Better for reallllly wide screens and multiscreen setups, apparently. Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile Nothing functional though. And some license updates to some identical files in llmath.
179 lines
4.4 KiB
C++
179 lines
4.4 KiB
C++
/**
|
|
* @file llbbox.cpp
|
|
* @brief General purpose bounding box class (Not axis aligned)
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#include "linden_common.h"
|
|
|
|
// self include
|
|
#include "llbbox.h"
|
|
|
|
// library includes
|
|
#include "m4math.h"
|
|
|
|
void LLBBox::addPointLocal(const LLVector3& p)
|
|
{
|
|
if (mEmpty)
|
|
{
|
|
mMinLocal = p;
|
|
mMaxLocal = p;
|
|
mEmpty = FALSE;
|
|
}
|
|
else
|
|
{
|
|
mMinLocal.mV[VX] = llmin( p.mV[VX], mMinLocal.mV[VX] );
|
|
mMinLocal.mV[VY] = llmin( p.mV[VY], mMinLocal.mV[VY] );
|
|
mMinLocal.mV[VZ] = llmin( p.mV[VZ], mMinLocal.mV[VZ] );
|
|
mMaxLocal.mV[VX] = llmax( p.mV[VX], mMaxLocal.mV[VX] );
|
|
mMaxLocal.mV[VY] = llmax( p.mV[VY], mMaxLocal.mV[VY] );
|
|
mMaxLocal.mV[VZ] = llmax( p.mV[VZ], mMaxLocal.mV[VZ] );
|
|
}
|
|
}
|
|
|
|
void LLBBox::addPointAgent( LLVector3 p)
|
|
{
|
|
p -= mPosAgent;
|
|
p.rotVec( ~mRotation );
|
|
addPointLocal( p );
|
|
}
|
|
|
|
|
|
void LLBBox::addBBoxAgent(const LLBBox& b)
|
|
{
|
|
if (mEmpty)
|
|
{
|
|
mPosAgent = b.mPosAgent;
|
|
mRotation = b.mRotation;
|
|
mMinLocal.clearVec();
|
|
mMaxLocal.clearVec();
|
|
}
|
|
LLVector3 vertex[8];
|
|
vertex[0].setVec( b.mMinLocal.mV[VX], b.mMinLocal.mV[VY], b.mMinLocal.mV[VZ] );
|
|
vertex[1].setVec( b.mMinLocal.mV[VX], b.mMinLocal.mV[VY], b.mMaxLocal.mV[VZ] );
|
|
vertex[2].setVec( b.mMinLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMinLocal.mV[VZ] );
|
|
vertex[3].setVec( b.mMinLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMaxLocal.mV[VZ] );
|
|
vertex[4].setVec( b.mMaxLocal.mV[VX], b.mMinLocal.mV[VY], b.mMinLocal.mV[VZ] );
|
|
vertex[5].setVec( b.mMaxLocal.mV[VX], b.mMinLocal.mV[VY], b.mMaxLocal.mV[VZ] );
|
|
vertex[6].setVec( b.mMaxLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMinLocal.mV[VZ] );
|
|
vertex[7].setVec( b.mMaxLocal.mV[VX], b.mMaxLocal.mV[VY], b.mMaxLocal.mV[VZ] );
|
|
|
|
LLMatrix4 m( b.mRotation );
|
|
m.translate( b.mPosAgent );
|
|
m.translate( -mPosAgent );
|
|
m.rotate( ~mRotation );
|
|
|
|
for( S32 i=0; i<8; i++ )
|
|
{
|
|
addPointLocal( vertex[i] * m );
|
|
}
|
|
}
|
|
|
|
LLBBox LLBBox::getAxisAligned() const
|
|
{
|
|
// no rotation = axis aligned rotation
|
|
LLBBox aligned(mPosAgent, LLQuaternion(), LLVector3(), LLVector3());
|
|
|
|
// add the center point so that it's not empty
|
|
aligned.addPointAgent(mPosAgent);
|
|
|
|
// add our BBox
|
|
aligned.addBBoxAgent(*this);
|
|
|
|
return aligned;
|
|
}
|
|
|
|
void LLBBox::expand( F32 delta )
|
|
{
|
|
mMinLocal.mV[VX] -= delta;
|
|
mMinLocal.mV[VY] -= delta;
|
|
mMinLocal.mV[VZ] -= delta;
|
|
mMaxLocal.mV[VX] += delta;
|
|
mMaxLocal.mV[VY] += delta;
|
|
mMaxLocal.mV[VZ] += delta;
|
|
}
|
|
|
|
LLVector3 LLBBox::localToAgent(const LLVector3& v) const
|
|
{
|
|
LLMatrix4 m( mRotation );
|
|
m.translate( mPosAgent );
|
|
return v * m;
|
|
}
|
|
|
|
LLVector3 LLBBox::agentToLocal(const LLVector3& v) const
|
|
{
|
|
LLMatrix4 m;
|
|
m.translate( -mPosAgent );
|
|
m.rotate( ~mRotation ); // inverse rotation
|
|
return v * m;
|
|
}
|
|
|
|
LLVector3 LLBBox::localToAgentBasis(const LLVector3& v) const
|
|
{
|
|
LLMatrix4 m( mRotation );
|
|
return v * m;
|
|
}
|
|
|
|
LLVector3 LLBBox::agentToLocalBasis(const LLVector3& v) const
|
|
{
|
|
LLMatrix4 m( ~mRotation ); // inverse rotation
|
|
return v * m;
|
|
}
|
|
|
|
BOOL LLBBox::containsPointLocal(const LLVector3& p) const
|
|
{
|
|
if ( (p.mV[VX] < mMinLocal.mV[VX])
|
|
||(p.mV[VX] > mMaxLocal.mV[VX])
|
|
||(p.mV[VY] < mMinLocal.mV[VY])
|
|
||(p.mV[VY] > mMaxLocal.mV[VY])
|
|
||(p.mV[VZ] < mMinLocal.mV[VZ])
|
|
||(p.mV[VZ] > mMaxLocal.mV[VZ]))
|
|
{
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL LLBBox::containsPointAgent(const LLVector3& p) const
|
|
{
|
|
LLVector3 point_local = agentToLocal(p);
|
|
return containsPointLocal(point_local);
|
|
}
|
|
|
|
LLVector3 LLBBox::getMinAgent() const
|
|
{
|
|
return localToAgent(mMinLocal);
|
|
}
|
|
|
|
LLVector3 LLBBox::getMaxAgent() const
|
|
{
|
|
return localToAgent(mMaxLocal);
|
|
}
|
|
|
|
/*
|
|
LLBBox operator*(const LLBBox &a, const LLMatrix4 &b)
|
|
{
|
|
return LLBBox( a.mMin * b, a.mMax * b );
|
|
}
|
|
*/
|