235 lines
7.6 KiB
C++
235 lines
7.6 KiB
C++
/**
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* @file llwindowsdl.h
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* @brief SDL implementation of LLWindow class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLWINDOWSDL_H
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#define LL_LLWINDOWSDL_H
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// Simple Directmedia Layer (http://libsdl.org/) implementation of LLWindow class
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#include "llwindow.h"
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#include "lltimer.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_endian.h"
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#if LL_X11
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// get X11-specific headers for use in low-level stuff like copy-and-paste support
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#include "SDL/SDL_syswm.h"
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#endif
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// AssertMacros.h does bad things.
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#undef verify
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#undef check
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#undef require
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class LLWindowSDL : public LLWindow
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{
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public:
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/*virtual*/ void show();
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/*virtual*/ void hide();
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/*virtual*/ void close();
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/*virtual*/ BOOL getVisible();
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/*virtual*/ BOOL getMinimized();
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/*virtual*/ BOOL getMaximized();
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/*virtual*/ BOOL maximize();
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/*virtual*/ void minimize();
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/*virtual*/ void restore();
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/*virtual*/ BOOL getFullscreen();
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/*virtual*/ BOOL getPosition(LLCoordScreen *position);
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/*virtual*/ BOOL getSize(LLCoordScreen *size);
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/*virtual*/ BOOL getSize(LLCoordWindow *size);
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/*virtual*/ BOOL setPosition(LLCoordScreen position);
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/*virtual*/ BOOL setSize(LLCoordScreen size);
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/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
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/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
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/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
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/*virtual*/ void showCursor();
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/*virtual*/ void hideCursor();
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/*virtual*/ void showCursorFromMouseMove();
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/*virtual*/ void hideCursorUntilMouseMove();
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/*virtual*/ BOOL isCursorHidden();
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/*virtual*/ void setCursor(ECursorType cursor);
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/*virtual*/ void captureMouse();
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/*virtual*/ void releaseMouse();
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/*virtual*/ void setMouseClipping( BOOL b );
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/*virtual*/ BOOL isClipboardTextAvailable();
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/*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst);
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/*virtual*/ BOOL copyTextToClipboard(const LLWString & src);
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/*virtual*/ BOOL isPrimaryTextAvailable();
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/*virtual*/ BOOL pasteTextFromPrimary(LLWString &dst);
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/*virtual*/ BOOL copyTextToPrimary(const LLWString & src);
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/*virtual*/ void flashIcon(F32 seconds);
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/*virtual*/ F32 getGamma();
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/*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
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/*virtual*/ U32 getFSAASamples();
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/*virtual*/ void setFSAASamples(const U32 samples);
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/*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
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/*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
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/*virtual*/ void processMiscNativeEvents();
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/*virtual*/ void gatherInput();
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/*virtual*/ void swapBuffers();
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/*virtual*/ void delayInputProcessing() { };
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// handy coordinate space conversion routines
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/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to);
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/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to);
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/*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to);
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/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to);
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/*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to);
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/*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to);
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/*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions);
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/*virtual*/ F32 getNativeAspectRatio();
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/*virtual*/ F32 getPixelAspectRatio();
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/*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
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/*virtual*/ void beforeDialog();
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/*virtual*/ void afterDialog();
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/*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b);
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/*virtual*/ void *getPlatformWindow();
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/*virtual*/ void bringToFront();
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/*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async);
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static std::vector<std::string> getDynamicFallbackFontList();
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// Not great that these are public, but they have to be accessible
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// by non-class code and it's better than making them global.
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#if LL_X11
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Window mSDL_XWindowID;
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Display *mSDL_Display;
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#endif
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void (*Lock_Display)(void);
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void (*Unlock_Display)(void);
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#if LL_GTK
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// Lazily initialize and check the runtime GTK version for goodness.
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static bool ll_try_gtk_init(void);
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#endif // LL_GTK
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#if LL_X11
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static Window get_SDL_XWindowID(void);
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static Display* get_SDL_Display(void);
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#endif // LL_X11
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protected:
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LLWindowSDL(LLWindowCallbacks* callbacks,
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const std::string& title, int x, int y, int width, int height, U32 flags,
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BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl,
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BOOL ignore_pixel_depth, U32 fsaa_samples);
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~LLWindowSDL();
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/*virtual*/ BOOL isValid();
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/*virtual*/ LLSD getNativeKeyData();
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void initCursors();
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void quitCursors();
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void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size);
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// Changes display resolution. Returns true if successful
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BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh);
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// Go back to last fullscreen display resolution.
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BOOL setFullscreenResolution();
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BOOL shouldPostQuit() { return mPostQuit; }
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protected:
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//
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// Platform specific methods
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//
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// create or re-create the GL context/window. Called from the constructor and switchContext().
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BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync);
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void destroyContext();
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void setupFailure(const std::string& text, const std::string& caption, U32 type);
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void fixWindowSize(void);
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U32 SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain);
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BOOL SDLReallyCaptureInput(BOOL capture);
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//
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// Platform specific variables
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//
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U32 mGrabbyKeyFlags;
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int mReallyCapturedCount;
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SDL_Surface * mWindow;
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std::string mWindowTitle;
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double mOriginalAspectRatio;
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BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize.
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LLCoordScreen mNeedsResizeSize;
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F32 mOverrideAspectRatio;
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F32 mGamma;
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U32 mFSAASamples;
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int mSDLFlags;
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SDL_Cursor* mSDLCursors[UI_CURSOR_COUNT];
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int mHaveInputFocus; /* 0=no, 1=yes, else unknown */
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int mIsMinimized; /* 0=no, 1=yes, else unknown */
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friend class LLWindowManager;
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private:
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#if LL_X11
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void x11_set_urgent(BOOL urgent);
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BOOL mFlashing;
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LLTimer mFlashTimer;
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#endif //LL_X11
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U32 mKeyScanCode;
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U32 mKeyVirtualKey;
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SDLMod mKeyModifiers;
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};
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class LLSplashScreenSDL : public LLSplashScreen
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{
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public:
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LLSplashScreenSDL();
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virtual ~LLSplashScreenSDL();
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/*virtual*/ void showImpl();
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/*virtual*/ void updateImpl(const std::string& mesg);
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/*virtual*/ void hideImpl();
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};
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S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type);
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#endif //LL_LLWINDOWSDL_H
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