539 lines
14 KiB
C++
539 lines
14 KiB
C++
/**
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* @file llvopartgroup.cpp
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* @brief Group of particle systems
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llvopartgroup.h"
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#include "lldrawpoolalpha.h"
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#include "llfasttimer.h"
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#include "message.h"
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#include "v2math.h"
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#include "llagentcamera.h"
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#include "lldrawable.h"
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#include "llface.h"
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#include "llsky.h"
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#include "llviewercamera.h"
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#include "llviewerpartsim.h"
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#include "llviewerregion.h"
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#include "pipeline.h"
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#include "llspatialpartition.h"
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const F32 MAX_PART_LIFETIME = 120.f;
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extern U64 gFrameTime;
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LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
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: LLAlphaObject(id, pcode, regionp),
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mViewerPartGroupp(NULL)
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{
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setNumTEs(1);
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setTETexture(0, LLUUID::null);
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mbCanSelect = FALSE; // users can't select particle systems
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}
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LLVOPartGroup::~LLVOPartGroup()
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{
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}
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BOOL LLVOPartGroup::isActive() const
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{
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return FALSE;
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}
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F32 LLVOPartGroup::getBinRadius()
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{
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return mScale.mV[0]*2.f;
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}
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void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
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{
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const LLVector3& pos_agent = getPositionAgent();
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newMin.load3( (pos_agent - mScale).mV);
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newMax.load3( (pos_agent + mScale).mV);
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LLVector4a pos;
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pos.load3(pos_agent.mV);
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mDrawable->setPositionGroup(pos);
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}
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BOOL LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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{
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return TRUE;
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}
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void LLVOPartGroup::setPixelAreaAndAngle(LLAgent &agent)
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{
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// mPixelArea is calculated during render
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F32 mid_scale = getMidScale();
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F32 range = (getRenderPosition()-LLViewerCamera::getInstance()->getOrigin()).length();
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if (range < 0.001f || isHUDAttachment()) // range == zero
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{
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mAppAngle = 180.f;
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}
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else
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{
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mAppAngle = (F32) atan2( mid_scale, range) * RAD_TO_DEG;
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}
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}
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void LLVOPartGroup::updateTextures()
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{
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// Texture stats for particles need to be updated in a different way...
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}
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LLDrawable* LLVOPartGroup::createDrawable(LLPipeline *pipeline)
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{
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pipeline->allocDrawable(this);
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mDrawable->setLit(FALSE);
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mDrawable->setRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
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return mDrawable;
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}
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const F32 MAX_PARTICLE_AREA_SCALE = 0.02f; // some tuned constant, limits on how much particle area to draw
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F32 LLVOPartGroup::getPartSize(S32 idx)
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{
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if (idx < (S32) mViewerPartGroupp->mParticles.size())
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{
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return mViewerPartGroupp->mParticles[idx]->mScale.mV[0];
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}
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return 0.f;
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}
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LLVector3 LLVOPartGroup::getCameraPosition() const
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{
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return gAgentCamera.getCameraPositionAgent();
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}
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BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
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{
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LLFastTimer ftm(LLFastTimer::FTM_UPDATE_PARTICLES);
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dirtySpatialGroup();
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S32 num_parts = mViewerPartGroupp->getCount();
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LLFace *facep;
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LLSpatialGroup* group = drawable->getSpatialGroup();
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if (!group && num_parts)
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{
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drawable->movePartition();
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group = drawable->getSpatialGroup();
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}
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if (group && group->isVisible())
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{
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dirtySpatialGroup(TRUE);
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}
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if (!num_parts)
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{
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if (group && drawable->getNumFaces())
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{
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group->setState(LLSpatialGroup::GEOM_DIRTY);
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}
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drawable->setNumFaces(0, NULL, getTEImage(0));
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LLPipeline::sCompiles++;
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return TRUE;
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}
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if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
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{
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return TRUE;
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}
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if (num_parts > drawable->getNumFaces())
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{
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drawable->setNumFacesFast(num_parts+num_parts/4, NULL, getTEImage(0));
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}
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F32 tot_area = 0;
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F32 max_area = LLViewerPartSim::getMaxPartCount() * MAX_PARTICLE_AREA_SCALE;
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F32 pixel_meter_ratio = LLViewerCamera::getInstance()->getPixelMeterRatio();
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pixel_meter_ratio *= pixel_meter_ratio;
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LLViewerPartSim::checkParticleCount(mViewerPartGroupp->mParticles.size()) ;
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S32 count=0;
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mDepth = 0.f;
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S32 i = 0 ;
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LLVector3 camera_agent = getCameraPosition();
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for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++)
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{
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const LLViewerPart *part = mViewerPartGroupp->mParticles[i];
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LLVector3 part_pos_agent(part->mPosAgent);
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LLVector3 at(part_pos_agent - camera_agent);
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F32 camera_dist_squared = at.lengthSquared();
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F32 inv_camera_dist_squared;
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if (camera_dist_squared > 1.f)
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inv_camera_dist_squared = 1.f / camera_dist_squared;
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else
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inv_camera_dist_squared = 1.f;
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F32 area = part->mScale.mV[0] * part->mScale.mV[1] * inv_camera_dist_squared;
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tot_area = llmax(tot_area, area);
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if (tot_area > max_area)
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{
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break;
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}
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count++;
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facep = drawable->getFace(i);
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if (!facep)
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{
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llwarns << "No face found for index " << i << "!" << llendl;
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continue;
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}
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facep->setTEOffset(i);
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const F32 NEAR_PART_DIST_SQ = 5.f*5.f; // Only discard particles > 5 m from the camera
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const F32 MIN_PART_AREA = .005f*.005f; // only less than 5 mm x 5 mm at 1 m from camera
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if (camera_dist_squared > NEAR_PART_DIST_SQ && area < MIN_PART_AREA)
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{
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facep->setSize(0, 0);
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continue;
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}
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facep->setSize(4, 6);
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facep->setViewerObject(this);
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if (part->mFlags & LLPartData::LL_PART_EMISSIVE_MASK)
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{
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facep->setState(LLFace::FULLBRIGHT);
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}
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else
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{
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facep->clearState(LLFace::FULLBRIGHT);
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}
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facep->mCenterLocal = part->mPosAgent;
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facep->setFaceColor(part->mColor);
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facep->setTexture(part->mImagep);
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mPixelArea = tot_area * pixel_meter_ratio;
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const F32 area_scale = 10.f; // scale area to increase priority a bit
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facep->setVirtualSize(mPixelArea*area_scale);
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}
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for (i = count; i < drawable->getNumFaces(); i++)
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{
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LLFace* facep = drawable->getFace(i);
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if (!facep)
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{
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llwarns << "No face found for index " << i << "!" << llendl;
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continue;
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}
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facep->setTEOffset(i);
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facep->setSize(0, 0);
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}
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mDrawable->movePartition();
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LLPipeline::sCompiles++;
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return TRUE;
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}
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void LLVOPartGroup::getGeometry(S32 idx,
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LLStrider<LLVector3>& verticesp,
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LLStrider<LLVector3>& normalsp,
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LLStrider<LLVector2>& texcoordsp,
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LLStrider<LLColor4U>& colorsp,
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LLStrider<U16>& indicesp)
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{
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if (idx >= (S32) mViewerPartGroupp->mParticles.size())
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{
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return;
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}
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const LLViewerPart &part = *((LLViewerPart*) (mViewerPartGroupp->mParticles[idx]));
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U32 vert_offset = mDrawable->getFace(idx)->getGeomIndex();
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LLVector3 part_pos_agent(part.mPosAgent);
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LLVector3 camera_agent = getCameraPosition();
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LLVector3 at = part_pos_agent - camera_agent;
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LLVector3 up;
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LLVector3 right;
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right = at % LLVector3(0.f, 0.f, 1.f);
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right.normalize();
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up = right % at;
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up.normalize();
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if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
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{
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LLVector3 normvel = part.mVelocity;
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normvel.normalize();
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LLVector2 up_fracs;
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up_fracs.mV[0] = normvel*right;
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up_fracs.mV[1] = normvel*up;
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up_fracs.normalize();
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LLVector3 new_up;
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LLVector3 new_right;
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new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
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new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
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up = new_up;
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right = new_right;
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up.normalize();
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right.normalize();
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}
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right *= 0.5f*part.mScale.mV[0];
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up *= 0.5f*part.mScale.mV[1];
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LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis();
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//HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
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// this works because there is actually a 4th float stored after the vertex position which is used as a texture index
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// also, somebody please VECTORIZE THIS
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*(verticesp->mV+3) = 0.f;
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*verticesp++ = part_pos_agent + up - right;
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*(verticesp->mV+3) = 0.f;
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*verticesp++ = part_pos_agent - up - right;
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*(verticesp->mV+3) = 0.f;
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*verticesp++ = part_pos_agent + up + right;
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*(verticesp->mV+3) = 0.f;
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*verticesp++ = part_pos_agent - up + right;
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*colorsp++ = part.mColor;
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*colorsp++ = part.mColor;
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*colorsp++ = part.mColor;
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*colorsp++ = part.mColor;
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*texcoordsp++ = LLVector2(0.f, 1.f);
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*texcoordsp++ = LLVector2(0.f, 0.f);
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*texcoordsp++ = LLVector2(1.f, 1.f);
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*texcoordsp++ = LLVector2(1.f, 0.f);
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*normalsp++ = normal;
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*normalsp++ = normal;
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*normalsp++ = normal;
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*normalsp++ = normal;
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*indicesp++ = vert_offset + 0;
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*indicesp++ = vert_offset + 1;
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*indicesp++ = vert_offset + 2;
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*indicesp++ = vert_offset + 1;
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*indicesp++ = vert_offset + 3;
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*indicesp++ = vert_offset + 2;
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}
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U32 LLVOPartGroup::getPartitionType() const
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{
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return LLViewerRegion::PARTITION_PARTICLE;
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}
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LLParticlePartition::LLParticlePartition()
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: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB)
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{
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mRenderPass = LLRenderPass::PASS_ALPHA;
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mDrawableType = LLPipeline::RENDER_TYPE_PARTICLES;
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mPartitionType = LLViewerRegion::PARTITION_PARTICLE;
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mSlopRatio = 0.f;
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mLODPeriod = 1;
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}
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LLHUDParticlePartition::LLHUDParticlePartition() :
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LLParticlePartition()
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{
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mDrawableType = LLPipeline::RENDER_TYPE_HUD_PARTICLES;
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mPartitionType = LLViewerRegion::PARTITION_HUD_PARTICLE;
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}
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void LLParticlePartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
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{
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group->mBufferUsage = mBufferUsage;
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mFaceList.clear();
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LLViewerCamera* camera = LLViewerCamera::getInstance();
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for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
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{
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LLDrawable* drawablep = *i;
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if (drawablep->isDead())
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{
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continue;
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}
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LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
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obj->mDepth = 0.f;
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if (drawablep->isAnimating())
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{
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group->mBufferUsage = GL_STREAM_DRAW_ARB;
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}
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U32 count = 0;
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for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
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{
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drawablep->updateFaceSize(j);
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LLFace* facep = drawablep->getFace(j);
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if ( !facep || !facep->hasGeometry())
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{
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continue;
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}
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count++;
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facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis();
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obj->mDepth += facep->mDistance;
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mFaceList.push_back(facep);
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vertex_count += facep->getGeomCount();
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index_count += facep->getIndicesCount();
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llassert(facep->getIndicesCount() < 65536);
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}
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obj->mDepth /= count;
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}
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}
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void LLParticlePartition::getGeometry(LLSpatialGroup* group)
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{
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LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
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LLFastTimer ftm(mDrawableType == LLPipeline::RENDER_TYPE_GRASS ?
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LLFastTimer::FTM_REBUILD_GRASS_VB :
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LLFastTimer::FTM_REBUILD_PARTICLE_VB);
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std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
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U32 index_count = 0;
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U32 vertex_count = 0;
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group->clearDrawMap();
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LLVertexBuffer* buffer = group->mVertexBuffer;
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LLStrider<U16> indicesp;
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LLStrider<LLVector3> verticesp;
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LLStrider<LLVector3> normalsp;
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LLStrider<LLVector2> texcoordsp;
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LLStrider<LLColor4U> colorsp;
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buffer->getVertexStrider(verticesp);
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buffer->getNormalStrider(normalsp);
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buffer->getColorStrider(colorsp);
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buffer->getTexCoord0Strider(texcoordsp);
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buffer->getIndexStrider(indicesp);
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LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
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for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
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{
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LLFace* facep = *i;
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LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
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facep->setGeomIndex(vertex_count);
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facep->setIndicesIndex(index_count);
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facep->setVertexBuffer(buffer);
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facep->setPoolType(LLDrawPool::POOL_ALPHA);
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object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, indicesp);
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vertex_count += facep->getGeomCount();
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index_count += facep->getIndicesCount();
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S32 idx = draw_vec.size()-1;
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BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
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F32 vsize = facep->getVirtualSize();
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if (idx >= 0 && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
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draw_vec[idx]->mTexture == facep->getTexture() &&
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(U16) (draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount()) <= (U32) gGLManager.mGLMaxVertexRange &&
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//draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
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draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() < 4096 &&
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draw_vec[idx]->mFullbright == fullbright)
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{
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draw_vec[idx]->mCount += facep->getIndicesCount();
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draw_vec[idx]->mEnd += facep->getGeomCount();
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draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
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}
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else
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{
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U32 start = facep->getGeomIndex();
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U32 end = start + facep->getGeomCount()-1;
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U32 offset = facep->getIndicesStart();
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U32 count = facep->getIndicesCount();
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LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
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//facep->getTexture(),
|
|
buffer, fullbright);
|
|
info->mExtents[0] = group->mObjectExtents[0];
|
|
info->mExtents[1] = group->mObjectExtents[1];
|
|
info->mVSize = vsize;
|
|
draw_vec.push_back(info);
|
|
//for alpha sorting
|
|
facep->setDrawInfo(info);
|
|
}
|
|
}
|
|
|
|
buffer->setBuffer(0);
|
|
mFaceList.clear();
|
|
}
|
|
|
|
F32 LLParticlePartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera)
|
|
{
|
|
return 1024.f;
|
|
}
|
|
|
|
U32 LLVOHUDPartGroup::getPartitionType() const
|
|
{
|
|
return LLViewerRegion::PARTITION_HUD_PARTICLE;
|
|
}
|
|
|
|
LLDrawable* LLVOHUDPartGroup::createDrawable(LLPipeline *pipeline)
|
|
{
|
|
pipeline->allocDrawable(this);
|
|
mDrawable->setLit(FALSE);
|
|
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES);
|
|
return mDrawable;
|
|
}
|
|
|
|
LLVector3 LLVOHUDPartGroup::getCameraPosition() const
|
|
{
|
|
return LLVector3(-1,0,0);
|
|
}
|
|
|