Files
SingularityViewer/indra/newview/skins/default/xui/en-us/menu_pie_object.xml
Lirusaito 78e1804381 Add Pathfinding UI from v3
Added libpathing to LLPHYSICSEXTENSIONS_INCLUDE_DIRS
llviewermenu updated a bit to be closer to v-d/rlva. Best viewed without space changes.
Updated llresmgr.cpp from v-d to "handle special case of input value being zero"
pipeline update: hideObject, restoreHiddenObject, hideDrawable, and unhideDrawable added.

Thanks to Henri Beauchamp for some UI code touchups, thanks to Zi Ree for Rebake notification.
Thanks to Mobius Ryba and Ansariel Hiller for the V1-style pathfinding icons.

Note: When opening from pie menu object selection is lost, unless the floater is already open..
This provides a more reliable reproduction of the bug we've been having with inspect.
2013-03-08 03:17:11 -05:00

117 lines
5.8 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<pie_menu name="Object Pie">
<menu_item_call enabled="false" label="Open" mouse_opaque="true" name="Open">
<on_click function="Object.Open" />
<on_enable function="Object.EnableOpen" />
</menu_item_call>
<menu_item_call enabled="false" label="Create" mouse_opaque="true" name="Create">
<on_click function="Object.Build" />
<on_enable function="EnableEdit" />
</menu_item_call>
<menu_item_call enabled="false" label="Touch" mouse_opaque="true" name="Object Touch">
<on_click function="Object.Touch" />
<on_enable function="Object.EnableTouch" userdata="Touch" name="EnableTouch"/>
</menu_item_call>
<menu_item_call enabled="false" label="Sit Here" mouse_opaque="true" name="Object Sit">
<on_click function="Object.SitOrStand" />
<on_enable function="Object.EnableSitOrStand" userdata="Sit Here,Stand Up" name="EnableSitOrStand"/>
</menu_item_call>
<menu_item_call enabled="false" label="Take" mouse_opaque="true" name="Pie Object Take">
<on_click function="Tools.BuyOrTake" />
<on_enable function="Tools.EnableBuyOrTake" userdata="Buy,Take" name="EnableBuyOrTake"/>
</menu_item_call>
<menu_item_call enabled="false" label="Pay..." mouse_opaque="true" name="Pay...">
<on_click function="PayObject" />
<on_enable function="EnablePayObject" />
</menu_item_call>
<pie_menu label="More &gt;" name="More &gt;">
<menu_item_call enabled="false" label="Delete" mouse_opaque="true" name="Delete">
<on_click function="Object.Delete" />
<on_enable function="Object.EnableDelete" />
</menu_item_call>
<menu_item_call enabled="false" label="Wear" mouse_opaque="true" name="Wear">
<on_click function="Object.AttachToAvatar" />
<on_enable function="Object.EnableWear" />
</menu_item_call>
<menu_item_call enabled="false" label="Take Copy" mouse_opaque="true" name="Take Copy">
<on_click function="Tools.TakeCopy" />
<on_enable function="Tools.EnableTakeCopy" />
</menu_item_call>
<pie_menu label="Attach HUD &gt;" name="Object Attach HUD" />
<pie_menu label="Attach &gt;" name="Object Attach" />
<menu_item_call enabled="false" label="Return..." mouse_opaque="true" name="Return...">
<on_click function="Object.Return" />
<on_enable function="Object.EnableReturn" />
</menu_item_call>
<pie_menu label="More &gt;" name="Rate Menu">
<menu_item_separator />
<pie_menu label="Tools &gt;" name="Rate Menu">
<menu_item_call enabled="false" label="Destroy" mouse_opaque="true" name="Destroy">
<on_click function="Object.Destroy" />
<on_enable function="Object.EnableDestroy" />
</menu_item_call>
<menu_item_call enabled="false" label="Explode" mouse_opaque="true" name="Explode">
<on_click function="Object.Explode" />
<on_enable function="Object.EnableExplode" />
</menu_item_call>
<menu_item_call enabled="true" hidden="false" label="Measure" mouse_opaque="true" name="Measure">
<on_click function="Object.Measure" />
</menu_item_call>
<menu_item_call enabled="true" hidden="false" label="Data" mouse_opaque="true" name="Data">
<on_click function="Object.Data" />
</menu_item_call>
<menu_item_call enabled="false" hidden="false" label="S. Count" mouse_opaque="true" name="ScriptCount">
<on_click function="Object.ScriptCount" />
<on_visible function="Object.VisibleScriptCount" />
</menu_item_call>
<menu_item_call bottom="-487" enabled="false" height="19" label="Reset Scripts"
left="0" mouse_opaque="true" name="Reset Scripts" width="250">
<on_click function="Tools.SelectedScriptAction" userdata="reset" />
<on_enable function="EditableSelected" />
</menu_item_call>
<menu_item_call enabled="false" hidden="false" label="Export" mouse_opaque="true" name="Export">
<on_click function="Object.Export" />
<on_enable function="Object.EnableExport" />
</menu_item_call>
<menu_item_call enabled="true" label="Reload" mouse_opaque="true" name="Reload Textures">
<on_click function="Object.ReloadTextures" />
</menu_item_call>
</pie_menu>
<menu_item_call enabled="false" label="Mute" mouse_opaque="true" name="Object Mute">
<on_click function="Object.Mute" />
<on_enable function="Object.EnableMute" />
</menu_item_call>
<menu_item_call enabled="true" label="Inspect" mouse_opaque="true" name="Object Inspect">
<on_click function="Object.Inspect" />
<on_enable function="Object.EnableInspect" />
</menu_item_call>
<menu_item_call enabled="true" label="Derender" mouse_opaque="true" name="Derender">
<on_click function="Object.DERENDER" />
</menu_item_call>
<menu_item_call enabled="false" label="Report..." mouse_opaque="true"
name="Report Abuse...">
<on_click function="Object.ReportAbuse" />
<on_enable function="Object.EnableReportAbuse" />
</menu_item_call>
<pie_menu label="Pathfinding &gt;" name="PF Menu">
<menu_item_call label="Show in linksets" name="show_in_linksets">
<on_click function="Pathfinding.Linksets.Select" />
<on_enable function="EnableSelectInPathfindingLinksets"/>
</menu_item_call>
<menu_item_call label="Show in characters" name="show_in_characters">
<on_click function="Pathfinding.Characters.Select" />
<on_enable function="EnableSelectInPathfindingCharacters"/>
</menu_item_call>
</pie_menu>
</pie_menu>
<menu_item_call enabled="false" label="Buy..." mouse_opaque="true" name="Buy...">
<on_click function="Object.Buy" />
<on_enable function="Object.EnableBuy" />
</menu_item_call>
</pie_menu>
<menu_item_call enabled="false" label="Edit..." mouse_opaque="true" name="Edit...">
<on_click function="Object.Edit" />
<on_enable function="EnableEdit" />
</menu_item_call>
</pie_menu>