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SingularityViewer/indra/newview/llinventoryobserver.cpp

679 lines
16 KiB
C++

/**
* @file llinventoryobserver.cpp
* @brief Implementation of the inventory observers used to track agent inventory.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventoryobserver.h"
#include "llassetstorage.h"
#include "llcrc.h"
#include "lldir.h"
#include "llsys.h"
#include "llxfermanager.h"
#include "message.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llfloater.h"
#include "llfocusmgr.h"
#include "llinventorybridge.h"
//#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llviewermessage.h"
#include "llviewerwindow.h"
#include "llviewerregion.h"
#include "llappviewer.h"
#include "lldbstrings.h"
#include "llviewerstats.h"
#include "llnotificationsutil.h"
#include "llcallbacklist.h"
#include "llpreview.h"
#include "llviewercontrol.h"
#include "llvoavatarself.h"
#include "llsdutil.h"
#include <deque>
const F32 LLInventoryFetchItemsObserver::FETCH_TIMER_EXPIRY = 60.0f;
void fetch_items_from_llsd(const LLSD& items_llsd);
void LLInventoryCompletionObserver::changed(U32 mask)
{
// scan through the incomplete items and move or erase them as
// appropriate.
if(!mIncomplete.empty())
{
for(uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(!item)
{
it = mIncomplete.erase(it);
continue;
}
if(item->isComplete())
{
mComplete.push_back(*it);
it = mIncomplete.erase(it);
continue;
}
++it;
}
if(mIncomplete.empty())
{
done();
}
}
}
void LLInventoryCompletionObserver::watchItem(const LLUUID& id)
{
if(id.notNull())
{
mIncomplete.push_back(id);
}
}
LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const LLUUID& item_id)
{
mIDs.clear();
if (item_id != LLUUID::null)
{
mIDs.push_back(item_id);
}
}
LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids)
: mIDs(item_ids)
{
}
BOOL LLInventoryFetchItemsObserver::isFinished() const
{
return mIncomplete.empty();
}
void LLInventoryFetchItemsObserver::changed(U32 mask)
{
lldebugs << this << " remaining incomplete " << mIncomplete.size()
<< " complete " << mComplete.size()
<< " wait period " << mFetchingPeriod.getRemainingTimeF32()
<< llendl;
// scan through the incomplete items and move or erase them as
// appropriate.
if (!mIncomplete.empty())
{
// Have we exceeded max wait time?
bool timeout_expired = mFetchingPeriod.hasExpired();
for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
{
const LLUUID& item_id = (*it);
LLViewerInventoryItem* item = gInventory.getItem(item_id);
if (item && item->isComplete())
{
mComplete.push_back(item_id);
it = mIncomplete.erase(it);
}
else
{
if (timeout_expired)
{
// Just concede that this item hasn't arrived in reasonable time and continue on.
llwarns << "Fetcher timed out when fetching inventory item UUID: " << item_id << LL_ENDL;
it = mIncomplete.erase(it);
}
else
{
// Keep trying.
++it;
}
}
}
}
if (mIncomplete.empty())
{
lldebugs << this << " done at remaining incomplete "
<< mIncomplete.size() << " complete " << mComplete.size() << llendl;
done();
}
//llinfos << "LLInventoryFetchItemsObserver::changed() mComplete size " << mComplete.size() << llendl;
//llinfos << "LLInventoryFetchItemsObserver::changed() mIncomplete size " << mIncomplete.size() << llendl;
}
void LLInventoryFetchItemsObserver::startFetch()
{
LLUUID owner_id;
LLSD items_llsd;
for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it)
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if (item)
{
if (item->isComplete())
{
// It's complete, so put it on the complete container.
mComplete.push_back(*it);
continue;
}
else
{
owner_id = item->getPermissions().getOwner();
}
}
else
{
// assume it's agent inventory.
owner_id = gAgent.getID();
}
// Ignore categories since they're not items. We
// could also just add this to mComplete but not sure what the
// side-effects would be, so ignoring to be safe.
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if (cat)
{
continue;
}
// It's incomplete, so put it on the incomplete container, and
// pack this on the message.
mIncomplete.push_back(*it);
// Prepare the data to fetch
LLSD item_entry;
item_entry["owner_id"] = owner_id;
item_entry["item_id"] = (*it);
items_llsd.append(item_entry);
}
mFetchingPeriod.reset();
mFetchingPeriod.setTimerExpirySec(FETCH_TIMER_EXPIRY);
fetch_items_from_llsd(items_llsd);
}
void LLInventoryFetchObserver::changed(U32 mask)
{
// scan through the incomplete items and move or erase them as
// appropriate.
if(!mIncomplete.empty())
{
for(uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(!item)
{
// BUG: This can cause done() to get called prematurely below.
// This happens with the LLGestureInventoryFetchObserver that
// loads gestures at startup. JC
it = mIncomplete.erase(it);
continue;
}
if(item->isComplete())
{
mComplete.push_back(*it);
it = mIncomplete.erase(it);
continue;
}
++it;
}
if(mIncomplete.empty())
{
done();
}
}
//llinfos << "LLInventoryFetchObserver::changed() mComplete size " << mComplete.size() << llendl;
//llinfos << "LLInventoryFetchObserver::changed() mIncomplete size " << mIncomplete.size() << llendl;
}
bool LLInventoryFetchObserver::isEverythingComplete() const
{
return mIncomplete.empty();
}
void fetch_items_from_llsd(const LLSD& items_llsd)
{
if (!items_llsd.size() || gDisconnected) return;
LLSD body;
body[0]["cap_name"] = "FetchInventory";
body[1]["cap_name"] = "FetchLib";
for (S32 i=0; i<items_llsd.size();i++)
{
if (items_llsd[i]["owner_id"].asString() == gAgent.getID().asString())
{
body[0]["items"].append(items_llsd[i]);
continue;
}
else if (items_llsd[i]["owner_id"].asString() == ALEXANDRIA_LINDEN_ID.asString())
{
body[1]["items"].append(items_llsd[i]);
continue;
}
}
for (S32 i=0; i<body.size(); i++)
{
if (!gAgent.getRegion())
{
llwarns << "Agent's region is null" << llendl;
break;
}
if (0 == body[i]["items"].size()) {
lldebugs << "Skipping body with no items to fetch" << llendl;
continue;
}
std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString());
if (!url.empty())
{
body[i]["agent_id"] = gAgent.getID();
LLHTTPClient::post(url, body[i], new LLInventoryModel::fetchInventoryResponder(body[i]));
continue;
}
LLMessageSystem* msg = gMessageSystem;
BOOL start_new_message = TRUE;
for (S32 j=0; j<body[i]["items"].size(); j++)
{
LLSD item_entry = body[i]["items"][j];
if(start_new_message)
{
start_new_message = FALSE;
msg->newMessageFast(_PREHASH_FetchInventory);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_OwnerID, item_entry["owner_id"].asUUID());
msg->addUUIDFast(_PREHASH_ItemID, item_entry["item_id"].asUUID());
if(msg->isSendFull(NULL))
{
start_new_message = TRUE;
gAgent.sendReliableMessage();
}
}
if(!start_new_message)
{
gAgent.sendReliableMessage();
}
}
}
void LLInventoryFetchObserver::fetchItems(
const uuid_vec_t& ids)
{
LLUUID owner_id;
LLSD items_llsd;
for(uuid_vec_t::const_iterator it = ids.begin(); it < ids.end(); ++it)
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(item)
{
if(item->isComplete())
{
// It's complete, so put it on the complete container.
mComplete.push_back(*it);
continue;
}
else
{
owner_id = item->getPermissions().getOwner();
}
}
else
{
// assume it's agent inventory.
owner_id = gAgent.getID();
}
// It's incomplete, so put it on the incomplete container, and
// pack this on the message.
mIncomplete.push_back(*it);
// Prepare the data to fetch
LLSD item_entry;
item_entry["owner_id"] = owner_id;
item_entry["item_id"] = (*it);
items_llsd.append(item_entry);
}
fetch_items_from_llsd(items_llsd);
}
// virtual
void LLInventoryFetchDescendentsObserver::changed(U32 mask)
{
for(folder_ref_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if(!cat)
{
it = mIncompleteFolders.erase(it);
continue;
}
if(isComplete(cat))
{
mCompleteFolders.push_back(*it);
it = mIncompleteFolders.erase(it);
continue;
}
++it;
}
if(mIncompleteFolders.empty())
{
done();
}
}
void LLInventoryFetchDescendentsObserver::fetchDescendents(
const folder_ref_t& ids)
{
for(folder_ref_t::const_iterator it = ids.begin(); it != ids.end(); ++it)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if(!cat) continue;
if(!isComplete(cat))
{
cat->fetchDescendents(); //blindly fetch it without seeing if anything else is fetching it.
mIncompleteFolders.push_back(*it); //Add to list of things being downloaded for this observer.
}
else
{
mCompleteFolders.push_back(*it);
}
}
}
bool LLInventoryFetchDescendentsObserver::isEverythingComplete() const
{
return mIncompleteFolders.empty();
}
bool LLInventoryFetchDescendentsObserver::isComplete(LLViewerInventoryCategory* cat)
{
S32 version = cat->getVersion();
S32 descendents = cat->getDescendentCount();
if((LLViewerInventoryCategory::VERSION_UNKNOWN == version)
|| (LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN == descendents))
{
return false;
}
// it might be complete - check known descendents against
// currently available.
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items);
if(!cats || !items)
{
// bit of a hack - pretend we're done if they are gone or
// incomplete. should never know, but it would suck if this
// kept tight looping because of a corrupt memory state.
return true;
}
S32 known = cats->count() + items->count();
if(descendents == known)
{
// hey - we're done.
return true;
}
return false;
}
void LLInventoryFetchComboObserver::changed(U32 mask)
{
if(!mIncompleteItems.empty())
{
for(item_ref_t::iterator it = mIncompleteItems.begin(); it < mIncompleteItems.end(); )
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(!item)
{
it = mIncompleteItems.erase(it);
continue;
}
if(item->isComplete())
{
mCompleteItems.push_back(*it);
it = mIncompleteItems.erase(it);
continue;
}
++it;
}
}
if(!mIncompleteFolders.empty())
{
for(folder_ref_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if(!cat)
{
it = mIncompleteFolders.erase(it);
continue;
}
if(gInventory.isCategoryComplete(*it))
{
mCompleteFolders.push_back(*it);
it = mIncompleteFolders.erase(it);
continue;
}
++it;
}
}
if(!mDone && mIncompleteItems.empty() && mIncompleteFolders.empty())
{
mDone = true;
done();
}
}
void LLInventoryFetchComboObserver::fetch(
const folder_ref_t& folder_ids,
const item_ref_t& item_ids)
{
lldebugs << "LLInventoryFetchComboObserver::fetch()" << llendl;
for(folder_ref_t::const_iterator fit = folder_ids.begin(); fit != folder_ids.end(); ++fit)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*fit);
if(!cat) continue;
if(!gInventory.isCategoryComplete(*fit))
{
cat->fetchDescendents();
lldebugs << "fetching folder " << *fit <<llendl;
mIncompleteFolders.push_back(*fit);
}
else
{
mCompleteFolders.push_back(*fit);
lldebugs << "completing folder " << *fit <<llendl;
}
}
// Now for the items - we fetch everything which is not a direct
// descendent of an incomplete folder because the item will show
// up in an inventory descendents message soon enough so we do not
// have to fetch it individually.
LLSD items_llsd;
LLUUID owner_id;
for(item_ref_t::const_iterator iit = item_ids.begin(); iit != item_ids.end(); ++iit)
{
LLViewerInventoryItem* item = gInventory.getItem(*iit);
if(!item)
{
lldebugs << "uanble to find item " << *iit << llendl;
continue;
}
if(item->isComplete())
{
// It's complete, so put it on the complete container.
mCompleteItems.push_back(*iit);
lldebugs << "completing item " << *iit << llendl;
continue;
}
else
{
mIncompleteItems.push_back(*iit);
owner_id = item->getPermissions().getOwner();
}
if(std::find(mIncompleteFolders.begin(), mIncompleteFolders.end(), item->getParentUUID()) == mIncompleteFolders.end())
{
LLSD item_entry;
item_entry["owner_id"] = owner_id;
item_entry["item_id"] = (*iit);
items_llsd.append(item_entry);
}
else
{
lldebugs << "not worrying about " << *iit << llendl;
}
}
fetch_items_from_llsd(items_llsd);
}
void LLInventoryExistenceObserver::watchItem(const LLUUID& id)
{
if(id.notNull())
{
mMIA.push_back(id);
}
}
void LLInventoryExistenceObserver::changed(U32 mask)
{
// scan through the incomplete items and move or erase them as
// appropriate.
if(!mMIA.empty())
{
for(uuid_vec_t::iterator it = mMIA.begin(); it < mMIA.end(); )
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(!item)
{
++it;
continue;
}
mExist.push_back(*it);
it = mMIA.erase(it);
}
if(mMIA.empty())
{
done();
}
}
}
void LLInventoryAddedObserver::changed(U32 mask)
{
if(!(mask & LLInventoryObserver::ADD))
{
return;
}
// *HACK: If this was in response to a packet off
// the network, figure out which item was updated.
LLMessageSystem* msg = gMessageSystem;
std::string msg_name = msg->getMessageName();
if (msg_name.empty())
{
return;
}
// We only want newly created inventory items. JC
if ( msg_name != "UpdateCreateInventoryItem")
{
return;
}
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData);
for(S32 i = 0; i < num_blocks; ++i)
{
titem->unpackMessage(msg, _PREHASH_InventoryData, i);
if (!(titem->getUUID().isNull()))
{
//we don't do anything with null keys
mAdded.push_back(titem->getUUID());
}
}
if (!mAdded.empty())
{
done();
}
}
LLInventoryTransactionObserver::LLInventoryTransactionObserver(const LLTransactionID& transaction_id) :
mTransactionID(transaction_id)
{
}
void LLInventoryTransactionObserver::changed(U32 mask)
{
if(mask & LLInventoryObserver::ADD)
{
// This could be it - see if we are processing a bulk update
LLMessageSystem* msg = gMessageSystem;
if(msg->getMessageName()
&& (0 == strcmp(msg->getMessageName(), "BulkUpdateInventory")))
{
// we have a match for the message - now check the
// transaction id.
LLUUID id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, id);
if(id == mTransactionID)
{
// woo hoo, we found it
uuid_vec_t folders;
uuid_vec_t items;
S32 count;
count = msg->getNumberOfBlocksFast(_PREHASH_FolderData);
S32 i;
for(i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, id, i);
if(id.notNull())
{
folders.push_back(id);
}
}
count = msg->getNumberOfBlocksFast(_PREHASH_ItemData);
for(i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_ItemData, _PREHASH_ItemID, id, i);
if(id.notNull())
{
items.push_back(id);
}
}
// call the derived class the implements this method.
done(folders, items);
}
}
}
}