Better for reallllly wide screens and multiscreen setups, apparently. Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile Nothing functional though. And some license updates to some identical files in llmath.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/**
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* @file llbboxlocal.h
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* @brief General purpose bounding box class.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_BBOXLOCAL_H
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#define LL_BBOXLOCAL_H
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#include "v3math.h"
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class LLMatrix4;
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class LLBBoxLocal
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{
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public:
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LLBBoxLocal() {}
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LLBBoxLocal( const LLVector3& min, const LLVector3& max ) : mMin( min ), mMax( max ) {}
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// Default copy constructor is OK.
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const LLVector3& getMin() const { return mMin; }
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void setMin( const LLVector3& min ) { mMin = min; }
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const LLVector3& getMax() const { return mMax; }
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void setMax( const LLVector3& max ) { mMax = max; }
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LLVector3 getCenter() const { return (mMax - mMin) * 0.5f + mMin; }
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LLVector3 getExtent() const { return mMax - mMin; }
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void addPoint(const LLVector3& p);
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void addBBox(const LLBBoxLocal& b) { addPoint( b.mMin ); addPoint( b.mMax ); }
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void expand( F32 delta );
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friend LLBBoxLocal operator*(const LLBBoxLocal& a, const LLMatrix4& b);
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private:
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LLVector3 mMin;
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LLVector3 mMax;
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};
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LLBBoxLocal operator*(const LLBBoxLocal &a, const LLMatrix4 &b);
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#endif // LL_BBOXLOCAL_H
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