112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
/**
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* @file llcoord.h
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLCOORD_H
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#define LL_LLCOORD_H
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// A two-dimensional pixel value
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class LLCoord
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{
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public:
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S32 mX;
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S32 mY;
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LLCoord(): mX(0), mY(0)
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{}
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LLCoord(S32 x, S32 y): mX(x), mY(y)
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{}
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virtual ~LLCoord()
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{}
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virtual void set(S32 x, S32 y) { mX = x; mY = y; }
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};
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// GL coordinates start in the client region of a window,
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// with left, bottom = 0, 0
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class LLCoordGL : public LLCoord
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{
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public:
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LLCoordGL() : LLCoord()
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{}
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LLCoordGL(S32 x, S32 y) : LLCoord(x, y)
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{}
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bool operator==(const LLCoordGL& other) const { return mX == other.mX && mY == other.mY; }
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bool operator!=(const LLCoordGL& other) const { return !(*this == other); }
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};
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//bool operator ==(const LLCoordGL& a, const LLCoordGL& b);
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// Window coords include things like window borders,
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// menu regions, etc.
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class LLCoordWindow : public LLCoord
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{
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public:
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LLCoordWindow() : LLCoord()
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{}
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LLCoordWindow(S32 x, S32 y) : LLCoord(x, y)
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{}
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bool operator==(const LLCoordWindow& other) const { return mX == other.mX && mY == other.mY; }
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bool operator!=(const LLCoordWindow& other) const { return !(*this == other); }
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};
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// Screen coords start at left, top = 0, 0
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class LLCoordScreen : public LLCoord
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{
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public:
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LLCoordScreen() : LLCoord()
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{}
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LLCoordScreen(S32 x, S32 y) : LLCoord(x, y)
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{}
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bool operator==(const LLCoordScreen& other) const { return mX == other.mX && mY == other.mY; }
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bool operator!=(const LLCoordScreen& other) const { return !(*this == other); }
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};
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class LLCoordFont : public LLCoord
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{
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public:
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F32 mZ;
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LLCoordFont() : LLCoord(), mZ(0.f)
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{}
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LLCoordFont(S32 x, S32 y, F32 z = 0) : LLCoord(x,y), mZ(z)
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{}
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void set(S32 x, S32 y) { LLCoord::set(x,y); mZ = 0.f; }
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void set(S32 x, S32 y, F32 z) { mX = x; mY = y; mZ = z; }
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bool operator==(const LLCoordFont& other) const { return mX == other.mX && mY == other.mY; }
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bool operator!=(const LLCoordFont& other) const { return !(*this == other); }
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};
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#endif
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