Files
SingularityViewer/indra/llprimitive/lltextureentry.cpp
2010-04-02 02:48:44 -03:00

393 lines
8.0 KiB
C++

/**
* @file lltextureentry.cpp
* @brief LLTextureEntry base class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lltextureentry.h"
#include "llsdutil.h"
const U8 DEFAULT_BUMP_CODE = 0; // no bump or shininess
const LLTextureEntry LLTextureEntry::null;
//===============================================================
LLTextureEntry::LLTextureEntry()
{
init(LLUUID::null,1.f,1.f,0.f,0.f,0.f,DEFAULT_BUMP_CODE);
}
LLTextureEntry::LLTextureEntry(const LLUUID& tex_id)
{
init(tex_id,1.f,1.f,0.f,0.f,0.f,DEFAULT_BUMP_CODE);
}
LLTextureEntry::LLTextureEntry(const LLTextureEntry &rhs)
{
mID = rhs.mID;
mScaleS = rhs.mScaleS;
mScaleT = rhs.mScaleT;
mOffsetS = rhs.mOffsetS;
mOffsetT = rhs.mOffsetT;
mRotation = rhs.mRotation;
mColor = rhs.mColor;
mBump = rhs.mBump;
mMediaFlags = rhs.mMediaFlags;
mGlow = rhs.mGlow;
}
LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs)
{
if (this != &rhs)
{
mID = rhs.mID;
mScaleS = rhs.mScaleS;
mScaleT = rhs.mScaleT;
mOffsetS = rhs.mOffsetS;
mOffsetT = rhs.mOffsetT;
mRotation = rhs.mRotation;
mColor = rhs.mColor;
mBump = rhs.mBump;
mMediaFlags = rhs.mMediaFlags;
mGlow = rhs.mGlow;
}
return *this;
}
void LLTextureEntry::init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump)
{
setID(tex_id);
mScaleS = scale_s;
mScaleT = scale_t;
mOffsetS = offset_s;
mOffsetT = offset_t;
mRotation = rotation;
mBump = bump;
mMediaFlags = 0x0;
mGlow = 0;
setColor(LLColor4(1.f, 1.f, 1.f, 1.f));
}
LLTextureEntry::~LLTextureEntry()
{
}
bool LLTextureEntry::operator!=(const LLTextureEntry &rhs) const
{
if (mID != rhs.mID) return(true);
if (mScaleS != rhs.mScaleS) return(true);
if (mScaleT != rhs.mScaleT) return(true);
if (mOffsetS != rhs.mOffsetS) return(true);
if (mOffsetT != rhs.mOffsetT) return(true);
if (mRotation != rhs.mRotation) return(true);
if (mColor != rhs.mColor) return (true);
if (mBump != rhs.mBump) return (true);
if (mMediaFlags != rhs.mMediaFlags) return (true);
if (mGlow != rhs.mGlow) return (true);
return(false);
}
bool LLTextureEntry::operator==(const LLTextureEntry &rhs) const
{
if (mID != rhs.mID) return(false);
if (mScaleS != rhs.mScaleS) return(false);
if (mScaleT != rhs.mScaleT) return(false);
if (mOffsetS != rhs.mOffsetS) return(false);
if (mOffsetT != rhs.mOffsetT) return(false);
if (mRotation != rhs.mRotation) return(false);
if (mColor != rhs.mColor) return (false);
if (mBump != rhs.mBump) return (false);
if (mMediaFlags != rhs.mMediaFlags) return false;
if (mGlow != rhs.mGlow) return false;
return(true);
}
LLSD LLTextureEntry::asLLSD() const
{
LLSD sd;
sd["imageid"] = getID();
sd["colors"] = ll_sd_from_color4(getColor());
sd["scales"] = mScaleS;
sd["scalet"] = mScaleT;
sd["offsets"] = mOffsetS;
sd["offsett"] = mOffsetT;
sd["imagerot"] = getRotation();
sd["bump"] = getBumpShiny();
sd["fullbright"] = getFullbright();
sd["media_flags"] = getMediaTexGen();
sd["glow"] = getGlow();
return sd;
}
bool LLTextureEntry::fromLLSD(LLSD& sd)
{
const char *w, *x;
w = "imageid";
if (sd.has(w))
{
setID( sd[w] );
} else goto fail;
w = "colors";
if (sd.has(w))
{
setColor( ll_color4_from_sd(sd["colors"]) );
} else goto fail;
w = "scales";
x = "scalet";
if (sd.has(w) && sd.has(x))
{
setScale( (F32)sd[w].asReal(), (F32)sd[x].asReal() );
} else goto fail;
w = "offsets";
x = "offsett";
if (sd.has(w) && sd.has(x))
{
setOffset( (F32)sd[w].asReal(), (F32)sd[x].asReal() );
} else goto fail;
w = "imagerot";
if (sd.has(w))
{
setRotation( (F32)sd[w].asReal() );
} else goto fail;
w = "bump";
if (sd.has(w))
{
setBumpShiny( sd[w].asInteger() );
} else goto fail;
w = "fullbright";
if (sd.has(w))
{
setFullbright( sd[w].asInteger() );
} else goto fail;
w = "media_flags";
if (sd.has(w))
{
setMediaTexGen( sd[w].asInteger() );
} else goto fail;
w = "glow";
if (sd.has(w))
{
setGlow((F32)sd[w].asReal() );
}
return true;
fail:
return false;
}
S32 LLTextureEntry::setID(const LLUUID &tex_id)
{
if (mID != tex_id)
{
mID = tex_id;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setScale(F32 s, F32 t)
{
S32 retval = 0;
if ( (mScaleS != s)
||(mScaleT != t))
{
mScaleS = s;
mScaleT = t;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setColor(const LLColor4 &color)
{
if (mColor != color)
{
mColor = color;
return TEM_CHANGE_COLOR;
}
return 0;
}
S32 LLTextureEntry::setColor(const LLColor3 &color)
{
if (mColor != color)
{
// This preserves alpha.
mColor.setVec(color);
return TEM_CHANGE_COLOR;
}
return 0;
}
S32 LLTextureEntry::setAlpha(const F32 alpha)
{
if (mColor.mV[VW] != alpha)
{
mColor.mV[VW] = alpha;
return TEM_CHANGE_COLOR;
}
return 0;
}
S32 LLTextureEntry::setOffset(F32 s, F32 t)
{
S32 retval = 0;
if ( (mOffsetS != s)
||(mOffsetT != t))
{
mOffsetS = s;
mOffsetT = t;
retval = TEM_CHANGE_TEXTURE;
}
return retval;
}
S32 LLTextureEntry::setRotation(F32 theta)
{
if (mRotation != theta)
{
mRotation = theta;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setBumpShinyFullbright(U8 bump)
{
if (mBump != bump)
{
mBump = bump;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setMediaTexGen(U8 media)
{
if (mMediaFlags != media)
{
mMediaFlags = media;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setBumpmap(U8 bump)
{
bump &= TEM_BUMP_MASK;
if (getBumpmap() != bump)
{
mBump &= ~TEM_BUMP_MASK;
mBump |= bump;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setFullbright(U8 fullbright)
{
fullbright &= TEM_FULLBRIGHT_MASK;
if (getFullbright() != fullbright)
{
mBump &= ~(TEM_FULLBRIGHT_MASK<<TEM_FULLBRIGHT_SHIFT);
mBump |= fullbright << TEM_FULLBRIGHT_SHIFT;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setShiny(U8 shiny)
{
shiny &= TEM_SHINY_MASK;
if (getShiny() != shiny)
{
mBump &= ~(TEM_SHINY_MASK<<TEM_SHINY_SHIFT);
mBump |= shiny << TEM_SHINY_SHIFT;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setBumpShiny(U8 bump_shiny)
{
bump_shiny &= TEM_BUMP_SHINY_MASK;
if (getBumpShiny() != bump_shiny)
{
mBump &= ~TEM_BUMP_SHINY_MASK;
mBump |= bump_shiny;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setMediaFlags(U8 media_flags)
{
media_flags &= TEM_MEDIA_MASK;
if (getMediaFlags() != media_flags)
{
mMediaFlags &= ~TEM_MEDIA_MASK;
mMediaFlags |= media_flags;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setTexGen(U8 tex_gen)
{
tex_gen &= TEM_TEX_GEN_MASK;
if (getTexGen() != tex_gen)
{
mMediaFlags &= ~TEM_TEX_GEN_MASK;
mMediaFlags |= tex_gen;
return TEM_CHANGE_TEXTURE;
}
return 0;
}
S32 LLTextureEntry::setGlow(F32 glow)
{
if (mGlow != glow)
{
mGlow = glow;
return TEM_CHANGE_TEXTURE;
}
return 0;
}