Files
SingularityViewer/indra/newview/llnameui.cpp
Liru Færs d9ff42ab3c Add name_system attribute to NameBoxes and NameEditors
Uses the main one by default.
Removes old show complete names on profile setting in favor of
ProfileNameSystem, which is now offered under Adv. Chat->Chat UI

Forces nameui to refresh on name setting update, or should, not important though
2019-11-23 22:37:50 -05:00

152 lines
4.2 KiB
C++

/**
* @file llnameui.cpp
* @brief Name UI refreshes a name and bears a menu for interacting with it
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc. 2019, Liru Færs
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llnameui.h"
#include "llagentdata.h"
#include "llavataractions.h"
#include "llavatarnamecache.h"
#include "llgroupactions.h"
#include "lltrans.h"
#include "rlvactions.h"
#include "rlvcommon.h"
// statics
std::set<LLNameUI*> LLNameUI::sInstances;
LLNameUI::LLNameUI(const std::string& loading, bool rlv_sensitive, const LLUUID& id, bool is_group, const std::string& name_system)
: mNameID(id), mRLVSensitive(rlv_sensitive), mIsGroup(!is_group), mAllowInteract(false)
, mNameSystem(name_system.empty() ? "PhoenixNameSystem" : name_system), mInitialValue(!loading.empty() ? loading : LLTrans::getString("LoadingData"))
{
setIsGroup(is_group);
}
void LLNameUI::setIsGroup(bool is_group)
{
// Disconnect active connections if needed
for (auto& connection : mConnections)
connection.disconnect();
if (mIsGroup != is_group)
{
if (mIsGroup = is_group)
sInstances.insert(this);
else
{
sInstances.erase(this);
mConnections[1] = gSavedSettings.getControl(mNameSystem)->getCommitSignal()->connect(boost::bind(&LLNameUI::setNameText, this));
}
}
}
void LLNameUI::setNameID(const LLUUID& name_id, bool is_group)
{
mNameID = name_id;
setIsGroup(is_group);
if (mAllowInteract = mNameID.notNull())
{
setNameText();
}
else
{
setText(LLTrans::getString(mIsGroup ? "GroupNameNone" : "AvatarNameNobody"));
displayAsLink(false);
}
}
void LLNameUI::setNameText()
{
std::string name;
bool got_name = false;
if (mIsGroup)
{
got_name = gCacheName->getGroupName(mNameID, name);
}
else
{
LLAvatarName av_name;
if (got_name = LLAvatarNameCache::get(mNameID, &av_name))
name = mNameSystem.empty() ? av_name.getNSName() : av_name.getNSName(gSavedSettings.getS32(mNameSystem));
else
mConnections[0] = LLAvatarNameCache::get(mNameID, boost::bind(&LLNameUI::setNameText, this));
}
if (!mIsGroup && got_name && mRLVSensitive) // Filter if needed
{
if ((RlvActions::hasBehaviour(RLV_BHVR_SHOWNAMES) || RlvActions::hasBehaviour(RLV_BHVR_SHOWNAMETAGS))
&& mNameID != gAgentID && RlvUtil::isNearbyAgent(mNameID))
{
mAllowInteract = false;
name = RlvStrings::getAnonym(name);
}
else mAllowInteract = true;
}
displayAsLink(mAllowInteract);
// Got the name already? Set it.
// Otherwise it will be set later in refresh().
setText(got_name ? name : mInitialValue);
}
void LLNameUI::refresh(const LLUUID& id, const std::string& full_name, bool is_group)
{
if (id == mNameID)
{
setNameText();
}
}
void LLNameUI::refreshAll(const LLUUID& id, const std::string& full_name, bool is_group)
{
if (!is_group) return;
for (auto box : sInstances)
{
box->refresh(id, full_name, is_group);
}
}
void LLNameUI::showProfile()
{
if (!mAllowInteract) return;
if (mIsGroup)
LLGroupActions::show(mNameID);
else
LLAvatarActions::showProfile(mNameID);
}