Files
SingularityViewer/indra/newview/llvopartgroup.cpp
2016-02-15 16:35:31 -05:00

1024 lines
24 KiB
C++

/**
* @file llvopartgroup.cpp
* @brief Group of particle systems
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvopartgroup.h"
#include "lldrawpoolalpha.h"
#include "llfasttimer.h"
#include "message.h"
#include "v2math.h"
#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewerpartsim.h"
#include "llviewerregion.h"
#include "pipeline.h"
#include "llspatialpartition.h"
#include "llglslshader.h"
const F32 MAX_PART_LIFETIME = 120.f;
extern U64 gFrameTime;
LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL;
S32 LLVOPartGroup::sVBSlotFree[];
S32* LLVOPartGroup::sVBSlotCursor = NULL;
//S32 LLVOPartGroup::sVBSlotCursor = 0;
void LLVOPartGroup::initClass()
{
for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i)
{
sVBSlotFree[i] = i;
}
sVBSlotCursor = sVBSlotFree;
}
//static
void LLVOPartGroup::restoreGL()
{
//TODO: optimize out binormal mask here. Specular and normal coords as well.
sVB = new LLVertexBuffer(VERTEX_DATA_MASK | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, GL_STREAM_DRAW_ARB);
U32 count = LL_MAX_PARTICLE_COUNT;
sVB->allocateBuffer(count*4, count*6, true);
//indices and texcoords are always the same, set once
LLStrider<U16> indicesp;
LLStrider<LLVector4a> verticesp;
sVB->getIndexStrider(indicesp);
sVB->getVertexStrider(verticesp);
LLVector4a v;
v.set(0,0,0,0);
U16 vert_offset = 0;
for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
{
*indicesp++ = vert_offset + 0;
*indicesp++ = vert_offset + 1;
*indicesp++ = vert_offset + 2;
*indicesp++ = vert_offset + 1;
*indicesp++ = vert_offset + 3;
*indicesp++ = vert_offset + 2;
*verticesp++ = v;
vert_offset += 4;
}
LLStrider<LLVector2> texcoordsp;
sVB->getTexCoord0Strider(texcoordsp);
for (U32 i = 0; i < LL_MAX_PARTICLE_COUNT; i++)
{
*texcoordsp++ = LLVector2(0.f, 1.f);
*texcoordsp++ = LLVector2(0.f, 0.f);
*texcoordsp++ = LLVector2(1.f, 1.f);
*texcoordsp++ = LLVector2(1.f, 0.f);
}
sVB->flush();
}
//static
void LLVOPartGroup::destroyGL()
{
sVB = NULL;
}
//static
S32 LLVOPartGroup::findAvailableVBSlot()
{
if (sVBSlotCursor >= sVBSlotFree+LL_MAX_PARTICLE_COUNT)
{ //no more available slots
return -1;
}
S32 ret = *sVBSlotCursor;
sVBSlotCursor++;
return ret;
//return sVBSlotCursor++;
}
bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
{
while (start < end)
{
if (*start == idx)
{ //not allocated (in free list)
return false;
}
++start;
}
//allocated (not in free list)
return true;
//return false;
}
//static
void LLVOPartGroup::freeVBSlot(S32 idx)
{
llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0);
llassert(sVBSlotCursor > sVBSlotFree);
llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT));
if (sVBSlotCursor > sVBSlotFree)
{
sVBSlotCursor--;
*sVBSlotCursor = idx;
}
}
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLAlphaObject(id, pcode, regionp),
mViewerPartGroupp(NULL)
{
setNumTEs(1);
setTETexture(0, LLUUID::null);
mbCanSelect = FALSE; // users can't select particle systems
}
LLVOPartGroup::~LLVOPartGroup()
{
}
BOOL LLVOPartGroup::isActive() const
{
return FALSE;
}
F32 LLVOPartGroup::getBinRadius()
{
return mViewerPartGroupp->getBoxSide();
}
void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
const LLVector3& pos_agent = getPositionAgent();
LLVector4a scale;
LLVector4a p;
p.load3(pos_agent.mV);
scale.splat(mScale.mV[0]+mViewerPartGroupp->getBoxSide()*0.5f);
newMin.setSub(p, scale);
newMax.setAdd(p,scale);
llassert(newMin.isFinite3());
llassert(newMax.isFinite3());
llassert(p.isFinite3());
mDrawable->setPositionGroup(p);
}
void LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
}
void LLVOPartGroup::setPixelAreaAndAngle(LLAgent &agent)
{
// mPixelArea is calculated during render
F32 mid_scale = getMidScale();
F32 range = (getRenderPosition()-LLViewerCamera::getInstance()->getOrigin()).length();
if (range < 0.001f || isHUDAttachment()) // range == zero
{
mAppAngle = 180.f;
}
else
{
mAppAngle = (F32) atan2( mid_scale, range) * RAD_TO_DEG;
}
}
void LLVOPartGroup::updateTextures()
{
// Texture stats for particles need to be updated in a different way...
}
LLDrawable* LLVOPartGroup::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
return mDrawable;
}
const F32 MAX_PARTICLE_AREA_SCALE = 0.02f; // some tuned constant, limits on how much particle area to draw
LLUUID LLVOPartGroup::getPartOwner(S32 idx)
{
LLUUID ret = LLUUID::null;
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
ret = mViewerPartGroupp->mParticles[idx]->mPartSourcep->getOwnerUUID();
}
return ret;
}
LLUUID LLVOPartGroup::getPartSource(S32 idx)
{
LLUUID ret = LLUUID::null;
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
if (part && part->mPartSourcep.notNull() &&
part->mPartSourcep->mSourceObjectp.notNull())
{
LLViewerObject* source = part->mPartSourcep->mSourceObjectp;
ret = source->getID();
}
}
return ret;
}
F32 LLVOPartGroup::getPartSize(S32 idx)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
return mViewerPartGroupp->mParticles[idx]->mScale.mV[0];
}
return 0.f;
}
void LLVOPartGroup::getBlendFunc(S32 idx, U32& src, U32& dst)
{
if (idx < (S32) mViewerPartGroupp->mParticles.size())
{
LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
src = part->mBlendFuncSource;
dst = part->mBlendFuncDest;
}
}
LLVector3 LLVOPartGroup::getCameraPosition() const
{
return gAgentCamera.getCameraPositionAgent();
}
static LLFastTimer::DeclareTimer FTM_UPDATE_PARTICLES("Update Particles");
BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
{
LLFastTimer ftm(FTM_UPDATE_PARTICLES);
dirtySpatialGroup();
S32 num_parts = mViewerPartGroupp->getCount();
LLFace *facep;
LLSpatialGroup* group = drawable->getSpatialGroup();
if (!group && num_parts)
{
drawable->movePartition();
group = drawable->getSpatialGroup();
}
if (group && group->isVisible())
{
dirtySpatialGroup(TRUE);
}
if (!num_parts)
{
if (group && drawable->getNumFaces())
{
group->setState(LLSpatialGroup::GEOM_DIRTY);
}
drawable->setNumFaces(0, NULL, getTEImage(0));
return TRUE;
}
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
{
return TRUE;
}
if (num_parts > drawable->getNumFaces())
{
drawable->setNumFacesFast(num_parts+num_parts/4, NULL, getTEImage(0));
}
F32 tot_area = 0;
F32 max_area = LLViewerPartSim::getMaxPartCount() * MAX_PARTICLE_AREA_SCALE;
F32 pixel_meter_ratio = LLViewerCamera::getInstance()->getPixelMeterRatio();
pixel_meter_ratio *= pixel_meter_ratio;
LLViewerPartSim::checkParticleCount(mViewerPartGroupp->mParticles.size()) ;
S32 count=0;
mDepth = 0.f;
S32 i = 0 ;
LLVector3 camera_agent = getCameraPosition();
F32 max_scale = 0.f;
for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++)
{
const LLViewerPart *part = mViewerPartGroupp->mParticles[i];
//remember the largest particle
max_scale = llmax(max_scale, part->mScale.mV[0], part->mScale.mV[1]);
if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK)
{ //include ribbon segment length in scale
const LLVector3* pos_agent = NULL;
if (part->mParent)
{
pos_agent = &(part->mParent->mPosAgent);
}
else if (part->mPartSourcep.notNull())
{
pos_agent = &(part->mPartSourcep->mPosAgent);
}
if (pos_agent)
{
F32 dist = (*pos_agent-part->mPosAgent).length();
max_scale = llmax(max_scale, dist);
}
}
LLVector3 part_pos_agent(part->mPosAgent);
LLVector3 at(part_pos_agent - camera_agent);
F32 camera_dist_squared = at.lengthSquared();
F32 inv_camera_dist_squared;
if (camera_dist_squared > 1.f)
inv_camera_dist_squared = 1.f / camera_dist_squared;
else
inv_camera_dist_squared = 1.f;
llassert(std::isfinite(inv_camera_dist_squared));
llassert(!std::isnan(inv_camera_dist_squared));
F32 area = part->mScale.mV[0] * part->mScale.mV[1] * inv_camera_dist_squared;
tot_area = llmax(tot_area, area);
if (tot_area > max_area)
{
break;
}
count++;
facep = drawable->getFace(i);
if (!facep)
{
LL_WARNS() << "No face found for index " << i << "!" << LL_ENDL;
continue;
}
facep->setTEOffset(i);
const F32 NEAR_PART_DIST_SQ = 5.f*5.f; // Only discard particles > 5 m from the camera
const F32 MIN_PART_AREA = .005f*.005f; // only less than 5 mm x 5 mm at 1 m from camera
if (camera_dist_squared > NEAR_PART_DIST_SQ && area < MIN_PART_AREA)
{
facep->setSize(0, 0);
continue;
}
facep->setSize(4, 6);
facep->setViewerObject(this);
if (part->mFlags & LLPartData::LL_PART_EMISSIVE_MASK)
{
facep->setState(LLFace::FULLBRIGHT);
}
else
{
facep->clearState(LLFace::FULLBRIGHT);
}
facep->mCenterLocal = part->mPosAgent;
facep->setFaceColor(part->mColor);
facep->setTexture(part->mImagep);
//check if this particle texture is replaced by a parcel media texture.
if(part->mImagep.notNull() && part->mImagep->hasParcelMedia())
{
part->mImagep->getParcelMedia()->addMediaToFace(facep) ;
}
mPixelArea = tot_area * pixel_meter_ratio;
const F32 area_scale = 10.f; // scale area to increase priority a bit
facep->setVirtualSize(mPixelArea*area_scale);
}
for (i = count; i < drawable->getNumFaces(); i++)
{
LLFace* facep = drawable->getFace(i);
if (!facep)
{
LL_WARNS() << "No face found for index " << i << "!" << LL_ENDL;
continue;
}
facep->setTEOffset(i);
facep->setSize(0, 0);
}
//record max scale (used to stretch bounding box for visibility culling)
mScale.set(max_scale, max_scale, max_scale);
mDrawable->movePartition();
return TRUE;
}
BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,
BOOL pick_transparent,
S32* face_hit,
LLVector4a* intersection,
LLVector2* tex_coord,
LLVector4a* normal,
LLVector4a* bi_normal)
{
LLVector4a dir;
dir.setSub(end, start);
F32 closest_t = 2.f;
BOOL ret = FALSE;
for (U32 idx = 0; idx < mViewerPartGroupp->mParticles.size(); ++idx)
{
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
LLVector4a v[4];
LLStrider<LLVector4a> verticesp;
verticesp = v;
getGeometry(part, verticesp);
F32 a,b,t;
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a,b,t) ||
LLTriangleRayIntersect(v[1], v[3], v[2], start, dir, a,b,t))
{
if (t >= 0.f &&
t <= 1.f &&
t < closest_t)
{
ret = TRUE;
closest_t = t;
if (face_hit)
{
*face_hit = idx;
}
if (intersection)
{
LLVector4a intersect = dir;
intersect.mul(closest_t);
intersection->setAdd(intersect, start);
}
}
}
}
return ret;
}
void LLVOPartGroup::getGeometry(const LLViewerPart& part,
LLStrider<LLVector4a>& verticesp)
{
if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
{
LLVector4a axis, pos, paxis, ppos;
F32 scale, pscale;
pos.load3(part.mPosAgent.mV);
axis.load3(part.mAxis.mV);
scale = part.mScale.mV[0];
if (part.mParent)
{
ppos.load3(part.mParent->mPosAgent.mV);
paxis.load3(part.mParent->mAxis.mV);
pscale = part.mParent->mScale.mV[0];
}
else
{ //use source object as position
if (part.mPartSourcep->mSourceObjectp.notNull())
{
LLVector3 v = LLVector3(0,0,1);
v *= part.mPartSourcep->mSourceObjectp->getRenderRotation();
paxis.load3(v.mV);
ppos.load3(part.mPartSourcep->mPosAgent.mV);
pscale = part.mStartScale.mV[0];
}
else
{ //no source object, no parent, nothing to draw
ppos = pos;
pscale = scale;
paxis = axis;
}
}
LLVector4a p0, p1, p2, p3;
scale *= 0.5f;
pscale *= 0.5f;
axis.mul(scale);
paxis.mul(pscale);
p0.setAdd(pos, axis);
p1.setSub(pos,axis);
p2.setAdd(ppos, paxis);
p3.setSub(ppos, paxis);
(*verticesp++) = p2;
(*verticesp++) = p3;
(*verticesp++) = p0;
(*verticesp++) = p1;
}
else
{
LLVector4a part_pos_agent;
part_pos_agent.load3(part.mPosAgent.mV);
LLVector4a camera_agent;
camera_agent.load3(getCameraPosition().mV);
LLVector4a at;
at.setSub(part_pos_agent, camera_agent);
LLVector4a up(0, 0, 1);
LLVector4a right;
right.setCross3(at, up);
right.normalize3fast();
up.setCross3(right, at);
up.normalize3fast();
if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
{
LLVector4a normvel;
normvel.load3(part.mVelocity.mV);
normvel.normalize3fast();
LLVector2 up_fracs;
up_fracs.mV[0] = normvel.dot3(right).getF32();
up_fracs.mV[1] = normvel.dot3(up).getF32();
up_fracs.normalize();
LLVector4a new_up;
LLVector4a new_right;
//new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
LLVector4a t = right;
t.mul(up_fracs.mV[0]);
new_up = up;
new_up.mul(up_fracs.mV[1]);
new_up.add(t);
//new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
t = right;
t.mul(up_fracs.mV[1]);
new_right = up;
new_right.mul(up_fracs.mV[0]);
t.sub(new_right);
up = new_up;
right = t;
up.normalize3fast();
right.normalize3fast();
}
right.mul(0.5f*part.mScale.mV[0]);
up.mul(0.5f*part.mScale.mV[1]);
//HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
// also, somebody please VECTORIZE THIS
LLVector4a ppapu;
LLVector4a ppamu;
ppapu.setAdd(part_pos_agent, up);
ppamu.setSub(part_pos_agent, up);
verticesp->setSub(ppapu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setSub(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setAdd(ppapu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
verticesp->setAdd(ppamu, right);
(*verticesp++).getF32ptr()[3] = 0.f;
}
}
void LLVOPartGroup::getGeometry(S32 idx,
LLStrider<LLVector4a>& verticesp,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp)
{
if (idx >= (S32) mViewerPartGroupp->mParticles.size())
{
return;
}
const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
getGeometry(part, verticesp);
LLColor4U pcolor;
LLColor4U color = part.mColor;
LLColor4U pglow;
if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
{ //make sure color blends properly
if (part.mParent)
{
pglow = part.mParent->mGlow;
pcolor = part.mParent->mColor;
}
else
{
pglow = LLColor4U(0, 0, 0, (U8) ll_round(255.f*part.mStartGlow));
pcolor = part.mStartColor;
}
}
else
{
pglow = part.mGlow;
pcolor = color;
}
*colorsp++ = pcolor;
*colorsp++ = pcolor;
*colorsp++ = color;
*colorsp++ = color;
//Only add emissive attributes if glowing (doing it for all particles is INCREDIBLY inefficient as it leads to a second, slower, render pass.)
if (LLGLSLShader::sNoFixedFunction && (pglow.mV[3] > 0 || part.mGlow.mV[3] > 0))
{ //only write glow if it is not zero
*emissivep++ = pglow;
*emissivep++ = pglow;
*emissivep++ = part.mGlow;
*emissivep++ = part.mGlow;
}
if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
{ //not fullbright, needs normal
LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
*normalsp++ = normal;
}
}
U32 LLVOPartGroup::getPartitionType() const
{
return LLViewerRegion::PARTITION_PARTICLE;
}
LLParticlePartition::LLParticlePartition()
: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB)
{
mRenderPass = LLRenderPass::PASS_ALPHA;
mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
mPartitionType = LLViewerRegion::PARTITION_PARTICLE;
mSlopRatio = 0.f;
mLODPeriod = 1;
}
LLHUDParticlePartition::LLHUDParticlePartition() :
LLParticlePartition()
{
mDrawableType = LLPipeline::RENDER_TYPE_HUD_PARTICLES;
mPartitionType = LLViewerRegion::PARTITION_HUD_PARTICLE;
}
static LLFastTimer::DeclareTimer FTM_REBUILD_PARTICLE_VBO("Particle VBO");
void LLParticlePartition::rebuildGeom(LLSpatialGroup* group)
{
if (group->isDead() || !group->hasState(LLSpatialGroup::GEOM_DIRTY))
{
return;
}
if (group->changeLOD())
{
group->mLastUpdateDistance = group->mDistance;
group->mLastUpdateViewAngle = group->mViewAngle;
}
LLFastTimer ftm(FTM_REBUILD_PARTICLE_VBO);
group->clearDrawMap();
//get geometry count
U32 index_count = 0;
U32 vertex_count = 0;
addGeometryCount(group, vertex_count, index_count);
if (vertex_count > 0 && index_count > 0)
{
group->mBuilt = 1.f;
//use one vertex buffer for all groups
group->mVertexBuffer = LLVOPartGroup::sVB;
getGeometry(group);
}
else
{
group->mVertexBuffer = NULL;
group->mBufferMap.clear();
}
group->mLastUpdateTime = gFrameTimeSeconds;
group->clearState(LLSpatialGroup::GEOM_DIRTY);
}
void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
group->mBufferUsage = mBufferUsage;
mFaceList.clear();
LLViewerCamera* camera = LLViewerCamera::getInstance();
OctreeGuard guard(group->getOctreeNode());
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawablep = (LLDrawable*)(*i)->getDrawable();
if (drawablep->isDead())
{
continue;
}
LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
obj->mDepth = 0.f;
U32 count = 0;
for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
{
drawablep->updateFaceSize(j);
LLFace* facep = drawablep->getFace(j);
if ( !facep || !facep->hasGeometry())
{
continue;
}
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
count++;
facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis();
obj->mDepth += facep->mDistance;
mFaceList.push_back(facep);
llassert(facep->getIndicesCount() < 65536);
}
obj->mDepth /= count;
}
}
static LLFastTimer::DeclareTimer FTM_REBUILD_PARTICLE_GEOM("Particle Geom");
void LLParticlePartition::getGeometry(LLSpatialGroup* group)
{
LLFastTimer ftm(FTM_REBUILD_PARTICLE_GEOM);
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
U32 index_count = 0;
U32 vertex_count = 0;
group->clearDrawMap();
LLVertexBuffer* buffer = group->mVertexBuffer;
LLStrider<U16> indicesp;
LLStrider<LLVector4a> verticesp;
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texcoordsp;
LLStrider<LLColor4U> colorsp;
LLStrider<LLColor4U> emissivep;
buffer->getVertexStrider(verticesp);
buffer->getNormalStrider(normalsp);
buffer->getColorStrider(colorsp);
buffer->getEmissiveStrider(emissivep);
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
{
LLFace* facep = *i;
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
if (!facep->isState(LLFace::PARTICLE))
{ //set the indices of this face
S32 idx = LLVOPartGroup::findAvailableVBSlot();
if (idx >= 0)
{
facep->setGeomIndex(idx*4);
facep->setIndicesIndex(idx*6);
facep->setVertexBuffer(LLVOPartGroup::sVB);
facep->setPoolType(LLDrawPool::POOL_ALPHA);
facep->setState(LLFace::PARTICLE);
}
else
{
continue; //out of space in particle buffer
}
}
S32 geom_idx = (S32) facep->getGeomIndex();
LLStrider<U16> cur_idx = indicesp + facep->getIndicesStart();
LLStrider<LLVector4a> cur_vert = verticesp + geom_idx;
LLStrider<LLVector3> cur_norm = normalsp + geom_idx;
LLStrider<LLVector2> cur_tc = texcoordsp + geom_idx;
LLStrider<LLColor4U> cur_col = colorsp + geom_idx;
LLStrider<LLColor4U> cur_glow = emissivep + geom_idx;
LLColor4U* start_glow = cur_glow.get();
object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_glow, cur_idx);
BOOL has_glow = FALSE;
if (cur_glow.get() != start_glow)
{
has_glow = TRUE;
}
llassert(facep->getGeomCount() == 4);
llassert(facep->getIndicesCount() == 6);
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
S32 idx = draw_vec.size()-1;
BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
F32 vsize = facep->getVirtualSize();
bool batched = false;
U32 bf_src = LLRender::BF_SOURCE_ALPHA;
U32 bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
object->getBlendFunc(facep->getTEOffset(), bf_src, bf_dst);
if (idx >= 0)
{
LLDrawInfo* info = draw_vec[idx];
if (info->mTexture == facep->getTexture() &&
info->mHasGlow == has_glow &&
info->mFullbright == fullbright &&
info->mBlendFuncDst == bf_dst &&
info->mBlendFuncSrc == bf_src)
{
if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1)
{
batched = true;
info->mCount += facep->getIndicesCount();
info->mEnd += facep->getGeomCount();
info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
}
else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
{
batched = true;
info->mCount += facep->getIndicesCount();
info->mStart -= facep->getGeomCount();
info->mOffset = facep->getIndicesStart();
info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
}
}
}
if (!batched)
{
U32 start = facep->getGeomIndex();
U32 end = start + facep->getGeomCount()-1;
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
//facep->getTexture(),
buffer, fullbright);
const LLVector4a* bounds = group->getBounds();
info->mExtents[0] = bounds[0];
info->mExtents[1] = bounds[1];
info->mVSize = vsize;
info->mBlendFuncDst = bf_dst;
info->mBlendFuncSrc = bf_src;
info->mHasGlow = has_glow;
info->mParticle = TRUE;
draw_vec.push_back(info);
//for alpha sorting
facep->setDrawInfo(info);
}
if(facep->getGeomCount() > 0)
{
buffer->validateRange(facep->getGeomIndex(), facep->getGeomIndex() + facep->getGeomCount() - 1, facep->getIndicesCount(), facep->getIndicesStart());
}
}
mFaceList.clear();
}
F32 LLParticlePartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera)
{
return 1024.f;
}
U32 LLVOHUDPartGroup::getPartitionType() const
{
return LLViewerRegion::PARTITION_HUD_PARTICLE;
}
LLDrawable* LLVOHUDPartGroup::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
return mDrawable;
}
LLVector3 LLVOHUDPartGroup::getCameraPosition() const
{
return LLVector3(-1,0,0);
}