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SingularityViewer/indra/newview/llaccountingquotamanager.cpp

282 lines
9.5 KiB
C++

/**
* @file LLAccountingQuotaManager.cpp
* @ Handles the setting and accessing for costs associated with mesh
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#if MESH_ENABLED
#include "llaccountingquotamanager.h"
#include "llagent.h"
#include "llviewerregion.h"
#include "llviewerobject.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llparcel.h"
//===============================================================================
LLAccountingQuotaManager::LLAccountingQuotaManager()
{
}
//===============================================================================
class LLAccountingQuotaResponder : public LLCurl::Responder
{
public:
LLAccountingQuotaResponder( const LLSD& objectIDs )
: mObjectIDs( objectIDs )
{
}
void clearPendingRequests ( void )
{
for ( LLSD::array_iterator iter = mObjectIDs.beginArray(); iter != mObjectIDs.endArray(); ++iter )
{
LLAccountingQuotaManager::getInstance()->removePendingObjectQuota( iter->asUUID() );
}
}
void error( U32 statusNum, const std::string& reason )
{
llwarns << "Transport error "<<reason<<llendl;
//prep#do we really want to remove all because of one failure - verify
clearPendingRequests();
}
void result( const LLSD& content )
{
if ( !content.isMap() || content.has("error") )
{
llwarns << "Error on fetched data"<< llendl;
//prep#do we really want to remove all because of one failure - verify
clearPendingRequests();
return;
}
//Differentiate what the incoming caps could be from the data
bool containsParcel = content.has("parcel");
bool containsSelection = content.has("selected");
//Loop over the stored object ids checking against the incoming data
for ( LLSD::array_iterator iter = mObjectIDs.beginArray(); iter != mObjectIDs.endArray(); ++iter )
{
LLUUID objectID = iter->asUUID();
LLAccountingQuotaManager::getInstance()->removePendingObjectQuota( objectID );
if ( containsParcel )
{
//Typically should be one
S32 dataCount = content["parcel"].size();
for(S32 i = 0; i < dataCount; i++)
{
//prep#todo verify that this is safe, otherwise just add a bool
LLUUID parcelId;
//S32 parcelOwner = 0;
if ( content["parcel"][i].has("parcel_id") )
{
parcelId = content["parcel"][i]["parcel_id"].asUUID();
}
//if ( content["parcel"][i].has("parcel_owner") )
//{
// parcelOwner = content["parcel"][i]["parcel_owner"].asInteger();
//}
F32 ownerRenderCost = 0;
F32 ownerPhysicsCost = 0;
F32 ownerNetworkCost = 0;
F32 ownerSimulationCost = 0;
F32 groupRenderCost = 0;
F32 groupPhysicsCost = 0;
F32 groupNetworkCost = 0;
F32 groupSimulationCost = 0;
F32 otherRenderCost = 0;
F32 otherPhysicsCost = 0;
F32 otherNetworkCost = 0;
F32 otherSimulationCost = 0;
F32 tempRenderCost = 0;
F32 tempPhysicsCost = 0;
F32 tempNetworkCost = 0;
F32 tempSimulationCost = 0;
F32 selectedRenderCost = 0;
F32 selectedPhysicsCost = 0;
F32 selectedNetworkCost = 0;
F32 selectedSimulationCost = 0;
F32 parcelCapacity = 0;
if ( content["parcel"][i].has("capacity") )
{
parcelCapacity = content["parcel"][i].has("capacity");
}
if ( content["parcel"][i].has("owner") )
{
ownerRenderCost = content["parcel"][i]["owner"]["rendering"].asReal();
ownerPhysicsCost = content["parcel"][i]["owner"]["physics"].asReal();
ownerNetworkCost = content["parcel"][i]["owner"]["streaming"].asReal();
ownerSimulationCost = content["parcel"][i]["owner"]["simulation"].asReal();
}
if ( content["parcel"][i].has("group") )
{
groupRenderCost = content["parcel"][i]["group"]["rendering"].asReal();
groupPhysicsCost = content["parcel"][i]["group"]["physics"].asReal();
groupNetworkCost = content["parcel"][i]["group"]["streaming"].asReal();
groupSimulationCost = content["parcel"][i]["group"]["simulation"].asReal();
}
if ( content["parcel"][i].has("other") )
{
otherRenderCost = content["parcel"][i]["other"]["rendering"].asReal();
otherPhysicsCost = content["parcel"][i]["other"]["physics"].asReal();
otherNetworkCost = content["parcel"][i]["other"]["streaming"].asReal();
otherSimulationCost = content["parcel"][i]["other"]["simulation"].asReal();
}
if ( content["parcel"][i].has("temp") )
{
tempRenderCost = content["parcel"][i]["total"]["rendering"].asReal();
tempPhysicsCost = content["parcel"][i]["total"]["physics"].asReal();
tempNetworkCost = content["parcel"][i]["total"]["streaming"].asReal();
tempSimulationCost = content["parcel"][i]["total"]["simulation"].asReal();
}
if ( content["parcel"][i].has("selected") )
{
selectedRenderCost = content["parcel"][i]["total"]["rendering"].asReal();
selectedPhysicsCost = content["parcel"][i]["total"]["physics"].asReal();
selectedNetworkCost = content["parcel"][i]["total"]["streaming"].asReal();
selectedSimulationCost = content["parcel"][i]["total"]["simulation"].asReal();
}
ParcelQuota parcelQuota( ownerRenderCost, ownerPhysicsCost, ownerNetworkCost, ownerSimulationCost,
groupRenderCost, groupPhysicsCost, groupNetworkCost, groupSimulationCost,
otherRenderCost, otherPhysicsCost, otherNetworkCost, otherSimulationCost,
tempRenderCost, tempPhysicsCost, tempNetworkCost, tempSimulationCost,
selectedRenderCost, selectedPhysicsCost, selectedNetworkCost, selectedSimulationCost,
parcelCapacity );
//Update the Parcel
LLParcel* pParcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel();
if ( pParcel )
{
pParcel->updateQuota( objectID, parcelQuota );
}
}
}
else
if ( containsSelection )
{
S32 dataCount = content["selected"].size();
for(S32 i = 0; i < dataCount; i++)
{
F32 renderCost = 0;
F32 physicsCost = 0;
F32 networkCost = 0;
F32 simulationCost = 0;
LLUUID objectId;
objectId = content["selected"][i]["local_id"].asUUID();
renderCost = content["selected"][i]["rendering"].asReal();
physicsCost = content["selected"][i]["physics"].asReal();
networkCost = content["selected"][i]["streaming"].asReal();
simulationCost = content["selected"][i]["simulation"].asReal();
SelectionQuota selectionQuota( objectId, renderCost, physicsCost, networkCost, simulationCost );
//Update the objects
gObjectList.updateQuota( objectId, selectionQuota );
}
}
else
{
//Nothing in string
LLAccountingQuotaManager::getInstance()->removePendingObjectQuota( objectID );
}
}
}
private:
//List of posted objects
LLSD mObjectIDs;
};
//===============================================================================
void LLAccountingQuotaManager::fetchQuotas( const std::string& url )
{
// Invoking system must have already determined capability availability
if ( !url.empty() )
{
LLSD objectList;
U32 objectIndex = 0;
IDIt IDIter = mUpdateObjectQuota.begin();
IDIt IDIterEnd = mUpdateObjectQuota.end();
for ( ; IDIter != IDIterEnd; ++IDIter )
{
// Check to see if a request for this object has already been made.
if ( mPendingObjectQuota.find( *IDIter ) == mPendingObjectQuota.end() )
{
mPendingObjectQuota.insert( *IDIter );
objectList[objectIndex++] = *IDIter;
}
}
mUpdateObjectQuota.clear();
//Post results
if ( objectList.size() > 0 )
{
LLSD dataToPost = LLSD::emptyMap();
dataToPost["object_ids"] = objectList;
LLHTTPClient::post( url, dataToPost, new LLAccountingQuotaResponder( objectList ));
}
}
else
{
//url was empty - warn & continue
llwarns<<"Supplied url is empty "<<llendl;
mUpdateObjectQuota.clear();
mPendingObjectQuota.clear();
}
}
//===============================================================================
void LLAccountingQuotaManager::updateObjectCost( const LLUUID& objectID )
{
mUpdateObjectQuota.insert( objectID );
}
//===============================================================================
void LLAccountingQuotaManager::removePendingObjectQuota( const LLUUID& objectID )
{
mPendingObjectQuota.erase( objectID );
}
//===============================================================================
#endif //MESH_ENABLED