176 lines
6.0 KiB
C++
176 lines
6.0 KiB
C++
/**
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* @file llfoldertype.cpp
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* @brief Implementatino of LLFolderType functionality.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*
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*/
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#include "linden_common.h"
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#include "llfoldertype.h"
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#include "lldictionary.h"
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#include "llmemory.h"
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#include "llsingleton.h"
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///----------------------------------------------------------------------------
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/// Class LLFolderType
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///----------------------------------------------------------------------------
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struct FolderEntry : public LLDictionaryEntry
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{
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FolderEntry(const std::string &type_name, // 8 character limit!
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bool is_protected) // can the viewer change categories of this type?
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:
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LLDictionaryEntry(type_name),
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mIsProtected(is_protected)
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{
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llassert(type_name.length() <= 8);
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}
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const bool mIsProtected;
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};
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class LLFolderDictionary : public LLSingleton<LLFolderDictionary>,
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public LLDictionary<LLFolderType::EType, FolderEntry>
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{
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public:
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LLFolderDictionary();
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protected:
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virtual LLFolderType::EType notFound() const
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{
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return LLFolderType::FT_NONE;
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}
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};
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LLFolderDictionary::LLFolderDictionary()
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{
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// TYPE NAME PROTECTED
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// |-----------|---------|
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addEntry(LLFolderType::FT_TEXTURE, new FolderEntry("texture", TRUE));
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addEntry(LLFolderType::FT_SOUND, new FolderEntry("sound", TRUE));
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addEntry(LLFolderType::FT_CALLINGCARD, new FolderEntry("callcard", TRUE));
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addEntry(LLFolderType::FT_LANDMARK, new FolderEntry("landmark", TRUE));
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addEntry(LLFolderType::FT_CLOTHING, new FolderEntry("clothing", TRUE));
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addEntry(LLFolderType::FT_OBJECT, new FolderEntry("object", TRUE));
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addEntry(LLFolderType::FT_NOTECARD, new FolderEntry("notecard", TRUE));
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addEntry(LLFolderType::FT_ROOT_INVENTORY, new FolderEntry("root_inv", TRUE));
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addEntry(LLFolderType::FT_LSL_TEXT, new FolderEntry("lsltext", TRUE));
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addEntry(LLFolderType::FT_BODYPART, new FolderEntry("bodypart", TRUE));
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addEntry(LLFolderType::FT_TRASH, new FolderEntry("trash", TRUE));
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addEntry(LLFolderType::FT_SNAPSHOT_CATEGORY, new FolderEntry("snapshot", TRUE));
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addEntry(LLFolderType::FT_LOST_AND_FOUND, new FolderEntry("lstndfnd", TRUE));
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addEntry(LLFolderType::FT_ANIMATION, new FolderEntry("animatn", TRUE));
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addEntry(LLFolderType::FT_GESTURE, new FolderEntry("gesture", TRUE));
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addEntry(LLFolderType::FT_FAVORITE, new FolderEntry("favorite", TRUE));
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for (S32 ensemble_num = S32(LLFolderType::FT_ENSEMBLE_START); ensemble_num <= S32(LLFolderType::FT_ENSEMBLE_END); ensemble_num++)
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{
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addEntry(LLFolderType::EType(ensemble_num), new FolderEntry("ensemble", FALSE));
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}
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addEntry(LLFolderType::FT_CURRENT_OUTFIT, new FolderEntry("current", TRUE));
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addEntry(LLFolderType::FT_OUTFIT, new FolderEntry("outfit", FALSE));
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addEntry(LLFolderType::FT_MY_OUTFITS, new FolderEntry("my_otfts", TRUE));
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addEntry(LLFolderType::FT_MESH, new FolderEntry("mesh", TRUE));
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addEntry(LLFolderType::FT_INBOX, new FolderEntry("inbox", TRUE));
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addEntry(LLFolderType::FT_OUTBOX, new FolderEntry("outbox", TRUE));
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addEntry(LLFolderType::FT_BASIC_ROOT, new FolderEntry("basic_rt", TRUE));
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addEntry(LLFolderType::FT_NONE, new FolderEntry("-1", FALSE));
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};
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// static
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LLFolderType::EType LLFolderType::lookup(const std::string& name)
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{
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return LLFolderDictionary::getInstance()->lookup(name);
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}
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// static
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const std::string &LLFolderType::lookup(LLFolderType::EType folder_type)
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{
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const FolderEntry *entry = LLFolderDictionary::getInstance()->lookup(folder_type);
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if (entry)
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{
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return entry->mName;
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}
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else
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{
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return badLookup();
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}
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}
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// static
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// Only ensembles and plain folders aren't protected. "Protected" means
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// you can't change certain properties such as their type.
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bool LLFolderType::lookupIsProtectedType(EType folder_type)
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{
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const LLFolderDictionary *dict = LLFolderDictionary::getInstance();
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const FolderEntry *entry = dict->lookup(folder_type);
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if (entry)
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{
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return entry->mIsProtected;
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}
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return true;
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}
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// static
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bool LLFolderType::lookupIsEnsembleType(EType folder_type)
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{
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return (folder_type >= FT_ENSEMBLE_START &&
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folder_type <= FT_ENSEMBLE_END);
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}
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// static
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LLAssetType::EType LLFolderType::folderTypeToAssetType(LLFolderType::EType folder_type)
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{
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if (LLAssetType::lookup(LLAssetType::EType(folder_type)) == LLAssetType::badLookup())
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{
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llwarns << "Converting to unknown asset type " << folder_type << llendl;
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}
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return (LLAssetType::EType)folder_type;
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}
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// static
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LLFolderType::EType LLFolderType::assetTypeToFolderType(LLAssetType::EType asset_type)
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{
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if (LLFolderType::lookup(LLFolderType::EType(asset_type)) == LLFolderType::badLookup())
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{
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llwarns << "Converting to unknown folder type " << asset_type << llendl;
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}
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return (LLFolderType::EType)asset_type;
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}
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// static
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const std::string &LLFolderType::badLookup()
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{
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static const std::string sBadLookup = "llfoldertype_bad_lookup";
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return sBadLookup;
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}
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