162 lines
4.0 KiB
C++
162 lines
4.0 KiB
C++
/**
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* @file lltoolface.cpp
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* @brief A tool to manipulate faces
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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// File includes
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#include "lltoolface.h"
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// Library includes
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#include "v3math.h"
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// Viewer includes
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#include "llagent.h"
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//#include "llbuildview.h"
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#include "llviewercontrol.h"
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#include "llselectmgr.h"
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#include "lltoolview.h"
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#include "llviewerobject.h"
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#include "llviewerwindow.h"
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#include "llfloatertools.h"
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//
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// Member functions
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//
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LLToolFace::LLToolFace()
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: LLTool(std::string("Texture"))
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{ }
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LLToolFace::~LLToolFace()
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{ }
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BOOL LLToolFace::handleDoubleClick(S32 x, S32 y, MASK mask)
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{
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if (!LLSelectMgr::getInstance()->getSelection()->isEmpty())
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{
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// You should already have an object selected from the mousedown.
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// If so, show its properties
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//gBuildView->showFacePanel();
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gFloaterTools->showPanel( LLFloaterTools::PANEL_FACE );
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//gBuildView->showMore(LLBuildView::PANEL_FACE);
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return TRUE;
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}
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else
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{
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// Nothing selected means the first mouse click was probably
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// bad, so try again.
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return FALSE;
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}
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}
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BOOL LLToolFace::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gViewerWindow->pickAsync(x, y, mask, pickCallback);
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return TRUE;
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}
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void LLToolFace::pickCallback(const LLPickInfo& pick_info)
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{
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LLViewerObject* hit_obj = pick_info.getObject();
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if (hit_obj)
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{
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S32 hit_face = pick_info.mObjectFace;
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if (hit_obj->isAvatar())
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{
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// ...clicked on an avatar, so don't do anything
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return;
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}
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// ...clicked on a world object, try to pick the appropriate face
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if (pick_info.mKeyMask & MASK_SHIFT)
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{
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// If object not selected, need to inform sim
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if ( !hit_obj->isSelected() )
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{
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// object wasn't selected so add the object and face
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LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
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}
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else if (!LLSelectMgr::getInstance()->getSelection()->contains(hit_obj, hit_face) )
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{
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// object is selected, but not this face, so add it.
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LLSelectMgr::getInstance()->addAsIndividual(hit_obj, hit_face);
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}
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else
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{
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// object is selected, as is this face, so remove the face.
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LLSelectMgr::getInstance()->remove(hit_obj, hit_face);
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// BUG: If you remove the last face, the simulator won't know about it.
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}
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}
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else
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{
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// clicked without modifiers, select only
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// this face
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LLSelectMgr::getInstance()->deselectAll();
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LLSelectMgr::getInstance()->selectObjectOnly(hit_obj, hit_face);
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}
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}
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else
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{
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if (!(pick_info.mKeyMask == MASK_SHIFT))
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{
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LLSelectMgr::getInstance()->deselectAll();
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}
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}
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}
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void LLToolFace::handleSelect()
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{
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// From now on, draw faces
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LLSelectMgr::getInstance()->setTEMode(TRUE);
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}
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void LLToolFace::handleDeselect()
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{
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// Stop drawing faces
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LLSelectMgr::getInstance()->setTEMode(FALSE);
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}
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void LLToolFace::render()
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{
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// for now, do nothing
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}
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