-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
375 lines
9.8 KiB
C++
375 lines
9.8 KiB
C++
// <edit>
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
#include "llfloaterexploreanimations.h"
|
|
#include "lluictrlfactory.h"
|
|
#include "llscrolllistctrl.h"
|
|
#include "llfloateranimpreview.h"
|
|
#include "llvoavatar.h"
|
|
#include "lllocalinventory.h"
|
|
#include "llviewercamera.h"
|
|
#include "llviewerwindow.h"
|
|
#include "lltoolmgr.h"
|
|
// <stuff for jelly roll>
|
|
#include "llfloatertools.h"
|
|
#include "llselectmgr.h"
|
|
// </stuff for jelly roll>
|
|
|
|
std::map< LLUUID, std::list< LLAnimHistoryItem* > > LLFloaterExploreAnimations::animHistory;
|
|
LLFloaterExploreAnimations* LLFloaterExploreAnimations::sInstance;
|
|
|
|
|
|
LLAnimHistoryItem::LLAnimHistoryItem(LLUUID assetid)
|
|
{
|
|
mAssetID = assetid;
|
|
}
|
|
|
|
LLFloaterExploreAnimations::LLFloaterExploreAnimations(LLUUID avatarid)
|
|
: LLFloater()
|
|
{
|
|
mLastMouseX = 0;
|
|
mLastMouseY = 0;
|
|
|
|
LLFloaterExploreAnimations::sInstance = this;
|
|
mAvatarID = avatarid;
|
|
mAnimPreview = new LLPreviewAnimation(256, 256);
|
|
mAnimPreview->setZoom(2.0f);
|
|
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_explore_animations.xml");
|
|
}
|
|
|
|
void LLFloaterExploreAnimations::close(bool app_quitting)
|
|
{
|
|
LLFloater::close(app_quitting);
|
|
}
|
|
|
|
LLFloaterExploreAnimations::~LLFloaterExploreAnimations()
|
|
{
|
|
mAnimPreview = NULL;
|
|
LLFloaterExploreAnimations::sInstance = NULL;
|
|
}
|
|
|
|
BOOL LLFloaterExploreAnimations::postBuild(void)
|
|
{
|
|
childSetCommitCallback("anim_list", onSelectAnimation, this);
|
|
LLRect r = getRect();
|
|
mPreviewRect.set(r.getWidth() - 266, r.getHeight() - 25, r.getWidth() - 10, r.getHeight() - 256);
|
|
update();
|
|
return TRUE;
|
|
}
|
|
|
|
void LLFloaterExploreAnimations::update()
|
|
{
|
|
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("anim_list");
|
|
LLUUID selection = list->getSelectedValue().asUUID();
|
|
list->clearRows(); // do this differently probably
|
|
|
|
std::list<LLAnimHistoryItem*> history = animHistory[mAvatarID];
|
|
std::list<LLAnimHistoryItem*>::iterator iter = history.begin();
|
|
std::list<LLAnimHistoryItem*>::iterator end = history.end();
|
|
for( ; iter != end; ++iter)
|
|
{
|
|
LLAnimHistoryItem* item = (*iter);
|
|
|
|
LLSD element;
|
|
element["id"] = item->mAssetID;
|
|
|
|
LLSD& name_column = element["columns"][0];
|
|
name_column["column"] = "name";
|
|
name_column["value"] = item->mAssetID.asString();
|
|
|
|
LLSD& info_column = element["columns"][1];
|
|
info_column["column"] = "info";
|
|
if(item->mPlaying)
|
|
info_column["value"] = "Playing";
|
|
else
|
|
info_column["value"] = llformat("%.1f min ago", (LLTimer::getElapsedSeconds() - item->mTimeStopped) / 60.f);
|
|
|
|
list->addElement(element, ADD_BOTTOM);
|
|
}
|
|
|
|
list->selectByID(selection);
|
|
}
|
|
|
|
void LLFloaterExploreAnimations::draw()
|
|
{
|
|
LLFloater::draw();
|
|
|
|
LLRect r = getRect();
|
|
mPreviewRect.set(r.getWidth() - 266, r.getHeight() - 25, r.getWidth() - 10, r.getHeight() - 256);
|
|
|
|
gGL.color3f(1.f, 1.f, 1.f);
|
|
|
|
gGL.getTexUnit(0)->bind(mAnimPreview);
|
|
|
|
gGL.begin( LLRender::QUADS );
|
|
{
|
|
gGL.texCoord2f(0.f, 1.f);
|
|
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
|
|
gGL.texCoord2f(0.f, 0.f);
|
|
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
|
|
gGL.texCoord2f(1.f, 0.f);
|
|
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
|
|
gGL.texCoord2f(1.f, 1.f);
|
|
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
|
|
}
|
|
gGL.end();
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
|
|
//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
|
|
//if (!avatarp->areAnimationsPaused())
|
|
//{
|
|
// mAnimPreview->requestUpdate();
|
|
//}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// static
|
|
void LLFloaterExploreAnimations::startAnim(LLUUID avatarid, LLUUID assetid)
|
|
{
|
|
std::string asset_str = assetid.asString();
|
|
if(asset_str.find("17132261-c061") != std::string::npos) return; // dog1
|
|
else if(asset_str.find("fea558cb-8b9b") != std::string::npos) return; // dog2
|
|
else if(asset_str.find("50cb5750-0743") != std::string::npos) return; // dog3
|
|
else if(asset_str.find("-dead-") != std::string::npos) return; // emo
|
|
|
|
LLAnimHistoryItem* item = NULL;
|
|
|
|
std::list<LLAnimHistoryItem*> history = animHistory[avatarid];
|
|
std::list<LLAnimHistoryItem*>::iterator iter = history.begin();
|
|
std::list<LLAnimHistoryItem*>::iterator end = history.end();
|
|
for( ; iter != end; ++iter)
|
|
{
|
|
if((*iter)->mAssetID == assetid)
|
|
{
|
|
item = (*iter);
|
|
break;
|
|
}
|
|
}
|
|
if(!item)
|
|
{
|
|
item = new LLAnimHistoryItem(assetid);
|
|
item->mAvatarID = avatarid;
|
|
item->mTimeStarted = LLTimer::getElapsedSeconds();
|
|
}
|
|
item->mPlaying = true;
|
|
history.push_back(item);
|
|
animHistory[avatarid] = history; // is this really necessary?
|
|
handleHistoryChange();
|
|
}
|
|
|
|
// static
|
|
void LLFloaterExploreAnimations::stopAnim(LLUUID avatarid, LLUUID assetid)
|
|
{
|
|
std::string asset_str = assetid.asString();
|
|
if(asset_str.find("17132261-c061") != std::string::npos) return; // dog1
|
|
else if(asset_str.find("fea558cb-8b9b") != std::string::npos) return; // dog2
|
|
else if(asset_str.find("50cb5750-0743") != std::string::npos) return; // dog3
|
|
else if(asset_str.find("-dead-") != std::string::npos) return; // emo
|
|
|
|
LLAnimHistoryItem* item = NULL;
|
|
|
|
std::list<LLAnimHistoryItem*> history = animHistory[avatarid];
|
|
std::list<LLAnimHistoryItem*>::iterator iter = history.begin();
|
|
std::list<LLAnimHistoryItem*>::iterator end = history.end();
|
|
for( ; iter != end; ++iter)
|
|
{
|
|
if((*iter)->mAssetID == assetid)
|
|
{
|
|
item = (*iter);
|
|
break;
|
|
}
|
|
}
|
|
if(!item)
|
|
{
|
|
item = new LLAnimHistoryItem(assetid);
|
|
item->mAvatarID = avatarid;
|
|
item->mTimeStarted = LLTimer::getElapsedSeconds();
|
|
history.push_back(item);
|
|
}
|
|
item->mPlaying = false;
|
|
item->mTimeStopped = LLTimer::getElapsedSeconds();
|
|
handleHistoryChange();
|
|
}
|
|
|
|
class LLAnimHistoryItemCompare
|
|
{
|
|
public:
|
|
bool operator() (LLAnimHistoryItem* first, LLAnimHistoryItem* second)
|
|
{
|
|
if(first->mPlaying)
|
|
{
|
|
if(second->mPlaying)
|
|
{
|
|
return (first->mTimeStarted > second->mTimeStarted);
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
else if(second->mPlaying)
|
|
{
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return (first->mTimeStopped > second->mTimeStopped);
|
|
}
|
|
}
|
|
};
|
|
|
|
// static
|
|
void LLFloaterExploreAnimations::handleHistoryChange()
|
|
{
|
|
std::map< LLUUID, std::list< LLAnimHistoryItem* > >::iterator av_iter = animHistory.begin();
|
|
std::map< LLUUID, std::list< LLAnimHistoryItem* > >::iterator av_end = animHistory.end();
|
|
for( ; av_iter != av_end; ++av_iter)
|
|
{
|
|
std::list<LLAnimHistoryItem*> history = (*av_iter).second;
|
|
|
|
// Sort it
|
|
LLAnimHistoryItemCompare c;
|
|
history.sort(c);
|
|
|
|
// Remove dupes
|
|
history.unique();
|
|
|
|
// Trim it
|
|
if(history.size() > 32)
|
|
{
|
|
history.resize(32);
|
|
}
|
|
|
|
animHistory[(*av_iter).first] = history;
|
|
}
|
|
|
|
// Update floater
|
|
if(LLFloaterExploreAnimations::sInstance)
|
|
LLFloaterExploreAnimations::sInstance->update();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// static
|
|
void LLFloaterExploreAnimations::onSelectAnimation(LLUICtrl* ctrl, void* user_data)
|
|
{
|
|
LLFloaterExploreAnimations* floater = (LLFloaterExploreAnimations*)user_data;
|
|
LLPreviewAnimation* preview = (LLPreviewAnimation*)floater->mAnimPreview;
|
|
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("anim_list");
|
|
LLUUID selection = list->getSelectedValue().asUUID();
|
|
|
|
preview->getDummyAvatar()->deactivateAllMotions();
|
|
preview->getDummyAvatar()->startMotion(selection, 0.f);
|
|
preview->setZoom(2.0f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleMouseDown()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterExploreAnimations::handleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
if (mPreviewRect.pointInRect(x, y))
|
|
{
|
|
//llinfos << "lolwut" << llendl;
|
|
bringToFront( x, y );
|
|
gFocusMgr.setMouseCapture(this);
|
|
gViewerWindow->hideCursor();
|
|
mLastMouseX = x;
|
|
mLastMouseY = y;
|
|
return TRUE;
|
|
}
|
|
|
|
return LLFloater::handleMouseDown(x, y, mask);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleMouseUp()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterExploreAnimations::handleMouseUp(S32 x, S32 y, MASK mask)
|
|
{
|
|
//llinfos << "lolwut pear" << llendl;
|
|
gFocusMgr.setMouseCapture(FALSE);
|
|
gViewerWindow->showCursor();
|
|
return LLFloater::handleMouseUp(x, y, mask);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleHover()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterExploreAnimations::handleHover(S32 x, S32 y, MASK mask)
|
|
{
|
|
MASK local_mask = mask & ~MASK_ALT;
|
|
|
|
if (mAnimPreview && hasMouseCapture())
|
|
{
|
|
if (local_mask == MASK_PAN)
|
|
{
|
|
// pan here
|
|
mAnimPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
|
|
|
|
mAnimPreview->rotate(yaw_radians, pitch_radians);
|
|
}
|
|
else
|
|
{
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
|
|
|
|
mAnimPreview->rotate(yaw_radians, 0.f);
|
|
mAnimPreview->zoom(zoom_amt);
|
|
}
|
|
|
|
mAnimPreview->requestUpdate();
|
|
|
|
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
|
|
}
|
|
|
|
if (!mPreviewRect.pointInRect(x, y) || !mAnimPreview)
|
|
{
|
|
return LLFloater::handleHover(x, y, mask);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
|
|
}
|
|
else if (local_mask == MASK_PAN)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
|
|
}
|
|
else
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleScrollWheel()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterExploreAnimations::handleScrollWheel(S32 x, S32 y, S32 clicks)
|
|
{
|
|
mAnimPreview->zoom((F32)clicks * -0.2f);
|
|
mAnimPreview->requestUpdate();
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onMouseCaptureLost()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterExploreAnimations::onMouseCaptureLost()
|
|
{
|
|
gViewerWindow->showCursor();
|
|
}
|
|
// </edit>
|