Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
150 lines
4.3 KiB
C++
150 lines
4.3 KiB
C++
/**
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* @file llviewerparcelmediaautoplay.cpp
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* @brief timer to automatically play media in a parcel
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerparcelmediaautoplay.h"
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#include "llviewerparcelmedia.h"
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#include "llviewercontrol.h"
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#include "llviewermedia.h"
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#include "llparcel.h"
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#include "llviewerparcelmgr.h"
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#include "lluuid.h"
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#include "message.h"
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#include "llviewertexturelist.h" // for texture stats
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#include "llagent.h"
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const F32 AUTOPLAY_TIME = 5; // how many seconds before we autoplay
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const F32 AUTOPLAY_SIZE = 24*24; // how big the texture must be (pixel area) before we autoplay
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const F32 AUTOPLAY_SPEED = 0.1f; // how slow should the agent be moving to autoplay
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LLViewerParcelMediaAutoPlay::LLViewerParcelMediaAutoPlay() :
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LLEventTimer(1),
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mPlayed(FALSE),
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mTimeInParcel(0)
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{
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}
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static LLViewerParcelMediaAutoPlay *sAutoPlay = NULL;
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// static
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void LLViewerParcelMediaAutoPlay::initClass()
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{
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if (!sAutoPlay)
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sAutoPlay = new LLViewerParcelMediaAutoPlay;
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}
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// static
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void LLViewerParcelMediaAutoPlay::cleanupClass()
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{
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if (sAutoPlay)
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delete sAutoPlay;
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}
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// static
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void LLViewerParcelMediaAutoPlay::playStarted()
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{
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if (sAutoPlay)
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{
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sAutoPlay->mPlayed = TRUE;
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}
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}
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BOOL LLViewerParcelMediaAutoPlay::tick()
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{
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LLParcel *this_parcel = NULL;
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std::string this_media_url;
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LLUUID this_media_texture_id;
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S32 this_parcel_id = 0;
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this_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
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if (this_parcel)
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{
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this_media_url = std::string(this_parcel->getMediaURL());
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this_media_texture_id = this_parcel->getMediaID();
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this_parcel_id = this_parcel->getLocalID();
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}
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if (this_parcel_id != mLastParcelID)
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{
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// we've entered a new parcel
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mPlayed = FALSE; // we haven't autoplayed yet
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mTimeInParcel = 0; // reset our timer
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mLastParcelID = this_parcel_id;
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}
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mTimeInParcel += mPeriod; // increase mTimeInParcel by the amount of time between ticks
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if ((!mPlayed) && // if we've never played
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(mTimeInParcel > AUTOPLAY_TIME) && // and if we've been here for so many seconds
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(this_media_url.size() != 0) && // and if the parcel has media
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(LLViewerParcelMedia::sMediaImpl.isNull())) // and if the media is not already playing
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{
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if (this_media_texture_id.notNull()) // and if the media texture is good
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{
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LLViewerTexture *image = LLViewerTextureManager::getFetchedTexture(this_media_texture_id, FALSE);
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F32 image_size = 0;
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if (image)
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{
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image_size = image->getMaxVirtualSize();
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}
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if (gAgent.getVelocity().magVec() < AUTOPLAY_SPEED) // and if the agent is stopped (slow enough)
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{
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if (image_size > AUTOPLAY_SIZE) // and if the target texture is big enough on screen
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{
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if (this_parcel)
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{
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if (gSavedSettings.getBOOL("ParcelMediaAutoPlayEnable"))
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{
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// and last but not least, only play when autoplay is enabled
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LLViewerParcelMedia::play(this_parcel);
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}
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}
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mPlayed = TRUE;
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}
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}
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}
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}
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return FALSE; // continue ticking forever please.
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}
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