Files
SingularityViewer/indra/newview/llvotree.cpp
Siana Gearz 0a9c611dfd Merge back the ability to select the tree (not just random, from Imprudence).
Conflicts:

	indra/newview/app_settings/settings.xml
	indra/newview/llfloatertools.cpp
2011-10-04 06:07:52 +02:00

1363 lines
38 KiB
C++

/**
* @file llvotree.cpp
* @brief LLVOTree class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
//a lot of code in here is pretty bad, tagging it for a rewrite
#include "llviewerprecompiledheaders.h"
#include "llvotree.h"
#include "lldrawpooltree.h"
#include "llviewercontrol.h"
#include "lldir.h"
#include "llprimitive.h"
#include "lltree_common.h"
#include "llxmltree.h"
#include "material_codes.h"
#include "object_flags.h"
#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llworld.h"
#include "noise.h"
#include "pipeline.h"
#include "llspatialpartition.h"
#include "llnotificationsutil.h"
#include "llviewerwindow.h"
extern LLPipeline gPipeline;
const S32 MAX_SLICES = 32;
const F32 LEAF_LEFT = 0.52f;
const F32 LEAF_RIGHT = 0.98f;
const F32 LEAF_TOP = 1.0f;
const F32 LEAF_BOTTOM = 0.52f;
const F32 LEAF_WIDTH = 1.f;
const S32 LLVOTree::sMAX_NUM_TREE_LOD_LEVELS = 4 ;
S32 LLVOTree::sLODVertexOffset[sMAX_NUM_TREE_LOD_LEVELS];
S32 LLVOTree::sLODVertexCount[sMAX_NUM_TREE_LOD_LEVELS];
S32 LLVOTree::sLODIndexOffset[sMAX_NUM_TREE_LOD_LEVELS];
S32 LLVOTree::sLODIndexCount[sMAX_NUM_TREE_LOD_LEVELS];
S32 LLVOTree::sLODSlices[sMAX_NUM_TREE_LOD_LEVELS] = {10, 5, 4, 3};
F32 LLVOTree::sLODAngles[sMAX_NUM_TREE_LOD_LEVELS] = {30.f, 20.f, 15.f, F_ALMOST_ZERO};
F32 LLVOTree::sTreeFactor = 1.f;
LLVOTree::SpeciesMap LLVOTree::sSpeciesTable;
S32 LLVOTree::sMaxTreeSpecies = 0;
LLVOTree::SpeciesNames LLVOTree::sSpeciesNames;
// Tree variables and functions
LLVOTree::LLVOTree(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp):
LLViewerObject(id, pcode, regionp)
{
mSpecies = 0;
mFrameCount = 0;
mWind = mRegionp->mWind.getVelocity(getPositionRegion());
mTrunkLOD = 0;
}
LLVOTree::~LLVOTree()
{
if (mData)
{
delete[] mData;
mData = NULL;
}
}
//static
bool LLVOTree::isTreeRenderingStopped()
{
return LLVOTree::sTreeFactor < LLVOTree::sLODAngles[sMAX_NUM_TREE_LOD_LEVELS - 1] ;
}
// static
void LLVOTree::initClass()
{
std::string xml_filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"trees.xml");
LLXmlTree tree_def_tree;
if (!tree_def_tree.parseFile(xml_filename))
{
llerrs << "Failed to parse tree file." << llendl;
}
LLXmlTreeNode* rootp = tree_def_tree.getRoot();
for (LLXmlTreeNode* tree_def = rootp->getFirstChild();
tree_def;
tree_def = rootp->getNextChild())
{
if (!tree_def->hasName("tree"))
{
llwarns << "Invalid tree definition node " << tree_def->getName() << llendl;
continue;
}
F32 F32_val;
LLUUID id;
S32 S32_val;
BOOL success = TRUE;
S32 species;
static LLStdStringHandle species_id_string = LLXmlTree::addAttributeString("species_id");
if (!tree_def->getFastAttributeS32(species_id_string, species))
{
llwarns << "No species id defined" << llendl;
continue;
}
if (species < 0)
{
llwarns << "Invalid species id " << species << llendl;
continue;
}
if (sSpeciesTable.count(species))
{
llwarns << "Tree species " << species << " already defined! Duplicate discarded." << llendl;
continue;
}
TreeSpeciesData* newTree = new TreeSpeciesData();
static LLStdStringHandle texture_id_string = LLXmlTree::addAttributeString("texture_id");
success &= tree_def->getFastAttributeUUID(texture_id_string, id);
newTree->mTextureID = id;
static LLStdStringHandle droop_string = LLXmlTree::addAttributeString("droop");
success &= tree_def->getFastAttributeF32(droop_string, F32_val);
newTree->mDroop = F32_val;
static LLStdStringHandle twist_string = LLXmlTree::addAttributeString("twist");
success &= tree_def->getFastAttributeF32(twist_string, F32_val);
newTree->mTwist = F32_val;
static LLStdStringHandle branches_string = LLXmlTree::addAttributeString("branches");
success &= tree_def->getFastAttributeF32(branches_string, F32_val);
newTree->mBranches = F32_val;
static LLStdStringHandle depth_string = LLXmlTree::addAttributeString("depth");
success &= tree_def->getFastAttributeS32(depth_string, S32_val);
newTree->mDepth = S32_val;
static LLStdStringHandle scale_step_string = LLXmlTree::addAttributeString("scale_step");
success &= tree_def->getFastAttributeF32(scale_step_string, F32_val);
newTree->mScaleStep = F32_val;
static LLStdStringHandle trunk_depth_string = LLXmlTree::addAttributeString("trunk_depth");
success &= tree_def->getFastAttributeS32(trunk_depth_string, S32_val);
newTree->mTrunkDepth = S32_val;
static LLStdStringHandle branch_length_string = LLXmlTree::addAttributeString("branch_length");
success &= tree_def->getFastAttributeF32(branch_length_string, F32_val);
newTree->mBranchLength = F32_val;
static LLStdStringHandle trunk_length_string = LLXmlTree::addAttributeString("trunk_length");
success &= tree_def->getFastAttributeF32(trunk_length_string, F32_val);
newTree->mTrunkLength = F32_val;
static LLStdStringHandle leaf_scale_string = LLXmlTree::addAttributeString("leaf_scale");
success &= tree_def->getFastAttributeF32(leaf_scale_string, F32_val);
newTree->mLeafScale = F32_val;
static LLStdStringHandle billboard_scale_string = LLXmlTree::addAttributeString("billboard_scale");
success &= tree_def->getFastAttributeF32(billboard_scale_string, F32_val);
newTree->mBillboardScale = F32_val;
static LLStdStringHandle billboard_ratio_string = LLXmlTree::addAttributeString("billboard_ratio");
success &= tree_def->getFastAttributeF32(billboard_ratio_string, F32_val);
newTree->mBillboardRatio = F32_val;
static LLStdStringHandle trunk_aspect_string = LLXmlTree::addAttributeString("trunk_aspect");
success &= tree_def->getFastAttributeF32(trunk_aspect_string, F32_val);
newTree->mTrunkAspect = F32_val;
static LLStdStringHandle branch_aspect_string = LLXmlTree::addAttributeString("branch_aspect");
success &= tree_def->getFastAttributeF32(branch_aspect_string, F32_val);
newTree->mBranchAspect = F32_val;
static LLStdStringHandle leaf_rotate_string = LLXmlTree::addAttributeString("leaf_rotate");
success &= tree_def->getFastAttributeF32(leaf_rotate_string, F32_val);
newTree->mRandomLeafRotate = F32_val;
static LLStdStringHandle noise_mag_string = LLXmlTree::addAttributeString("noise_mag");
success &= tree_def->getFastAttributeF32(noise_mag_string, F32_val);
newTree->mNoiseMag = F32_val;
static LLStdStringHandle noise_scale_string = LLXmlTree::addAttributeString("noise_scale");
success &= tree_def->getFastAttributeF32(noise_scale_string, F32_val);
newTree->mNoiseScale = F32_val;
static LLStdStringHandle taper_string = LLXmlTree::addAttributeString("taper");
success &= tree_def->getFastAttributeF32(taper_string, F32_val);
newTree->mTaper = F32_val;
static LLStdStringHandle repeat_z_string = LLXmlTree::addAttributeString("repeat_z");
success &= tree_def->getFastAttributeF32(repeat_z_string, F32_val);
newTree->mRepeatTrunkZ = F32_val;
sSpeciesTable[species] = newTree;
if (species >= sMaxTreeSpecies) sMaxTreeSpecies = species + 1;
std::string name;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
success &= tree_def->getFastAttributeString(name_string, name);
sSpeciesNames[name] = species;
if (!success)
{
std::string name;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
tree_def->getFastAttributeString(name_string, name);
llwarns << "Incomplete definition of tree " << name << llendl;
}
}
BOOL have_all_trees = TRUE;
std::string err;
for (S32 i=0;i<sMaxTreeSpecies;++i)
{
if (!sSpeciesTable.count(i))
{
err.append(llformat(" %d",i));
have_all_trees = FALSE;
}
}
if (!have_all_trees)
{
LLSD args;
args["SPECIES"] = err;
LLNotificationsUtil::add("ErrorUndefinedTrees", args);
}
};
//static
void LLVOTree::cleanupClass()
{
std::for_each(sSpeciesTable.begin(), sSpeciesTable.end(), DeletePairedPointer());
}
U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, EObjectUpdateType update_type,
LLDataPacker *dp)
{
// Do base class updates...
U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
if ( (getVelocity().lengthSquared() > 0.f)
||(getAcceleration().lengthSquared() > 0.f)
||(getAngularVelocity().lengthSquared() > 0.f))
{
llinfos << "ACK! Moving tree!" << llendl;
setVelocity(LLVector3::zero);
setAcceleration(LLVector3::zero);
setAngularVelocity(LLVector3::zero);
}
if (update_type == OUT_TERSE_IMPROVED)
{
// Nothing else needs to be done for the terse message.
return retval;
}
//
// Load Instance-Specific data
//
if (mData)
{
mSpecies = ((U8 *)mData)[0];
}
if (!sSpeciesTable.count(mSpecies))
{
if (sSpeciesTable.size())
{
SpeciesMap::const_iterator it = sSpeciesTable.begin();
mSpecies = (*it).first;
}
}
//
// Load Species-Specific data
//
static const S32 MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL = 32 ; //frames.
mTreeImagep = LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
mTreeImagep->setMaxVirtualSizeResetInterval(MAX_TREE_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL); //allow to wait for at most 16 frames to reset virtual size.
mBranchLength = sSpeciesTable[mSpecies]->mBranchLength;
mTrunkLength = sSpeciesTable[mSpecies]->mTrunkLength;
mLeafScale = sSpeciesTable[mSpecies]->mLeafScale;
mDroop = sSpeciesTable[mSpecies]->mDroop;
mTwist = sSpeciesTable[mSpecies]->mTwist;
mBranches = sSpeciesTable[mSpecies]->mBranches;
mDepth = sSpeciesTable[mSpecies]->mDepth;
mScaleStep = sSpeciesTable[mSpecies]->mScaleStep;
mTrunkDepth = sSpeciesTable[mSpecies]->mTrunkDepth;
mBillboardScale = sSpeciesTable[mSpecies]->mBillboardScale;
mBillboardRatio = sSpeciesTable[mSpecies]->mBillboardRatio;
mTrunkAspect = sSpeciesTable[mSpecies]->mTrunkAspect;
mBranchAspect = sSpeciesTable[mSpecies]->mBranchAspect;
// position change not caused by us, etc. make sure to rebuild.
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
return retval;
}
BOOL LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
const U16 FRAMES_PER_WIND_UPDATE = 20; // How many frames between wind update per tree
const F32 TREE_WIND_SENSITIVITY = 0.005f;
const F32 TREE_TRUNK_STIFFNESS = 0.1f;
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))
{
return TRUE;
}
//it's cheaper to check if wind is enabled first
static const LLCachedControl<bool> enable_wind("WindEnabled",false);
static const LLCachedControl<bool> render_animate_trees("RenderAnimateTrees",false);
if (enable_wind && render_animate_trees)
{
F32 mass_inv;
// For all tree objects, update the trunk bending with the current wind
// Walk sprite list in order away from viewer
if (!(mFrameCount % FRAMES_PER_WIND_UPDATE))
{
// If needed, Get latest wind for this tree
mWind = mRegionp->mWind.getVelocity(getPositionRegion());
}
mFrameCount++;
mass_inv = 1.f/(5.f + mDepth*mBranches*0.2f);
mTrunkVel += (mWind * mass_inv * TREE_WIND_SENSITIVITY); // Pull in direction of wind
mTrunkVel -= (mTrunkBend * mass_inv * TREE_TRUNK_STIFFNESS); // Restoring force in direction of trunk
mTrunkBend += mTrunkVel;
mTrunkVel *= 0.99f; // Add damping
if (mTrunkBend.length() > 1.f)
{
mTrunkBend.normalize();
}
if (mTrunkVel.length() > 1.f)
{
mTrunkVel.normalize();
}
}
S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ;
F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor;
for (S32 j = 0; j < sMAX_NUM_TREE_LOD_LEVELS; j++)
{
if (app_angle > LLVOTree::sLODAngles[j])
{
trunk_LOD = j;
break;
}
}
if (!enable_wind || !render_animate_trees)
{
if (mReferenceBuffer.isNull())
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
else if (trunk_LOD != mTrunkLOD)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE);
}
else
{
// we're not animating but we may *still* need to
// regenerate the mesh if we moved, since position
// and rotation are baked into the mesh.
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
const LLVector3 &this_position = getPositionAgent();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastPosition = this_position;
}
else
{
const LLQuaternion &this_rotation = getRotation();
if (this_rotation != mLastRotation)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastRotation = this_rotation;
}
}
}
}
mTrunkLOD = trunk_LOD;
return TRUE;
}
const F32 TREE_BLEND_MIN = 1.f;
const F32 TREE_BLEND_RANGE = 1.f;
void LLVOTree::render(LLAgent &agent)
{
}
void LLVOTree::setPixelAreaAndAngle(LLAgent &agent)
{
LLVector3 center = getPositionAgent();//center of tree.
LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
LLVector3 lookAt = center - viewer_pos_agent;
F32 dist = lookAt.normVec() ;
F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
F32 range = dist - getMinScale()/2;
if (range < F_ALMOST_ZERO || isHUDAttachment()) // range == zero
{
mAppAngle = 180.f;
}
else
{
mAppAngle = (F32) atan2( getMaxScale(), range) * RAD_TO_DEG;
}
F32 max_scale = mBillboardScale * getMaxScale();
F32 area = max_scale * (max_scale*mBillboardRatio);
// Compute pixels per meter at the given range
F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / (tan(LLViewerCamera::getInstance()->getView()) * dist);
mPixelArea = pixels_per_meter * pixels_per_meter * area ;
F32 importance = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
mPixelArea = LLFace::adjustPixelArea(importance, mPixelArea) ;
if (mPixelArea > LLViewerCamera::getInstance()->getScreenPixelArea())
{
mAppAngle = 180.f;
}
#if 0
// mAppAngle is a bit of voodoo;
// use the one calculated LLViewerObject::setPixelAreaAndAngle above
// to avoid LOD miscalculations
mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG;
#endif
}
void LLVOTree::updateTextures()
{
if (mTreeImagep)
{
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea)));
}
mTreeImagep->addTextureStats(mPixelArea);
}
}
LLDrawable* LLVOTree::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TREE);
LLDrawPoolTree *poolp = (LLDrawPoolTree*) gPipeline.getPool(LLDrawPool::POOL_TREE, mTreeImagep);
// Just a placeholder for an actual object...
LLFace *facep = mDrawable->addFace(poolp, mTreeImagep);
facep->setSize(1, 3);
updateRadius();
return mDrawable;
}
// Yes, I know this is bad. I'll clean this up soon. - djs 04/02/02
const S32 LEAF_INDICES = 24;
const S32 LEAF_VERTICES = 16;
BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
{
LLFastTimer ftm(LLFastTimer::FTM_UPDATE_TREE);
if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
{
mReferenceBuffer = NULL ;
mDrawable->getFace(0)->setVertexBuffer(NULL);
return TRUE ;
}
if (mReferenceBuffer.isNull() || !mDrawable->getFace(0)->getVertexBuffer())
{
const F32 SRR3 = 0.577350269f; // sqrt(1/3)
const F32 SRR2 = 0.707106781f; // sqrt(1/2)
U32 i, j;
U32 slices = MAX_SLICES;
S32 max_indices = LEAF_INDICES;
S32 max_vertices = LEAF_VERTICES;
S32 lod;
LLFace *face = drawable->getFace(0);
face->mCenterAgent = getPositionAgent();
face->mCenterLocal = face->mCenterAgent;
for (lod = 0; lod < sMAX_NUM_TREE_LOD_LEVELS; lod++)
{
slices = sLODSlices[lod];
sLODVertexOffset[lod] = max_vertices;
sLODVertexCount[lod] = slices*slices;
sLODIndexOffset[lod] = max_indices;
sLODIndexCount[lod] = (slices-1)*(slices-1)*6;
max_indices += sLODIndexCount[lod];
max_vertices += sLODVertexCount[lod];
}
static const LLCachedControl<bool> render_animate_trees("RenderAnimateTrees",false);
mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, render_animate_trees ? GL_STATIC_DRAW_ARB : 0);
mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE);
LLStrider<LLVector3> vertices;
LLStrider<LLVector3> normals;
LLStrider<LLVector2> tex_coords;
LLStrider<U16> indicesp;
mReferenceBuffer->getVertexStrider(vertices);
mReferenceBuffer->getNormalStrider(normals);
mReferenceBuffer->getTexCoord0Strider(tex_coords);
mReferenceBuffer->getIndexStrider(indicesp);
S32 vertex_count = 0;
S32 index_count = 0;
// First leaf
*(normals++) = LLVector3(-SRR2, -SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
*(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f);
vertex_count++;
*(normals++) = LLVector3(SRR3, -SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
*(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f);
vertex_count++;
*(normals++) = LLVector3(-SRR3, -SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
*(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f);
vertex_count++;
*(normals++) = LLVector3(SRR2, -SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f);
vertex_count++;
*(indicesp++) = 0;
index_count++;
*(indicesp++) = 1;
index_count++;
*(indicesp++) = 2;
index_count++;
*(indicesp++) = 0;
index_count++;
*(indicesp++) = 3;
index_count++;
*(indicesp++) = 1;
index_count++;
// Same leaf, inverse winding/normals
*(normals++) = LLVector3(-SRR2, SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
*(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 0.f);
vertex_count++;
*(normals++) = LLVector3(SRR3, SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
*(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 1.f);
vertex_count++;
*(normals++) = LLVector3(-SRR3, SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
*(vertices++) = LLVector3(-0.5f*LEAF_WIDTH, 0.f, 1.f);
vertex_count++;
*(normals++) = LLVector3(SRR2, SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.5f*LEAF_WIDTH, 0.f, 0.f);
vertex_count++;
*(indicesp++) = 4;
index_count++;
*(indicesp++) = 6;
index_count++;
*(indicesp++) = 5;
index_count++;
*(indicesp++) = 4;
index_count++;
*(indicesp++) = 5;
index_count++;
*(indicesp++) = 7;
index_count++;
// next leaf
*(normals++) = LLVector3(SRR2, -SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f);
vertex_count++;
*(normals++) = LLVector3(SRR3, SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
*(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f);
vertex_count++;
*(normals++) = LLVector3(SRR3, -SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
*(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f);
vertex_count++;
*(normals++) = LLVector3(SRR2, SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f);
vertex_count++;
*(indicesp++) = 8;
index_count++;
*(indicesp++) = 9;
index_count++;
*(indicesp++) = 10;
index_count++;
*(indicesp++) = 8;
index_count++;
*(indicesp++) = 11;
index_count++;
*(indicesp++) = 9;
index_count++;
// other side of same leaf
*(normals++) = LLVector3(-SRR2, -SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 0.f);
vertex_count++;
*(normals++) = LLVector3(-SRR3, SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_TOP);
*(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 1.f);
vertex_count++;
*(normals++) = LLVector3(-SRR3, -SRR3, SRR3);
*(tex_coords++) = LLVector2(LEAF_LEFT, LEAF_TOP);
*(vertices++) = LLVector3(0.f, -0.5f*LEAF_WIDTH, 1.f);
vertex_count++;
*(normals++) = LLVector3(-SRR2, SRR2, 0.f);
*(tex_coords++) = LLVector2(LEAF_RIGHT, LEAF_BOTTOM);
*(vertices++) = LLVector3(0.f, 0.5f*LEAF_WIDTH, 0.f);
vertex_count++;
*(indicesp++) = 12;
index_count++;
*(indicesp++) = 14;
index_count++;
*(indicesp++) = 13;
index_count++;
*(indicesp++) = 12;
index_count++;
*(indicesp++) = 13;
index_count++;
*(indicesp++) = 15;
index_count++;
// Generate geometry for the cylinders
// Different LOD's
// Generate the vertices
// Generate the indices
for (lod = 0; lod < sMAX_NUM_TREE_LOD_LEVELS; lod++)
{
slices = sLODSlices[lod];
F32 base_radius = 0.65f;
F32 top_radius = base_radius * sSpeciesTable[mSpecies]->mTaper;
//llinfos << "Species " << ((U32) mSpecies) << ", taper = " << sSpeciesTable[mSpecies].mTaper << llendl;
//llinfos << "Droop " << mDroop << ", branchlength: " << mBranchLength << llendl;
F32 angle = 0;
F32 angle_inc = 360.f/(slices-1);
F32 z = 0.f;
F32 z_inc = 1.f;
if (slices > 3)
{
z_inc = 1.f/(slices - 3);
}
F32 radius = base_radius;
F32 x1,y1;
F32 noise_scale = sSpeciesTable[mSpecies]->mNoiseMag;
LLVector3 nvec;
const F32 cap_nudge = 0.1f; // Height to 'peak' the caps on top/bottom of branch
const S32 fractal_depth = 5;
F32 nvec_scale = 1.f * sSpeciesTable[mSpecies]->mNoiseScale;
F32 nvec_scalez = 4.f * sSpeciesTable[mSpecies]->mNoiseScale;
F32 tex_z_repeat = sSpeciesTable[mSpecies]->mRepeatTrunkZ;
F32 start_radius;
F32 nangle = 0;
F32 height = 1.f;
F32 r0;
for (i = 0; i < slices; i++)
{
if (i == 0)
{
z = - cap_nudge;
r0 = 0.0;
}
else if (i == (slices - 1))
{
z = 1.f + cap_nudge;//((i - 2) * z_inc) + cap_nudge;
r0 = 0.0;
}
else
{
z = (i - 1) * z_inc;
r0 = base_radius + (top_radius - base_radius)*z;
}
for (j = 0; j < slices; j++)
{
if (slices - 1 == j)
{
angle = 0.f;
}
else
{
angle = j*angle_inc;
}
nangle = angle;
x1 = cos(angle * DEG_TO_RAD);
y1 = sin(angle * DEG_TO_RAD);
LLVector2 tc;
// This isn't totally accurate. Should compute based on slope as well.
start_radius = r0 * (1.f + 1.2f*fabs(z - 0.66f*height)/height);
nvec.set( cos(nangle * DEG_TO_RAD)*start_radius*nvec_scale,
sin(nangle * DEG_TO_RAD)*start_radius*nvec_scale,
z*nvec_scalez);
// First and last slice at 0 radius (to bring in top/bottom of structure)
radius = start_radius + turbulence3((F32*)&nvec.mV, (F32)fractal_depth)*noise_scale;
if (slices - 1 == j)
{
// Not 0.5 for slight slop factor to avoid edges on leaves
tc = LLVector2(0.490f, (1.f - z/2.f)*tex_z_repeat);
}
else
{
tc = LLVector2((angle/360.f)*0.5f, (1.f - z/2.f)*tex_z_repeat);
}
*(vertices++) = LLVector3(x1*radius, y1*radius, z);
*(normals++) = LLVector3(x1, y1, 0.f);
*(tex_coords++) = tc;
vertex_count++;
}
}
for (i = 0; i < (slices - 1); i++)
{
for (j = 0; j < (slices - 1); j++)
{
S32 x1_offset = j+1;
if ((j+1) == slices)
{
x1_offset = 0;
}
// Generate the matching quads
*(indicesp) = j + (i*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = x1_offset + ((i+1)*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = j + ((i+1)*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = j + (i*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = x1_offset + (i*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
*(indicesp) = x1_offset + ((i+1)*slices) + sLODVertexOffset[lod];
llassert(*(indicesp) < (U32)max_vertices);
indicesp++;
index_count++;
}
}
slices /= 2;
}
mReferenceBuffer->setBuffer(0);
llassert(vertex_count == max_vertices);
llassert(index_count == max_indices);
}
static const LLCachedControl<bool> render_animate_trees("RenderAnimateTrees",false);
//Ignoring gLLWindEnabled fixes vanishing trees when wind is disabled but anim trees are enabled.
//Using an && here is incorrect, and will cause instability.
if (/*gLLWindEnabled || */render_animate_trees)
{
mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer);
}
else
{
//generate tree mesh
updateMesh();
}
return TRUE;
}
void LLVOTree::updateMesh()
{
LLMatrix4 matrix;
// Translate to tree base HACK - adjustment in Z plants tree underground
const LLVector3 &pos_agent = getPositionAgent();
//glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
trans_mat *= matrix;
// Rotate to tree position and bend for current trunk/wind
// Note that trunk stiffness controls the amount of bend at the trunk as
// opposed to the crown of the tree
//
const F32 TRUNK_STIFF = 22.f;
LLQuaternion rot =
LLQuaternion(mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(mTrunkBend.mV[VX], mTrunkBend.mV[VY], 0)) *
LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
getRotation();
LLMatrix4 rot_mat(rot);
rot_mat *= trans_mat;
F32 radius = getScale().magVec()*0.05f;
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = radius;
scale_mat *= rot_mat;
// const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
// const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;
F32 droop = mDroop + 25.f*(1.f - mTrunkBend.magVec());
S32 stop_depth = 0;
F32 alpha = 1.0;
U32 vert_count = 0;
U32 index_count = 0;
calcNumVerts(vert_count, index_count, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, mBranches);
LLFace* facep = mDrawable->getFace(0);
LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
buff->allocateBuffer(vert_count, index_count, TRUE);
facep->setVertexBuffer(buff);
LLStrider<LLVector3> vertices;
LLStrider<LLVector3> normals;
LLStrider<LLVector2> tex_coords;
LLStrider<U16> indices;
U16 idx_offset = 0;
buff->getVertexStrider(vertices);
buff->getNormalStrider(normals);
buff->getTexCoord0Strider(tex_coords);
buff->getIndexStrider(indices);
genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha);
mReferenceBuffer->setBuffer(0);
buff->setBuffer(0);
}
void LLVOTree::appendMesh(LLStrider<LLVector3>& vertices,
LLStrider<LLVector3>& normals,
LLStrider<LLVector2>& tex_coords,
LLStrider<U16>& indices,
U16& cur_idx,
LLMatrix4& matrix,
LLMatrix4& norm_mat,
S32 vert_start,
S32 vert_count,
S32 index_count,
S32 index_offset)
{
LLStrider<LLVector3> v;
LLStrider<LLVector3> n;
LLStrider<LLVector2> t;
LLStrider<U16> idx;
mReferenceBuffer->getVertexStrider(v);
mReferenceBuffer->getNormalStrider(n);
mReferenceBuffer->getTexCoord0Strider(t);
mReferenceBuffer->getIndexStrider(idx);
//copy/transform vertices into mesh - check
for (S32 i = 0; i < vert_count; i++)
{
U16 index = vert_start + i;
*vertices++ = v[index] * matrix;
LLVector3 norm = n[index] * norm_mat;
norm.normalize();
*normals++ = norm;
*tex_coords++ = t[index];
}
//copy offset indices into mesh - check
for (S32 i = 0; i < index_count; i++)
{
U16 index = index_offset + i;
if (idx[index] >= vert_start + vert_count ||
idx[index] < vert_start)
{
llerrs << "WTF?" << llendl;
}
*indices++ = idx[index]-vert_start+cur_idx;
}
//increment index offset - check
cur_idx += vert_count;
}
void LLVOTree::genBranchPipeline(LLStrider<LLVector3>& vertices,
LLStrider<LLVector3>& normals,
LLStrider<LLVector2>& tex_coords,
LLStrider<U16>& indices,
U16& index_offset,
LLMatrix4& matrix,
S32 trunk_LOD,
S32 stop_level,
U16 depth,
U16 trunk_depth,
F32 scale,
F32 twist,
F32 droop,
F32 branches,
F32 alpha)
{
//
// Generates a tree mesh by recursing, generating branches and then a 'leaf' texture.
static F32 constant_twist;
static F32 width = 0;
F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
constant_twist = 360.f/branches;
if (stop_level >= 0)
{
if (depth > stop_level)
{
{
llassert(sLODIndexCount[trunk_LOD] > 0);
width = scale * length * aspect;
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] = width;
scale_mat.mMatrix[1][1] = width;
scale_mat.mMatrix[2][2] = scale*length;
scale_mat *= matrix;
glh::matrix4f norm((F32*) scale_mat.mMatrix);
LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
norm_mat.invert();
appendMesh(vertices, normals, tex_coords, indices, index_offset, scale_mat, norm_mat,
sLODVertexOffset[trunk_LOD], sLODVertexCount[trunk_LOD], sLODIndexCount[trunk_LOD], sLODIndexOffset[trunk_LOD]);
}
// Recurse to create more branches
for (S32 i=0; i < (S32)branches; i++)
{
LLMatrix4 trans_mat;
trans_mat.setTranslation(0,0,scale*length);
trans_mat *= matrix;
LLQuaternion rot =
LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
LLMatrix4 rot_mat(rot);
rot_mat *= trans_mat;
genBranchPipeline(vertices, normals, tex_coords, indices, index_offset, rot_mat, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
}
// Recurse to continue trunk
if (trunk_depth)
{
LLMatrix4 trans_mat;
trans_mat.setTranslation(0,0,scale*length);
trans_mat *= matrix;
LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1));
rot_mat *= trans_mat; // rotate a bit around Z when ascending
genBranchPipeline(vertices, normals, tex_coords, indices, index_offset, rot_mat, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
}
}
else
{
//
// Append leaves as two 90 deg crossed quads with leaf textures
//
{
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = scale*mLeafScale;
scale_mat *= matrix;
glh::matrix4f norm((F32*) scale_mat.mMatrix);
LLMatrix4 norm_mat = LLMatrix4(norm.inverse().transpose().m);
appendMesh(vertices, normals, tex_coords, indices, index_offset, scale_mat, norm_mat, 0, LEAF_VERTICES, LEAF_INDICES, 0);
}
}
}
}
void LLVOTree::calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 branches)
{
if (stop_level >= 0)
{
if (depth > stop_level)
{
index_count += sLODIndexCount[trunk_LOD];
vert_count += sLODVertexCount[trunk_LOD];
// Recurse to create more branches
for (S32 i=0; i < (S32)branches; i++)
{
calcNumVerts(vert_count, index_count, trunk_LOD, stop_level, depth - 1, 0, branches);
}
// Recurse to continue trunk
if (trunk_depth)
{
calcNumVerts(vert_count, index_count, trunk_LOD, stop_level, depth, trunk_depth-1, branches);
}
}
else
{
index_count += LEAF_INDICES;
vert_count += LEAF_VERTICES;
}
}
else
{
index_count += LEAF_INDICES;
vert_count += LEAF_VERTICES;
}
}
U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha)
{
U32 ret = 0;
//
// Draws a tree by recursing, drawing branches and then a 'leaf' texture.
// If stop_level = -1, simply draws the whole tree as a billboarded texture
//
static F32 constant_twist;
static F32 width = 0;
//F32 length = ((scale == 1.f)? mTrunkLength:mBranchLength);
//F32 aspect = ((scale == 1.f)? mTrunkAspect:mBranchAspect);
F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
constant_twist = 360.f/branches;
if (!LLPipeline::sReflectionRender && stop_level >= 0)
{
//
// Draw the tree using recursion
//
if (depth > stop_level)
{
{
llassert(sLODIndexCount[trunk_LOD] > 0);
width = scale * length * aspect;
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] = width;
scale_mat.mMatrix[1][1] = width;
scale_mat.mMatrix[2][2] = scale*length;
scale_mat *= matrix;
glLoadMatrixf((F32*) scale_mat.mMatrix);
glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]);
gPipeline.addTrianglesDrawn(LEAF_INDICES/3);
stop_glerror();
ret += sLODIndexCount[trunk_LOD];
}
// Recurse to create more branches
for (S32 i=0; i < (S32)branches; i++)
{
LLMatrix4 trans_mat;
trans_mat.setTranslation(0,0,scale*length);
trans_mat *= matrix;
LLQuaternion rot =
LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
LLMatrix4 rot_mat(rot);
rot_mat *= trans_mat;
ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
}
// Recurse to continue trunk
if (trunk_depth)
{
LLMatrix4 trans_mat;
trans_mat.setTranslation(0,0,scale*length);
trans_mat *= matrix;
LLMatrix4 rot_mat(70.5f*DEG_TO_RAD, LLVector4(0,0,1));
rot_mat *= trans_mat; // rotate a bit around Z when ascending
ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
}
}
else
{
//
// Draw leaves as two 90 deg crossed quads with leaf textures
//
{
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = scale*mLeafScale;
scale_mat *= matrix;
glLoadMatrixf((F32*) scale_mat.mMatrix);
glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
gPipeline.addTrianglesDrawn(LEAF_INDICES/3);
stop_glerror();
ret += LEAF_INDICES;
}
}
}
else
{
//
// Draw the tree as a single billboard texture
//
LLMatrix4 scale_mat;
scale_mat.mMatrix[0][0] =
scale_mat.mMatrix[1][1] =
scale_mat.mMatrix[2][2] = mBillboardScale*mBillboardRatio;
scale_mat *= matrix;
glMatrixMode(GL_TEXTURE);
glTranslatef(0.0, -0.5, 0.0);
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf((F32*) scale_mat.mMatrix);
glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
gPipeline.addTrianglesDrawn(LEAF_INDICES/3);
stop_glerror();
ret += LEAF_INDICES;
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
}
return ret;
}
void LLVOTree::updateRadius()
{
if (mDrawable.isNull())
{
return;
}
mDrawable->setRadius(32.0f);
}
void LLVOTree::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
F32 radius = getScale().length()*0.05f;
LLVector3 center = getRenderPosition();
F32 sz = mBillboardScale*mBillboardRatio*radius*0.5f;
LLVector3 size(sz,sz,sz);
center += LLVector3(0, 0, size.mV[2]) * getRotation();
newMin.load3((center-size).mV);
newMax.load3((center+size).mV);
LLVector4a pos;
pos.load3(center.mV);
mDrawable->setPositionGroup(pos);
}
BOOL LLVOTree::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
{
if (!lineSegmentBoundingBox(start, end))
{
return FALSE;
}
const LLVector4a* exta = mDrawable->getSpatialExtents();
//VECTORIZE THIS
LLVector3 ext[2];
ext[0].set(exta[0].getF32ptr());
ext[1].set(exta[1].getF32ptr());
LLVector3 center = (ext[1]+ext[0])*0.5f;
LLVector3 size = (ext[1]-ext[0]);
LLQuaternion quat = getRotation();
center -= LLVector3(0,0,size.magVec() * 0.25f)*quat;
size.scaleVec(LLVector3(0.25f, 0.25f, 1.f));
size.mV[0] = llmin(size.mV[0], 1.f);
size.mV[1] = llmin(size.mV[1], 1.f);
LLVector3 pos, norm;
if (linesegment_tetrahedron(start, end, center, size, quat, pos, norm))
{
if (intersection)
{
*intersection = pos;
}
if (normal)
{
*normal = norm;
}
return TRUE;
}
return FALSE;
}
U32 LLVOTree::getPartitionType() const
{
return LLViewerRegion::PARTITION_TREE;
}
LLTreePartition::LLTreePartition()
: LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB)
{
mDrawableType = LLPipeline::RENDER_TYPE_TREE;
mPartitionType = LLViewerRegion::PARTITION_TREE;
mSlopRatio = 0.f;
mLODPeriod = 1;
}