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SingularityViewer/indra/newview/llfloatermodelpreview.h
2019-03-17 01:08:34 -05:00

418 lines
13 KiB
C++

/**
* @file llfloatermodelpreview.h
* @brief LLFloaterModelPreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFLOATERMODELPREVIEW_H
#define LL_LLFLOATERMODELPREVIEW_H
#include "lldynamictexture.h"
#include "llquaternion.h"
#include "llmeshrepository.h"
#include "llmodel.h"
#include "llthread.h"
#include "llviewermenufile.h"
#include "llfloatermodeluploadbase.h"
#include "lldaeloader.h"
class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
class LLVOAvatar;
class LLVertexBuffer;
class LLModelPreview;
class LLFloaterModelPreview;
class DAE;
class daeElement;
class domProfile_COMMON;
class domInstance_geometry;
class domNode;
class domTranslate;
class domController;
class domSkin;
class domMesh;
class LLFloaterModelPreview : public LLFloaterModelUploadBase
{
public:
class DecompRequest : public LLPhysicsDecomp::Request
{
public:
S32 mContinue;
LLPointer<LLModel> mModel;
DecompRequest(const std::string& stage, LLModel* mdl);
virtual S32 statusCallback(const char* status, S32 p1, S32 p2);
virtual void completed();
};
static LLFloaterModelPreview* sInstance;
LLFloaterModelPreview(const std::string& name);
virtual ~LLFloaterModelPreview();
virtual BOOL postBuild();
void initModelPreview();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
/*virtual*/ void onOpen();
/*virtual*/ void onClose(bool app_quitting);
static void onMouseCaptureLostModelPreview(LLMouseHandler*);
static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
void setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost);
void setPreviewLOD(S32 lod);
void onBrowseLOD(S32 lod);
static void onReset(void* data);
static void onUpload(void* data);
void refresh();
void loadModel(S32 lod);
void loadModel_continued(AIFilePicker* filepicker, S32 lod);
void loadModel(S32 lod, const std::string& file_name, bool force_disable_slm = false);
void onViewOptionChecked(LLUICtrl* ctrl);
bool isViewOptionChecked(const LLSD& userdata);
bool isViewOptionEnabled(const LLSD& userdata);
void setViewOptionEnabled(const std::string& option, bool enabled);
void enableViewOption(const std::string& option);
void disableViewOption(const std::string& option);
bool isModelLoading();
// shows warning message if agent has no permissions to upload model
/*virtual*/ void onPermissionsReceived(const LLSD& result);
// called when error occurs during permissions request
/*virtual*/ void setPermissonsErrorStatus(U32 status, const std::string& reason);
/*virtual*/ void onModelPhysicsFeeReceived(const LLSD& result, std::string upload_url);
void handleModelPhysicsFeeReceived();
/*virtual*/ void setModelPhysicsFeeErrorStatus(U32 status, const std::string& reason);
/*virtual*/ void onModelUploadSuccess();
/*virtual*/ void onModelUploadFailure();
bool isModelUploadAllowed();
protected:
friend class LLModelPreview;
friend class LLPhysicsDecomp;
static void onImportScaleCommit(LLUICtrl*, void*);
static void onPelvisOffsetCommit(LLUICtrl*, void*);
static void onUploadJointsCommit(LLUICtrl*,void*);
static void onUploadSkinCommit(LLUICtrl*,void*);
static void onPreviewLODCommit(LLUICtrl*,void*);
static void onGenerateNormalsCommit(LLUICtrl*,void*);
void toggleGenerateNormals();
static void onAutoFillCommit(LLUICtrl*,void*);
void onLODParamCommit(S32 lod, bool enforce_tri_limit);
static void onExplodeCommit(LLUICtrl*, void*);
static void onPhysicsParamCommit(LLUICtrl* ctrl, void* userdata);
static void onPhysicsStageExecute(LLUICtrl* ctrl, void* userdata);
static void onCancel(LLUICtrl* ctrl, void* userdata);
static void onPhysicsStageCancel(LLUICtrl* ctrl, void* userdata);
static void onPhysicsBrowse(LLUICtrl* ctrl, void* userdata);
static void onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata);
static void onPhysicsOptimize(LLUICtrl* ctrl, void* userdata);
static void onPhysicsDecomposeBack(LLUICtrl* ctrl, void* userdata);
static void onPhysicsSimplifyBack(LLUICtrl* ctrl, void* userdata);
void draw();
void initDecompControls();
void setStatusMessage(const std::string& msg);
LLModelPreview* mModelPreview;
LLPhysicsDecomp::decomp_params mDecompParams;
S32 mLastMouseX;
S32 mLastMouseY;
LLRect mPreviewRect;
static S32 sUploadAmount;
std::set<LLPointer<DecompRequest> > mCurRequest;
std::string mStatusMessage;
//use "disabled" as false by default
std::map<std::string, bool> mViewOptionDisabled;
//store which lod mode each LOD is using
// 0 - load from file
// 1 - auto generate
// 2 - use LoD above
S32 mLODMode[4];
LLMutex* mStatusLock;
LLSD mModelPhysicsFee;
private:
void onClickCalculateBtn();
void toggleCalculateButton();
void onLoDSourceCommit(S32 lod);
// Toggles between "Calculate weights & fee" and "Upload" buttons.
void toggleCalculateButton(bool visible);
// resets display options of model preview to their defaults.
void resetDisplayOptions();
void createSmoothComboBox(LLComboBox* combo_box, float min, float max);
LLButton* mUploadBtn;
LLButton* mCalculateBtn;
};
class LLModelPreview : public LLViewerDynamicTexture, public LLMutex
{
typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t;
typedef boost::signals2::signal<void (void)> model_loaded_signal_t;
typedef boost::signals2::signal<void (bool)> model_updated_signal_t;
public:
typedef enum
{
LOD_FROM_FILE = 0,
GENERATE,
USE_LOD_ABOVE,
} eLoDMode;
public:
LLModelPreview(S32 width, S32 height, LLFloater* fmp);
virtual ~LLModelPreview();
void* operator new(size_t size)
{
return ll_aligned_malloc_16(size);
}
void operator delete(void* ptr)
{
ll_aligned_free_16(ptr);
}
void resetPreviewTarget();
void setPreviewTarget(F32 distance);
void setTexture(U32 name) { mTextureName = name; }
void setPhysicsFromLOD(S32 lod);
BOOL render();
void update();
void genBuffers(S32 lod, bool skinned);
void clearBuffers();
void refresh();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsRender() { return mNeedsUpdate; }
void setPreviewLOD(S32 lod);
void clearModel(S32 lod);
void getJointAliases(JointMap& joint_map);
void loadModel(std::string filename, S32 lod, bool force_disable_slm = false);
void loadModelCallback(S32 lod);
bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); }
void queryLODs() { mGenLOD = true; };
void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false);
void genModelBBox(); // Generate just a model BBox if we can't generate proper LOD
void generateNormals();
void restoreNormals();
U32 calcResourceCost();
void rebuildUploadData();
void saveUploadData(bool save_skinweights, bool save_joint_poisitions);
void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_poisitions);
void clearIncompatible(S32 lod);
void updateStatusMessages();
void updateLodControls(S32 lod);
void clearGLODGroup();
void onLODParamCommit(S32 lod, bool enforce_tri_limit);
void addEmptyFace(LLModel* pTarget);
const bool getModelPivot(void) const { return mHasPivot; }
void setHasPivot(bool val) { mHasPivot = val; }
void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; }
//Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions
//Accessors for joint position upload friendly rigs
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
//Accessors for the legacy rigs
const bool isLegacyRigValid( void ) const { return mLegacyRigValid; }
void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; }
static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
static bool lodQueryCallback();
boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); }
boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); }
boost::signals2::connection setModelUpdatedCallback( const model_updated_signal_t::slot_type& cb ){ return mModelUpdatedSignal.connect(cb); }
void setLoadState( U32 state ) { mLoadState = state; }
U32 getLoadState() { return mLoadState; }
void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
LLVector3 getTranslationForJointOffset( std::string joint );
static bool sIgnoreLoadedCallback;
std::vector<S32> mLodsQuery;
std::vector<S32> mLodsWithParsingError;
protected:
static void loadedCallback(LLModelLoader::scene& scene,LLModelLoader::model_list& model_list, S32 lod, void* opaque);
static void stateChangedCallback(U32 state, void* opaque);
static LLJoint* lookupJointByName(const std::string&, void* opaque);
static U32 loadTextures(LLImportMaterial& material, void* opaque);
private:
//Utility function for controller vertex compare
bool verifyCount( int expected, int result );
//Creates the dummy avatar for the preview window
void createPreviewAvatar( void );
//Accessor for the dummy avatar
LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; }
// Count amount of original models, excluding sub-models
static U32 countRootModels(LLModelLoader::model_list models);
protected:
friend class LLModelLoader;
friend class LLFloaterModelPreview;
friend class LLFloaterModelPreview::DecompRequest;
friend class LLPhysicsDecomp;
LLFloater* mFMP;
BOOL mNeedsUpdate;
bool mDirty;
bool mGenLOD;
U32 mTextureName;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLVector3 mPreviewTarget;
LLVector3 mPreviewScale;
S32 mPreviewLOD;
S32 mPhysicsSearchLOD;
U32 mResourceCost;
std::string mLODFile[LLModel::NUM_LODS];
bool mLoading;
U32 mLoadState;
bool mResetJoints;
bool mRigParityWithScene;
bool mModelNoErrors;
std::map<std::string, bool> mViewOption;
//GLOD object parameters (must rebuild object if these change)
bool mLODFrozen;
F32 mBuildShareTolerance;
U32 mBuildQueueMode;
U32 mBuildOperator;
U32 mBuildBorderMode;
U32 mRequestedLoDMode[LLModel::NUM_LODS];
S32 mRequestedTriangleCount[LLModel::NUM_LODS];
F32 mRequestedErrorThreshold[LLModel::NUM_LODS];
U32 mRequestedBuildOperator[LLModel::NUM_LODS];
U32 mRequestedQueueMode[LLModel::NUM_LODS];
U32 mRequestedBorderMode[LLModel::NUM_LODS];
F32 mRequestedShareTolerance[LLModel::NUM_LODS];
F32 mRequestedCreaseAngle[LLModel::NUM_LODS];
LLModelLoader* mModelLoader;
LLModelLoader::scene mScene[LLModel::NUM_LODS];
LLModelLoader::scene mBaseScene;
LLModelLoader::model_list mModel[LLModel::NUM_LODS];
LLModelLoader::model_list mBaseModel;
typedef std::vector<LLVolumeFace> v_LLVolumeFace_t;
typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t;
vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS];
vv_LLVolumeFace_t mBaseModelFacesCopy;
U32 mGroup;
std::map<LLPointer<LLModel>, U32> mObject;
U32 mMaxTriangleLimit;
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture* > mTextureSet;
//map of vertex buffers to models (one vertex buffer in vector per face in model
std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1];
details_signal_t mDetailsSignal;
model_loaded_signal_t mModelLoadedSignal;
model_updated_signal_t mModelUpdatedSignal;
LLVector3 mModelPivot;
bool mHasPivot;
float mPelvisZOffset;
bool mRigValidJointUpload;
bool mLegacyRigValid;
bool mLastJointUpdate;
JointNameSet mJointsFromNode;
JointTransformMap mJointTransformMap;
LLPointer<LLVOAvatar> mPreviewAvatar;
};
#endif // LL_LLFLOATERMODELPREVIEW_H