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SingularityViewer/indra/llmath/llmatrix4a.h
2020-04-16 00:49:42 -05:00

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/**
* @file llmatrix4a.h
* @brief LLMatrix4a class header file - memory aligned and vectorized 4x4 matrix
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMATRIX4A_H
#define LL_LLMATRIX4A_H
#include "llvector4a.h"
#include "m4math.h"
#include "m3math.h"
LL_ALIGN_PREFIX(16)
class LLMatrix4a
{
private:
LL_ALIGN_16(LLVector4a mMatrix[4]);
public:
enum
{
ROW_FWD = 0,
ROW_LEFT,
ROW_UP,
ROW_TRANS
};
void* operator new(size_t size)
{
return ll_aligned_malloc_16(size);
}
void* operator new[](size_t size)
{
return ll_aligned_malloc_16(size);
}
void operator delete(void* ptr)
{
ll_aligned_free_16(ptr);
}
void operator delete[](void* ptr)
{
ll_aligned_free_16(ptr);
}
LLMatrix4a() = default;
LLMatrix4a(const LLQuad& q1,const LLQuad& q2,const LLQuad& q3,const LLQuad& q4)
{
mMatrix[0] = q1;
mMatrix[1] = q2;
mMatrix[2] = q3;
mMatrix[3] = q4;
}
LLMatrix4a(const LLQuaternion2& quat)
{
const LLVector4a& xyzw = quat.getVector4a();
LLVector4a nyxwz = _mm_shuffle_ps(xyzw, xyzw, _MM_SHUFFLE(2,3,0,1));
nyxwz.negate();
const LLVector4a xnyynx = _mm_unpacklo_ps(xyzw,nyxwz);
const LLVector4a znwwnz = _mm_unpackhi_ps(xyzw,nyxwz);
LLMatrix4a mata;
mata.setRow<0>(_mm_shuffle_ps(xyzw, xnyynx, _MM_SHUFFLE(0,1,2,3)));
mata.setRow<1>(_mm_shuffle_ps(znwwnz, xyzw, _MM_SHUFFLE(1,0,2,3)));
mata.setRow<2>(_mm_shuffle_ps(xnyynx, xyzw, _MM_SHUFFLE(2,3,3,2)));
mata.setRow<3>(_mm_shuffle_ps(xnyynx, znwwnz, _MM_SHUFFLE(2,3,1,3)));
LLMatrix4a matb;
matb.setRow<0>(_mm_shuffle_ps(xyzw, xnyynx, _MM_SHUFFLE(3,1,2,3)));
matb.setRow<1>(_mm_shuffle_ps(znwwnz, xnyynx, _MM_SHUFFLE(1,0,2,3)));
matb.setRow<2>(_mm_shuffle_ps(xnyynx, znwwnz, _MM_SHUFFLE(3,2,3,2)));
matb.setRow<3>(xyzw);
setMul(matb,mata);
}
inline F32* getF32ptr()
{
return mMatrix[0].getF32ptr();
}
inline const F32* getF32ptr() const
{
return mMatrix[0].getF32ptr();
}
inline void clear()
{
mMatrix[0].clear();
mMatrix[1].clear();
mMatrix[2].clear();
mMatrix[3].clear();
}
inline void setIdentity()
{
static __m128 ones = _mm_set_ps(1.f,0.f,0.f,1.f);
mMatrix[0] = _mm_movelh_ps(ones,_mm_setzero_ps());
mMatrix[1] = _mm_movehl_ps(_mm_setzero_ps(),ones);
mMatrix[2] = _mm_movelh_ps(_mm_setzero_ps(),ones);
mMatrix[3] = _mm_movehl_ps(ones,_mm_setzero_ps());
}
inline void loadu(const LLMatrix4& src)
{
mMatrix[0].loadua(src.mMatrix[0]);
mMatrix[1].loadua(src.mMatrix[1]);
mMatrix[2].loadua(src.mMatrix[2]);
mMatrix[3].loadua(src.mMatrix[3]);
}
inline void loadu(const LLMatrix3& src)
{
mMatrix[0].load3(src.mMatrix[0]);
mMatrix[1].load3(src.mMatrix[1]);
mMatrix[2].load3(src.mMatrix[2]);
mMatrix[3].set(0,0,0,1.f);
}
inline void loadu(const F32* src)
{
mMatrix[0].loadua(src+0);
mMatrix[1].loadua(src+4);
mMatrix[2].loadua(src+8);
mMatrix[3].loadua(src+12);
}
inline void add(const LLMatrix4a& rhs)
{
mMatrix[0].add(rhs.mMatrix[0]);
mMatrix[1].add(rhs.mMatrix[1]);
mMatrix[2].add(rhs.mMatrix[2]);
mMatrix[3].add(rhs.mMatrix[3]);
}
inline void mul(const LLMatrix4a& rhs)
{
//Not using rotate4 to avoid extra copy of *this.
LLVector4a x0,y0,z0,w0;
LLVector4a x1,y1,z1,w1;
LLVector4a x2,y2,z2,w2;
LLVector4a x3,y3,z3,w3;
//16 shuffles
x0.splat<0>(rhs.mMatrix[0]);
x1.splat<0>(rhs.mMatrix[1]);
x2.splat<0>(rhs.mMatrix[2]);
x3.splat<0>(rhs.mMatrix[3]);
y0.splat<1>(rhs.mMatrix[0]);
y1.splat<1>(rhs.mMatrix[1]);
y2.splat<1>(rhs.mMatrix[2]);
y3.splat<1>(rhs.mMatrix[3]);
z0.splat<2>(rhs.mMatrix[0]);
z1.splat<2>(rhs.mMatrix[1]);
z2.splat<2>(rhs.mMatrix[2]);
z3.splat<2>(rhs.mMatrix[3]);
w0.splat<3>(rhs.mMatrix[0]);
w1.splat<3>(rhs.mMatrix[1]);
w2.splat<3>(rhs.mMatrix[2]);
w3.splat<3>(rhs.mMatrix[3]);
//16 muls
x0.mul(mMatrix[0]);
x1.mul(mMatrix[0]);
x2.mul(mMatrix[0]);
x3.mul(mMatrix[0]);
y0.mul(mMatrix[1]);
y1.mul(mMatrix[1]);
y2.mul(mMatrix[1]);
y3.mul(mMatrix[1]);
z0.mul(mMatrix[2]);
z1.mul(mMatrix[2]);
z2.mul(mMatrix[2]);
z3.mul(mMatrix[2]);
w0.mul(mMatrix[3]);
w1.mul(mMatrix[3]);
w2.mul(mMatrix[3]);
w3.mul(mMatrix[3]);
//12 adds
x0.add(y0);
z0.add(w0);
x1.add(y1);
z1.add(w1);
x2.add(y2);
z2.add(w2);
x3.add(y3);
z3.add(w3);
mMatrix[0].setAdd(x0,z0);
mMatrix[1].setAdd(x1,z1);
mMatrix[2].setAdd(x2,z2);
mMatrix[3].setAdd(x3,z3);
}
inline void setRows(const LLVector4a& r0, const LLVector4a& r1, const LLVector4a& r2)
{
mMatrix[0] = r0;
mMatrix[1] = r1;
mMatrix[2] = r2;
}
template<int N>
inline void setRow(const LLVector4a& row)
{
mMatrix[N] = row;
}
template<int N>
inline const LLVector4a& getRow() const
{
return mMatrix[N];
}
template<int N>
inline LLVector4a& getRow()
{
return mMatrix[N];
}
template<int N>
inline void setColumn(const LLVector4a& col)
{
mMatrix[0].copyComponent<N>(col.getScalarAt<0>());
mMatrix[1].copyComponent<N>(col.getScalarAt<1>());
mMatrix[2].copyComponent<N>(col.getScalarAt<2>());
mMatrix[3].copyComponent<N>(col.getScalarAt<3>());
}
template<int N>
inline LLVector4a getColumn()
{
LLVector4a v;
v.copyComponent<0>(mMatrix[0].getScalarAt<N>());
v.copyComponent<1>(mMatrix[1].getScalarAt<N>());
v.copyComponent<2>(mMatrix[2].getScalarAt<N>());
v.copyComponent<3>(mMatrix[3].getScalarAt<N>());
return v;
}
inline void setMul(const LLMatrix4a& m, const F32 s)
{
const LLVector4a ssss(s);
mMatrix[0].setMul(m.mMatrix[0], ssss);
mMatrix[1].setMul(m.mMatrix[1], ssss);
mMatrix[2].setMul(m.mMatrix[2], ssss);
mMatrix[3].setMul(m.mMatrix[3], ssss);
}
inline void setMul(const LLMatrix4a& m0, const LLMatrix4a& m1)
{
m0.rotate4(m1.mMatrix[0],mMatrix[0]);
m0.rotate4(m1.mMatrix[1],mMatrix[1]);
m0.rotate4(m1.mMatrix[2],mMatrix[2]);
m0.rotate4(m1.mMatrix[3],mMatrix[3]);
}
inline void setLerp(const LLMatrix4a& a, const LLMatrix4a& b, F32 w)
{
LLVector4a d0,d1,d2,d3;
d0.setSub(b.mMatrix[0], a.mMatrix[0]);
d1.setSub(b.mMatrix[1], a.mMatrix[1]);
d2.setSub(b.mMatrix[2], a.mMatrix[2]);
d3.setSub(b.mMatrix[3], a.mMatrix[3]);
// this = a + d*w
const LLVector4a wwww(w);
d0.mul(wwww);
d1.mul(wwww);
d2.mul(wwww);
d3.mul(wwww);
mMatrix[0].setAdd(a.mMatrix[0],d0);
mMatrix[1].setAdd(a.mMatrix[1],d1);
mMatrix[2].setAdd(a.mMatrix[2],d2);
mMatrix[3].setAdd(a.mMatrix[3],d3);
}
//Singu Note: Don't mess with this. It's intentionally different from LL's.
// Note how res isn't manipulated until the very end.
//Fast(er). Treats v[VW] as 0.f
inline void rotate(const LLVector4a& v, LLVector4a& res) const
{
LLVector4a x,y,z;
x.splat<0>(v);
y.splat<1>(v);
z.splat<2>(v);
x.mul(mMatrix[0]);
y.mul(mMatrix[1]);
z.mul(mMatrix[2]);
x.add(y);
res.setAdd(x,z);
}
//Proper. v[VW] as v[VW]
inline void rotate4(const LLVector4a& v, LLVector4a& res) const
{
LLVector4a x,y,z,w;
x.splat<0>(v);
y.splat<1>(v);
z.splat<2>(v);
w.splat<3>(v);
x.mul(mMatrix[0]);
y.mul(mMatrix[1]);
z.mul(mMatrix[2]);
w.mul(mMatrix[3]);
x.add(y);
z.add(w);
res.setAdd(x,z);
}
//Fast(er). Treats v[VW] as 1.f
inline void affineTransform(const LLVector4a& v, LLVector4a& res) const
{
LLVector4a x,y,z;
x.splat<0>(v);
y.splat<1>(v);
z.splat<2>(v);
x.mul(mMatrix[0]);
y.mul(mMatrix[1]);
z.mul(mMatrix[2]);
x.add(y);
z.add(mMatrix[3]);
res.setAdd(x,z);
}
inline void perspectiveTransform(const LLVector4a& v, LLVector4a& res) const
{
LLVector4a x,y,z,s,t,p,q;
x.splat<0>(v);
y.splat<1>(v);
z.splat<2>(v);
s.splat<3>(mMatrix[0]);
t.splat<3>(mMatrix[1]);
p.splat<3>(mMatrix[2]);
q.splat<3>(mMatrix[3]);
s.mul(x);
t.mul(y);
p.mul(z);
q.add(s);
t.add(p);
q.add(t);
x.mul(mMatrix[0]);
y.mul(mMatrix[1]);
z.mul(mMatrix[2]);
x.add(y);
z.add(mMatrix[3]);
res.setAdd(x,z);
res.div(q);
}
inline void transpose()
{
__m128 q1 = _mm_unpackhi_ps(mMatrix[0],mMatrix[1]);
__m128 q2 = _mm_unpacklo_ps(mMatrix[0],mMatrix[1]);
__m128 q3 = _mm_unpacklo_ps(mMatrix[2],mMatrix[3]);
__m128 q4 = _mm_unpackhi_ps(mMatrix[2],mMatrix[3]);
mMatrix[0] = _mm_movelh_ps(q2,q3);
mMatrix[1] = _mm_movehl_ps(q3,q2);
mMatrix[2] = _mm_movelh_ps(q1,q4);
mMatrix[3] = _mm_movehl_ps(q4,q1);
}
// Following procedure adapted from:
// http://software.intel.com/en-us/articles/optimized-matrix-library-for-use-with-the-intel-pentiumr-4-processors-sse2-instructions/
//
// License/Copyright Statement:
//
// Copyright (c) 2001 Intel Corporation.
//
// Permition is granted to use, copy, distribute and prepare derivative works
// of this library for any purpose and without fee, provided, that the above
// copyright notice and this statement appear in all copies.
// Intel makes no representations about the suitability of this library for
// any purpose, and specifically disclaims all warranties.
// See LEGAL-intel_matrixlib.TXT for all the legal information.
inline float invert()
{
LL_ALIGN_16(const unsigned int Sign_PNNP[4]) = { 0x00000000, 0x80000000, 0x80000000, 0x00000000 };
// The inverse is calculated using "Divide and Conquer" technique. The
// original matrix is divide into four 2x2 sub-matrices. Since each
// register holds four matrix element, the smaller matrices are
// represented as a registers. Hence we get a better locality of the
// calculations.
LLVector4a A = _mm_movelh_ps(mMatrix[0], mMatrix[1]), // the four sub-matrices
B = _mm_movehl_ps(mMatrix[1], mMatrix[0]),
C = _mm_movelh_ps(mMatrix[2], mMatrix[3]),
D = _mm_movehl_ps(mMatrix[3], mMatrix[2]);
LLVector4a iA, iB, iC, iD, // partial inverse of the sub-matrices
DC, AB;
LLSimdScalar dA, dB, dC, dD; // determinant of the sub-matrices
LLSimdScalar det, d, d1, d2;
LLVector4a rd;
// AB = A# * B
AB.setMul(_mm_shuffle_ps(A,A,0x0F), B);
AB.sub(_mm_mul_ps(_mm_shuffle_ps(A,A,0xA5), _mm_shuffle_ps(B,B,0x4E)));
// DC = D# * C
DC.setMul(_mm_shuffle_ps(D,D,0x0F), C);
DC.sub(_mm_mul_ps(_mm_shuffle_ps(D,D,0xA5), _mm_shuffle_ps(C,C,0x4E)));
// dA = |A|
dA = _mm_mul_ps(_mm_shuffle_ps(A, A, 0x5F),A);
dA -= _mm_movehl_ps(dA,dA);
// dB = |B|
dB = _mm_mul_ps(_mm_shuffle_ps(B, B, 0x5F),B);
dB -= _mm_movehl_ps(dB,dB);
// dC = |C|
dC = _mm_mul_ps(_mm_shuffle_ps(C, C, 0x5F),C);
dC -= _mm_movehl_ps(dC,dC);
// dD = |D|
dD = _mm_mul_ps(_mm_shuffle_ps(D, D, 0x5F),D);
dD -= _mm_movehl_ps(dD,dD);
// d = trace(AB*DC) = trace(A#*B*D#*C)
d = _mm_mul_ps(_mm_shuffle_ps(DC,DC,0xD8),AB);
// iD = C*A#*B
iD.setMul(_mm_shuffle_ps(C,C,0xA0), _mm_movelh_ps(AB,AB));
iD.add(_mm_mul_ps(_mm_shuffle_ps(C,C,0xF5), _mm_movehl_ps(AB,AB)));
// iA = B*D#*C
iA.setMul(_mm_shuffle_ps(B,B,0xA0), _mm_movelh_ps(DC,DC));
iA.add(_mm_mul_ps(_mm_shuffle_ps(B,B,0xF5), _mm_movehl_ps(DC,DC)));
// d = trace(AB*DC) = trace(A#*B*D#*C) [continue]
d = _mm_add_ps(d, _mm_movehl_ps(d, d));
d += _mm_shuffle_ps(d, d, 1);
d1 = dA*dD;
d2 = dB*dC;
// iD = D*|A| - C*A#*B
iD.setSub(_mm_mul_ps(D,_mm_shuffle_ps(dA,dA,0)), iD);
// iA = A*|D| - B*D#*C;
iA.setSub(_mm_mul_ps(A,_mm_shuffle_ps(dD,dD,0)), iA);
// det = |A|*|D| + |B|*|C| - trace(A#*B*D#*C)
det = d1+d2-d;
__m128 is_zero_mask = _mm_cmpeq_ps(det,_mm_setzero_ps());
rd = _mm_div_ss(_mm_set_ss(1.f),_mm_or_ps(_mm_andnot_ps(is_zero_mask, det), _mm_and_ps(is_zero_mask, _mm_set_ss(1.f))));
#ifdef ZERO_SINGULAR
rd = _mm_and_ps(_mm_cmpneq_ss(det,_mm_setzero_ps()), rd);
#endif
// iB = D * (A#B)# = D*B#*A
iB.setMul(D, _mm_shuffle_ps(AB,AB,0x33));
iB.sub(_mm_mul_ps(_mm_shuffle_ps(D,D,0xB1), _mm_shuffle_ps(AB,AB,0x66)));
// iC = A * (D#C)# = A*C#*D
iC.setMul(A, _mm_shuffle_ps(DC,DC,0x33));
iC.sub(_mm_mul_ps(_mm_shuffle_ps(A,A,0xB1), _mm_shuffle_ps(DC,DC,0x66)));
rd = _mm_shuffle_ps(rd,rd,0);
rd = _mm_xor_ps(rd, _mm_load_ps((const float*)Sign_PNNP));
// iB = C*|B| - D*B#*A
iB.setSub(_mm_mul_ps(C,_mm_shuffle_ps(dB,dB,0)), iB);
// iC = B*|C| - A*C#*D;
iC.setSub(_mm_mul_ps(B,_mm_shuffle_ps(dC,dC,0)), iC);
// iX = iX / det
iA.mul(rd);
iB.mul(rd);
iC.mul(rd);
iD.mul(rd);
mMatrix[0] = _mm_shuffle_ps(iA,iB,0x77);
mMatrix[1] = _mm_shuffle_ps(iA,iB,0x22);
mMatrix[2] = _mm_shuffle_ps(iC,iD,0x77);
mMatrix[3] = _mm_shuffle_ps(iC,iD,0x22);
F32 ret;
_mm_store_ss(&ret,det);
return ret;
}
//=============Affine transformation matrix only=========================
//Multiply matrix with a pure translation matrix.
inline void applyTranslation_affine(const F32& x, const F32& y, const F32& z)
{
const LLVector4a xyz0(x,y,z,0); //load
LLVector4a xxxx;
xxxx.splat<0>(xyz0);
LLVector4a yyyy;
yyyy.splat<1>(xyz0);
LLVector4a zzzz;
zzzz.splat<2>(xyz0);
LLVector4a sum1;
LLVector4a sum2;
LLVector4a sum3;
sum1.setMul(xxxx,mMatrix[0]);
sum2.setMul(yyyy,mMatrix[1]);
sum3.setMul(zzzz,mMatrix[2]);
mMatrix[3].add(sum1);
mMatrix[3].add(sum2);
mMatrix[3].add(sum3);
}
//Multiply matrix with a pure translation matrix.
inline void applyTranslation_affine(const LLVector3& trans)
{
applyTranslation_affine(trans.mV[VX],trans.mV[VY],trans.mV[VZ]);
}
//Multiply matrix with a pure scale matrix.
inline void applyScale_affine(const F32& x, const F32& y, const F32& z)
{
const LLVector4a xyz0(x,y,z,0); //load
LLVector4a xxxx;
xxxx.splat<0>(xyz0);
LLVector4a yyyy;
yyyy.splat<1>(xyz0);
LLVector4a zzzz;
zzzz.splat<2>(xyz0);
mMatrix[0].mul(xxxx);
mMatrix[1].mul(yyyy);
mMatrix[2].mul(zzzz);
}
//Multiply matrix with a pure scale matrix.
inline void applyScale_affine(const LLVector3& scale)
{
applyScale_affine(scale.mV[VX],scale.mV[VY],scale.mV[VZ]);
}
//Multiply matrix with a pure scale matrix.
inline void applyScale_affine(const F32& s)
{
const LLVector4a scale(s); //load
mMatrix[0].mul(scale);
mMatrix[1].mul(scale);
mMatrix[2].mul(scale);
}
//Direct addition to row3.
inline void translate_affine(const LLVector3& trans)
{
LLVector4a translation;
translation.load3(trans.mV);
mMatrix[3].add(translation);
}
//Direct assignment of row3.
inline void setTranslate_affine(const LLVector3& trans)
{
static const LLVector4Logical mask = _mm_load_ps((F32*)&S_V4LOGICAL_MASK_TABLE[3*4]);
LLVector4a translation;
translation.load3(trans.mV);
mMatrix[3].setSelectWithMask(mask,mMatrix[3],translation);
}
inline void mul_affine(const LLMatrix4a& rhs)
{
LLVector4a x0,y0,z0;
LLVector4a x1,y1,z1;
LLVector4a x2,y2,z2;
LLVector4a x3,y3,z3;
//12 shuffles
x0.splat<0>(rhs.mMatrix[0]);
x1.splat<0>(rhs.mMatrix[1]);
x2.splat<0>(rhs.mMatrix[2]);
x3.splat<0>(rhs.mMatrix[3]);
y0.splat<1>(rhs.mMatrix[0]);
y1.splat<1>(rhs.mMatrix[1]);
y2.splat<1>(rhs.mMatrix[2]);
y3.splat<1>(rhs.mMatrix[3]);
z0.splat<2>(rhs.mMatrix[0]);
z1.splat<2>(rhs.mMatrix[1]);
z2.splat<2>(rhs.mMatrix[2]);
z3.splat<2>(rhs.mMatrix[3]);
//12 muls
x0.mul(mMatrix[0]);
x1.mul(mMatrix[0]);
x2.mul(mMatrix[0]);
x3.mul(mMatrix[0]);
y0.mul(mMatrix[1]);
y1.mul(mMatrix[1]);
y2.mul(mMatrix[1]);
y3.mul(mMatrix[1]);
z0.mul(mMatrix[2]);
z1.mul(mMatrix[2]);
z2.mul(mMatrix[2]);
z3.mul(mMatrix[2]);
//9 adds
x0.add(y0);
x1.add(y1);
x2.add(y2);
x3.add(y3);
z3.add(mMatrix[3]);
mMatrix[0].setAdd(x0,z0);
mMatrix[1].setAdd(x1,z1);
mMatrix[2].setAdd(x2,z2);
mMatrix[3].setAdd(x3,z3);
}
inline void extractRotation_affine()
{
static const LLVector4Logical mask = _mm_load_ps((F32*)&S_V4LOGICAL_MASK_TABLE[3*4]);
mMatrix[0].setSelectWithMask(mask,_mm_setzero_ps(),mMatrix[0]);
mMatrix[1].setSelectWithMask(mask,_mm_setzero_ps(),mMatrix[1]);
mMatrix[2].setSelectWithMask(mask,_mm_setzero_ps(),mMatrix[2]);
mMatrix[3].setSelectWithMask(mask,LLVector4a(1.f),_mm_setzero_ps());
}
//======================Logic====================
private:
template<bool mins> inline void init_foos(LLMatrix4a& foos) const
{
static bool done(false);
if (done) return;
const LLVector4a delta(0.0001f);
foos.setIdentity();
foos.getRow<0>().sub(delta);
foos.getRow<1>().sub(delta);
foos.getRow<2>().sub(delta);
foos.getRow<3>().sub(delta);
done = true;
}
public:
inline bool isIdentity() const
{
static LLMatrix4a mins;
static LLMatrix4a maxs;
init_foos<false>(mins);
init_foos<true>(maxs);
LLVector4a mask1 = _mm_and_ps(_mm_cmpgt_ps(mMatrix[0],mins.getRow<0>()), _mm_cmplt_ps(mMatrix[0],maxs.getRow<0>()));
LLVector4a mask2 = _mm_and_ps(_mm_cmpgt_ps(mMatrix[1],mins.getRow<1>()), _mm_cmplt_ps(mMatrix[1],maxs.getRow<1>()));
LLVector4a mask3 = _mm_and_ps(_mm_cmpgt_ps(mMatrix[2],mins.getRow<2>()), _mm_cmplt_ps(mMatrix[2],maxs.getRow<2>()));
LLVector4a mask4 = _mm_and_ps(_mm_cmpgt_ps(mMatrix[3],mins.getRow<3>()), _mm_cmplt_ps(mMatrix[3],maxs.getRow<3>()));
mask1 = _mm_and_ps(mask1,mask2);
mask2 = _mm_and_ps(mask3,mask4);
return _mm_movemask_epi8(_mm_castps_si128(_mm_and_ps(mask1, mask2))) == 0xFFFF;
}
} LL_ALIGN_POSTFIX(16);
inline std::ostream& operator<<(std::ostream& s, const LLMatrix4a& m)
{
s << "[" << m.getF32ptr()[0] << ", " << m.getF32ptr()[1] << ", " << m.getF32ptr()[2] << ", " << m.getF32ptr()[3] << "]";
return s;
}
void matMulBoundBox(const LLMatrix4a &a, const LLVector4a *in_extents, LLVector4a *out_extents);
#if !defined(LL_DEBUG)
static_assert(std::is_trivial<LLMatrix4a>::value, "LLMatrix4a must be a trivial type");
static_assert(std::is_standard_layout<LLMatrix4a>::value, "LLMatrix4a must be a standard layout type");
#endif
#endif