2116 lines
52 KiB
C++
2116 lines
52 KiB
C++
/**
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* @file llimagegl.cpp
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* @brief Generic GL image handler
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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// TODO: create 2 classes for images w/ and w/o discard levels?
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#include "linden_common.h"
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#include "llimagegl.h"
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#include "llerror.h"
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#include "llimage.h"
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#include "llmath.h"
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#include "llgl.h"
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#include "llglslshader.h"
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#include "llrender.h"
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//----------------------------------------------------------------------------
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const F32 MIN_TEXTURE_LIFETIME = 10.f;
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//which power of 2 is i?
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//assumes i is a power of 2 > 0
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U32 wpo2(U32 i);
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//statics
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U32 LLImageGL::sUniqueCount = 0;
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U32 LLImageGL::sBindCount = 0;
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S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
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S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
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S32 LLImageGL::sCurBoundTextureMemory = 0;
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S32 LLImageGL::sCount = 0;
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BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
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F32 LLImageGL::sLastFrameTime = 0.f;
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BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
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LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
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bool LLImageGL::sCompressTextures = false;
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std::set<LLImageGL*> LLImageGL::sImageList;
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//****************************************************************************************************
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//The below for texture auditing use only
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//****************************************************************************************************
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//-----------------------
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//debug use
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BOOL gAuditTexture = FALSE ;
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#define MAX_TEXTURE_LOG_SIZE 22 //2048 * 2048
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std::vector<S32> LLImageGL::sTextureLoadedCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
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std::vector<S32> LLImageGL::sTextureBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
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std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
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S32 LLImageGL::sCurTexSizeBar = -1 ;
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S32 LLImageGL::sCurTexPickSize = -1 ;
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LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL;
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S32 LLImageGL::sMaxCategories = 1 ;
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std::vector<S32> LLImageGL::sTextureMemByCategory;
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std::vector<S32> LLImageGL::sTextureMemByCategoryBound ;
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std::vector<S32> LLImageGL::sTextureCurMemByCategoryBound ;
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//------------------------
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// ****************************************************************************************************
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//End for texture auditing use only
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// ****************************************************************************************************
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// **************************************************************************************
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//below are functions for debug use
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//do not delete them even though they are not currently being used.
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void check_all_images()
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{
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for (std::set<LLImageGL*>::iterator iter = LLImageGL::sImageList.begin();
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iter != LLImageGL::sImageList.end(); iter++)
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{
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LLImageGL* glimage = *iter;
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if (glimage->getTexName() && glimage->isGLTextureCreated())
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{
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gGL.getTexUnit(0)->bind(glimage) ;
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glimage->checkTexSize() ;
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gGL.getTexUnit(0)->unbind(glimage->getTarget()) ;
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}
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}
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}
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void LLImageGL::checkTexSize(bool forced) const
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{
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if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D)
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{
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{
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//check viewport
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GLint vp[4] ;
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glGetIntegerv(GL_VIEWPORT, vp) ;
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llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ;
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}
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GLint texname;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
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BOOL error = FALSE;
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if (texname != mTexName)
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{
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llinfos << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << llendl;
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error = TRUE;
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if (gDebugSession)
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{
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gFailLog << "Invalid texture bound!" << std::endl;
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}
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else
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{
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llerrs << "Invalid texture bound!" << llendl;
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}
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}
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stop_glerror() ;
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LLGLint x = 0, y = 0 ;
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glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x);
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glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ;
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stop_glerror() ;
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llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ;
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if(!x || !y)
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{
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return ;
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}
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if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel))
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{
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error = TRUE;
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if (gDebugSession)
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{
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gFailLog << "wrong texture size and discard level!" <<
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mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl;
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}
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else
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{
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llerrs << "wrong texture size and discard level: width: " <<
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mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ;
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}
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}
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if (error)
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{
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ll_fail("LLImageGL::checkTexSize failed.");
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}
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}
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}
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//end of debug functions
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// **************************************************************************************
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//----------------------------------------------------------------------------
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BOOL is_little_endian()
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{
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S32 a = 0x12345678;
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U8 *c = (U8*)(&a);
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return (*c == 0x78) ;
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}
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//static
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void LLImageGL::initClass(S32 num_catagories)
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{
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sMaxCategories = num_catagories ;
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sTextureMemByCategory.resize(sMaxCategories);
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sTextureMemByCategoryBound.resize(sMaxCategories) ;
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sTextureCurMemByCategoryBound.resize(sMaxCategories) ;
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}
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//static
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void LLImageGL::cleanupClass()
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{
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sTextureMemByCategory.clear() ;
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sTextureMemByCategoryBound.clear() ;
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sTextureCurMemByCategoryBound.clear() ;
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}
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//static
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void LLImageGL::setHighlightTexture(S32 category)
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{
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const S32 dim = 128;
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sHighlightTexturep = new LLImageGL() ;
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LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3);
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U8* data = image_raw->getData();
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for (S32 i = 0; i<dim; i++)
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{
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for (S32 j = 0; j<dim; j++)
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{
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const S32 border = 2;
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if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
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{
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*data++ = 0xff;
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*data++ = 0xff;
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*data++ = 0xff;
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}
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else
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{
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*data++ = 0xff;
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*data++ = 0xff;
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*data++ = 0x00;
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}
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}
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}
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sHighlightTexturep->createGLTexture(0, image_raw, 0, TRUE, category);
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image_raw = NULL;
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}
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//static
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S32 LLImageGL::dataFormatBits(S32 dataformat)
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{
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switch (dataformat)
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{
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
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case GL_LUMINANCE: return 8;
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case GL_ALPHA: return 8;
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case GL_COLOR_INDEX: return 8;
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case GL_LUMINANCE_ALPHA: return 16;
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case GL_RED: return 8;
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case GL_RG: return 16;
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case GL_RGB: return 24;
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case GL_RGB8: return 24;
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case GL_RGBA: return 32;
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case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
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default:
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llerrs << "LLImageGL::Unknown format: " << dataformat << llendl;
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return 0;
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}
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}
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//static
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S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
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{
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if (dataformat >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT &&
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dataformat <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
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{
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if (width < 4) width = 4;
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if (height < 4) height = 4;
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}
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S32 bytes ((width*height*dataFormatBits(dataformat)+7)>>3);
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S32 aligned = (bytes+3)&~3;
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return aligned;
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}
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//static
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S32 LLImageGL::dataFormatComponents(S32 dataformat)
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{
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switch (dataformat)
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{
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case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3;
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case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4;
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case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4;
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case GL_LUMINANCE: return 1;
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case GL_ALPHA: return 1;
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case GL_COLOR_INDEX: return 1;
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case GL_LUMINANCE_ALPHA: return 2;
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case GL_RED: return 1;
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case GL_RG: return 2;
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case GL_RGB: return 3;
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case GL_RGBA: return 4;
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case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
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default:
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llerrs << "LLImageGL::Unknown format: " << dataformat << llendl;
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return 0;
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}
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}
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//----------------------------------------------------------------------------
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static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_STATS("Image Stats");
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// static
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void LLImageGL::updateStats(F32 current_time)
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{
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LLFastTimer t(FTM_IMAGE_UPDATE_STATS);
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sLastFrameTime = current_time;
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sBoundTextureMemoryInBytes = sCurBoundTextureMemory;
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sCurBoundTextureMemory = 0;
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if(gAuditTexture)
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{
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for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++)
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{
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sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ;
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sTextureCurBoundCounter[i] = 0 ;
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}
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for(U32 i = 0 ; i < sTextureCurMemByCategoryBound.size() ; i++)
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{
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sTextureMemByCategoryBound[i] = sTextureCurMemByCategoryBound[i] ;
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sTextureCurMemByCategoryBound[i] = 0 ;
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}
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}
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}
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//static
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S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category)
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{
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if(gAuditTexture && ncomponents > 0 && category > -1)
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{
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sTextureCurBoundCounter[getTextureCounterIndex(mem / ncomponents)]++ ;
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sTextureCurMemByCategoryBound[category] += mem ;
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}
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LLImageGL::sCurBoundTextureMemory += mem ;
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return LLImageGL::sCurBoundTextureMemory;
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}
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//----------------------------------------------------------------------------
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//static
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void LLImageGL::destroyGL(BOOL save_state)
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{
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for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++)
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{
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gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
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}
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int stored_count = 0;
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sAllowReadBackRaw = true ;
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for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
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iter != sImageList.end(); iter++)
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{
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LLImageGL* glimage = *iter;
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if (glimage->mTexName)
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{
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if (save_state && glimage->isGLTextureCreated() && glimage->mComponents)
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{
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glimage->mSaveData = new LLImageRaw;
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if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it.
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{
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glimage->mSaveData = NULL ;
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}
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else
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{
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glimage->mSaveDiscardLevel = glimage->mCurrentDiscardLevel;
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stored_count++;
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}
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}
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glimage->destroyGLTexture();
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stop_glerror();
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}
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}
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llinfos << "Storing " << stored_count << " images..." << llendl;
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sAllowReadBackRaw = false ;
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}
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//static
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void LLImageGL::restoreGL()
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{
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int recovered_count = 0;
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for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
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iter != sImageList.end(); iter++)
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{
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LLImageGL* glimage = *iter;
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if(glimage->getTexName())
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{
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llerrs << "tex name is not 0." << llendl ;
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}
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if (glimage->mSaveData.notNull())
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{
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if (glimage->getComponents() && glimage->mSaveData->getComponents() && glimage->mSaveDiscardLevel >= 0)
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{
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glimage->createGLTexture(glimage->mSaveDiscardLevel, glimage->mSaveData, 0, TRUE, glimage->getCategory());
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stop_glerror();
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recovered_count++;
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}
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glimage->mSaveData = NULL; // deletes data
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glimage->mSaveDiscardLevel = -1;
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}
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}
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llinfos << "Restored " << recovered_count << " images" << llendl;
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}
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//static
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void LLImageGL::dirtyTexOptions()
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{
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for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
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iter != sImageList.end(); iter++)
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{
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LLImageGL* glimage = *iter;
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glimage->mTexOptionsDirty = true;
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stop_glerror();
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}
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}
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//----------------------------------------------------------------------------
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//for server side use only.
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//static
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BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, BOOL usemipmaps)
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{
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dest = new LLImageGL(usemipmaps);
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return TRUE;
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}
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//for server side use only.
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BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, BOOL usemipmaps)
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{
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dest = new LLImageGL(width, height, components, usemipmaps);
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return TRUE;
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}
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//for server side use only.
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BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, BOOL usemipmaps)
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{
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dest = new LLImageGL(imageraw, usemipmaps);
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return TRUE;
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}
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//----------------------------------------------------------------------------
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LLImageGL::LLImageGL(BOOL usemipmaps)
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: mSaveData(0), mSaveDiscardLevel(-1)
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{
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init(usemipmaps);
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setSize(0, 0, 0);
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sImageList.insert(this);
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sCount++;
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}
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LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
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: mSaveData(0), mSaveDiscardLevel(-1)
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{
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llassert( components <= 4 );
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init(usemipmaps);
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setSize(width, height, components);
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sImageList.insert(this);
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sCount++;
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}
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LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
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: mSaveData(0), mSaveDiscardLevel(-1)
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{
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init(usemipmaps);
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setSize(0, 0, 0);
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sImageList.insert(this);
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sCount++;
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createGLTexture(0, imageraw);
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}
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LLImageGL::~LLImageGL()
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{
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LLImageGL::cleanup();
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sImageList.erase(this);
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delete [] mPickMask;
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mPickMask = NULL;
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sCount--;
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}
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void LLImageGL::init(BOOL usemipmaps)
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{
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// keep these members in the same order as declared in llimagehl.h
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// so that it is obvious by visual inspection if we forgot to
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// init a field.
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mTextureMemory = 0;
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mLastBindTime = 0.f;
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mPickMask = NULL;
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mPickMaskWidth = 0;
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mPickMaskHeight = 0;
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mUseMipMaps = usemipmaps;
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mHasExplicitFormat = FALSE;
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mAutoGenMips = FALSE;
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mCanMask = TRUE;
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mIsMask = FALSE;
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mMaskRMSE = 1.f ;
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mNeedsAlphaAndPickMask = TRUE ;
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mAlphaStride = 0 ;
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mAlphaOffset = 0 ;
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mGLTextureCreated = FALSE ;
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mTexName = 0;
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mWidth = 0;
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mHeight = 0;
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mCurrentDiscardLevel = -1;
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mAllowCompression = true;
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mTarget = GL_TEXTURE_2D;
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mBindTarget = LLTexUnit::TT_TEXTURE;
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mHasMipMaps = false;
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mMipLevels = -1;
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mIsResident = 0;
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mComponents = 0;
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mMaxDiscardLevel = MAX_DISCARD_LEVEL;
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mTexOptionsDirty = true;
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mAddressMode = LLTexUnit::TAM_WRAP;
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mFilterOption = LLTexUnit::TFO_ANISOTROPIC;
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mFormatInternal = -1;
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mFormatPrimary = (LLGLenum) 0;
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mFormatType = GL_UNSIGNED_BYTE;
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mFormatSwapBytes = FALSE;
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#ifdef DEBUG_MISS
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mMissed = FALSE;
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#endif
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|
mCategory = -1;
|
|
}
|
|
|
|
void LLImageGL::cleanup()
|
|
{
|
|
if (!gGLManager.mIsDisabled)
|
|
{
|
|
destroyGLTexture();
|
|
}
|
|
mSaveData = NULL; // deletes data
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//this function is used to check the size of a texture image.
|
|
//so dim should be a positive number
|
|
static bool check_power_of_two(S32 dim)
|
|
{
|
|
if(dim < 0)
|
|
{
|
|
return false ;
|
|
}
|
|
if(!dim)//0 is a power-of-two number
|
|
{
|
|
return true ;
|
|
}
|
|
return !(dim & (dim - 1)) ;
|
|
}
|
|
|
|
//static
|
|
bool LLImageGL::checkSize(S32 width, S32 height)
|
|
{
|
|
return check_power_of_two(width) && check_power_of_two(height);
|
|
}
|
|
|
|
void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level)
|
|
{
|
|
if (width != mWidth || height != mHeight || ncomponents != mComponents)
|
|
{
|
|
// Check if dimensions are a power of two!
|
|
if (!checkSize(width,height))
|
|
{
|
|
llwarns << llformat("Texture has non power of two dimension: %dx%d",width,height) << " Unless on Aurora-Sim, beware." << llendl;
|
|
}
|
|
|
|
if (mTexName)
|
|
{
|
|
// llwarns << "Setting Size of LLImageGL with existing mTexName = " << mTexName << llendl;
|
|
destroyGLTexture();
|
|
}
|
|
|
|
// pickmask validity depends on old image size, delete it
|
|
delete [] mPickMask;
|
|
mPickMask = NULL;
|
|
mPickMaskWidth = mPickMaskHeight = 0;
|
|
|
|
mWidth = width;
|
|
mHeight = height;
|
|
mComponents = ncomponents;
|
|
if (ncomponents > 0)
|
|
{
|
|
mMaxDiscardLevel = 0;
|
|
while (width > 1 && height > 1 && mMaxDiscardLevel < MAX_DISCARD_LEVEL)
|
|
{
|
|
mMaxDiscardLevel++;
|
|
width >>= 1;
|
|
height >>= 1;
|
|
}
|
|
|
|
if(discard_level > 0)
|
|
{
|
|
mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mMaxDiscardLevel = MAX_DISCARD_LEVEL;
|
|
}
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
// virtual
|
|
void LLImageGL::dump()
|
|
{
|
|
llinfos << "mMaxDiscardLevel " << S32(mMaxDiscardLevel)
|
|
<< " mLastBindTime " << mLastBindTime
|
|
<< " mTarget " << S32(mTarget)
|
|
<< " mBindTarget " << S32(mBindTarget)
|
|
<< " mUseMipMaps " << S32(mUseMipMaps)
|
|
<< " mHasMipMaps " << S32(mHasMipMaps)
|
|
<< " mCurrentDiscardLevel " << S32(mCurrentDiscardLevel)
|
|
<< " mFormatInternal " << S32(mFormatInternal)
|
|
<< " mFormatPrimary " << S32(mFormatPrimary)
|
|
<< " mFormatType " << S32(mFormatType)
|
|
<< " mFormatSwapBytes " << S32(mFormatSwapBytes)
|
|
<< " mHasExplicitFormat " << S32(mHasExplicitFormat)
|
|
#if DEBUG_MISS
|
|
<< " mMissed " << mMissed
|
|
#endif
|
|
<< llendl;
|
|
|
|
llinfos << " mTextureMemory " << mTextureMemory
|
|
<< " mTexNames " << mTexName
|
|
<< " mIsResident " << S32(mIsResident)
|
|
<< llendl;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void LLImageGL::forceUpdateBindStats(void) const
|
|
{
|
|
mLastBindTime = sLastFrameTime;
|
|
}
|
|
|
|
BOOL LLImageGL::updateBindStats(S32 tex_mem) const
|
|
{
|
|
if (mTexName != 0)
|
|
{
|
|
#ifdef DEBUG_MISS
|
|
mMissed = ! getIsResident(TRUE);
|
|
#endif
|
|
sBindCount++;
|
|
if (mLastBindTime != sLastFrameTime)
|
|
{
|
|
// we haven't accounted for this texture yet this frame
|
|
sUniqueCount++;
|
|
updateBoundTexMem(tex_mem, mComponents, mCategory);
|
|
mLastBindTime = sLastFrameTime;
|
|
|
|
return TRUE ;
|
|
}
|
|
}
|
|
return FALSE ;
|
|
}
|
|
|
|
F32 LLImageGL::getTimePassedSinceLastBound()
|
|
{
|
|
return sLastFrameTime - mLastBindTime ;
|
|
}
|
|
|
|
void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes )
|
|
{
|
|
// Note: must be called before createTexture()
|
|
// Note: it's up to the caller to ensure that the format matches the number of components.
|
|
mHasExplicitFormat = TRUE;
|
|
mFormatInternal = internal_format;
|
|
mFormatPrimary = primary_format;
|
|
if(type_format == 0)
|
|
mFormatType = GL_UNSIGNED_BYTE;
|
|
else
|
|
mFormatType = type_format;
|
|
mFormatSwapBytes = swap_bytes;
|
|
|
|
calcAlphaChannelOffsetAndStride() ;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
void LLImageGL::setImage(const LLImageRaw* imageraw)
|
|
{
|
|
llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) &&
|
|
(imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) &&
|
|
(imageraw->getComponents() == getComponents()));
|
|
const U8* rawdata = imageraw->getData();
|
|
setImage(rawdata, FALSE);
|
|
}
|
|
|
|
static LLFastTimer::DeclareTimer FTM_SET_IMAGE("setImage");
|
|
void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
|
|
{
|
|
LLFastTimer t(FTM_SET_IMAGE);
|
|
bool is_compressed = false;
|
|
if (mFormatPrimary >= GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && mFormatPrimary <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
|
|
{
|
|
is_compressed = true;
|
|
}
|
|
|
|
|
|
|
|
if (mUseMipMaps)
|
|
{
|
|
//set has mip maps to true before binding image so tex parameters get set properly
|
|
gGL.getTexUnit(0)->unbind(mBindTarget);
|
|
mHasMipMaps = true;
|
|
mTexOptionsDirty = true;
|
|
setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
|
|
}
|
|
else
|
|
{
|
|
mHasMipMaps = false;
|
|
}
|
|
|
|
llverify(gGL.getTexUnit(0)->bind(this));
|
|
|
|
|
|
if (mUseMipMaps)
|
|
{
|
|
if (data_hasmips)
|
|
{
|
|
// NOTE: data_in points to largest image; smaller images
|
|
// are stored BEFORE the largest image
|
|
for (S32 d=mCurrentDiscardLevel; d<=mMaxDiscardLevel; d++)
|
|
{
|
|
|
|
S32 w = getWidth(d);
|
|
S32 h = getHeight(d);
|
|
S32 gl_level = d-mCurrentDiscardLevel;
|
|
|
|
mMipLevels = llmax(mMipLevels, gl_level);
|
|
|
|
if (d > mCurrentDiscardLevel)
|
|
{
|
|
data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment
|
|
}
|
|
if (is_compressed)
|
|
{
|
|
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
|
|
glCompressedTexImage2DARB(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
|
|
stop_glerror();
|
|
}
|
|
else
|
|
{
|
|
// LLFastTimer t2(FTM_TEMP4);
|
|
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
|
|
stop_glerror();
|
|
}
|
|
|
|
LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
|
|
if (gl_level == 0)
|
|
{
|
|
analyzeAlpha(data_in, w, h);
|
|
}
|
|
updatePickMask(w, h, data_in);
|
|
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
|
|
stop_glerror();
|
|
}
|
|
|
|
stop_glerror();
|
|
}
|
|
stop_glerror();
|
|
}
|
|
}
|
|
else if (!is_compressed)
|
|
{
|
|
if (mAutoGenMips)
|
|
{
|
|
stop_glerror();
|
|
{
|
|
// LLFastTimer t2(FTM_TEMP4);
|
|
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
|
|
stop_glerror();
|
|
}
|
|
|
|
S32 w = getWidth(mCurrentDiscardLevel);
|
|
S32 h = getHeight(mCurrentDiscardLevel);
|
|
|
|
mMipLevels = wpo2(llmax(w, h));
|
|
|
|
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
|
|
// -- but making it not conditional triggers deprecation warnings when core profile is enabled
|
|
// (some rendering issues while core profile is enabled are acceptable at this point in time)
|
|
if (!LLRender::sGLCoreProfile)
|
|
{
|
|
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
|
|
}
|
|
|
|
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
|
|
w, h,
|
|
mFormatPrimary, mFormatType,
|
|
data_in, mAllowCompression);
|
|
analyzeAlpha(data_in, w, h);
|
|
stop_glerror();
|
|
|
|
updatePickMask(w, h, data_in);
|
|
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
|
|
stop_glerror();
|
|
}
|
|
|
|
if (LLRender::sGLCoreProfile)
|
|
{
|
|
glGenerateMipmap(mTarget);
|
|
}
|
|
stop_glerror();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Create mips by hand
|
|
// ~4x faster than gluBuild2DMipmaps
|
|
S32 width = getWidth(mCurrentDiscardLevel);
|
|
S32 height = getHeight(mCurrentDiscardLevel);
|
|
S32 nummips = mMaxDiscardLevel - mCurrentDiscardLevel + 1;
|
|
S32 w = width, h = height;
|
|
const U8* prev_mip_data = 0;
|
|
const U8* cur_mip_data = 0;
|
|
#ifdef SHOW_ASSERT
|
|
S32 cur_mip_size = 0;
|
|
#endif
|
|
|
|
mMipLevels = nummips;
|
|
|
|
for (int m=0; m<nummips; m++)
|
|
{
|
|
if (m==0)
|
|
{
|
|
cur_mip_data = data_in;
|
|
#ifdef SHOW_ASSERT
|
|
cur_mip_size = width * height * mComponents;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
S32 bytes = w * h * mComponents;
|
|
#ifdef SHOW_ASSERT
|
|
llassert(prev_mip_data);
|
|
llassert(cur_mip_size == bytes*4);
|
|
#endif
|
|
U8* new_data = new U8[bytes];
|
|
llassert_always(new_data);
|
|
LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents);
|
|
cur_mip_data = new_data;
|
|
#ifdef SHOW_ASSERT
|
|
cur_mip_size = bytes;
|
|
#endif
|
|
}
|
|
llassert(w > 0 && h > 0 && cur_mip_data);
|
|
{
|
|
// LLFastTimer t1(FTM_TEMP4);
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
|
|
stop_glerror();
|
|
}
|
|
|
|
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
|
|
if (m == 0)
|
|
{
|
|
analyzeAlpha(data_in, w, h);
|
|
}
|
|
stop_glerror();
|
|
if (m == 0)
|
|
{
|
|
updatePickMask(w, h, cur_mip_data);
|
|
}
|
|
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
|
|
stop_glerror();
|
|
}
|
|
}
|
|
if (prev_mip_data && prev_mip_data != data_in)
|
|
{
|
|
delete[] prev_mip_data;
|
|
}
|
|
prev_mip_data = cur_mip_data;
|
|
w >>= 1;
|
|
h >>= 1;
|
|
}
|
|
if (prev_mip_data && prev_mip_data != data_in)
|
|
{
|
|
delete[] prev_mip_data;
|
|
prev_mip_data = NULL;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llerrs << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << llendl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mMipLevels = 0;
|
|
S32 w = getWidth();
|
|
S32 h = getHeight();
|
|
if (is_compressed)
|
|
{
|
|
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
|
|
glCompressedTexImage2DARB(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
|
|
stop_glerror();
|
|
}
|
|
else
|
|
{
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
|
|
stop_glerror();
|
|
}
|
|
|
|
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
|
|
mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
|
|
analyzeAlpha(data_in, w, h);
|
|
|
|
updatePickMask(w, h, data_in);
|
|
|
|
stop_glerror();
|
|
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
|
|
stop_glerror();
|
|
}
|
|
|
|
}
|
|
}
|
|
stop_glerror();
|
|
mGLTextureCreated = true;
|
|
}
|
|
|
|
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
|
|
{
|
|
if (!width || !height)
|
|
{
|
|
return TRUE;
|
|
}
|
|
if (mTexName == 0)
|
|
{
|
|
// *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
|
|
//llwarns << "Setting subimage on image without GL texture" << llendl;
|
|
return FALSE;
|
|
}
|
|
if (datap == NULL)
|
|
{
|
|
// *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
|
|
//llwarns << "Setting subimage on image with NULL datap" << llendl;
|
|
return FALSE;
|
|
}
|
|
|
|
// HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture.
|
|
if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height)
|
|
{
|
|
setImage(datap, FALSE);
|
|
}
|
|
else
|
|
{
|
|
if (mUseMipMaps)
|
|
{
|
|
dump();
|
|
llerrs << "setSubImage called with mipmapped image (not supported)" << llendl;
|
|
}
|
|
llassert_always(mCurrentDiscardLevel == 0);
|
|
llassert_always(x_pos >= 0 && y_pos >= 0);
|
|
|
|
if (((x_pos + width) > getWidth()) ||
|
|
(y_pos + height) > getHeight())
|
|
{
|
|
dump();
|
|
llerrs << "Subimage not wholly in target image!"
|
|
<< " x_pos " << x_pos
|
|
<< " y_pos " << y_pos
|
|
<< " width " << width
|
|
<< " height " << height
|
|
<< " getWidth() " << getWidth()
|
|
<< " getHeight() " << getHeight()
|
|
<< llendl;
|
|
}
|
|
|
|
if ((x_pos + width) > data_width ||
|
|
(y_pos + height) > data_height)
|
|
{
|
|
dump();
|
|
llerrs << "Subimage not wholly in source image!"
|
|
<< " x_pos " << x_pos
|
|
<< " y_pos " << y_pos
|
|
<< " width " << width
|
|
<< " height " << height
|
|
<< " source_width " << data_width
|
|
<< " source_height " << data_height
|
|
<< llendl;
|
|
}
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width);
|
|
stop_glerror();
|
|
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
|
|
stop_glerror();
|
|
}
|
|
|
|
datap += (y_pos * data_width + x_pos) * getComponents();
|
|
// Update the GL texture
|
|
BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName);
|
|
if (!res) llerrs << "LLImageGL::setSubImage(): bindTexture failed" << llendl;
|
|
stop_glerror();
|
|
|
|
glTexSubImage2D(mTarget, 0, x_pos, y_pos,
|
|
width, height, mFormatPrimary, mFormatType, datap);
|
|
gGL.getTexUnit(0)->disable();
|
|
stop_glerror();
|
|
|
|
if(mFormatSwapBytes)
|
|
{
|
|
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
|
|
stop_glerror();
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
stop_glerror();
|
|
mGLTextureCreated = true;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
|
|
{
|
|
return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update);
|
|
}
|
|
|
|
// Copy sub image from frame buffer
|
|
BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height)
|
|
{
|
|
if (gGL.getTexUnit(0)->bind(this, false, true))
|
|
{
|
|
//checkTexSize() ;
|
|
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
|
|
mGLTextureCreated = true;
|
|
stop_glerror();
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// static
|
|
static LLFastTimer::DeclareTimer FTM_GENERATE_TEXTURES("generate textures");
|
|
void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
|
|
{
|
|
LLFastTimer t(FTM_GENERATE_TEXTURES);
|
|
glGenTextures(numTextures, textures);
|
|
}
|
|
|
|
// static
|
|
void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
|
|
{
|
|
if (gGLManager.mInited)
|
|
{
|
|
glDeleteTextures(numTextures, textures);
|
|
}
|
|
}
|
|
|
|
// static
|
|
static LLFastTimer::DeclareTimer FTM_SET_MANUAL_IMAGE("setManualImage");
|
|
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
|
|
{
|
|
LLFastTimer t(FTM_SET_MANUAL_IMAGE);
|
|
if (LLRender::sGLCoreProfile)
|
|
{
|
|
if (pixformat == GL_ALPHA)
|
|
{ //GL_ALPHA is deprecated, convert to RGBA
|
|
const GLint mask[] = {GL_ZERO, GL_ZERO, GL_ZERO, GL_RED};
|
|
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
|
|
pixformat = GL_RED;
|
|
intformat = GL_R8;
|
|
}
|
|
|
|
if (pixformat == GL_LUMINANCE)
|
|
{ //GL_LUMINANCE is deprecated, convert to GL_RGBA
|
|
const GLint mask[] = {GL_RED, GL_RED, GL_RED, GL_ONE};
|
|
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
|
|
pixformat = GL_RED;
|
|
intformat = GL_R8;
|
|
}
|
|
|
|
if (pixformat == GL_LUMINANCE_ALPHA)
|
|
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
|
|
const GLint mask[] = {GL_RED, GL_RED, GL_RED, GL_GREEN};
|
|
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
|
|
pixformat = GL_RG;
|
|
intformat = GL_RG8;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (LLImageGL::sCompressTextures && allow_compression)
|
|
{
|
|
switch (intformat)
|
|
{
|
|
case GL_RED:
|
|
case GL_R8:
|
|
intformat = GL_COMPRESSED_RED;
|
|
break;
|
|
case GL_RG:
|
|
case GL_RG8:
|
|
intformat = GL_COMPRESSED_RG;
|
|
break;
|
|
case GL_RGB:
|
|
case GL_RGB8:
|
|
intformat = GL_COMPRESSED_RGB;
|
|
break;
|
|
case GL_RGBA:
|
|
case GL_RGBA8:
|
|
intformat = GL_COMPRESSED_RGBA;
|
|
break;
|
|
case GL_LUMINANCE:
|
|
case GL_LUMINANCE8:
|
|
intformat = GL_COMPRESSED_LUMINANCE;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
case GL_LUMINANCE8_ALPHA8:
|
|
intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
|
|
break;
|
|
case GL_ALPHA:
|
|
case GL_ALPHA8:
|
|
intformat = GL_COMPRESSED_ALPHA;
|
|
break;
|
|
default:
|
|
llwarns << "Could not compress format: " << std::hex << intformat << std::dec << llendl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
stop_glerror();
|
|
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels);
|
|
stop_glerror();
|
|
}
|
|
|
|
//create an empty GL texture: just create a texture name
|
|
//the texture is assiciate with some image by calling glTexImage outside LLImageGL
|
|
static LLFastTimer::DeclareTimer FTM_CREATE_GL_TEXTURE1("createGLTexture()");
|
|
BOOL LLImageGL::createGLTexture()
|
|
{
|
|
LLFastTimer t(FTM_CREATE_GL_TEXTURE1);
|
|
if (gGLManager.mIsDisabled)
|
|
{
|
|
llwarns << "Trying to create a texture while GL is disabled!" << llendl;
|
|
return FALSE;
|
|
}
|
|
|
|
mGLTextureCreated = false ; //do not save this texture when gl is destroyed.
|
|
|
|
llassert(gGLManager.mInited);
|
|
stop_glerror();
|
|
|
|
if(mTexName)
|
|
{
|
|
LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
|
|
}
|
|
|
|
|
|
LLImageGL::generateTextures(1, &mTexName);
|
|
stop_glerror();
|
|
if (!mTexName)
|
|
{
|
|
llerrs << "LLImageGL::createGLTexture failed to make an empty texture" << llendl;
|
|
}
|
|
|
|
return TRUE ;
|
|
}
|
|
|
|
static LLFastTimer::DeclareTimer FTM_CREATE_GL_TEXTURE2("createGLTexture(raw)");
|
|
BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category)
|
|
{
|
|
LLFastTimer t(FTM_CREATE_GL_TEXTURE2);
|
|
if (gGLManager.mIsDisabled)
|
|
{
|
|
llwarns << "Trying to create a texture while GL is disabled!" << llendl;
|
|
return FALSE;
|
|
}
|
|
|
|
mGLTextureCreated = false ;
|
|
llassert(gGLManager.mInited);
|
|
stop_glerror();
|
|
|
|
if (discard_level < 0)
|
|
{
|
|
llassert(mCurrentDiscardLevel >= 0);
|
|
discard_level = mCurrentDiscardLevel;
|
|
}
|
|
|
|
// Actual image width/height = raw image width/height * 2^discard_level
|
|
S32 raw_w = imageraw->getWidth() ;
|
|
S32 raw_h = imageraw->getHeight() ;
|
|
S32 w = raw_w << discard_level;
|
|
S32 h = raw_h << discard_level;
|
|
|
|
// setSize may call destroyGLTexture if the size does not match
|
|
setSize(w, h, imageraw->getComponents(), discard_level);
|
|
|
|
if( !mHasExplicitFormat )
|
|
{
|
|
switch (mComponents)
|
|
{
|
|
case 1:
|
|
// Use luminance alpha (for fonts)
|
|
mFormatInternal = GL_LUMINANCE8;
|
|
mFormatPrimary = GL_LUMINANCE;
|
|
mFormatType = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case 2:
|
|
// Use luminance alpha (for fonts)
|
|
mFormatInternal = GL_LUMINANCE8_ALPHA8;
|
|
mFormatPrimary = GL_LUMINANCE_ALPHA;
|
|
mFormatType = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case 3:
|
|
mFormatInternal = GL_RGB8;
|
|
mFormatPrimary = GL_RGB;
|
|
mFormatType = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case 4:
|
|
mFormatInternal = GL_RGBA8;
|
|
mFormatPrimary = GL_RGBA;
|
|
mFormatType = GL_UNSIGNED_BYTE;
|
|
break;
|
|
default:
|
|
LL_DEBUGS("Openjpeg") << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
|
|
to_create = false;
|
|
break;
|
|
}
|
|
|
|
calcAlphaChannelOffsetAndStride() ;
|
|
}
|
|
|
|
if(!to_create) //not create a gl texture
|
|
{
|
|
destroyGLTexture();
|
|
mCurrentDiscardLevel = discard_level;
|
|
mLastBindTime = sLastFrameTime;
|
|
return TRUE ;
|
|
}
|
|
|
|
setCategory(category);
|
|
const U8* rawdata = imageraw->getData();
|
|
return createGLTexture(discard_level, rawdata, FALSE, usename);
|
|
}
|
|
|
|
static LLFastTimer::DeclareTimer FTM_CREATE_GL_TEXTURE3("createGLTexture3(data)");
|
|
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
|
|
{
|
|
LLFastTimer t(FTM_CREATE_GL_TEXTURE3);
|
|
llassert(data_in);
|
|
stop_glerror();
|
|
|
|
if (discard_level < 0)
|
|
{
|
|
llassert(mCurrentDiscardLevel >= 0);
|
|
discard_level = mCurrentDiscardLevel;
|
|
}
|
|
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
|
|
|
|
if (mTexName != 0 && discard_level == mCurrentDiscardLevel)
|
|
{
|
|
// This will only be true if the size has not changed
|
|
setImage(data_in, data_hasmips);
|
|
return TRUE;
|
|
}
|
|
|
|
U32 old_name = mTexName;
|
|
// S32 old_discard = mCurrentDiscardLevel;
|
|
|
|
if (usename != 0)
|
|
{
|
|
mTexName = usename;
|
|
}
|
|
else
|
|
{
|
|
LLImageGL::generateTextures(1, &mTexName);
|
|
stop_glerror();
|
|
{
|
|
llverify(gGL.getTexUnit(0)->bind(this));
|
|
stop_glerror();
|
|
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
|
|
stop_glerror();
|
|
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level);
|
|
stop_glerror();
|
|
}
|
|
}
|
|
if (!mTexName)
|
|
{
|
|
llerrs << "LLImageGL::createGLTexture failed to make texture" << llendl;
|
|
}
|
|
|
|
if (mUseMipMaps)
|
|
{
|
|
mAutoGenMips = gGLManager.mHasMipMapGeneration;
|
|
#if LL_DARWIN
|
|
// On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures.
|
|
if(gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA))
|
|
{
|
|
mAutoGenMips = FALSE;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
mCurrentDiscardLevel = discard_level;
|
|
|
|
setImage(data_in, data_hasmips);
|
|
|
|
// Set texture options to our defaults.
|
|
gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
|
|
gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
|
|
gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
|
|
|
|
// things will break if we don't unbind after creation
|
|
gGL.getTexUnit(0)->unbind(mBindTarget);
|
|
stop_glerror();
|
|
|
|
if (old_name != 0)
|
|
{
|
|
sGlobalTextureMemoryInBytes -= mTextureMemory;
|
|
|
|
if(gAuditTexture)
|
|
{
|
|
decTextureCounter(mTextureMemory, mComponents, mCategory) ;
|
|
}
|
|
|
|
LLImageGL::deleteTextures(1, &old_name);
|
|
|
|
stop_glerror();
|
|
}
|
|
|
|
mTextureMemory = getMipBytes(discard_level);
|
|
sGlobalTextureMemoryInBytes += mTextureMemory;
|
|
|
|
if(gAuditTexture)
|
|
{
|
|
incTextureCounter(mTextureMemory, mComponents, mCategory) ;
|
|
}
|
|
// mark this as bound at this point, so we don't throw it out immediately
|
|
mLastBindTime = sLastFrameTime;
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok)
|
|
{
|
|
// VWR-13505 : Merov : Allow gl texture read back so save texture works again (temporary)
|
|
//llassert_always(sAllowReadBackRaw) ;
|
|
//llerrs << "should not call this function!" << llendl ;
|
|
|
|
if (discard_level < 0)
|
|
{
|
|
discard_level = mCurrentDiscardLevel;
|
|
if(discard_level < 0)
|
|
return FALSE;
|
|
}
|
|
|
|
if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel )
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
S32 gl_discard = discard_level - mCurrentDiscardLevel;
|
|
|
|
//explicitly unbind texture
|
|
gGL.getTexUnit(0)->unbind(mBindTarget);
|
|
llverify(gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName));
|
|
|
|
//debug code, leave it there commented.
|
|
checkTexSize() ;
|
|
|
|
LLGLint glwidth = 0;
|
|
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth);
|
|
if (glwidth == 0)
|
|
{
|
|
// No mip data smaller than current discard level
|
|
return FALSE;
|
|
}
|
|
|
|
S32 width = getWidth(discard_level);
|
|
S32 height = getHeight(discard_level);
|
|
S32 ncomponents = getComponents();
|
|
if (ncomponents == 0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
if(width < glwidth)
|
|
{
|
|
llwarns << "texture size is smaller than it should be." << llendl ;
|
|
llwarns << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth <<
|
|
" mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << llendl ;
|
|
return FALSE ;
|
|
}
|
|
|
|
if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4)
|
|
{
|
|
llerrs << llformat("LLImageGL::readBackRaw: bogus params: %d x %d x %d",width,height,ncomponents) << llendl;
|
|
}
|
|
|
|
LLGLint is_compressed = 0;
|
|
if (compressed_ok)
|
|
{
|
|
glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------
|
|
GLenum error ;
|
|
while((error = glGetError()) != GL_NO_ERROR)
|
|
{
|
|
llwarns << "GL Error happens before reading back texture. Error code: " << error << llendl ;
|
|
}
|
|
//-----------------------------------------------------------------------------------------------
|
|
|
|
if (is_compressed)
|
|
{
|
|
LLGLint glbytes;
|
|
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes);
|
|
if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes))
|
|
{
|
|
llwarns << "Memory allocation failed for reading back texture. Size is: " << glbytes << llendl ;
|
|
llwarns << "width: " << width << "height: " << height << "components: " << ncomponents << llendl ;
|
|
return FALSE ;
|
|
}
|
|
|
|
glGetCompressedTexImageARB(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
|
|
//stop_glerror();
|
|
}
|
|
else
|
|
{
|
|
if(!imageraw->allocateDataSize(width, height, ncomponents))
|
|
{
|
|
llwarns << "Memory allocation failed for reading back texture." << llendl ;
|
|
llwarns << "width: " << width << "height: " << height << "components: " << ncomponents << llendl ;
|
|
return FALSE ;
|
|
}
|
|
|
|
glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData()));
|
|
//stop_glerror();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------
|
|
if((error = glGetError()) != GL_NO_ERROR)
|
|
{
|
|
llwarns << "GL Error happens after reading back texture. Error code: " << error << llendl ;
|
|
imageraw->deleteData() ;
|
|
|
|
while((error = glGetError()) != GL_NO_ERROR)
|
|
{
|
|
llwarns << "GL Error happens after reading back texture. Error code: " << error << llendl ;
|
|
}
|
|
|
|
return FALSE ;
|
|
}
|
|
//-----------------------------------------------------------------------------------------------
|
|
|
|
return TRUE ;
|
|
}
|
|
|
|
void LLImageGL::deleteDeadTextures()
|
|
{
|
|
bool reset = false;
|
|
|
|
if (reset)
|
|
{
|
|
gGL.getTexUnit(0)->activate();
|
|
}
|
|
}
|
|
|
|
void LLImageGL::destroyGLTexture()
|
|
{
|
|
if (mTexName != 0)
|
|
{
|
|
if(mTextureMemory)
|
|
{
|
|
if(gAuditTexture)
|
|
{
|
|
decTextureCounter(mTextureMemory, mComponents, mCategory) ;
|
|
}
|
|
sGlobalTextureMemoryInBytes -= mTextureMemory;
|
|
mTextureMemory = 0;
|
|
}
|
|
|
|
LLImageGL::deleteTextures(1, &mTexName);
|
|
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
|
|
mTexName = 0;
|
|
mGLTextureCreated = FALSE ;
|
|
}
|
|
}
|
|
|
|
//force to invalidate the gl texture, most likely a sculpty texture
|
|
void LLImageGL::forceToInvalidateGLTexture()
|
|
{
|
|
if (mTexName != 0)
|
|
{
|
|
destroyGLTexture();
|
|
}
|
|
else
|
|
{
|
|
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
void LLImageGL::setAddressMode(LLTexUnit::eTextureAddressMode mode)
|
|
{
|
|
if (mAddressMode != mode)
|
|
{
|
|
mTexOptionsDirty = true;
|
|
mAddressMode = mode;
|
|
}
|
|
|
|
if (gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName)
|
|
{
|
|
gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureAddressMode(mode);
|
|
mTexOptionsDirty = false;
|
|
}
|
|
}
|
|
|
|
void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
|
|
{
|
|
if (mFilterOption != option)
|
|
{
|
|
mTexOptionsDirty = true;
|
|
mFilterOption = option;
|
|
}
|
|
|
|
if (mTexName != 0 && gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName)
|
|
{
|
|
gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureFilteringOption(option);
|
|
mTexOptionsDirty = false;
|
|
stop_glerror();
|
|
}
|
|
}
|
|
|
|
BOOL LLImageGL::getIsResident(BOOL test_now)
|
|
{
|
|
if (test_now)
|
|
{
|
|
if (mTexName != 0)
|
|
{
|
|
glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident);
|
|
}
|
|
else
|
|
{
|
|
mIsResident = FALSE;
|
|
}
|
|
}
|
|
|
|
return mIsResident;
|
|
}
|
|
|
|
S32 LLImageGL::getHeight(S32 discard_level) const
|
|
{
|
|
if (discard_level < 0)
|
|
{
|
|
discard_level = mCurrentDiscardLevel;
|
|
}
|
|
S32 height = mHeight >> discard_level;
|
|
if (height < 1) height = 1;
|
|
return height;
|
|
}
|
|
|
|
S32 LLImageGL::getWidth(S32 discard_level) const
|
|
{
|
|
if (discard_level < 0)
|
|
{
|
|
discard_level = mCurrentDiscardLevel;
|
|
}
|
|
S32 width = mWidth >> discard_level;
|
|
if (width < 1) width = 1;
|
|
return width;
|
|
}
|
|
|
|
S32 LLImageGL::getBytes(S32 discard_level) const
|
|
{
|
|
if (discard_level < 0)
|
|
{
|
|
discard_level = mCurrentDiscardLevel;
|
|
}
|
|
S32 w = mWidth>>discard_level;
|
|
S32 h = mHeight>>discard_level;
|
|
if (w == 0) w = 1;
|
|
if (h == 0) h = 1;
|
|
return dataFormatBytes(mFormatPrimary, w, h);
|
|
}
|
|
|
|
S32 LLImageGL::getMipBytes(S32 discard_level) const
|
|
{
|
|
if (discard_level < 0)
|
|
{
|
|
discard_level = mCurrentDiscardLevel;
|
|
}
|
|
S32 w = mWidth>>discard_level;
|
|
S32 h = mHeight>>discard_level;
|
|
S32 res = dataFormatBytes(mFormatPrimary, w, h);
|
|
if (mUseMipMaps)
|
|
{
|
|
while (w > 1 && h > 1)
|
|
{
|
|
w >>= 1; if (w == 0) w = 1;
|
|
h >>= 1; if (h == 0) h = 1;
|
|
res += dataFormatBytes(mFormatPrimary, w, h);
|
|
}
|
|
}
|
|
return res;
|
|
}
|
|
|
|
BOOL LLImageGL::isJustBound() const
|
|
{
|
|
return (BOOL)(sLastFrameTime - mLastBindTime < 0.5f);
|
|
}
|
|
|
|
BOOL LLImageGL::getBoundRecently() const
|
|
{
|
|
return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME);
|
|
}
|
|
|
|
void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
|
|
{
|
|
mTarget = target;
|
|
mBindTarget = bind_target;
|
|
}
|
|
|
|
//Used by media in V2
|
|
const S8 INVALID_OFFSET = -99 ;
|
|
void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask)
|
|
{
|
|
if(mNeedsAlphaAndPickMask != need_mask)
|
|
{
|
|
mNeedsAlphaAndPickMask = need_mask;
|
|
|
|
if(mNeedsAlphaAndPickMask)
|
|
{
|
|
mAlphaOffset = 0 ;
|
|
}
|
|
else //do not need alpha mask
|
|
{
|
|
mAlphaOffset = INVALID_OFFSET ;
|
|
mCanMask = FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLImageGL::calcAlphaChannelOffsetAndStride()
|
|
{
|
|
if(mAlphaOffset == INVALID_OFFSET)//do not need alpha mask
|
|
{
|
|
return ;
|
|
}
|
|
|
|
mAlphaStride = -1 ;
|
|
switch (mFormatPrimary)
|
|
{
|
|
case GL_LUMINANCE:
|
|
case GL_ALPHA:
|
|
mAlphaStride = 1;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
mAlphaStride = 2;
|
|
break;
|
|
case GL_RGB:
|
|
mNeedsAlphaAndPickMask = FALSE ;
|
|
mCanMask = FALSE;
|
|
return ; //no alpha channel.
|
|
case GL_RGBA:
|
|
mAlphaStride = 4;
|
|
break;
|
|
case GL_BGRA_EXT:
|
|
mAlphaStride = 4;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
mAlphaOffset = -1 ;
|
|
if (mFormatType == GL_UNSIGNED_BYTE)
|
|
{
|
|
mAlphaOffset = mAlphaStride - 1 ;
|
|
}
|
|
else if(is_little_endian())
|
|
{
|
|
if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
|
|
{
|
|
mAlphaOffset = 0 ;
|
|
}
|
|
else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV)
|
|
{
|
|
mAlphaOffset = 3 ;
|
|
}
|
|
}
|
|
else //big endian
|
|
{
|
|
if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
|
|
{
|
|
mAlphaOffset = 3 ;
|
|
}
|
|
else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV)
|
|
{
|
|
mAlphaOffset = 0 ;
|
|
}
|
|
}
|
|
|
|
if( mAlphaStride < 1 || //unsupported format
|
|
mAlphaOffset < 0 || //unsupported type
|
|
(mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
|
|
{
|
|
llwarns << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << llendl;
|
|
|
|
mNeedsAlphaAndPickMask = FALSE ;
|
|
mCanMask = FALSE;
|
|
}
|
|
}
|
|
|
|
//std::map<LLGLuint, std::list<std::pair<std::string,std::string> > > sTextureMaskMap;
|
|
void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
|
|
{
|
|
if(!mNeedsAlphaAndPickMask || !mCanMask)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
F64 sum = 0;
|
|
|
|
U32 length = w * h;
|
|
U32 alphatotal = 0;
|
|
|
|
U32 sample[16];
|
|
memset(sample, 0, sizeof(U32)*16);
|
|
|
|
// generate histogram of quantized alpha.
|
|
// also add-in the histogram of a 2x2 box-sampled version. The idea is
|
|
// this will mid-skew the data (and thus increase the chances of not
|
|
// being used as a mask) from high-frequency alpha maps which
|
|
// suffer the worst from aliasing when used as alpha masks.
|
|
if (w >= 2 && h >= 2)
|
|
{
|
|
llassert(w%2 == 0);
|
|
llassert(h%2 == 0);
|
|
const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
|
|
for (U32 y = 0; y < h; y+=2)
|
|
{
|
|
const GLubyte* current = rowstart;
|
|
for (U32 x = 0; x < w; x+=2)
|
|
{
|
|
const U32 s1 = current[0];
|
|
alphatotal += s1;
|
|
const U32 s2 = current[w * mAlphaStride];
|
|
alphatotal += s2;
|
|
current += mAlphaStride;
|
|
const U32 s3 = current[0];
|
|
alphatotal += s3;
|
|
const U32 s4 = current[w * mAlphaStride];
|
|
alphatotal += s4;
|
|
current += mAlphaStride;
|
|
|
|
++sample[s1/16];
|
|
++sample[s2/16];
|
|
++sample[s3/16];
|
|
++sample[s4/16];
|
|
|
|
const U32 asum = (s1+s2+s3+s4);
|
|
alphatotal += asum;
|
|
sample[asum/(16*4)] += 4;
|
|
|
|
S32 avg = (s1+s2+s3+s4)/4;
|
|
if(avg >=128)
|
|
{
|
|
avg-=255;
|
|
}
|
|
sum+=F64(avg*avg*4)/F64(length);
|
|
}
|
|
|
|
|
|
rowstart += 2 * w * mAlphaStride;
|
|
}
|
|
|
|
length *= 2; // we sampled everything twice, essentially
|
|
}
|
|
else
|
|
{
|
|
const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
|
|
for (U32 i = 0; i < length; i++)
|
|
{
|
|
const U32 s1 = *current;
|
|
alphatotal += s1;
|
|
++sample[s1/16];
|
|
current += mAlphaStride;
|
|
|
|
if(i%2==0)
|
|
{
|
|
S32 avg = (s1+current[mAlphaStride])/2;
|
|
if(avg >=128)
|
|
avg-=255;
|
|
sum+=F64(avg*avg*2)/F64(length);
|
|
}
|
|
}
|
|
}
|
|
|
|
// if more than 1/16th of alpha samples are mid-range, this
|
|
// shouldn't be treated as a 1-bit mask
|
|
|
|
// also, if all of the alpha samples are clumped on one half
|
|
// of the range (but not at an absolute extreme), then consider
|
|
// this to be an intentional effect and don't treat as a mask.
|
|
|
|
U32 midrangetotal = 0;
|
|
for (U32 i = 3; i < 13; i++)
|
|
{
|
|
midrangetotal += sample[i];
|
|
}
|
|
U32 lowerhalftotal = 0;
|
|
for (U32 i = 0; i < 8; i++)
|
|
{
|
|
lowerhalftotal += sample[i];
|
|
}
|
|
U32 upperhalftotal = 0;
|
|
for (U32 i = 8; i < 16; i++)
|
|
{
|
|
upperhalftotal += sample[i];
|
|
}
|
|
|
|
if (midrangetotal > length/48 || // lots of midrange, or
|
|
(lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
|
|
(upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
|
|
{
|
|
mIsMask = FALSE; // not suitable for masking
|
|
}
|
|
else
|
|
{
|
|
mIsMask = TRUE;
|
|
}
|
|
|
|
mMaskRMSE = sqrt(sum)/255.0;
|
|
|
|
/*std::list<std::pair<std::string,std::string> > &data = sTextureMaskMap[getTexName()];
|
|
data.clear();
|
|
data.push_back(std::make_pair("RMSE", llformat("%f",mMaskRMSE)));
|
|
data.push_back(std::make_pair(" sum", llformat("%lf",sum)));
|
|
data.push_back(std::make_pair(" n", llformat("%u",h*w)));
|
|
data.push_back(std::make_pair("legacymask", mIsMask ? "TRUE" : "FALSE"));
|
|
data.push_back(std::make_pair(" index", llformat("%u",getTexName())));
|
|
data.push_back(std::make_pair(" length", llformat("%u",length)));
|
|
data.push_back(std::make_pair(" stride", llformat("%i",S32(mAlphaOffset))));
|
|
data.push_back(std::make_pair(" split", llformat("%u|%u|%u",lowerhalftotal,midrangetotal,upperhalftotal)));
|
|
data.push_back(std::make_pair(" alphatotal", llformat("%u",alphatotal)));
|
|
data.push_back(std::make_pair(" alphatotal/48", llformat("%u",length/48)));*/
|
|
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
|
|
{
|
|
if(!mNeedsAlphaAndPickMask)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
delete [] mPickMask;
|
|
mPickMask = NULL;
|
|
mPickMaskWidth = mPickMaskHeight = 0;
|
|
|
|
if (mFormatType != GL_UNSIGNED_BYTE ||
|
|
mFormatPrimary != GL_RGBA)
|
|
{
|
|
//cannot generate a pick mask for this texture
|
|
return;
|
|
}
|
|
|
|
U32 pick_width = width/2 + 1;
|
|
U32 pick_height = height/2 + 1;
|
|
|
|
U32 size = pick_width * pick_height;
|
|
size = (size + 7) / 8; // pixelcount-to-bits
|
|
mPickMask = new U8[size];
|
|
mPickMaskWidth = pick_width - 1;
|
|
mPickMaskHeight = pick_height - 1;
|
|
|
|
memset(mPickMask, 0, sizeof(U8) * size);
|
|
|
|
U32 pick_bit = 0;
|
|
|
|
for (S32 y = 0; y < height; y += 2)
|
|
{
|
|
for (S32 x = 0; x < width; x += 2)
|
|
{
|
|
U8 alpha = data_in[(y*width+x)*4+3];
|
|
|
|
if (alpha > 32)
|
|
{
|
|
U32 pick_idx = pick_bit/8;
|
|
U32 pick_offset = pick_bit%8;
|
|
llassert(pick_idx < size);
|
|
|
|
mPickMask[pick_idx] |= 1 << pick_offset;
|
|
}
|
|
|
|
++pick_bit;
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL LLImageGL::getMask(const LLVector2 &tc)
|
|
{
|
|
BOOL res = TRUE;
|
|
|
|
if (mPickMask)
|
|
{
|
|
F32 u,v;
|
|
if (LL_LIKELY(tc.isFinite()))
|
|
{
|
|
u = tc.mV[0] - floorf(tc.mV[0]);
|
|
v = tc.mV[1] - floorf(tc.mV[1]);
|
|
}
|
|
else
|
|
{
|
|
LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL;
|
|
u = v = 0.f;
|
|
// removing assert per EXT-4388
|
|
// llassert(false);
|
|
}
|
|
|
|
if (LL_UNLIKELY(u < 0.f || u > 1.f ||
|
|
v < 0.f || v > 1.f))
|
|
{
|
|
LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL;
|
|
u = v = 0.f;
|
|
// removing assert per EXT-4388
|
|
// llassert(false);
|
|
}
|
|
|
|
S32 x = llfloor(u * mPickMaskWidth);
|
|
S32 y = llfloor(v * mPickMaskHeight);
|
|
|
|
if (LL_UNLIKELY(x > mPickMaskWidth))
|
|
{
|
|
LL_WARNS_ONCE("render") << "Ooh, width overrun on pick mask read, that coulda been bad." << LL_ENDL;
|
|
x = llmax((U16)0, mPickMaskWidth);
|
|
}
|
|
if (LL_UNLIKELY(y > mPickMaskHeight))
|
|
{
|
|
LL_WARNS_ONCE("render") << "Ooh, height overrun on pick mask read, that woulda been bad." << LL_ENDL;
|
|
y = llmax((U16)0, mPickMaskHeight);
|
|
}
|
|
|
|
S32 idx = y*mPickMaskWidth+x;
|
|
S32 offset = idx%8;
|
|
|
|
res = mPickMask[idx/8] & (1 << offset) ? TRUE : FALSE;
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void LLImageGL::setCategory(S32 category)
|
|
{
|
|
if(!gAuditTexture)
|
|
{
|
|
return ;
|
|
}
|
|
if(mCategory != category)
|
|
{
|
|
if(mCategory > -1)
|
|
{
|
|
sTextureMemByCategory[mCategory] -= mTextureMemory ;
|
|
}
|
|
if(category > -1 && category < sMaxCategories)
|
|
{
|
|
sTextureMemByCategory[category] += mTextureMemory ;
|
|
mCategory = category;
|
|
}
|
|
else
|
|
{
|
|
mCategory = -1 ;
|
|
}
|
|
}
|
|
}
|
|
|
|
//for debug use
|
|
//val is a "power of two" number
|
|
S32 LLImageGL::getTextureCounterIndex(U32 val)
|
|
{
|
|
//index range is [0, MAX_TEXTURE_LOG_SIZE].
|
|
if(val < 2)
|
|
{
|
|
return 0 ;
|
|
}
|
|
else if(val >= (1 << MAX_TEXTURE_LOG_SIZE))
|
|
{
|
|
return MAX_TEXTURE_LOG_SIZE ;
|
|
}
|
|
else
|
|
{
|
|
S32 ret = 0 ;
|
|
while(val >>= 1)
|
|
{
|
|
++ret;
|
|
}
|
|
return ret ;
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLImageGL::incTextureCounter(U32 val, S32 ncomponents, S32 category)
|
|
{
|
|
sTextureLoadedCounter[getTextureCounterIndex(val)]++ ;
|
|
if(category > -1)
|
|
sTextureMemByCategory[category] += (S32)val * ncomponents ;
|
|
}
|
|
|
|
//static
|
|
void LLImageGL::decTextureCounter(U32 val, S32 ncomponents, S32 category)
|
|
{
|
|
sTextureLoadedCounter[getTextureCounterIndex(val)]-- ;
|
|
if(category > -1)
|
|
sTextureMemByCategory[category] -= (S32)val * ncomponents ;
|
|
}
|
|
|
|
void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size)
|
|
{
|
|
sCurTexSizeBar = index ;
|
|
|
|
if(set_pick_size)
|
|
{
|
|
sCurTexPickSize = (1 << index) ;
|
|
}
|
|
else
|
|
{
|
|
sCurTexPickSize = -1 ;
|
|
}
|
|
}
|
|
void LLImageGL::resetCurTexSizebar()
|
|
{
|
|
sCurTexSizeBar = -1 ;
|
|
sCurTexPickSize = -1 ;
|
|
}
|
|
//----------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
// Manual Mip Generation
|
|
/*
|
|
S32 width = getWidth(discard_level);
|
|
S32 height = getHeight(discard_level);
|
|
S32 w = width, h = height;
|
|
S32 nummips = 1;
|
|
while (w > 4 && h > 4)
|
|
{
|
|
w >>= 1; h >>= 1;
|
|
nummips++;
|
|
}
|
|
stop_glerror();
|
|
w = width, h = height;
|
|
const U8* prev_mip_data = 0;
|
|
const U8* cur_mip_data = 0;
|
|
for (int m=0; m<nummips; m++)
|
|
{
|
|
if (m==0)
|
|
{
|
|
cur_mip_data = rawdata;
|
|
}
|
|
else
|
|
{
|
|
S32 bytes = w * h * mComponents;
|
|
U8* new_data = new U8[bytes];
|
|
LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents);
|
|
cur_mip_data = new_data;
|
|
}
|
|
llassert(w > 0 && h > 0 && cur_mip_data);
|
|
U8 test = cur_mip_data[w*h*mComponents-1];
|
|
{
|
|
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data);
|
|
stop_glerror();
|
|
}
|
|
if (prev_mip_data && prev_mip_data != rawdata)
|
|
{
|
|
delete prev_mip_data;
|
|
}
|
|
prev_mip_data = cur_mip_data;
|
|
w >>= 1;
|
|
h >>= 1;
|
|
}
|
|
if (prev_mip_data && prev_mip_data != rawdata)
|
|
{
|
|
delete prev_mip_data;
|
|
}
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
|
|
*/
|