180 lines
5.8 KiB
XML
Executable File
180 lines
5.8 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<panel label="Grafika" name="Display panel">
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<button label="?" name="GraphicsPreferencesHelpButton" />
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<check_box label="Uruchom Snowglobe w oknie" name="windowed mode" />
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<text_editor type="string" length="1" name="FullScreenInfo">
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Wyłączone = klient uruchamiany w trybie pełnoekranowym.
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</text_editor>
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<text type="string" length="1" name="WindowSizeLabel">
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Wymiary Okna:
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</text>
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<combo_box name="windowsize combo">
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<combo_item type="string" length="1" name="640x480">
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640x480
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</combo_item>
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<combo_item type="string" length="1" name="800x600">
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800x600
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</combo_item>
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<combo_item type="string" length="1" name="720x480">
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720x480 (NTSC)
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</combo_item>
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<combo_item type="string" length="1" name="768x576">
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768x576 (PAL)
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</combo_item>
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<combo_item type="string" length="1" name="1024x768">
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1024x768
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</combo_item>
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</combo_box>
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<text type="string" length="1" name="DisplayResLabel">
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Rozdzielczość:
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</text>
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<text type="string" length="1" name="AspectRatioLabel1" tool_tip="width / height">
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Proporcje:
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</text>
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<combo_box name="aspect_ratio" tool_tip="width / height">
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<combo_item type="string" length="1" name="4:3(StandardCRT)">
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4:3 (Standardowy CRT)
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</combo_item>
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<combo_item type="string" length="1" name="5:4(1280x1024LCD)">
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5:4 (1280x1024 LCD)
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</combo_item>
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<combo_item type="string" length="1" name="8:5(Widescreen)">
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8:5 (Panoramiczny)
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</combo_item>
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<combo_item type="string" length="1" name="16:9(Widescreen)">
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16:9 (Panoramiczny)
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</combo_item>
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</combo_box>
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<check_box label="Detekcja proporcji" name="aspect_auto_detect" />
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<text type="string" length="1" name="HigherText">
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Jakość i
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</text>
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<text type="string" length="1" name="QualityText">
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Prędkość:
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</text>
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<text type="string" length="1" name="FasterText">
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Prędkość
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</text>
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<text type="string" length="1" name="ShadersPrefText">
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Niska
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</text>
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<text type="string" length="1" name="ShadersPrefText2">
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Średnia
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</text>
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<text type="string" length="1" name="ShadersPrefText3">
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Wysoka
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</text>
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<text type="string" length="1" name="ShadersPrefText4">
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Super
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</text>
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<text type="string" length="1" name="HigherText2">
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Wyższa
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</text>
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<text type="string" length="1" name="QualityText2">
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Jakość
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</text>
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<slider label="" name="QualityPerformanceSelection" />
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<check_box label="Zaawansowane" name="CustomSettings" />
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<text type="string" length="1" name="ShadersText">
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Shadery:
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</text>
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<check_box label="Mapowanie Wypukłości i Połysk" name="BumpShiny" />
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<check_box label="Podstawowe Shadery" name="BasicShaders"
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tool_tip="Wyłączenie tej opcji może naprawić błędy niektórych sterowników graficznych." />
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<check_box label="Shadery Atmosfery" name="WindLightUseAtmosShaders" />
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<check_box label="Odbicia w Wodzie" name="Reflections" />
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<text type="string" length="1" name="ReflectionDetailText">
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Ustawienia Odbić:
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</text>
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<radio_group name="ReflectionDetailRadio">
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<radio_item type="string" length="1" name="0">
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Teren i Drzewa
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</radio_item>
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<radio_item type="string" length="1" name="1">
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Obiekty Statyczne
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</radio_item>
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<radio_item type="string" length="1" name="2">
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Awatary i Obiekty
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</radio_item>
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<radio_item type="string" length="1" name="3">
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Wszystko
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</radio_item>
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</radio_group>
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<text type="string" length="1" name="AvatarRenderingText">
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Prezentacja Awatarów:
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</text>
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<check_box label="Impostoryzacja Awatarowa" name="AvatarImpostors" />
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<check_box label="Skinning" name="AvatarVertexProgram" />
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<check_box label="Ubranie Awatarów" name="AvatarCloth" />
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<text type="string" length="1" name="DrawDistanceMeterText1">
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m
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</text>
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<text type="string" length="1" name="DrawDistanceMeterText2">
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m
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</text>
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<slider label="Głębia Rysowania:" name="DrawDistance" />
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<slider label="Liczba Cząsteczek:" name="MaxParticleCount" />
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<slider label="Jakość Post-Procesu:" name="RenderPostProcess" />
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<text type="string" length="1" name="MeshDetailText">
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Szczegóły Meszu:
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</text>
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<slider label=" Obiekty:" name="ObjectMeshDetail" />
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<slider label=" Elastyczne:" name="FlexibleMeshDetail" />
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<slider label=" Drzewa:" name="TreeMeshDetail" />
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<slider label=" Awatary:" name="AvatarMeshDetail" />
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<slider label=" Teren:" name="TerrainMeshDetail" />
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<slider label=" Niebo:" name="SkyMeshDetail" />
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<text type="string" length="1" name="PostProcessText">
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Mało
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</text>
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<text type="string" length="1" name="ObjectMeshDetailText">
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Mało
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</text>
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<text type="string" length="1" name="FlexibleMeshDetailText">
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Mało
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</text>
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<text type="string" length="1" name="TreeMeshDetailText">
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Mało
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</text>
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<text type="string" length="1" name="AvatarMeshDetailText">
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Mało
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</text>
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<text type="string" length="1" name="TerrainMeshDetailText">
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Mało
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</text>
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<text type="string" length="1" name="SkyMeshDetailText">
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Mało
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</text>
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<text type="string" length="1" name="LightingDetailText">
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Ustawienia Światła:
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</text>
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<radio_group name="LightingDetailRadio">
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<radio_item type="string" length="1" name="SunMoon">
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Tylko Słońce i Księżyc
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</radio_item>
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<radio_item type="string" length="1" name="LocalLights">
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Tylko Bliskie Światła
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</radio_item>
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</radio_group>
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<text type="string" length="1" name="TerrainDetailText">
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Szczgóły Terenu:
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</text>
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<radio_group name="TerrainDetailRadio">
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<radio_item type="string" length="1" name="0">
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Mało
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</radio_item>
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<radio_item type="string" length="1" name="2">
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Dużo
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</radio_item>
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</radio_group>
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<button label="Ustawienia Domyślne" name="Defaults" />
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<button label="Ustawnia Sprzętowe" label_selected="Ustawienia Sprzętowe"
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name="GraphicsHardwareButton" />
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<string name="resolution_format">
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[RES_X] x [RES_Y]
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</string>
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<string name="aspect_ratio_text">
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[NUM]:[DEN]
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</string>
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</panel>
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