }
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const LLRect& getRect() { return mRect; }
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// Requests updates for all instances (excluding two possible exceptions) Grungy but efficient.
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static void requestHintUpdates( LLVisualParamHint* exception1 = NULL, LLVisualParamHint* exception2 = NULL );
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protected:
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BOOL mNeedsUpdate; // does this texture need to be re-rendered?
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BOOL mIsVisible; // is this distortion hint visible?
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LLViewerJointMesh* mJointMesh; // mesh that this distortion applies to
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LLViewerVisualParam* mVisualParam; // visual param applied by this hint
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F32 mVisualParamWeight; // weight for this visual parameter
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BOOL mAllowsUpdates; // updates are blocked unless this is true
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S32 mDelayFrames; // updates are blocked for this many frames
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LLRect mRect;
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F32 mLastParamWeight;
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LLUIImagePtr mBackgroundp;
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typedef std::set<LLVisualParamHint*> instance_list_t;
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static instance_list_t sInstances;
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};
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// this class resets avatar data at the end of an update cycle
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class LLVisualParamReset : public LLDynamicTexture
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{
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public:
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LLVisualParamReset();
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/*virtual */ BOOL render();
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static BOOL sDirty;
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};
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#endif
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