Files
SingularityViewer/indra/newview/llfloaterimagepreview.cpp
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

987 lines
28 KiB
C++

/**
* @file llfloaterimagepreview.cpp
* @brief LLFloaterImagePreview class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterimagepreview.h"
#include "llimagebmp.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
#include "llagent.h"
#include "llbutton.h"
#include "llcombobox.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
#include "llrender.h"
#include "llface.h"
#include "llfocusmgr.h"
#include "lltextbox.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewerwindow.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
#include "pipeline.h"
#include "lluictrlfactory.h"
#include "llviewertexturelist.h"
#include "llstring.h"
// <edit>
#include "llviewercontrol.h"
// </edit>
#include "hippogridmanager.h"
//static
S32 LLFloaterImagePreview::sUploadAmount = 10;
const S32 PREVIEW_BORDER_WIDTH = 2;
const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
const S32 PREVIEW_TEXTURE_HEIGHT = 300;
//-----------------------------------------------------------------------------
// LLFloaterImagePreview()
//-----------------------------------------------------------------------------
LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename) :
LLFloaterNameDesc(filename),
mAvatarPreview(NULL),
mSculptedPreview(NULL)
{
mLastMouseX = 0;
mLastMouseY = 0;
mImagep = NULL ;
loadImage(mFilenameAndPath);
}
// <edit>
LLFloaterImagePreview::LLFloaterImagePreview(const std::string& filename, void* item) :
LLFloaterNameDesc(filename, item)
{
mLastMouseX = 0;
mLastMouseY = 0;
mImagep = NULL ;
loadImage(mFilenameAndPath);
}
// </edit>
//-----------------------------------------------------------------------------
// postBuild()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::postBuild()
{
if (!LLFloaterNameDesc::postBuild())
{
return FALSE;
}
childSetLabelArg("ok_btn", "[UPLOADFEE]", gHippoGridManager->getConnectedGrid()->getUploadFee());
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface)
{
iface->selectFirstItem();
}
childSetCommitCallback("clothing_type_combo", onPreviewTypeCommit, this);
mPreviewRect.set(PREVIEW_HPAD,
PREVIEW_TEXTURE_HEIGHT,
getRect().getWidth() - PREVIEW_HPAD,
PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
mPreviewImageRect.set(0.f, 1.f, 1.f, 0.f);
childHide("bad_image_text");
if (mRawImagep.notNull() && gAgent.getRegion() != NULL)
{
mAvatarPreview = new LLImagePreviewAvatar(256, 256);
mAvatarPreview->setPreviewTarget("mPelvis", "mUpperBodyMesh0", mRawImagep, 2.f, FALSE);
mSculptedPreview = new LLImagePreviewSculpted(256, 256);
mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
if (mRawImagep->getWidth() * mRawImagep->getHeight () <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
childEnable("lossless_check");
// <edit>
gSavedSettings.setBOOL("TemporaryUpload",FALSE);
childSetValue("temp_check",FALSE);
// </edit>
}
else
{
mAvatarPreview = NULL;
mSculptedPreview = NULL;
childShow("bad_image_text");
childDisable("clothing_type_combo");
childDisable("ok_btn");
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLFloaterImagePreview()
//-----------------------------------------------------------------------------
LLFloaterImagePreview::~LLFloaterImagePreview()
{
clearAllPreviewTextures();
mRawImagep = NULL;
mAvatarPreview = NULL;
mSculptedPreview = NULL;
mImagep = NULL ;
}
//static
//-----------------------------------------------------------------------------
// onPreviewTypeCommit()
//-----------------------------------------------------------------------------
void LLFloaterImagePreview::onPreviewTypeCommit(LLUICtrl* ctrl, void* userdata)
{
LLFloaterImagePreview *fp =(LLFloaterImagePreview *)userdata;
if (!fp->mAvatarPreview || !fp->mSculptedPreview)
{
return;
}
S32 which_mode = 0;
LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("clothing_type_combo");
if (iface)
{
which_mode = iface->getFirstSelectedIndex();
}
switch(which_mode)
{
case 0:
break;
case 1:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHairMesh0", fp->mRawImagep, 0.4f, FALSE);
break;
case 2:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, FALSE);
break;
case 3:
fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.0f, FALSE);
break;
case 4:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, FALSE);
break;
case 5:
fp->mAvatarPreview->setPreviewTarget("mSkull", "mHeadMesh0", fp->mRawImagep, 0.4f, TRUE);
break;
case 6:
fp->mAvatarPreview->setPreviewTarget("mChest", "mUpperBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
break;
case 7:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mLowerBodyMesh0", fp->mRawImagep, 1.2f, TRUE);
break;
case 8:
fp->mAvatarPreview->setPreviewTarget("mKneeLeft", "mSkirtMesh0", fp->mRawImagep, 1.3f, FALSE);
break;
case 9:
fp->mSculptedPreview->setPreviewTarget(fp->mRawImagep, 2.0f);
break;
default:
break;
}
fp->mAvatarPreview->refresh();
fp->mSculptedPreview->refresh();
}
//-----------------------------------------------------------------------------
// clearAllPreviewTextures()
//-----------------------------------------------------------------------------
void LLFloaterImagePreview::clearAllPreviewTextures()
{
if (mAvatarPreview)
{
mAvatarPreview->clearPreviewTexture("mHairMesh0");
mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
mAvatarPreview->clearPreviewTexture("mHeadMesh0");
mAvatarPreview->clearPreviewTexture("mUpperBodyMesh0");
mAvatarPreview->clearPreviewTexture("mLowerBodyMesh0");
mAvatarPreview->clearPreviewTexture("mSkirtMesh0");
}
}
//-----------------------------------------------------------------------------
// draw()
//-----------------------------------------------------------------------------
void LLFloaterImagePreview::draw()
{
LLFloater::draw();
LLRect r = getRect();
if (mRawImagep.notNull())
{
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
U32 selected = 0;
if (iface)
selected = iface->getFirstSelectedIndex();
if (selected <= 0)
{
gl_rect_2d_checkerboard(mPreviewRect);
LLGLDisable gls_alpha(GL_ALPHA_TEST);
if(mImagep.notNull())
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
}
else
{
mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), FALSE) ;
gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
stop_glerror();
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
if (mAvatarPreview)
{
mAvatarPreview->setTexture(mImagep->getTexName());
mSculptedPreview->setTexture(mImagep->getTexName());
}
}
gGL.color3f(1.f, 1.f, 1.f);
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
}
else
{
if ((mAvatarPreview) && (mSculptedPreview))
{
gGL.color3f(1.f, 1.f, 1.f);
if (selected == 9)
{
gGL.getTexUnit(0)->bind(mSculptedPreview);
}
else
{
gGL.getTexUnit(0)->bind(mAvatarPreview);
}
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
}
}
//-----------------------------------------------------------------------------
// loadImage()
//-----------------------------------------------------------------------------
bool LLFloaterImagePreview::loadImage(const std::string& src_filename)
{
std::string exten = gDirUtilp->getExtension(src_filename);
U32 codec = IMG_CODEC_INVALID;
std::string temp_str;
if( exten == "bmp")
{
codec = IMG_CODEC_BMP;
}
else if( exten == "tga")
{
codec = IMG_CODEC_TGA;
}
else if( exten == "jpg" || exten == "jpeg")
{
codec = IMG_CODEC_JPEG;
}
else if( exten == "png" )
{
codec = IMG_CODEC_PNG;
}
LLPointer<LLImageRaw> raw_image = new LLImageRaw;
switch (codec)
{
case IMG_CODEC_BMP:
{
LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
if (!bmp_image->load(src_filename))
{
return false;
}
if (!bmp_image->decode(raw_image, 0.0f))
{
return false;
}
}
break;
case IMG_CODEC_TGA:
{
LLPointer<LLImageTGA> tga_image = new LLImageTGA;
if (!tga_image->load(src_filename))
{
return false;
}
if (!tga_image->decode(raw_image))
{
return false;
}
if( (tga_image->getComponents() != 3) &&
(tga_image->getComponents() != 4) )
{
tga_image->setLastError( "Image files with less than 3 or more than 4 components are not supported." );
return false;
}
}
break;
case IMG_CODEC_JPEG:
{
LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG;
if (!jpeg_image->load(src_filename))
{
return false;
}
if (!jpeg_image->decode(raw_image, 0.0f))
{
return false;
}
}
break;
case IMG_CODEC_PNG:
{
LLPointer<LLImagePNG> png_image = new LLImagePNG;
if (!png_image->load(src_filename))
{
return false;
}
if (!png_image->decode(raw_image, 0.0f))
{
return false;
}
}
break;
default:
return false;
}
raw_image->biasedScaleToPowerOfTwo(1024);
mRawImagep = raw_image;
return true;
}
//-----------------------------------------------------------------------------
// handleMouseDown()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mPreviewRect.pointInRect(x, y))
{
bringToFront( x, y );
gFocusMgr.setMouseCapture(this);
gViewerWindow->hideCursor();
mLastMouseX = x;
mLastMouseY = y;
return TRUE;
}
return LLFloater::handleMouseDown(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleMouseUp()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleMouseUp(S32 x, S32 y, MASK mask)
{
gFocusMgr.setMouseCapture(FALSE);
gViewerWindow->showCursor();
return LLFloater::handleMouseUp(x, y, mask);
}
//-----------------------------------------------------------------------------
// handleHover()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleHover(S32 x, S32 y, MASK mask)
{
MASK local_mask = mask & ~MASK_ALT;
if (mAvatarPreview && hasMouseCapture())
{
if (local_mask == MASK_PAN)
{
// pan here
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
mPreviewImageRect.translate((F32)(x - mLastMouseX) * -0.005f * mPreviewImageRect.getWidth(),
(F32)(y - mLastMouseY) * -0.005f * mPreviewImageRect.getHeight());
}
else
{
mAvatarPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
mSculptedPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
}
}
else if (local_mask == MASK_ORBIT)
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
mAvatarPreview->rotate(yaw_radians, pitch_radians);
mSculptedPreview->rotate(yaw_radians, pitch_radians);
}
else
{
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
F32 zoom_amt = (F32)(y - mLastMouseY) * -0.002f;
mPreviewImageRect.stretch(zoom_amt);
}
else
{
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
mAvatarPreview->rotate(yaw_radians, 0.f);
mAvatarPreview->zoom(zoom_amt);
mSculptedPreview->rotate(yaw_radians, 0.f);
mSculptedPreview->zoom(zoom_amt);
}
}
LLCtrlSelectionInterface* iface = childGetSelectionInterface("clothing_type_combo");
if (iface && iface->getFirstSelectedIndex() <= 0)
{
if (mPreviewImageRect.getWidth() > 1.f)
{
mPreviewImageRect.stretch((1.f - mPreviewImageRect.getWidth()) * 0.5f);
}
else if (mPreviewImageRect.getWidth() < 0.1f)
{
mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getWidth()) * 0.5f);
}
if (mPreviewImageRect.getHeight() > 1.f)
{
mPreviewImageRect.stretch((1.f - mPreviewImageRect.getHeight()) * 0.5f);
}
else if (mPreviewImageRect.getHeight() < 0.1f)
{
mPreviewImageRect.stretch((0.1f - mPreviewImageRect.getHeight()) * 0.5f);
}
if (mPreviewImageRect.mLeft < 0.f)
{
mPreviewImageRect.translate(-mPreviewImageRect.mLeft, 0.f);
}
else if (mPreviewImageRect.mRight > 1.f)
{
mPreviewImageRect.translate(1.f - mPreviewImageRect.mRight, 0.f);
}
if (mPreviewImageRect.mBottom < 0.f)
{
mPreviewImageRect.translate(0.f, -mPreviewImageRect.mBottom);
}
else if (mPreviewImageRect.mTop > 1.f)
{
mPreviewImageRect.translate(0.f, 1.f - mPreviewImageRect.mTop);
}
}
else
{
mAvatarPreview->refresh();
mSculptedPreview->refresh();
}
LLUI::setCursorPositionLocal(this, mLastMouseX, mLastMouseY);
}
if (!mPreviewRect.pointInRect(x, y) || !mAvatarPreview || !mSculptedPreview)
{
return LLFloater::handleHover(x, y, mask);
}
else if (local_mask == MASK_ORBIT)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
}
else if (local_mask == MASK_PAN)
{
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
}
else
{
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// handleScrollWheel()
//-----------------------------------------------------------------------------
BOOL LLFloaterImagePreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
{
if (mPreviewRect.pointInRect(x, y) && mAvatarPreview)
{
mAvatarPreview->zoom((F32)clicks * -0.2f);
mAvatarPreview->refresh();
mSculptedPreview->zoom((F32)clicks * -0.2f);
mSculptedPreview->refresh();
}
return TRUE;
}
//-----------------------------------------------------------------------------
// onMouseCaptureLost()
//-----------------------------------------------------------------------------
// static
void LLFloaterImagePreview::onMouseCaptureLostImagePreview(LLMouseHandler* handler)
{
gViewerWindow->showCursor();
}
//-----------------------------------------------------------------------------
// LLImagePreviewAvatar
//-----------------------------------------------------------------------------
LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
{
mNeedsUpdate = TRUE;
mTargetJoint = NULL;
mTargetMesh = NULL;
mCameraDistance = 0.f;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mDummyAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion());
mDummyAvatar->createDrawable(&gPipeline);
mDummyAvatar->mIsDummy = TRUE;
mDummyAvatar->mSpecialRenderMode = 2;
mDummyAvatar->setPositionAgent(LLVector3::zero);
mDummyAvatar->slamPosition();
mDummyAvatar->updateJointLODs();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
// gPipeline.markVisible(mDummyAvatar->mDrawable, *LLViewerCamera::getInstance());
mTextureName = 0;
}
LLImagePreviewAvatar::~LLImagePreviewAvatar()
{
mDummyAvatar->markDead();
}
//virtual
S8 LLImagePreviewAvatar::getType() const
{
return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ;
}
void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
{
mTargetJoint = mDummyAvatar->mRoot.findJoint(joint_name);
// clear out existing test mesh
if (mTargetMesh)
{
mTargetMesh->setTestTexture(0);
}
if (male)
{
mDummyAvatar->setVisualParamWeight( "male", 1.f );
mDummyAvatar->updateVisualParams();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
}
else
{
mDummyAvatar->setVisualParamWeight( "male", 0.f );
mDummyAvatar->updateVisualParams();
mDummyAvatar->updateGeometry(mDummyAvatar->mDrawable);
}
mDummyAvatar->mRoot.setVisible(FALSE, TRUE);
mTargetMesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
mTargetMesh->setTestTexture(mTextureName);
mTargetMesh->setVisible(TRUE, FALSE);
mCameraDistance = distance;
mCameraZoom = 1.f;
mCameraPitch = 0.f;
mCameraYaw = 0.f;
mCameraOffset.clearVec();
}
//-----------------------------------------------------------------------------
// clearPreviewTexture()
//-----------------------------------------------------------------------------
void LLImagePreviewAvatar::clearPreviewTexture(const std::string& mesh_name)
{
if (mDummyAvatar)
{
LLViewerJointMesh *mesh = (LLViewerJointMesh*)mDummyAvatar->mRoot.findJoint(mesh_name);
// clear out existing test mesh
if (mesh)
{
mesh->setTestTexture(0);
}
}
}
//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
BOOL LLImagePreviewAvatar::render()
{
mNeedsUpdate = FALSE;
LLVOAvatar* avatarp = mDummyAvatar;
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
LLGLSUIDefault def;
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
gl_rect_2d_simple( mFullWidth, mFullHeight );
glMatrixMode(GL_PROJECTION);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.popMatrix();
gGL.flush();
LLVector3 target_pos = mTargetJoint->getWorldPosition();
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = avatarp->mPelvisp->getWorldRotation() * camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos + (mCameraOffset * av_rot) ); // point of interest
stop_glerror();
LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight);
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
LLVertexBuffer::unbind();
avatarp->updateLOD();
if (avatarp->mDrawable.notNull())
{
LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE);
// make sure alpha=0 shows avatar material color
LLGLDisable no_blend(GL_BLEND);
LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool();
avatarPoolp->renderAvatars(avatarp); // renders only one avatar
}
gGL.color4f(1,1,1,1);
return TRUE;
}
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLImagePreviewAvatar::refresh()
{
mNeedsUpdate = TRUE;
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLImagePreviewAvatar::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
//-----------------------------------------------------------------------------
// zoom()
//-----------------------------------------------------------------------------
void LLImagePreviewAvatar::zoom(F32 zoom_amt)
{
mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
}
void LLImagePreviewAvatar::pan(F32 right, F32 up)
{
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}
//-----------------------------------------------------------------------------
// LLImagePreviewSculpted
//-----------------------------------------------------------------------------
LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
mCameraYaw = 0.f;
mCameraPitch = 0.f;
mCameraZoom = 1.f;
mTextureName = 0;
LLVolumeParams volume_params;
volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_CIRCLE);
volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_SPHERE);
F32 const HIGHEST_LOD = 4.0f;
mVolume = new LLVolume(volume_params, HIGHEST_LOD);
}
LLImagePreviewSculpted::~LLImagePreviewSculpted()
{
}
//virtual
S8 LLImagePreviewSculpted::getType() const
{
return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ;
}
void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
{
mCameraDistance = distance;
mCameraZoom = 1.f;
mCameraPitch = 0.f;
mCameraYaw = 0.f;
mCameraOffset.clearVec();
if (imagep)
{
mVolume->sculpt(imagep->getWidth(), imagep->getHeight(), imagep->getComponents(), imagep->getData(), 0);
}
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
U32 num_indices = vf.mIndices.size();
U32 num_vertices = vf.mVertices.size();
mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0);
mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE);
LLStrider<LLVector3> vertex_strider;
LLStrider<LLVector3> normal_strider;
LLStrider<U16> index_strider;
mVertexBuffer->getVertexStrider(vertex_strider);
mVertexBuffer->getNormalStrider(normal_strider);
mVertexBuffer->getIndexStrider(index_strider);
// build vertices and normals
for (U32 i = 0; (S32)i < num_vertices; i++)
{
*(vertex_strider++) = vf.mVertices[i].mPosition;
LLVector3 normal = vf.mVertices[i].mNormal;
normal.normalize();
*(normal_strider++) = normal;
}
// build indices
for (U16 i = 0; i < num_indices; i++)
{
*(index_strider++) = vf.mIndices[i];
}
}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
BOOL LLImagePreviewSculpted::render()
{
mNeedsUpdate = FALSE;
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
glMatrixMode(GL_PROJECTION);
gGL.pushMatrix();
glLoadIdentity();
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
gGL.pushMatrix();
glLoadIdentity();
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
gl_rect_2d_simple( mFullWidth, mFullHeight );
glMatrixMode(GL_PROJECTION);
gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
gGL.popMatrix();
glClear(GL_DEPTH_BUFFER_BIT);
LLVector3 target_pos(0, 0, 0);
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
LLQuaternion(mCameraYaw, LLVector3::z_axis);
LLQuaternion av_rot = camera_rot;
LLViewerCamera::getInstance()->setOriginAndLookAt(
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + mCameraOffset) * av_rot), // camera
LLVector3::z_axis, // up
target_pos + (mCameraOffset * av_rot) ); // point of interest
stop_glerror();
LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight);
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
U32 num_indices = vf.mIndices.size();
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
gPipeline.enableLightsAvatar();
gGL.pushMatrix();
const F32 SCALE = 1.25f;
gGL.scalef(SCALE, SCALE, SCALE);
const F32 BRIGHTNESS = 0.9f;
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0);
gGL.popMatrix();
return TRUE;
}
//-----------------------------------------------------------------------------
// refresh()
//-----------------------------------------------------------------------------
void LLImagePreviewSculpted::refresh()
{
mNeedsUpdate = TRUE;
}
//-----------------------------------------------------------------------------
// rotate()
//-----------------------------------------------------------------------------
void LLImagePreviewSculpted::rotate(F32 yaw_radians, F32 pitch_radians)
{
mCameraYaw = mCameraYaw + yaw_radians;
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
}
//-----------------------------------------------------------------------------
// zoom()
//-----------------------------------------------------------------------------
void LLImagePreviewSculpted::zoom(F32 zoom_amt)
{
mCameraZoom = llclamp(mCameraZoom + zoom_amt, 1.f, 10.f);
}
void LLImagePreviewSculpted::pan(F32 right, F32 up)
{
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
}