* Removed LLCurlRequest and replaced it's last usage with LLHTTPClient API calls. * Deleted dead code. * Renamed all the get4/post4/put4/getByteRange4 etc, back to their original name without the '4'.
247 lines
6.8 KiB
C++
247 lines
6.8 KiB
C++
/**
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* @file llfloaterregiondebugconsole.h
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* @author Brad Kittenbrink <brad@lindenlab.com>
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* @brief Quick and dirty console for region debug settings
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterregiondebugconsole.h"
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#include "llagent.h"
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#include "llhttpclient.h"
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#include "llhttpnode.h"
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#include "lllineeditor.h"
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#include "lltexteditor.h"
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#include "llviewerregion.h"
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#include "lluictrlfactory.h"
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class AIHTTPTimeoutPolicy;
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extern AIHTTPTimeoutPolicy asyncConsoleResponder_timeout;
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extern AIHTTPTimeoutPolicy consoleResponder_timeout;
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// Two versions of the sim console API are supported.
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//
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// SimConsole capability (deprecated):
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// This is the initial implementation that is supported by some versions of the
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// simulator. It is simple and straight forward, just POST a command and the
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// body of the response has the result. This API is deprecated because it
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// doesn't allow the sim to use any asynchronous API.
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//
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// SimConsoleAsync capability:
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// This capability replaces the original SimConsole capability. It is similar
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// in that the command is POSTed to the SimConsoleAsync cap, but the response
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// comes in through the event poll, which gives the simulator more flexibility
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// and allows it to perform complex operations without blocking any frames.
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//
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// We will assume the SimConsoleAsync capability is available, and fall back to
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// the SimConsole cap if it is not. The simulator will only support one or the
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// other.
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namespace
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{
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// Signal used to notify the floater of responses from the asynchronous
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// API.
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console_reply_signal_t sConsoleReplySignal;
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const std::string PROMPT("\n\n> ");
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const std::string UNABLE_TO_SEND_COMMAND(
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"ERROR: The last command was not received by the server.");
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const std::string CONSOLE_UNAVAILABLE(
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"ERROR: No console available for this region/simulator.");
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const std::string CONSOLE_NOT_SUPPORTED(
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"This region does not support the simulator console.");
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// This responder handles the initial response. Unless error() is called
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// we assume that the simulator has received our request. Error will be
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// called if this request times out.
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//
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class AsyncConsoleResponder : public LLHTTPClient::ResponderIgnoreBody
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{
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public:
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/* virtual */
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void error(U32 status, const std::string& reason)
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{
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sConsoleReplySignal(UNABLE_TO_SEND_COMMAND);
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}
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virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return asyncConsoleResponder_timeout; }
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};
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class ConsoleResponder : public LLHTTPClient::Responder
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{
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public:
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ConsoleResponder(LLTextEditor *output) : mOutput(output)
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{
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}
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/*virtual*/
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void error(U32 status, const std::string& reason)
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{
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if (mOutput)
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{
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mOutput->appendText(
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UNABLE_TO_SEND_COMMAND + PROMPT,
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false, false);
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}
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}
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/*virtual*/
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void result(const LLSD& content)
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{
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if (mOutput)
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{
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mOutput->appendText(
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content.asString() + PROMPT, false, false);
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}
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}
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virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return consoleResponder_timeout; }
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LLTextEditor * mOutput;
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};
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// This handles responses for console commands sent via the asynchronous
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// API.
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class ConsoleResponseNode : public LLHTTPNode
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{
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public:
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/* virtual */
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void post(
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LLHTTPNode::ResponsePtr reponse,
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const LLSD& context,
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const LLSD& input) const
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{
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llinfos << "Received response from the debug console: "
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<< input << llendl;
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sConsoleReplySignal(input["body"].asString());
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}
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};
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}
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boost::signals2::connection LLFloaterRegionDebugConsole::setConsoleReplyCallback(const console_reply_signal_t::slot_type& cb)
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{
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return sConsoleReplySignal.connect(cb);
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}
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LLFloaterRegionDebugConsole::LLFloaterRegionDebugConsole()
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: LLFloater(), mOutput(NULL)
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{
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mReplySignalConnection = sConsoleReplySignal.connect(
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boost::bind(
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&LLFloaterRegionDebugConsole::onReplyReceived,
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this,
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_1));
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_region_debug_console.xml");
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}
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LLFloaterRegionDebugConsole::~LLFloaterRegionDebugConsole()
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{
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mReplySignalConnection.disconnect();
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}
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BOOL LLFloaterRegionDebugConsole::postBuild()
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{
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LLLineEditor* input = getChild<LLLineEditor>("region_debug_console_input");
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input->setEnableLineHistory(true);
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input->setCommitCallback(boost::bind(&LLFloaterRegionDebugConsole::onInput, this, _1, _2));
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input->setFocus(true);
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input->setCommitOnFocusLost(false);
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mOutput = getChild<LLTextEditor>("region_debug_console_output");
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std::string url = gAgent.getRegion()->getCapability("SimConsoleAsync");
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if (url.empty())
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{
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// Fall back to see if the old API is supported.
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url = gAgent.getRegion()->getCapability("SimConsole");
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if (url.empty())
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{
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mOutput->appendText(
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CONSOLE_NOT_SUPPORTED + PROMPT,
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false, false);
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return TRUE;
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}
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}
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mOutput->appendText("> ", false, false);
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return TRUE;
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}
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void LLFloaterRegionDebugConsole::onClose(bool app_quitting)
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{
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LLFloater::onClose(app_quitting);
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if (!app_quitting)
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{
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delete this;
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}
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}
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void LLFloaterRegionDebugConsole::onInput(LLUICtrl* ctrl, const LLSD& param)
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{
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LLLineEditor* input = static_cast<LLLineEditor*>(ctrl);
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std::string text = input->getText() + "\n";
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std::string url = gAgent.getRegion()->getCapability("SimConsoleAsync");
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if (url.empty())
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{
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// Fall back to the old API
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url = gAgent.getRegion()->getCapability("SimConsole");
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if (url.empty())
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{
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text += CONSOLE_UNAVAILABLE + PROMPT;
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}
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else
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{
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// Using SimConsole (deprecated)
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LLHTTPClient::post(
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url,
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LLSD(input->getText()),
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new ConsoleResponder(mOutput));
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}
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}
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else
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{
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// Using SimConsoleAsync
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LLHTTPClient::post(
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url,
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LLSD(input->getText()),
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new AsyncConsoleResponder);
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}
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mOutput->appendText(text, false, false);
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input->clear();
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}
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void LLFloaterRegionDebugConsole::onReplyReceived(const std::string& output)
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{
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mOutput->appendText(output + PROMPT, false, false);
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}
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LLHTTPRegistration<ConsoleResponseNode>
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gHTTPRegistrationMessageDebugConsoleResponse(
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"/message/SimConsoleResponse");
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