-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
165 lines
4.3 KiB
C++
165 lines
4.3 KiB
C++
/**
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* @file llhandle.h
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* @brief "Handle" to an object (usually a floater) whose lifetime you don't
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* control.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLHANDLE_H
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#define LLHANDLE_H
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#include "llpointer.h"
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template <typename T>
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class LLTombStone : public LLRefCount
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{
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public:
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LLTombStone(T* target = NULL) : mTarget(target) {}
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void setTarget(T* target) { mTarget = target; }
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T* getTarget() const { return mTarget; }
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private:
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T* mTarget;
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};
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// LLHandles are used to refer to objects whose lifetime you do not control or influence.
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// Calling get() on a handle will return a pointer to the referenced object or NULL,
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// if the object no longer exists. Note that during the lifetime of the returned pointer,
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// you are assuming that the object will not be deleted by any action you perform,
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// or any other thread, as normal when using pointers, so avoid using that pointer outside of
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// the local code block.
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//
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// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669
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template <typename T>
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class LLHandle
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{
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public:
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LLHandle() : mTombStone(getDefaultTombStone()) {}
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const LLHandle<T>& operator =(const LLHandle<T>& other)
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{
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mTombStone = other.mTombStone;
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return *this;
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}
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bool isDead() const
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{
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return mTombStone->getTarget() == NULL;
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}
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void markDead()
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{
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mTombStone = getDefaultTombStone();
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}
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T* get() const
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{
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return mTombStone->getTarget();
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}
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friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
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{
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return lhs.mTombStone == rhs.mTombStone;
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}
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friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
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{
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return !(lhs == rhs);
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}
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friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
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{
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return lhs.mTombStone < rhs.mTombStone;
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}
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friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
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{
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return lhs.mTombStone > rhs.mTombStone;
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}
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protected:
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LLPointer<LLTombStone<T> > mTombStone;
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private:
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static LLPointer<LLTombStone<T> >& getDefaultTombStone()
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{
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static LLPointer<LLTombStone<T> > sDefaultTombStone = new LLTombStone<T>;
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return sDefaultTombStone;
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}
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};
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template <typename T>
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class LLRootHandle : public LLHandle<T>
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{
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public:
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LLRootHandle(T* object) { bind(object); }
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LLRootHandle() {};
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~LLRootHandle() { unbind(); }
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// this is redundant, since a LLRootHandle *is* an LLHandle
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LLHandle<T> getHandle() { return LLHandle<T>(*this); }
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void bind(T* object)
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{
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// unbind existing tombstone
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if (LLHandle<T>::mTombStone.notNull())
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{
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if (LLHandle<T>::mTombStone->getTarget() == object) return;
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LLHandle<T>::mTombStone->setTarget(NULL);
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}
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// tombstone reference counted, so no paired delete
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LLHandle<T>::mTombStone = new LLTombStone<T>(object);
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}
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void unbind()
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{
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LLHandle<T>::mTombStone->setTarget(NULL);
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}
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//don't allow copying of root handles, since there should only be one
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private:
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LLRootHandle(const LLRootHandle& other) {};
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};
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// Use this as a mixin for simple classes that need handles and when you don't
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// want handles at multiple points of the inheritance hierarchy
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template <typename T>
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class LLHandleProvider
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{
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protected:
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typedef LLHandle<T> handle_type_t;
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LLHandleProvider()
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{
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// provided here to enforce T deriving from LLHandleProvider<T>
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}
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LLHandle<T> getHandle()
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{
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// perform lazy binding to avoid small tombstone allocations for handle
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// providers whose handles are never referenced
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mHandle.bind(static_cast<T*>(this));
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return mHandle;
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}
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private:
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LLRootHandle<T> mHandle;
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};
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#endif
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