Files
SingularityViewer/indra/newview/llpanelgrouproles.h
Lirusaito 0e8fed0dc5 Minor update to group roles panel from upstream
Don't add names that haven't been looked up yet to the group roles list, wait for them to be looked up, then check them against the filter.. this avoids unrelated names getting turned up in the list under a filter.
Also diverged a bit from upstream to filter using the displayed names, since people who are only having Display Name shown will get inconsistent names turned up by the filter, otherwise. (Searching "Inusaito Kanya" would turn up "Aur'a Færs" in the results, which obviously isn't what they're looking for... maybe this should be done with complete name, but logically you should see what you searched in your results)
2013-05-23 17:36:41 -04:00

316 lines
9.1 KiB
C++

/**
* @file llpanelgrouproles.h
* @brief Panel for roles information about a particular group.
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
* Second Life Viewer Source Code
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPANELGROUPROLES_H
#define LL_LLPANELGROUPROLES_H
#include "llpanelgroup.h"
class LLAvatarName;
class LLNameListCtrl;
class LLPanelGroupSubTab;
class LLPanelGroupMembersSubTab;
class LLPanelGroupRolesSubTab;
class LLPanelGroupActionsSubTab;
class LLScrollListCtrl;
class LLScrollListItem;
// Forward declare for friend usage.
//virtual BOOL LLPanelGroupSubTab::postBuildSubTab(LLView*);
typedef std::map<std::string,std::string> icon_map_t;
class LLPanelGroupRoles : public LLPanelGroupTab,
public LLPanelGroupTabObserver
{
public:
LLPanelGroupRoles(const std::string& name, const LLUUID& group_id);
virtual ~LLPanelGroupRoles();
// Allow sub tabs to ask for sibling controls.
friend class LLPanelGroupMembersSubTab;
friend class LLPanelGroupRolesSubTab;
friend class LLPanelGroupActionsSubTab;
virtual BOOL postBuild();
virtual BOOL isVisibleByAgent(LLAgent* agentp);
static void* createTab(void* data);
void handleClickSubTab();
// Checks if the current tab needs to be applied, and tries to switch to the requested tab.
BOOL attemptTransition();
// Switches to the requested tab (will close() if requested is NULL)
void transitionToTab();
// Used by attemptTransition to query the user's response to a tab that needs to apply.
bool handleNotifyCallback(const LLSD& notification, const LLSD& response);
bool onModalClose(const LLSD& notification, const LLSD& response);
// Most of these messages are just passed on to the current sub-tab.
virtual std::string getHelpText() const;
virtual void activate();
virtual void deactivate();
virtual bool needsApply(std::string& mesg);
virtual BOOL hasModal();
virtual bool apply(std::string& mesg);
virtual void cancel();
virtual void update(LLGroupChange gc);
// PanelGroupTab observer trigger
virtual void tabChanged();
protected:
LLPanelGroupTab* mCurrentTab;
LLPanelGroupTab* mRequestedTab;
LLTabContainer* mSubTabContainer;
BOOL mFirstUse;
BOOL mIgnoreTransition;
std::string mDefaultNeedsApplyMesg;
std::string mWantApplyMesg;
};
class LLPanelGroupSubTab : public LLPanelGroupTab
{
public:
LLPanelGroupSubTab(const std::string& name, const LLUUID& group_id);
virtual ~LLPanelGroupSubTab();
virtual BOOL postBuild();
// This allows sub-tabs to collect child widgets from a higher level in the view hierarchy.
virtual BOOL postBuildSubTab(LLView* root) { return TRUE; }
static void onSearchKeystroke(LLLineEditor* caller, void* user_data);
void handleSearchKeystroke(LLLineEditor* caller);
static void onClickSearch(void*);
void handleClickSearch();
static void onClickShowAll(void*);
void handleClickShowAll();
virtual void setSearchFilter( const std::string& filter );
virtual void activate();
virtual void deactivate();
// Helper functions
bool matchesActionSearchFilter(std::string action);
void buildActionsList(LLScrollListCtrl* ctrl,
U64 allowed_by_some,
U64 allowed_by_all,
LLUICtrl::commit_callback_t commit_callback,
BOOL show_all,
BOOL filter,
BOOL is_owner_role);
void buildActionCategory(LLScrollListCtrl* ctrl,
U64 allowed_by_some,
U64 allowed_by_all,
LLRoleActionSet* action_set,
LLUICtrl::commit_callback_t commit_callback,
BOOL show_all,
BOOL filter,
BOOL is_owner_role);
void setFooterEnabled(BOOL enable);
protected:
LLPanel* mHeader;
LLPanel* mFooter;
LLLineEditor* mSearchLineEditor;
LLButton* mSearchButton;
LLButton* mShowAllButton;
std::string mSearchFilter;
icon_map_t mActionIcons;
void setOthersVisible(BOOL b);
};
class LLPanelGroupMembersSubTab : public LLPanelGroupSubTab
{
public:
LLPanelGroupMembersSubTab(const std::string& name, const LLUUID& group_id);
virtual ~LLPanelGroupMembersSubTab();
virtual BOOL postBuildSubTab(LLView* root);
static void* createTab(void* data);
static void onMemberSelect(LLUICtrl*, void*);
void handleMemberSelect();
static void onMemberDoubleClick(void*);
void handleMemberDoubleClick();
static void onInviteMember(void*);
void handleInviteMember();
static void onEjectMembers(void*);
void handleEjectMembers();
static void onRoleCheck(LLUICtrl* check, void* user_data);
void handleRoleCheck(const LLUUID& role_id,
LLRoleMemberChangeType type);
void applyMemberChanges();
bool addOwnerCB(const LLSD& notification, const LLSD& response);
virtual void activate();
virtual void deactivate();
virtual void cancel();
virtual bool needsApply(std::string& mesg);
virtual bool apply(std::string& mesg);
virtual void update(LLGroupChange gc);
void updateMembers();
virtual void draw();
void addMemberToList(LLGroupMemberData* data);
void onNameCache(/*const LLUUID& update_id,*/ LLGroupMemberData* member, const LLAvatarName& av_name);
protected:
typedef std::map<LLUUID, LLRoleMemberChangeType> role_change_data_map_t;
typedef std::map<LLUUID, role_change_data_map_t*> member_role_changes_map_t;
bool matchesSearchFilter(const std::string& fullname);
U64 getAgentPowersBasedOnRoleChanges(const LLUUID& agent_id);
bool getRoleChangeType(const LLUUID& member_id,
const LLUUID& role_id,
LLRoleMemberChangeType& type);
LLNameListCtrl* mMembersList;
LLScrollListCtrl* mAssignedRolesList;
LLScrollListCtrl* mAllowedActionsList;
LLButton* mEjectBtn;
BOOL mChanged;
BOOL mPendingMemberUpdate;
BOOL mHasMatch;
member_role_changes_map_t mMemberRoleChangeData;
U32 mNumOwnerAdditions;
LLGroupMgrGroupData::member_list_t::iterator mMemberProgress;
};
class LLPanelGroupRolesSubTab : public LLPanelGroupSubTab
{
public:
LLPanelGroupRolesSubTab(const std::string& name, const LLUUID& group_id);
virtual ~LLPanelGroupRolesSubTab();
virtual BOOL postBuildSubTab(LLView* root);
static void* createTab(void* data);
virtual void activate();
virtual void deactivate();
virtual bool needsApply(std::string& mesg);
virtual bool apply(std::string& mesg);
virtual void cancel();
bool matchesSearchFilter(std::string rolename, std::string roletitle);
virtual void update(LLGroupChange gc);
static void onRoleSelect(LLUICtrl*, void*);
void handleRoleSelect();
void buildMembersList();
bool addActionCB(const LLSD& notification, const LLSD& response, LLCheckBoxCtrl* check);
static void onPropertiesKey(LLLineEditor*, void*);
static void onDescriptionCommit(LLUICtrl*, void*);
void onDescriptionFocus();
static void onMemberVisibilityChange(LLUICtrl*, void*);
void handleMemberVisibilityChange(bool value);
static void onCreateRole(void*);
void handleCreateRole();
static void onDeleteRole(void*);
void handleDeleteRole();
void saveRoleChanges();
protected:
void handleActionCheck(LLUICtrl* ctrl, bool force);
LLSD createRoleItem(const LLUUID& role_id, std::string name, std::string title, S32 members);
LLScrollListCtrl* mRolesList;
LLNameListCtrl* mAssignedMembersList;
LLScrollListCtrl* mAllowedActionsList;
LLLineEditor* mRoleName;
LLLineEditor* mRoleTitle;
LLTextEditor* mRoleDescription;
LLCheckBoxCtrl* mMemberVisibleCheck;
LLButton* mDeleteRoleButton;
LLButton* mCreateRoleButton;
LLUUID mSelectedRole;
BOOL mHasRoleChange;
std::string mRemoveEveryoneTxt;
};
class LLPanelGroupActionsSubTab : public LLPanelGroupSubTab
{
public:
LLPanelGroupActionsSubTab(const std::string& name, const LLUUID& group_id);
virtual ~LLPanelGroupActionsSubTab();
virtual BOOL postBuildSubTab(LLView* root);
static void* createTab(void* data);
virtual void activate();
virtual void deactivate();
virtual bool needsApply(std::string& mesg);
virtual bool apply(std::string& mesg);
virtual void update(LLGroupChange gc);
void handleActionSelect();
protected:
LLScrollListCtrl* mActionList;
LLScrollListCtrl* mActionRoles;
LLNameListCtrl* mActionMembers;
LLTextEditor* mActionDescription;
};
#endif // LL_LLPANELGROUPROLES_H