Files
SingularityViewer/indra/newview/skins/default/xui/es/menu_pie_object.xml
Inusaito Sayori 511b0cfb9c ContextMenu Support!
LLContextMenu functionality pulled out of LLPieMenu, PieMenu is now derived from LLContextMenu
- The more attribute boolean of pie_menu element determines whether or not to have an actual submenu if it's not a pie, defaults to false which means actual submenu..
-- in the future we may want to have more more="true" depending on feedback
- Pie menu labels now dynamically get " >" appended to them (avoids stupid looking context menus)
- Positioning logic combined in part, mostly conditional still, in the future we could probably combine it more.
- handleHoverOver function combines common functionality between context and pies given an item and hover mouse coords.

LiruUseContextMenus debug setting determines which to use, default is pie, of course
- Context(/Pie) Menus are rebuilt when the setting changes value
-- this is safe at any point because all startup states have been accounted for
- "Use context menus instead of pie menus" added to System->General preferences (it's close to the bottom)
2013-11-06 18:47:02 -05:00

57 lines
2.9 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<pie_menu name="Object Pie">
<menu_item_call label="Abrir" name="Open"/>
<menu_item_call label="Crear" name="Create"/>
<menu_item_call label="Tocar" name="Object Touch">
<on_click function="Object.Touch" />
<on_enable function="Object.EnableTouch" userdata="Tocar" name="EnableTouch"/>
</menu_item_call>
<menu_item_call label="Sentarse" name="Object Sit">
<on_click function="Object.SitOrStand"/>
<on_enable function="Object.EnableSitOrStand" userdata="Sentarse,Pararse" name="EnableSitOrStand"/>
</menu_item_call>
<menu_item_call label="Recoger" name="Pie Object Take">
<on_enable function="Tools.EnableBuyOrTake" userdata="Comprar,Recoger" name="EnableBuyOrTake"/>
</menu_item_call>
<menu_item_call label="Pagar..." name="Pay..."/>
<pie_menu label="Más" name="More">
<menu_item_call label="Borrar" name="Delete"/>
<menu_item_call label="Vestirse" name="Wear"/>
<menu_item_call label="Recoger una copia" name="Take Copy"/>
<pie_menu label="Anexar HUD" name="Object Attach HUD" />
<pie_menu label="Anexar" name="Object Attach" />
<menu_item_call label="Regresar..." name="Return..."/>
<pie_menu label="Más" name="Rate Menu">
<pie_menu label="Herramientas" name="Rate Menu">
<menu_item_call label="Destruir" name="Destroy"/>
<menu_item_call label="Explotar" name="Explode"/>
<menu_item_call label="Medir" name="Measure"/>
<menu_item_call label="Información" name="Data"/>
<menu_item_call label="Exportar" name="Export"/>
<menu_item_call label="Guardar OBJ..." name="Save OBJ..."/>
<menu_item_call label="Guardar DAE..." name="Save DAE..."/>
<menu_item_call label="Recargar" name="Reload Textures"/>
</pie_menu>
<menu_item_call label="Silenciar" name="Object Mute"/>
<menu_item_call label="Examinar" name="Object Inspect"/>
<menu_item_call label="Desdibujar" name="Derender"/>
<menu_item_call label="Denunciar..." name="Report Abuse..."/>
<pie_menu label="Pathfinding" name="PF Menu">
<menu_item_call label="Mostrar e/Conj.Enlaces" name="show_in_linksets"/>
<menu_item_call label="Mostrar en Personajes" name="show_in_characters"/>
</pie_menu>
<pie_menu label="Scripts" name="ScriptsMenu">
<menu_item_call label="Compilar Mono" name="CompileMono"/>
<menu_item_call label="Compilar LSL" name="CompileLSL"/>
<menu_item_call label="Reiniciar" name="Reset Scripts"/>
<menu_item_call label="Ejecutar" name="Object Set Scripts to Running"/>
<menu_item_call label="Detener" name="Object Set Scripts to Not Running"/>
<menu_item_call label="Borrar" name="Remove Scripts From Selection"/>
<menu_item_call label="Contar Scripts" name="ScriptCount"/>
</pie_menu>
</pie_menu>
<menu_item_call label="Comprar..." name="Buy..."/>
</pie_menu>
<menu_item_call label="Editar..." name="Edit..."/>
</pie_menu>