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SingularityViewer/indra/newview/skins/default/xui/zh/floater_tools.xml
2010-04-02 02:48:44 -03:00

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="toolbox floater" title="" short_title="建造">
<button label="" label_selected="" name="button focus" tool_tip="聚焦"/>
<button label="" label_selected="" name="button move" tool_tip="移动"/>
<button label="" label_selected="" name="button edit" tool_tip="编辑"/>
<button label="" label_selected="" name="button create" tool_tip="创造"/>
<button label="" label_selected="" name="button land" tool_tip="土地"/>
<check_box label="缩放" name="radio zoom"/>
<check_box label="环绕(Ctrl)" name="radio orbit"/>
<check_box label="平移(Ctrl-Shift)" name="radio pan"/>
<check_box label="移动" name="radio move"/>
<check_box label="举起 (Ctrl)" name="radio lift"/>
<check_box label="旋转 (Ctrl-Shift)" name="radio spin"/>
<check_box label="位置" name="radio position"/>
<check_box label="旋转(Ctrl)" name="radio rotate"/>
<check_box label="拉伸(Ctrl-Shift)" name="radio stretch"/>
<check_box label="选择材质" name="radio select face"/>
<check_box label="编辑连接部件" name="checkbox edit linked parts"/>
<text name="text ruler mode">
标尺:
</text>
<combo_box name="combobox grid mode">
<combo_item name="World">
世界
</combo_item>
<combo_item name="Local">
本地
</combo_item>
<combo_item name="Reference">
参照物
</combo_item>
</combo_box>
<check_box label="同时拉伸两边" name="checkbox uniform"/>
<check_box label="拉伸材质" name="checkbox stretch textures"/>
<check_box label="使用网格" name="checkbox snap to grid"/>
<button label="选项..." label_selected="选项..." name="Options..."/>
<text name="text status">
拖动来移动物体, 按住 Shift 拖动来复制
</text>
<button label="" label_selected="" name="ToolCube" tool_tip="立方体"/>
<button label="" label_selected="" name="ToolPrism" tool_tip="棱柱"/>
<button label="" label_selected="" name="ToolPyramid" tool_tip="棱锥"/>
<button label="" label_selected="" name="ToolTetrahedron" tool_tip="四面体"/>
<button label="" label_selected="" name="ToolCylinder" tool_tip="圆柱体"/>
<button label="" label_selected="" name="ToolHemiCylinder" tool_tip="半圆柱体"/>
<button label="" label_selected="" name="ToolCone" tool_tip="圆锥"/>
<button label="" label_selected="" name="ToolHemiCone" tool_tip="半圆锥"/>
<button label="" label_selected="" name="ToolSphere" tool_tip="球体"/>
<button label="" label_selected="" name="ToolHemiSphere" tool_tip="半球体"/>
<button label="" label_selected="" name="ToolTorus" tool_tip="圆环"/>
<button image_disabled="object_tube.tga" image_disabled_selected="object_tube_active.tga" label="" label_selected="" name="ToolTube" tool_tip="圆管"/>
<button image_disabled="object_ring.tga" image_disabled_selected="object_ring_active.tga" label="" label_selected="" name="ToolRing" tool_tip="环"/>
<button image_disabled="object_tree.tga" image_disabled_selected="object_tree_active.tga" label="" label_selected="" name="ToolTree" tool_tip="树木"/>
<button image_disabled="object_grass.tga" image_disabled_selected="object_grass_active.tga" label="" label_selected="" name="ToolGrass" tool_tip="草地"/>
<check_box label="保持选定" name="checkbox sticky"/>
<check_box label="复制所选" name="checkbox copy selection"/>
<check_box label="居中" name="checkbox copy centers"/>
<check_box label="旋转" name="checkbox copy rotates"/>
<check_box label="选择土地" name="radio select land"/>
<check_box label="磨平" name="radio flatten"/>
<check_box label="抬高" name="radio raise"/>
<check_box label="降低" name="radio lower"/>
<check_box label="光滑" name="radio smooth"/>
<check_box label="粗糙" name="radio noise"/>
<check_box label="恢复" name="radio revert"/>
<button label="应用" label_selected="应用" name="button apply to selection" tool_tip="更改所选土地"/>
<text name="Bulldozer:">
推土机:
</text>
<text name="Dozer Size:">
尺寸
</text>
<text name="Strength:" type="string">
强度
</text>
<text name="obj_count">
选择物品:[COUNT]
</text>
<text name="prim_count">
元件:[COUNT]
</text>
<tab_container name="Object Info Tabs">
<panel label="一般" name="General">
<text name="Name:">
名称:
</text>
<text name="Description:">
描述:
</text>
<text name="Creator:">
创造者:
</text>
<text name="Creator Name">
斯雷萨斯·林登
</text>
<button label="档案..." label_selected="档案..." name="button creator profile"/>
<text name="Owner:">
主人:
</text>
<text name="Owner Name">
斯雷萨斯·林登
</text>
<button label="档案..." label_selected="档案..." name="button owner profile"/>
<text name="Group:">
社团:
</text>
<text name="Group Name Proxy">
The Lindens
</text>
<button label="设置..." label_selected="设置..." name="button set group"/>
<text name="Permissions:">
权利:
</text>
<text name="perm_modify">
你可以修改这件物体。
</text>
<check_box label="与社团分享" name="checkbox share with group" tool_tip="允许社团成员来移动,改进,复制以及删除"/>
<string name="text deed continued">
契约...
</string>
<string name="text deed">
转让
</string>
<button label="契约..." label_selected="契约..." name="button deed" tool_tip="社团共享的物体可被社团官员认可。"/>
<check_box label="允许任何人移动" name="checkbox allow everyone move"/>
<check_box label="允许任何人复制" name="checkbox allow everyone copy"/>
<check_box label="在搜索中显示" name="search_check" tool_tip="让别人可以在搜索结果中看到这件物体。"/>
<check_box label="出售" name="checkbox for sale"/>
<text name="Cost">
价格: L$
</text>
<radio_group name="sale type">
<radio_item name="Original">
原件
</radio_item>
<radio_item name="Copy">
附件
</radio_item>
<radio_item name="Contents">
内容
</radio_item>
</radio_group>
<text name="Next owner can:">
下个拥有者可以:
</text>
<check_box label="修改" name="checkbox next owner can modify"/>
<check_box label="复制" name="checkbox next owner can copy"/>
<check_box label="转卖/赠送" name="checkbox next owner can transfer"/>
<text name="label click action">
当点击鼠标左键时:
</text>
<combo_box name="clickaction">
<combo_item name="Touch/grab(default)">
触摸/抓取 (默认)
</combo_item>
<combo_item name="Sitonobject">
坐在物体上
</combo_item>
<combo_item name="Buyobject">
购买物体
</combo_item>
<combo_item name="Payobject">
向物体付款
</combo_item>
<combo_item name="Open">
打开
</combo_item>
<combo_item name="Play">
播放地块媒体
</combo_item>
<combo_item name="Opemmedia">
打开地块媒体
</combo_item>
</combo_box>
<text name="B:">
基:
</text>
<text name="O:">
主:
</text>
<text name="G:">
团:
</text>
<text name="E:">
众:
</text>
<text name="N:">
受:
</text>
<text name="F:">
友:
</text>
<string name="text modify info 1">
你可以修改这件物品。
</string>
<string name="text modify info 2">
你可以修改这些物品。
</string>
<string name="text modify info 3">
你不能修改这个物品。
</string>
<string name="text modify info 4">
你不能修改这些物品。
</string>
<string name="text modify warning">
必须选择一个完整的物体来设置许可。
</string>
<string name="Cost Default">
价格: L$
</string>
<string name="Cost Total">
总价格: L$
</string>
<string name="Cost Per Unit">
每个的价格: L$
</string>
<string name="Cost Mixed">
混合价格
</string>
<string name="Sale Mixed">
混合销售
</string>
</panel>
<panel label="物体" name="Object">
<text name="select_single">
一次只能编辑一个元件的参数。请选择单个元件。
</text>
<text name="edit_object">
编辑物体参数:
</text>
<check_box label="锁定" name="checkbox locked" tool_tip="使物体避免被移动或删除。此项通常被使用在建造过程中用以避免意外的修改。"/>
<check_box label="物理的" name="Physical Checkbox Ctrl" tool_tip="允许物体被推动以及受重力影响。"/>
<check_box label="暂时的" name="Temporary Checkbox Ctrl" tool_tip="使物体在被创建后 1 分钟被删除"/>
<check_box label="幻影" name="Phantom Checkbox Ctrl" tool_tip="使物体不与其它物体或化身碰撞"/>
<text name="label position">
位置 (米)
</text>
<spinner label="X" name="Pos X"/>
<spinner label="Y" name="Pos Y"/>
<spinner label="Z" name="Pos Z"/>
<text name="label size">
尺寸 (米)
</text>
<spinner label="X" name="Scale X"/>
<spinner label="Y" name="Scale Y"/>
<spinner label="Z" name="Scale Z"/>
<text name="label rotation">
旋转 (角度)
</text>
<spinner label="X" name="Rot X"/>
<spinner label="Y" name="Rot Y"/>
<spinner label="Z" name="Rot Z"/>
<text name="label material">
材料
</text>
<combo_box name="material">
<combo_item name="Stone">
石头
</combo_item>
<combo_item name="Metal">
金属
</combo_item>
<combo_item name="Glass">
玻璃
</combo_item>
<combo_item name="Wood">
木头
</combo_item>
<combo_item name="Flesh">
肉体
</combo_item>
<combo_item name="Plastic">
塑料
</combo_item>
<combo_item name="Rubber">
橡胶
</combo_item>
</combo_box>
<text name="label basetype">
基础形状
</text>
<combo_box name="comboBaseType">
<combo_item name="Box">
立方体
</combo_item>
<combo_item name="Cylinder">
圆柱体
</combo_item>
<combo_item name="Prism">
棱柱
</combo_item>
<combo_item name="Sphere">
球体
</combo_item>
<combo_item name="Torus">
圆环形
</combo_item>
<combo_item name="Tube">
管形
</combo_item>
<combo_item name="Ring">
环形
</combo_item>
<combo_item name="Sculpted">
雕刻
</combo_item>
</combo_box>
<text name="text cut">
路径截断开始和结束
</text>
<spinner label="B" name="cut begin"/>
<spinner label="E" name="cut end"/>
<text name="text hollow">
窟窿
</text>
<text name="text skew">
倾斜
</text>
<text name="Hollow Shape">
窟窿的形状
</text>
<combo_box name="hole">
<combo_item name="Default">
默认
</combo_item>
<combo_item name="Circle">
</combo_item>
<combo_item name="Square">
正方形
</combo_item>
<combo_item name="Triangle">
三角形
</combo_item>
</combo_box>
<text name="text twist">
扭曲开始和结束
</text>
<spinner label="B" name="Twist Begin"/>
<spinner label="E" name="Twist End"/>
<text name="scale_taper">
锥形
</text>
<text name="scale_hole">
洞的尺寸
</text>
<spinner label="X" name="Taper Scale X"/>
<spinner label="Y" name="Taper Scale Y"/>
<text name="text topshear">
顶面倾斜
</text>
<spinner label="X" name="Shear X"/>
<spinner label="Y" name="Shear Y"/>
<text name="advanced_cut">
剖面截断开始和结束
</text>
<text name="advanced_dimple">
凹陷开始和结束
</text>
<text name="advanced_slice">
切片起始和终止
</text>
<spinner label="B" name="Path Limit Begin"/>
<spinner label="E" name="Path Limit End"/>
<text name="text taper2">
锥形
</text>
<spinner label="X" name="Taper X"/>
<spinner label="Y" name="Taper Y"/>
<text name="text radius delta">
半径变化
</text>
<text name="text revolutions">
旋转次数
</text>
<texture_picker label="雕塑材质" name="sculpt texture control" tool_tip="点这里选择图片"/>
<check_box label="镜像" name="sculpt mirror control" tool_tip="将雕塑元件沿着X轴翻转。"/>
<check_box label="里朝外" name="sculpt invert control" tool_tip="反转雕塑元件的法向量,使其看上去像是从里面被翻出来了一样。"/>
<text align="left" name="label sculpt type" visible="false">
缝合类型
</text>
<combo_box allow_text_entry="false" max_chars="20" name="sculpt type control" visible="false">
<combo_item name="None">
(无)
</combo_item>
<combo_item name="Sphere">
球体
</combo_item>
<combo_item name="Torus">
圆环
</combo_item>
<combo_item name="Plane">
平面
</combo_item>
<combo_item name="Cylinder">
Cylinder
</combo_item>
</combo_box>
</panel>
<panel label="特征" name="Features">
<text name="select_single">
一次只能编辑一个元件的参数。请选择单个元件。
</text>
<text name="edit_object">
编辑物体特征:
</text>
<check_box label="活动路径" name="Flexible1D Checkbox Ctrl" tool_tip="允许物体沿Z-轴活动(仅客户端有效)"/>
<spinner label="柔软度" name="FlexNumSections"/>
<spinner label="重力" name="FlexGravity"/>
<spinner label="阻力" name="FlexFriction"/>
<spinner label="风力" name="FlexWind"/>
<spinner label="应力" name="FlexTension"/>
<spinner label="X方向施力" name="FlexForceX"/>
<spinner label="Y方向施力" name="FlexForceY"/>
<spinner label="Z方向施力" name="FlexForceZ"/>
<check_box label="光源" name="Light Checkbox Ctrl" tool_tip="使物体发射出光线"/>
<text name="label color">
颜色
</text>
<color_swatch label="" name="colorswatch" tool_tip="点击这里来打开色彩选择器"/>
<spinner label="强度" name="Light Intensity"/>
<spinner label="半径" name="Light Radius"/>
<spinner label="衰减" name="Light Falloff"/>
</panel>
<panel label="材质" name="Texture">
<texture_picker label="材质" name="texture control" tool_tip="点击这里来选择图片"/>
<color_swatch label="颜色" name="colorswatch" tool_tip="打开色彩选择器"/>
<text name="color trans">
透明度 %
</text>
<text name="glow label">
发光
</text>
<check_box label="最亮状态" name="checkbox fullbright"/>
<text name="tex gen">
材质映射
</text>
<combo_box name="combobox texgen">
<combo_item name="Default">
默认
</combo_item>
<combo_item name="Planar">
平面
</combo_item>
</combo_box>
<text name="label shininess">
光泽
</text>
<combo_box name="combobox shininess">
<combo_item name="None">
</combo_item>
<combo_item name="Low">
</combo_item>
<combo_item name="Medium">
</combo_item>
<combo_item name="High">
</combo_item>
</combo_box>
<text name="label bumpiness">
凹凸
</text>
<combo_box name="combobox bumpiness">
<combo_item name="None">
</combo_item>
<combo_item name="Brightness">
亮度
</combo_item>
<combo_item name="Darkness">
暗度
</combo_item>
<combo_item name="woodgrain">
木纹
</combo_item>
<combo_item name="bark">
树皮
</combo_item>
<combo_item name="bricks">
瓷砖
</combo_item>
<combo_item name="checker">
方格
</combo_item>
<combo_item name="concrete">
混凝土
</combo_item>
<combo_item name="crustytile">
甲壳
</combo_item>
<combo_item name="cutstone">
宝石
</combo_item>
<combo_item name="discs">
圆盘形
</combo_item>
<combo_item name="gravel">
沙砾
</combo_item>
<combo_item name="petridish">
皿形
</combo_item>
<combo_item name="siding">
旁边
</combo_item>
<combo_item name="stonetile">
瓦片
</combo_item>
<combo_item name="stucco">
石灰泥
</combo_item>
<combo_item name="suction">
吸盘
</combo_item>
<combo_item name="weave">
编织
</combo_item>
</combo_box>
<text name="tex scale">
每面重复次数
</text>
<spinner label="水平(U)" name="TexScaleU"/>
<check_box label="翻转" name="checkbox flip s"/>
<spinner label="垂直 (V)" name="TexScaleV"/>
<check_box label="翻转" name="checkbox flip t"/>
<text name="tex rotate">
旋转 (度)
</text>
<string name="string repeats per meter">
每米重复次数
</string>
<string name="string repeats per face">
每面重复次数
</string>
<text name="rpt">
每米重复次数
</text>
<button label="应用" label_selected="应用" name="button apply"/>
<text name="tex offset">
位移
</text>
<spinner label="水平(U)" name="TexOffsetU"/>
<spinner label="垂直(V)" name="TexOffsetV"/>
<text name="textbox autofix">
对齐媒体材质
(必须首先上传)
</text>
<button label="对齐" label_selected="对齐" name="button align"/>
</panel>
<panel label="内容" name="Contents">
<button label="新脚本" label_selected="新脚本..." name="button new script"/>
<button label="权限..." name="button permissions"/>
</panel>
</tab_container>
<panel name="land info panel">
<text name="label_parcel_info">
土地信息
</text>
<text name="label_area_price">
价格: L$[PRICE] 每 [AREA]平方米.
</text>
<text name="label_area">
面积: [AREA] 平方米.
</text>
<button label="关于土地..." label_selected="关于土地..." name="button about land"/>
<check_box label="显示土地拥有者" name="checkbox show owners" tool_tip="用颜色区分土地的拥有者"/>
<button label="?" label_selected="?" name="button show owners help"/>
<text name="label_parcel_modify">
修改土地
</text>
<button label="再划分为..." label_selected="再划分为..." name="button subdivide land"/>
<button label="加入..." label_selected="加入..." name="button join land"/>
<text name="label_parcel_trans">
土地转让
</text>
<button label="购买土地..." label_selected="购买土地..." name="button buy land"/>
<button label="放弃土地..." label_selected="放弃土地..." name="button abandon land"/>
</panel>
<string name="status_rotate">
拖动彩带来旋转物体
</string>
<string name="status_scale">
点击并拖动来拉伸选中面
</string>
<string name="status_move">
拖动来移动物体,按住 Shift 拖动来复制
</string>
<string name="status_modifyland">
点击并拖动以修改土地
</string>
<string name="status_camera">
点击并拖动来更改视角
</string>
<string name="status_grab">
拖动以移动按住Ctrl抬起Ctrl+Shift旋转
</string>
<string name="status_place">
在世界中点击以创建
</string>
<string name="status_selectland">
点击并拖动以选择土地
</string>
<string name="grid_screen_text">
屏幕
</string>
<string name="grid_local_text">
本地
</string>
<string name="grid_world_text">
世界
</string>
<string name="grid_reference_text">
参考物
</string>
<string name="grid_attachment_text">
附件
</string>
</floater>