Files
SingularityViewer/indra/newview/llinventorybridge.cpp
2012-12-10 16:42:06 -05:00

6842 lines
188 KiB
C++

/**
* @file llinventorybridge.cpp
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llinventorybridge.h"
#include "message.h"
#include "llcheckboxctrl.h" // for radio buttons
#include "llradiogroup.h"
#include "llspinctrl.h"
#include "lltextbox.h"
#include "llui.h"
#include "lluictrlfactory.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llappearancemgr.h"
#include "llattachmentsmgr.h"
#include "llcallingcard.h"
#include "llfirstuse.h"
#include "llfloateravatarinfo.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
#include "llfloaterinventory.h"
#include "llfloateropenobject.h"
#include "llfloaterproperties.h"
#include "llfloaterworldmap.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "llgiveinventory.h"
#include "lliconctrl.h"
#include "llimview.h"
#include "llinventoryclipboard.h"
#include "llinventorydefines.h"
#include "llinventoryfunctions.h"
#include "llinventoryicon.h"
#include "llinventorymodel.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llmarketplacefunctions.h"
#include "llmenugl.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewlandmark.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llscrollcontainer.h"
#include "lltooldraganddrop.h"
#include "lltabcontainer.h"
#include "lltrans.h"
#include "llviewerassettype.h"
#include "llviewercontrol.h"
#include "llviewerfoldertype.h"
#include "llviewerinventory.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewertexturelist.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llfoldertype.h"
#include "llwearable.h"
#include "llwearablelist.h"
// <edit>
#include "llappviewer.h" // System Folders
#include "llfloateranimpreview.h" // for reuploads
#include "llfloaterimagepreview.h" // for reuploads
//#include "llcheats.h"
#include "hgfloatertexteditor.h"
#include "statemachine/aifilepicker.h"
// </edit>
// Editing wearables from inventory is an include-hungry feature -.- -SG
#include "llviewerparcelmgr.h"
#include "llfloatertools.h"
#include "lltoolcomp.h"
#include "llviewerjoystick.h"
#include "lltoolmgr.h"
#include "hippogridmanager.h"
// [RLVa:KB]
#include "rlvhandler.h"
#include "rlvlocks.h"
// [/RLVa:KB]
// Marketplace outbox current disabled
#define ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU 1
#define ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU 1
#define BLOCK_WORN_ITEMS_IN_OUTBOX 1
bool InventoryLinksEnabled()
{
return gHippoGridManager->getConnectedGrid()->supportsInvLinks();
}
typedef std::pair<LLUUID, LLUUID> two_uuids_t;
typedef std::list<two_uuids_t> two_uuids_list_t;
struct LLMoveInv
{
LLUUID mObjectID;
LLUUID mCategoryID;
two_uuids_list_t mMoveList;
void (*mCallback)(S32, void*);
void* mUserData;
};
using namespace LLOldEvents;
// Helpers
// bug in busy count inc/dec right now, logic is complex... do we really need it?
void inc_busy_count()
{
// gViewerWindow->getWindow()->incBusyCount();
// check balance of these calls if this code is changed to ever actually
// *do* something!
}
void dec_busy_count()
{
// gViewerWindow->getWindow()->decBusyCount();
// check balance of these calls if this code is changed to ever actually
// *do* something!
}
// Function declarations
void remove_inventory_category_from_avatar(LLInventoryCategory* category);
void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id);
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv*);
bool confirm_attachment_rez(const LLSD& notification, const LLSD& response);
static BOOL can_move_to_outfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit);
// Helper functions
bool isAddAction(const std::string& action)
{
return ("wear" == action || "attach" == action || "activate" == action);
}
bool isRemoveAction(const std::string& action)
{
return ("take_off" == action || "detach" == action || "deactivate" == action);
}
bool isMarketplaceCopyAction(const std::string& action)
{
return (("copy_to_outbox" == action) || ("move_to_outbox" == action));
}
bool isMarketplaceSendAction(const std::string& action)
{
return ("send_to_marketplace" == action);
}
// Used by LLFolderBridge as callback for directory fetching recursion
class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver
{
public:
LLRightClickInventoryFetchDescendentsObserver(const uuid_vec_t& ids) : LLInventoryFetchDescendentsObserver(ids) {}
~LLRightClickInventoryFetchDescendentsObserver() {}
virtual void execute(bool clear_observer = false);
virtual void done()
{
execute(true);
}
};
// Used by LLFolderBridge as callback for directory content items fetching
class LLRightClickInventoryFetchObserver : public LLInventoryFetchItemsObserver
{
public:
LLRightClickInventoryFetchObserver(const uuid_vec_t& ids) : LLInventoryFetchItemsObserver(ids) { };
~LLRightClickInventoryFetchObserver() {}
void execute(bool clear_observer = false)
{
if (clear_observer)
{
dec_busy_count();
gInventory.removeObserver(this);
delete this;
}
// we've downloaded all the items, so repaint the dialog
LLFolderBridge::staticFolderOptionsMenu();
}
virtual void done()
{
execute(true);
}
};
// <edit>
void gotImageForSaveItemAs(BOOL success,
LLViewerTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata);
void gotAssetForSaveItemAs(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
// </edit>
// +=================================================+
// | LLInvFVBridge |
// +=================================================+
LLInvFVBridge::LLInvFVBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
mUUID(uuid),
mRoot(root),
mInvType(LLInventoryType::IT_NONE),
mIsLink(FALSE)
{
mInventoryPanel = inventory->getInventoryPanelHandle();
const LLInventoryObject* obj = getInventoryObject();
mIsLink = obj && obj->getIsLinkType();
}
const std::string& LLInvFVBridge::getName() const
{
const LLInventoryObject* obj = getInventoryObject();
if(obj)
{
return obj->getName();
}
return LLStringUtil::null;
}
const std::string& LLInvFVBridge::getDisplayName() const
{
return getName();
}
// Folders have full perms
PermissionMask LLInvFVBridge::getPermissionMask() const
{
return PERM_ALL;
}
// virtual
LLFolderType::EType LLInvFVBridge::getPreferredType() const
{
return LLFolderType::FT_NONE;
}
// Folders don't have creation dates.
time_t LLInvFVBridge::getCreationDate() const
{
return 0;
}
// Can be destroyed (or moved to trash)
BOOL LLInvFVBridge::isItemRemovable() const
{
return get_is_item_removable(getInventoryModel(), mUUID);
}
// Can be moved to another folder
BOOL LLInvFVBridge::isItemMovable() const
{
return TRUE;
}
BOOL LLInvFVBridge::isLink() const
{
return mIsLink;
}
/*virtual*/
/**
* @brief Adds this item into clipboard storage
*/
void LLInvFVBridge::cutToClipboard()
{
if(isItemMovable())
{
LLInventoryClipboard::instance().cut(mUUID);
}
}
BOOL LLInvFVBridge::copyToClipboard() const
{
const LLInventoryObject* obj = gInventory.getObject(mUUID);
if (obj && isItemCopyable())
{
LLInventoryClipboard::instance().add(mUUID);
return true;
}
return FALSE;
}
// *TODO: make sure this does the right thing
void LLInvFVBridge::showProperties()
{
show_item_profile(mUUID);
// Disable old properties floater; this is replaced by the sidepanel.
/*
LLFloaterReg::showInstance("properties", mUUID);
*/
}
void LLInvFVBridge::removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch)
{
// Deactivate gestures when moving them into Trash
LLInvFVBridge* bridge;
LLInventoryModel* model = getInventoryModel();
LLViewerInventoryItem* item = NULL;
LLViewerInventoryCategory* cat = NULL;
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
S32 count = batch.count();
S32 i,j;
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
if (item)
{
if(LLAssetType::AT_GESTURE == item->getType())
{
LLGestureMgr::instance().deactivateGesture(item->getUUID());
}
}
}
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
if (cat)
{
gInventory.collectDescendents( cat->getUUID(), descendent_categories, descendent_items, FALSE );
for (j=0; j<descendent_items.count(); j++)
{
if(LLAssetType::AT_GESTURE == descendent_items[j]->getType())
{
LLGestureMgr::instance().deactivateGesture(descendent_items[j]->getUUID());
}
}
}
}
removeBatchNoCheck(batch);
}
void LLInvFVBridge::removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch)
{
// this method moves a bunch of items and folders to the trash. As
// per design guidelines for the inventory model, the message is
// built and the accounting is performed first. After all of that,
// we call LLInventoryModel::moveObject() to move everything
// around.
LLInvFVBridge* bridge;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLMessageSystem* msg = gMessageSystem;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
LLViewerInventoryItem* item = NULL;
uuid_vec_t move_ids;
LLInventoryModel::update_map_t update;
bool start_new_message = true;
S32 count = batch.count();
S32 i;
// first, hide any 'preview' floaters that correspond to the items
// being deleted.
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
if(item)
{
LLPreview::hide(item->getUUID());
}
}
// do the inventory move to trash
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
item = (LLViewerInventoryItem*)model->getItem(bridge->getUUID());
if(item)
{
if(item->getParentUUID() == trash_id) continue;
move_ids.push_back(item->getUUID());
// <edit> don't do stuff that messes with gMessageSystem
//LLPreview::hide(item->getUUID());
// </edit>
--update[item->getParentUUID()];
++update[trash_id];
// <edit>
if(!gInventory.isObjectDescendentOf(item->getUUID(), gSystemFolderRoot))
{
// </edit>
if(start_new_message)
{
start_new_message = false;
msg->newMessageFast(_PREHASH_MoveInventoryItem);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addBOOLFast(_PREHASH_Stamp, TRUE);
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_ItemID, item->getUUID());
msg->addUUIDFast(_PREHASH_FolderID, trash_id);
msg->addString("NewName", NULL);
if(msg->isSendFullFast(_PREHASH_InventoryData))
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
// <edit>
}
// </edit>
}
}
if(!start_new_message)
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
for(i = 0; i < count; ++i)
{
bridge = (LLInvFVBridge*)(batch.get(i));
if(!bridge || !bridge->isItemRemovable()) continue;
LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)model->getCategory(bridge->getUUID());
if(cat)
{
if(cat->getParentUUID() == trash_id) continue;
move_ids.push_back(cat->getUUID());
--update[cat->getParentUUID()];
++update[trash_id];
// <edit>
if(!gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot)) //Avoid fake items.
{
// </edit>
if(start_new_message)
{
start_new_message = false;
msg->newMessageFast(_PREHASH_MoveInventoryFolder);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addBOOL("Stamp", TRUE);
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_FolderID, cat->getUUID());
msg->addUUIDFast(_PREHASH_ParentID, trash_id);
if(msg->isSendFullFast(_PREHASH_InventoryData))
{
start_new_message = true;
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
update.clear();
}
// <edit>
}
// </edit>
}
}
if(!start_new_message)
{
gAgent.sendReliableMessage();
gInventory.accountForUpdate(update);
}
// move everything.
uuid_vec_t::iterator it = move_ids.begin();
uuid_vec_t::iterator end = move_ids.end();
for(; it != end; ++it)
{
// <edit> trash problem
if(gInventory.isObjectDescendentOf(*it, gSystemFolderRoot))
{
// if it's a category, delete descendents
if(gInventory.getCategory(*it))
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
cat->setDescendentCount(0);
LLInventoryModel::cat_array_t categories;
LLInventoryModel::item_array_t items;
gInventory.collectDescendents(cat->getUUID(),
categories,
items,
false); // include trash?
S32 count = items.count();
S32 i;
for(i = 0; i < count; ++i)
{
gInventory.deleteObject(items.get(i)->getUUID());
}
count = categories.count();
for(i = 0; i < count; ++i)
{
gInventory.deleteObject(categories.get(i)->getUUID());
}
}
// delete it
gInventory.deleteObject(*it);
}
else
// </edit>
gInventory.moveObject((*it), trash_id);
}
// notify inventory observers.
model->notifyObservers();
}
BOOL LLInvFVBridge::isClipboardPasteable() const
{
// Return FALSE on degenerated cases: empty clipboard, no inventory, no agent
if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
{
return FALSE;
}
LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
// In cut mode, whatever is on the clipboard is always pastable
if (LLInventoryClipboard::instance().isCutMode())
{
return TRUE;
}
// In normal mode, we need to check each element of the clipboard to know if we can paste or not
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for(S32 i = 0; i < count; i++)
{
const LLUUID &item_id = objects.get(i);
// Folders are pasteable if all items in there are copyable
const LLInventoryCategory *cat = model->getCategory(item_id);
if (cat)
{
LLFolderBridge cat_br(panel, mRoot, item_id);
if (!cat_br.isItemCopyable())
return FALSE;
// Skip to the next item in the clipboard
continue;
}
// Each item must be copyable to be pasteable
LLItemBridge item_br(panel, mRoot, item_id);
if (!item_br.isItemCopyable())
return FALSE;
}
return TRUE;
}
BOOL LLInvFVBridge::isClipboardPasteableAsLink() const
{
if (!InventoryLinksEnabled())
{
return FALSE;
}
if (!LLInventoryClipboard::instance().hasContents() || !isAgentInventory())
{
return FALSE;
}
const LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for(S32 i = 0; i < count; i++)
{
const LLInventoryItem *item = model->getItem(objects.get(i));
if (item)
{
if (!LLAssetType::lookupCanLink(item->getActualType()))
{
return FALSE;
}
}
const LLViewerInventoryCategory *cat = model->getCategory(objects.get(i));
if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
{
return FALSE;
}
}
return TRUE;
}
void hide_context_entries(LLMenuGL& menu,
const menuentry_vec_t &entries_to_show,
const menuentry_vec_t &disabled_entries)
{
const LLView::child_list_t *list = menu.getChildList();
// For removing double separators or leading separator. Start at true so that
// if the first element is a separator, it will not be shown.
bool is_previous_entry_separator = true;
for (LLView::child_list_t::const_iterator itor = list->begin();
itor != list->end();
++itor)
{
LLView *menu_item = (*itor);
std::string name = menu_item->getName();
// descend into split menus:
LLMenuItemBranchGL* branchp = dynamic_cast<LLMenuItemBranchGL*>(menu_item);
if ((name == "More") && branchp)
{
hide_context_entries(*branchp->getBranch(), entries_to_show, disabled_entries);
}
bool found = false;
menuentry_vec_t::const_iterator itor2;
for (itor2 = entries_to_show.begin(); itor2 != entries_to_show.end(); ++itor2)
{
if (*itor2 == name)
{
found = true;
break;
}
}
// Don't allow multiple separators in a row (e.g. such as if there are no items
// between two separators).
if (found)
{
const bool is_entry_separator = (dynamic_cast<LLMenuItemSeparatorGL *>(menu_item) != NULL);
found = !(is_entry_separator && is_previous_entry_separator);
is_previous_entry_separator = is_entry_separator;
}
if (!found)
{
if (!menu_item->getLastVisible())
{
menu_item->setVisible(FALSE);
}
menu_item->setEnabled(FALSE);
}
else
{
menu_item->setVisible(TRUE);
// A bit of a hack so we can remember that some UI element explicitly set this to be visible
// so that some other UI element from multi-select doesn't later set this invisible.
menu_item->pushVisible(TRUE);
bool enabled = (menu_item->getEnabled() == TRUE);
for (itor2 = disabled_entries.begin(); enabled && (itor2 != disabled_entries.end()); ++itor2)
{
enabled &= (*itor2 != name);
}
menu_item->setEnabled(enabled);
}
}
}
// Helper for commonly-used entries
void LLInvFVBridge::getClipboardEntries(bool show_asset_id,
menuentry_vec_t &items,
menuentry_vec_t &disabled_items, U32 flags)
{
const LLInventoryObject *obj = getInventoryObject();
if (obj)
{
if (obj->getIsLinkType())
{
// Patch: Inventory-Links tweak, Can copy and cut Inventory Links
items.push_back(std::string("Copy Separator"));
items.push_back(std::string("Copy"));
if (!isItemCopyable())
{
disabled_items.push_back(std::string("Copy"));
}
items.push_back(std::string("Cut"));
if (!isItemMovable() || !isItemRemovable())
{
disabled_items.push_back(std::string("Cut"));
}
items.push_back(std::string("Find Original"));
if (isLinkedObjectMissing())
{
disabled_items.push_back(std::string("Find Original"));
}
}
else
{
if (LLAssetType::lookupCanLink(obj->getType()))
{
items.push_back(std::string("Find Links"));
}
if (!isInboxFolder())
{
items.push_back(std::string("Rename"));
if (!isItemRenameable() || (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Rename"));
}
}
if (show_asset_id)
{
items.push_back(std::string("Copy Asset UUID"));
bool is_asset_knowable = false;
LLViewerInventoryItem* inv_item = gInventory.getItem(mUUID);
if (inv_item)
{
is_asset_knowable = LLAssetType::lookupIsAssetIDKnowable(inv_item->getType());
}
if ( !is_asset_knowable // disable menu item for Inventory items with unknown asset. EXT-5308
|| (! ( isItemPermissive() || gAgent.isGodlike() ) )
|| (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Copy Asset UUID"));
}
}
items.push_back(std::string("Copy Separator"));
items.push_back(std::string("Copy"));
if (!isItemCopyable())
{
disabled_items.push_back(std::string("Copy"));
}
items.push_back(std::string("Cut"));
if (!isItemMovable() || !isItemRemovable())
{
disabled_items.push_back(std::string("Cut"));
}
if (canListOnMarketplace())
{
items.push_back(std::string("Marketplace Separator"));
items.push_back(std::string("Merchant Copy"));
if (!canListOnMarketplaceNow())
{
disabled_items.push_back(std::string("Merchant Copy"));
}
}
}
}
// Don't allow items to be pasted directly into the COF or the inbox/outbox
if (!isCOFFolder() && !isInboxFolder() && !isOutboxFolder())
{
items.push_back(std::string("Paste"));
}
if (!isClipboardPasteable() || ((flags & FIRST_SELECTED_ITEM) == 0))
{
disabled_items.push_back(std::string("Paste"));
}
if(InventoryLinksEnabled())
{
items.push_back(std::string("Paste As Link"));
if (!isClipboardPasteableAsLink() || (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Paste As Link"));
}
}
items.push_back(std::string("Paste Separator"));
addDeleteContextMenuOptions(items, disabled_items);
// If multiple items are selected, disable properties (if it exists).
/*if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Properties"));
}*/
}
void LLInvFVBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLInvFVBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else if(isOutboxFolder())
{
addOutboxContextMenuOptions(flags, items, disabled_items);
}
else
{
addOpenRightClickMenuOption(items);
items.push_back(std::string("Properties"));
// [RLVa:KB] - Checked: 2010-03-01 (RLVa-1.2.0b) | Modified: RLVa-1.1.0a
if (rlv_handler_t::isEnabled())
{
const LLInventoryObject* pItem = getInventoryObject();
if ( (pItem) &&
( ((LLAssetType::AT_NOTECARD == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE))) ||
((LLAssetType::AT_LSL_TEXT == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT))) ||
((LLAssetType::AT_TEXTURE == pItem->getType()) && (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE))) ) )
{
disabled_items.push_back(std::string("Open"));
}
}
// [/RLVa:KB]
getClipboardEntries(true, items, disabled_items, flags);
}
hide_context_entries(menu, items, disabled_items);
}
void LLInvFVBridge::addTrashContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items)
{
const LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
items.push_back(std::string("Find Original"));
if (isLinkedObjectMissing())
{
disabled_items.push_back(std::string("Find Original"));
}
}
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
void LLInvFVBridge::addDeleteContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items)
{
const LLInventoryObject *obj = getInventoryObject();
// Don't allow delete as a direct option from COF folder.
if (obj && obj->getIsLinkType() && isCOFFolder() && get_is_item_worn(mUUID))
{
return;
}
// "Remove link" and "Delete" are the same operation.
if (obj && obj->getIsLinkType() && !get_is_item_worn(mUUID))
{
items.push_back(std::string("Remove Link"));
}
else
{
items.push_back(std::string("Delete"));
}
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Delete"));
}
}
void LLInvFVBridge::addOpenRightClickMenuOption(menuentry_vec_t &items)
{
const LLInventoryObject *obj = getInventoryObject();
const BOOL is_link = (obj && obj->getIsLinkType());
if (is_link)
items.push_back(std::string("Open Original"));
else
items.push_back(std::string("Open"));
}
void LLInvFVBridge::addOutboxContextMenuOptions(U32 flags,
menuentry_vec_t &items,
menuentry_vec_t &disabled_items)
{
items.push_back(std::string("Rename"));
items.push_back(std::string("Delete"));
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Rename"));
}
#if ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU
if (isOutboxFolderDirectParent())
{
items.push_back(std::string("Marketplace Separator"));
items.push_back(std::string("Marketplace Send"));
if (!canListOnMarketplaceNow() || (flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Marketplace Send"));
}
}
#endif // ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU
}
// *TODO: remove this
BOOL LLInvFVBridge::startDrag(EDragAndDropType* type, LLUUID* id) const
{
BOOL rv = FALSE;
const LLInventoryObject* obj = getInventoryObject();
if(obj)
{
*type = LLViewerAssetType::lookupDragAndDropType(obj->getActualType());
if(*type == DAD_NONE)
{
return FALSE;
}
*id = obj->getUUID();
//object_ids.put(obj->getUUID());
if (*type == DAD_CATEGORY)
{
LLInventoryModelBackgroundFetch::instance().start(obj->getUUID());
}
rv = TRUE;
}
return rv;
}
LLInventoryObject* LLInvFVBridge::getInventoryObject() const
{
LLInventoryObject* obj = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
obj = (LLInventoryObject*)model->getObject(mUUID);
}
return obj;
}
LLInventoryModel* LLInvFVBridge::getInventoryModel() const
{
LLInventoryPanel* panel = mInventoryPanel.get();
return panel ? panel->getModel() : NULL;
}
BOOL LLInvFVBridge::isItemInTrash() const
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
return model->isObjectDescendentOf(mUUID, trash_id);
}
BOOL LLInvFVBridge::isLinkedObjectInTrash() const
{
if (isItemInTrash()) return TRUE;
const LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
return model->isObjectDescendentOf(obj->getLinkedUUID(), trash_id);
}
return FALSE;
}
BOOL LLInvFVBridge::isLinkedObjectMissing() const
{
const LLInventoryObject *obj = getInventoryObject();
if (!obj)
{
return TRUE;
}
if (obj->getIsLinkType() && LLAssetType::lookupIsLinkType(obj->getType()))
{
return TRUE;
}
return FALSE;
}
BOOL LLInvFVBridge::isAgentInventory() const
{
const LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
if(gInventory.getRootFolderID() == mUUID) return TRUE;
return model->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
}
BOOL LLInvFVBridge::isCOFFolder() const
{
return LLAppearanceMgr::instance().getIsInCOF(mUUID);
}
BOOL LLInvFVBridge::isInboxFolder() const
{
const LLUUID inbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_INBOX, false, false);
if (inbox_id.isNull())
{
return FALSE;
}
return gInventory.isObjectDescendentOf(mUUID, inbox_id);
}
BOOL LLInvFVBridge::isOutboxFolder() const
{
const LLUUID outbox_id = getOutboxFolder();
if (outbox_id.isNull())
{
return FALSE;
}
return gInventory.isObjectDescendentOf(mUUID, outbox_id);
}
BOOL LLInvFVBridge::isOutboxFolderDirectParent() const
{
BOOL outbox_is_parent = FALSE;
const LLInventoryCategory *cat = gInventory.getCategory(mUUID);
if (cat)
{
const LLUUID outbox_id = getOutboxFolder();
outbox_is_parent = (outbox_id.notNull() && (outbox_id == cat->getParentUUID()));
}
return outbox_is_parent;
}
const LLUUID LLInvFVBridge::getOutboxFolder() const
{
const LLUUID outbox_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false);
return outbox_id;
}
BOOL LLInvFVBridge::isItemPermissive() const
{
return FALSE;
}
// static
void LLInvFVBridge::changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent_id,
BOOL restamp)
{
model->changeItemParent(item, new_parent_id, restamp);
}
// static
void LLInvFVBridge::changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* cat,
const LLUUID& new_parent_id,
BOOL restamp)
{
model->changeCategoryParent(cat, new_parent_id, restamp);
}
LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags)
{
LLInvFVBridge* new_listener = NULL;
switch(asset_type)
{
case LLAssetType::AT_TEXTURE:
if(!(inv_type == LLInventoryType::IT_TEXTURE || inv_type == LLInventoryType::IT_SNAPSHOT))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLTextureBridge(inventory, root, uuid, inv_type);
break;
case LLAssetType::AT_SOUND:
if(!(inv_type == LLInventoryType::IT_SOUND))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLSoundBridge(inventory, root, uuid);
break;
case LLAssetType::AT_LANDMARK:
if(!(inv_type == LLInventoryType::IT_LANDMARK))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLLandmarkBridge(inventory, root, uuid, flags);
break;
case LLAssetType::AT_CALLINGCARD:
if(!(inv_type == LLInventoryType::IT_CALLINGCARD))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLCallingCardBridge(inventory, root, uuid);
break;
case LLAssetType::AT_SCRIPT:
if(!(inv_type == LLInventoryType::IT_LSL))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLItemBridge(inventory, root, uuid);
break;
case LLAssetType::AT_OBJECT:
if(!(inv_type == LLInventoryType::IT_OBJECT || inv_type == LLInventoryType::IT_ATTACHMENT)
|| inv_type == LLInventoryType::IT_TEXTURE ) //There's an abundance of objects in inv that have texture (0) as their inv type, right out of unpack.
//May have been bug either in an old client, or server version. Either way... it causes a lot of spam over something ultimately harmless.
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLObjectBridge(inventory, root, uuid, inv_type, flags);
break;
case LLAssetType::AT_NOTECARD:
if(!(inv_type == LLInventoryType::IT_NOTECARD))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLNotecardBridge(inventory, root, uuid);
break;
case LLAssetType::AT_ANIMATION:
if(!(inv_type == LLInventoryType::IT_ANIMATION))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLAnimationBridge(inventory, root, uuid);
break;
case LLAssetType::AT_GESTURE:
if(!(inv_type == LLInventoryType::IT_GESTURE))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLGestureBridge(inventory, root, uuid);
break;
case LLAssetType::AT_LSL_TEXT:
if(!(inv_type == LLInventoryType::IT_LSL))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLLSLTextBridge(inventory, root, uuid);
break;
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_BODYPART:
if(!(inv_type == LLInventoryType::IT_WEARABLE))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLWearableBridge(inventory, root, uuid, asset_type, inv_type, (LLWearableType::EType)flags);
break;
case LLAssetType::AT_CATEGORY:
if (actual_asset_type == LLAssetType::AT_LINK_FOLDER)
{
// Create a link folder handler instead.
new_listener = new LLLinkFolderBridge(inventory, root, uuid);
break;
}
new_listener = new LLFolderBridge(inventory, root, uuid);
break;
case LLAssetType::AT_LINK:
case LLAssetType::AT_LINK_FOLDER:
// Only should happen for broken links.
new_listener = new LLLinkItemBridge(inventory, root, uuid);
break;
case LLAssetType::AT_MESH:
if(!(inv_type == LLInventoryType::IT_MESH))
{
llwarns << LLAssetType::lookup(asset_type) << " asset has inventory type " << LLInventoryType::lookupHumanReadable(inv_type) << " on uuid " << uuid << llendl;
}
new_listener = new LLMeshBridge(inventory, root, uuid);
break;
case LLAssetType::AT_IMAGE_TGA:
case LLAssetType::AT_IMAGE_JPEG:
//llwarns << LLAssetType::lookup(asset_type) << " asset type is unhandled for uuid " << uuid << llendl;
break;
default:
llinfos << "Unhandled asset type (llassetstorage.h): "
<< (S32)asset_type << " (" << LLAssetType::lookup(asset_type) << ")" << llendl;
break;
}
if (new_listener)
{
new_listener->mInvType = inv_type;
}
return new_listener;
}
void LLInvFVBridge::purgeItem(LLInventoryModel *model, const LLUUID &uuid)
{
LLInventoryCategory* cat = model->getCategory(uuid);
if (cat)
{
model->purgeDescendentsOf(uuid);
model->notifyObservers();
}
LLInventoryObject* obj = model->getObject(uuid);
if (obj)
{
model->purgeObject(uuid);
model->notifyObservers();
}
}
bool LLInvFVBridge::canListOnMarketplace() const
{
#if ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU
LLInventoryModel * model = getInventoryModel();
const LLViewerInventoryCategory * cat = model->getCategory(mUUID);
if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
{
return false;
}
if (!isAgentInventory())
{
return false;
}
if (getOutboxFolder().isNull())
{
return false;
}
if (isInboxFolder() || isOutboxFolder())
{
return false;
}
LLViewerInventoryItem * item = model->getItem(mUUID);
if (item)
{
if (!item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
{
return false;
}
if (LLAssetType::AT_CALLINGCARD == item->getType())
{
return false;
}
}
return true;
#else
return false;
#endif
}
bool LLInvFVBridge::canListOnMarketplaceNow() const
{
#if ENABLE_MERCHANT_OUTBOX_CONTEXT_MENU
bool can_list = true;
// Do not allow listing while import is in progress
if (LLMarketplaceInventoryImporter::instanceExists())
{
can_list = !LLMarketplaceInventoryImporter::instance().isImportInProgress();
}
const LLInventoryObject* obj = getInventoryObject();
can_list &= (obj != NULL);
if (can_list)
{
const LLUUID& object_id = obj->getLinkedUUID();
can_list = object_id.notNull();
if (can_list)
{
LLFolderViewFolder * object_folderp = mRoot->getFolderByID(object_id);
if (object_folderp)
{
can_list = !object_folderp->isLoading();
}
}
if (can_list)
{
// Get outbox id
const LLUUID & outbox_id = getInventoryModel()->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false);
LLFolderViewItem * outbox_itemp = mRoot->getItemByID(outbox_id);
if (outbox_itemp)
{
MASK mask = 0x0;
BOOL drop = FALSE;
EDragAndDropType cargo_type = LLViewerAssetType::lookupDragAndDropType(obj->getActualType());
void * cargo_data = (void *) obj;
can_list = outbox_itemp->getListener()->dragOrDrop(mask, drop, cargo_type, cargo_data);
}
}
}
return can_list;
#else
return false;
#endif
}
// +=================================================+
// | InventoryFVBridgeBuilder |
// +=================================================+
LLInvFVBridge* LLInventoryFVBridgeBuilder::createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags /* = 0x00 */) const
{
return LLInvFVBridge::createBridge(asset_type,
actual_asset_type,
inv_type,
inventory,
root,
uuid,
flags);
}
// +=================================================+
// | LLItemBridge |
// +=================================================+
void LLItemBridge::performAction(LLInventoryModel* model, std::string action)
{
if ("goto" == action)
{
gotoItem();
}
if ("open" == action || "open_original" == action)
{
openItem();
return;
}
else if ("properties" == action)
{
showProperties();
return;
}
else if ("purge" == action)
{
purgeItem(model, mUUID);
return;
}
else if ("restoreToWorld" == action)
{
restoreToWorld();
return;
}
else if ("restore" == action)
{
restoreItem();
return;
}
else if ("copy_uuid" == action)
{
// Single item only
LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
if(!item) return;
LLUUID asset_id = item->getProtectedAssetUUID();
std::string buffer;
asset_id.toString(buffer);
gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(buffer));
return;
}
else if ("cut" == action)
{
cutToClipboard();
LLFolderView::removeCutItems();
return;
}
else if ("copy" == action)
{
copyToClipboard();
return;
}
else if ("paste" == action)
{
LLInventoryItem* itemp = model->getItem(mUUID);
if (!itemp) return;
LLFolderViewItem* folder_view_itemp = mRoot->getItemByID(itemp->getParentUUID());
if (!folder_view_itemp) return;
folder_view_itemp->getListener()->pasteFromClipboard();
return;
}
else if ("paste_link" == action)
{
// Single item only
LLInventoryItem* itemp = model->getItem(mUUID);
if (!itemp) return;
LLFolderViewItem* folder_view_itemp = mRoot->getItemByID(itemp->getParentUUID());
if (!folder_view_itemp) return;
folder_view_itemp->getListener()->pasteLinkFromClipboard();
return;
}
// <edit>
else if("reupload" == action)
{
LLInventoryItem* item = model->getItem(mUUID);
if (item && item->getType() == LLAssetType::AT_TEXTURE)
{
AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(FFLOAD_IMAGE, "", "image");
filepicker->run(boost::bind(&LLItemBridge::showFloaterImagePreview, item, filepicker));
}
}
// </edit>
else if (isMarketplaceCopyAction(action))
{
llinfos << "Copy item to marketplace action!" << llendl;
LLInventoryItem* itemp = model->getItem(mUUID);
if (!itemp) return;
const LLUUID outbox_id = getInventoryModel()->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false);
copy_item_to_outbox(itemp, outbox_id, LLUUID::null, LLToolDragAndDrop::getOperationId());
}
}
// static
void LLItemBridge::showFloaterImagePreview(LLInventoryItem* item, AIFilePicker* filepicker)
{
if (filepicker->hasFilename())
{
LLFloaterImagePreview* floaterp = new LLFloaterImagePreview(filepicker->getFilename(), item);
LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_image_preview.xml");
}
}
void LLItemBridge::selectItem()
{
LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
if(item && !item->isFinished())
{
// <edit>
if(!(gInventory.isObjectDescendentOf(mUUID, gSystemFolderRoot)))
// </edit>
//item->fetchFromServer();
LLInventoryModelBackgroundFetch::instance().start(item->getUUID(), false);
}
}
void LLItemBridge::restoreItem()
{
LLViewerInventoryItem* item = static_cast<LLViewerInventoryItem*>(getItem());
if(item)
{
LLInventoryModel* model = getInventoryModel();
const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(item->getType()));
// do not restamp on restore.
LLInvFVBridge::changeItemParent(model, item, new_parent, FALSE);
}
}
void LLItemBridge::restoreToWorld()
{
//Similar functionality to the drag and drop rez logic
bool remove_from_inventory = false;
LLViewerInventoryItem* itemp = static_cast<LLViewerInventoryItem*>(getItem());
if (itemp)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("RezRestoreToWorld");
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_InventoryData);
itemp->packMessage(msg);
msg->sendReliable(gAgent.getRegion()->getHost());
//remove local inventory copy, sim will deal with permissions and removing the item
//from the actual inventory if its a no-copy etc
if(!itemp->getPermissions().allowCopyBy(gAgent.getID()))
{
remove_from_inventory = true;
}
// Check if it's in the trash. (again similar to the normal rez logic)
const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
if(gInventory.isObjectDescendentOf(itemp->getUUID(), trash_id))
{
remove_from_inventory = true;
}
}
if(remove_from_inventory)
{
gInventory.deleteObject(itemp->getUUID());
gInventory.notifyObservers();
}
}
void LLItemBridge::gotoItem()
{
LLInventoryObject *obj = getInventoryObject();
if (obj && obj->getIsLinkType())
{
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(obj->getLinkedUUID(), TAKE_FOCUS_NO);
}
}
}
LLUIImagePtr LLItemBridge::getIcon() const
{
LLInventoryObject *obj = getInventoryObject();
if (obj)
{
return LLInventoryIcon::getIcon(obj->getType(),
LLInventoryType::IT_NONE,
mIsLink);
}
return LLInventoryIcon::getIcon(LLInventoryIcon::ICONNAME_OBJECT);
}
PermissionMask LLItemBridge::getPermissionMask() const
{
LLViewerInventoryItem* item = getItem();
PermissionMask perm_mask = 0;
if (item) perm_mask = item->getPermissionMask();
return perm_mask;
}
const std::string& LLItemBridge::getDisplayName() const
{
if(mDisplayName.empty())
{
buildDisplayName(getItem(), mDisplayName);
}
return mDisplayName;
}
void LLItemBridge::buildDisplayName(LLInventoryItem* item, std::string& name)
{
if(item)
{
name.assign(item->getName());
}
else
{
name.assign(LLStringUtil::null);
}
}
LLFontGL::StyleFlags LLItemBridge::getLabelStyle() const
{
U8 font = LLFontGL::NORMAL;
const LLViewerInventoryItem* item = getItem();
if (get_is_item_worn(mUUID))
{
// llinfos << "BOLD" << llendl;
font |= LLFontGL::BOLD;
}
else if(item && item->getIsLinkType())
{
font |= LLFontGL::ITALIC;
}
return (LLFontGL::StyleFlags)font;
}
std::string LLItemBridge::getLabelSuffix() const
{
// String table is loaded before login screen and inventory items are
// loaded after login, so LLTrans should be ready.
static std::string NO_COPY = LLTrans::getString("no_copy");
static std::string NO_MOD = LLTrans::getString("no_modify");
static std::string NO_XFER = LLTrans::getString("no_transfer");
static std::string TEMPO = LLTrans::getString("temporary");
static std::string LINK = LLTrans::getString("link");
static std::string BROKEN_LINK = LLTrans::getString("broken_link");
std::string suffix;
LLInventoryItem* item = getItem();
if(item)
{
// Any type can have the link suffix...
BOOL broken_link = LLAssetType::lookupIsLinkType(item->getType());
if (broken_link) return BROKEN_LINK;
BOOL link = item->getIsLinkType();
if (link) return LINK;
// ...but it's a bit confusing to put nocopy/nomod/etc suffixes on calling cards.
if(LLAssetType::AT_CALLINGCARD != item->getType()
&& item->getPermissions().getOwner() == gAgent.getID())
{
BOOL copy = item->getPermissions().allowCopyBy(gAgent.getID());
if (!copy)
{
suffix += NO_COPY;
}
BOOL mod = item->getPermissions().allowModifyBy(gAgent.getID());
if (!mod)
{
suffix += NO_MOD;
}
BOOL xfer = item->getPermissions().allowOperationBy(PERM_TRANSFER,
gAgent.getID());
if (!xfer)
{
suffix += NO_XFER;
}
BOOL temp = item->getPermissions().getGroup() == gAgent.getID();
if (temp)
{
suffix += TEMPO;
}
}
}
return suffix;
}
time_t LLItemBridge::getCreationDate() const
{
LLViewerInventoryItem* item = getItem();
if (item)
{
return item->getCreationDate();
}
return 0;
}
BOOL LLItemBridge::isItemRenameable() const
{
LLViewerInventoryItem* item = getItem();
if(item)
{
// (For now) Don't allow calling card rename since that may confuse users as to
// what the calling card points to.
if (item->getInventoryType() == LLInventoryType::IT_CALLINGCARD)
{
return FALSE;
}
if (!item->isFinished()) // EXT-8662
{
return FALSE;
}
// [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Modified: RLVa-1.3.0g
if ( (rlv_handler_t::isEnabled()) && (!RlvFolderLocks::instance().canRenameItem(mUUID)) )
{
return FALSE;
}
// [/RLVa:KB]
if (isInboxFolder())
{
return FALSE;
}
return (item->getPermissions().allowModifyBy(gAgent.getID()));
}
return FALSE;
}
BOOL LLItemBridge::renameItem(const std::string& new_name)
{
if(!isItemRenameable())
return FALSE;
LLPreview::rename(mUUID, getPrefix() + new_name);
LLInventoryModel* model = getInventoryModel();
if(!model)
return FALSE;
LLViewerInventoryItem* item = getItem();
if(item && (item->getName() != new_name))
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->rename(new_name);
buildDisplayName(new_item, mDisplayName);
new_item->updateServer(FALSE);
model->updateItem(new_item);
model->notifyObservers();
}
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
BOOL LLItemBridge::removeItem()
{
if(!isItemRemovable())
{
return FALSE;
}
// move it to the trash
LLPreview::hide(mUUID, TRUE);
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
LLViewerInventoryItem* item = getItem();
if (!item) return FALSE;
// Already in trash
if (model->isObjectDescendentOf(mUUID, trash_id)) return FALSE;
// <edit> trash problem
if(gInventory.isObjectDescendentOf(mUUID, gSystemFolderRoot))
{
LLInventoryModel::LLCategoryUpdate up(item->getParentUUID(), -1);
gInventory.deleteObject(mUUID);
gInventory.accountForUpdate(up);
gInventory.notifyObservers();
}
// </edit>
LLNotification::Params params("ConfirmItemDeleteHasLinks");
params.functor(boost::bind(&LLItemBridge::confirmRemoveItem, this, _1, _2));
// Check if this item has any links. If generic inventory linking is enabled,
// we can't do this check because we may have items in a folder somewhere that is
// not yet in memory, so we don't want false negatives. (If disabled, then we
// know we only have links in the Outfits folder which we explicitly fetch.)
// [SL:KB] - Patch: Inventory-Links | Checked: 2010-06-01 (Catznip-2.2.0a) | Added: Catznip-2.0.1a
// Users move folders around and reuse links that way... if we know something has links then it's just bad not to warn them :|
// [/SL:KB]
// if (!InventoryLinksEnabled())
{
if (!item->getIsLinkType())
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLLinkedItemIDMatches is_linked_item_match(mUUID);
gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
cat_array,
item_array,
LLInventoryModel::INCLUDE_TRASH,
is_linked_item_match);
const U32 num_links = cat_array.size() + item_array.size();
if (num_links > 0)
{
// Warn if the user is will break any links when deleting this item.
LLNotifications::instance().add(params);
return FALSE;
}
}
}
LLNotifications::instance().forceResponse(params, 0);
return TRUE;
}
BOOL LLItemBridge::confirmRemoveItem(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option != 0) return FALSE;
LLInventoryModel* model = getInventoryModel();
if (!model) return FALSE;
LLViewerInventoryItem* item = getItem();
if (!item) return FALSE;
const LLUUID& trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
// if item is not already in trash
if(item && !model->isObjectDescendentOf(mUUID, trash_id))
{
// move to trash, and restamp
LLInvFVBridge::changeItemParent(model, item, trash_id, TRUE);
// delete was successful
return TRUE;
}
return FALSE;
}
BOOL LLItemBridge::isItemCopyable() const
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// Can't copy worn objects. DEV-15183
/*if(get_is_item_worn(mUUID))
{
return FALSE;
}*/
// // You can never copy a link.
// if (item->getIsLinkType())
// [SL:KB] - Patch: Inventory-Links | Checked: 2010-04-12 (Catznip-2.2.0a) | Added: Catznip-2.0.0a
// We'll allow copying a link if:
// - its target is available
// - it doesn't point to another link [see LLViewerInventoryItem::getLinkedItem() which returns NULL in that case]
if (item->getIsLinkType() && !item->getLinkedItem())
// [/SL:KB]
{
return FALSE;
}
// [SL:KB] - Patch: Inventory-Links | Checked: 2010-04-12 (Catznip-2.2.0a) | Added: Catznip-2.0.0a
// User can copy the item if:
// - the item (or its target in the case of a link) is "copy"
// - and/or if the item (or its target in the case of a link) has a linkable asset type
// NOTE: we do *not* want to return TRUE on everything like LL seems to do in SL-2.1.0 because not all types are "linkable"
return (item->getPermissions().allowCopyBy(gAgent.getID())) || (LLAssetType::lookupCanLink(item->getType()));
// [/SL:KB]
// return item->getPermissions().allowCopyBy(gAgent.getID()) || InventoryLinksEnabled();
}
return FALSE;
}
LLViewerInventoryItem* LLItemBridge::getItem() const
{
LLViewerInventoryItem* item = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
item = (LLViewerInventoryItem*)model->getItem(mUUID);
}
return item;
}
BOOL LLItemBridge::isItemPermissive() const
{
LLViewerInventoryItem* item = getItem();
if(item)
{
return item->getIsFullPerm();
}
return FALSE;
}
// +=================================================+
// | LLFolderBridge |
// +=================================================+
LLHandle<LLFolderBridge> LLFolderBridge::sSelf;
// Can be moved to another folder
BOOL LLFolderBridge::isItemMovable() const
{
LLInventoryObject* obj = getInventoryObject();
if(obj)
{
return (!LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)obj)->getPreferredType()));
}
return FALSE;
}
void LLFolderBridge::selectItem()
{
}
// Iterate through a folder's children to determine if
// all the children are removable.
class LLIsItemRemovable : public LLFolderViewFunctor
{
public:
LLIsItemRemovable() : mPassed(TRUE) {}
virtual void doFolder(LLFolderViewFolder* folder)
{
mPassed &= folder->getListener()->isItemRemovable();
}
virtual void doItem(LLFolderViewItem* item)
{
mPassed &= item->getListener()->isItemRemovable();
}
BOOL mPassed;
};
// Can be destroyed (or moved to trash)
BOOL LLFolderBridge::isItemRemovable() const
{
if (!get_is_category_removable(getInventoryModel(), mUUID))
{
return FALSE;
}
LLInventoryPanel* panel = mInventoryPanel.get();
LLFolderViewFolder* folderp = dynamic_cast<LLFolderViewFolder*>(panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL);
if (folderp)
{
LLIsItemRemovable folder_test;
folderp->applyFunctorToChildren(folder_test);
if (!folder_test.mPassed)
{
return FALSE;
}
}
return TRUE;
}
BOOL LLFolderBridge::isUpToDate() const
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
LLViewerInventoryCategory* category = (LLViewerInventoryCategory*)model->getCategory(mUUID);
if( !category )
{
return FALSE;
}
return category->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN;
}
BOOL LLFolderBridge::isItemCopyable() const
{
// Folders are copyable if items in them are, recursively, copyable.
// Get the content of the folder
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(mUUID,cat_array,item_array);
LLInventoryPanel* panel = dynamic_cast<LLInventoryPanel*>(mInventoryPanel.get());
// Check the items
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
LLItemBridge item_br(panel, mRoot, item->getUUID());
if (!item_br.isItemCopyable())
return FALSE;
}
// Check the folders
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLViewerInventoryCategory* category = *iter;
LLFolderBridge cat_br(panel, mRoot, category->getUUID());
if (!cat_br.isItemCopyable())
return FALSE;
}
return TRUE;
}
BOOL LLFolderBridge::isClipboardPasteable() const
{
if ( ! LLInvFVBridge::isClipboardPasteable() )
return FALSE;
/* TODO
// Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
if ( LLFriendCardsManager::instance().isCategoryInFriendFolder( getCategory() ) )
{
LLInventoryModel* model = getInventoryModel();
if ( !model )
{
return FALSE;
}
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
const LLViewerInventoryCategory *current_cat = getCategory();
// Search for the direct descendent of current Friends subfolder among all pasted items,
// and return false if is found.
for(S32 i = objects.count() - 1; i >= 0; --i)
{
const LLUUID &obj_id = objects.get(i);
if ( LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat) )
{
return FALSE;
}
}
}
*/
return TRUE;
//Old, less restrictive behavior
/*if(LLInventoryClipboard::instance().hasContents() && isAgentInventory())
{
return TRUE;
}
return FALSE;*/
}
BOOL LLFolderBridge::isClipboardPasteableAsLink() const
{
// Check normal paste-as-link permissions
if (!LLInvFVBridge::isClipboardPasteableAsLink())
{
return FALSE;
}
const LLInventoryModel* model = getInventoryModel();
if (!model)
{
return FALSE;
}
const LLViewerInventoryCategory *current_cat = getCategory();
if (current_cat)
{
/* TODO
const BOOL is_in_friend_folder = LLFriendCardsManager::instance().isCategoryInFriendFolder(current_cat);
*/
const LLUUID &current_cat_id = current_cat->getUUID();
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
S32 count = objects.count();
for (S32 i = 0; i < count; i++)
{
const LLUUID &obj_id = objects.get(i);
const LLInventoryCategory *cat = model->getCategory(obj_id);
if (cat)
{
const LLUUID &cat_id = cat->getUUID();
// Don't allow recursive pasting
if ((cat_id == current_cat_id) ||
model->isObjectDescendentOf(current_cat_id, cat_id))
{
return FALSE;
}
}
/* TODO
// Don't allow pasting duplicates to the Calling Card/Friends subfolders, see bug EXT-1599
if (is_in_friend_folder)
{
// If object is direct descendent of current Friends subfolder than return false.
// Note: We can't use 'const LLInventoryCategory *cat', because it may be null
// in case type of obj_id is LLInventoryItem.
if (LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(model->getObject(obj_id), current_cat))
{
return FALSE;
}
}
*/
}
}
return TRUE;
}
static BOOL can_move_to_outbox(LLInventoryItem* inv_item)
{
// Collapse links directly to items/folders
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item;
LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem();
if (linked_item != NULL)
{
inv_item = linked_item;
}
bool allow_transfer = inv_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID());
if (!allow_transfer)
{
return false;
}
#if BLOCK_WORN_ITEMS_IN_OUTBOX
bool worn = get_is_item_worn(inv_item->getUUID());
if (worn)
{
return false;
}
#endif
bool calling_card = (LLAssetType::AT_CALLINGCARD == inv_item->getType());
if (calling_card)
{
return false;
}
return true;
}
int get_folder_levels(LLInventoryCategory* inv_cat)
{
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(inv_cat->getUUID(), cats, items);
int max_child_levels = 0;
for (S32 i=0; i < cats->count(); ++i)
{
LLInventoryCategory* category = cats->get(i);
max_child_levels = llmax(max_child_levels, get_folder_levels(category));
}
return 1 + max_child_levels;
}
int get_folder_path_length(const LLUUID& ancestor_id, const LLUUID& descendant_id)
{
int depth = 0;
if (ancestor_id == descendant_id) return depth;
const LLInventoryCategory* category = gInventory.getCategory(descendant_id);
while(category)
{
LLUUID parent_id = category->getParentUUID();
if (parent_id.isNull()) break;
depth++;
if (parent_id == ancestor_id) return depth;
category = gInventory.getCategory(parent_id);
}
llwarns << "get_folder_path_length() couldn't trace a path from the descendant to the ancestor" << llendl;
return -1;
}
BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat,
BOOL drop)
{
LLInventoryModel* model = getInventoryModel();
if (!inv_cat) return FALSE; // shouldn't happen, but in case item is incorrectly parented in which case inv_cat will be NULL
if(!model) return FALSE;
if (!isAgentAvatarValid()) return FALSE;
if (!isAgentInventory()) return FALSE; // cannot drag categories into library
const LLUUID &cat_id = inv_cat->getUUID();
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id);
const BOOL move_is_from_outbox = model->isObjectDescendentOf(cat_id, outbox_id);
// check to make sure source is agent inventory, and is represented there.
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
const BOOL is_agent_inventory = (model->getCategory(cat_id) != NULL)
&& (LLToolDragAndDrop::SOURCE_AGENT == source);
BOOL accept = FALSE;
if (is_agent_inventory)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const BOOL move_is_into_outfit = getCategory() && (getCategory()->getPreferredType() == LLFolderType::FT_OUTFIT);
const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id);
//--------------------------------------------------------------------------------
// Determine if folder can be moved.
//
BOOL is_movable = TRUE;
// Can't move a folder into itself
if (is_movable && (mUUID == cat_id))
{
is_movable = FALSE;
// tooltip?
}
// Avoid circularity
if (is_movable && (model->isObjectDescendentOf(mUUID, cat_id)))
{
is_movable = FALSE;
// tooltip?
}
// Can't move protected types.
if (is_movable && LLFolderType::lookupIsProtectedType(inv_cat->getPreferredType()))
{
is_movable = FALSE;
// tooltip?
}
// Can't drag into the outfit folder
if (is_movable && move_is_into_outfit)
{
is_movable = FALSE;
// tooltip?
}
// Can't move favorites folder.
if (is_movable && (mUUID == model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE)))
{
is_movable = FALSE;
// tooltip?
}
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
if (is_movable)
{
model->collectDescendents(cat_id, descendent_categories, descendent_items, FALSE);
for (S32 i=0; i < descendent_categories.count(); ++i)
{
LLInventoryCategory* category = descendent_categories[i];
if(LLFolderType::lookupIsProtectedType(category->getPreferredType()))
{
// Can't move "special folders" (e.g. Textures Folder).
is_movable = FALSE;
break;
}
}
}
if (is_movable && move_is_into_trash)
{
for (S32 i=0; i < descendent_items.count(); ++i)
{
LLInventoryItem* item = descendent_items[i];
if (get_is_item_worn(item->getUUID()))
{
is_movable = FALSE;
break; // It's generally movable, but not into the trash.
}
}
}
if (is_movable && move_is_into_landmarks)
{
for (S32 i=0; i < descendent_items.count(); ++i)
{
LLViewerInventoryItem* item = descendent_items[i];
// Don't move anything except landmarks and categories into Landmarks folder.
// We use getType() instead of getActua;Type() to allow links to landmarks and folders.
if (LLAssetType::AT_LANDMARK != item->getType() && LLAssetType::AT_CATEGORY != item->getType())
{
is_movable = FALSE;
break; // It's generally movable, but not into Landmarks.
}
}
}
// [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Added: RLVa-1.3.0g
if ( (is_movable) && (rlv_handler_t::isEnabled()) && (RlvFolderLocks::instance().hasLockedFolder(RLV_LOCK_ANY)) )
{
is_movable = RlvFolderLocks::instance().canMoveFolder(cat_id, mUUID);
}
// [/RLVa:KB]
if (is_movable && move_is_into_outbox)
{
const int nested_folder_levels = get_folder_path_length(outbox_id, mUUID) + get_folder_levels(inv_cat);
if (nested_folder_levels > (S32)gSavedSettings.getU32("InventoryOutboxMaxFolderDepth"))
{
is_movable = FALSE;
}
else
{
int dragged_folder_count = descendent_categories.count();
int existing_item_count = 0;
int existing_folder_count = 0;
const LLViewerInventoryCategory * master_folder = model->getFirstDescendantOf(outbox_id, mUUID);
if (master_folder != NULL)
{
if (model->isObjectDescendentOf(cat_id, master_folder->getUUID()))
{
// Don't use count because we're already inside the same category anyway
dragged_folder_count = 0;
}
else
{
existing_folder_count = 1; // Include the master folder in the count!
// If we're in the drop operation as opposed to the drag without drop, we are doing a
// single category at a time so don't block based on the total amount of cargo data items
if (drop)
{
dragged_folder_count += 1;
}
else
{
// NOTE: The cargo id's count is a total of categories AND items but we err on the side of
// prevention rather than letting too many folders into the hierarchy of the outbox,
// when we're dragging the item to a new parent
dragged_folder_count += LLToolDragAndDrop::instance().getCargoIDsCount();
}
}
// Tally the total number of categories and items inside the master folder
LLInventoryModel::cat_array_t existing_categories;
LLInventoryModel::item_array_t existing_items;
model->collectDescendents(master_folder->getUUID(), existing_categories, existing_items, FALSE);
existing_folder_count += existing_categories.count();
existing_item_count += existing_items.count();
}
else
{
// Assume a single category is being dragged to the outbox since we evaluate one at a time
// when not putting them under a parent item.
dragged_folder_count += 1;
}
const int nested_folder_count = existing_folder_count + dragged_folder_count;
const int nested_item_count = existing_item_count + descendent_items.count();
if (nested_folder_count > (S32)gSavedSettings.getU32("InventoryOutboxMaxFolderCount"))
{
is_movable = FALSE;
}
else if (nested_item_count > (S32)gSavedSettings.getU32("InventoryOutboxMaxItemCount"))
{
is_movable = FALSE;
}
if (is_movable == TRUE)
{
for (S32 i=0; i < descendent_items.count(); ++i)
{
LLInventoryItem* item = descendent_items[i];
if (!can_move_to_outbox(item))
{
is_movable = FALSE;
break;
}
}
}
}
}
//
//--------------------------------------------------------------------------------
accept = is_movable;
if (accept && drop)
{
// Look for any gestures and deactivate them
if (move_is_into_trash)
{
for (S32 i=0; i < descendent_items.count(); i++)
{
LLInventoryItem* item = descendent_items[i];
if (item->getType() == LLAssetType::AT_GESTURE
&& LLGestureMgr::instance().isGestureActive(item->getUUID()))
{
LLGestureMgr::instance().deactivateGesture(item->getUUID());
}
}
}
// if target is an outfit or current outfit folder we use link
if (move_is_into_current_outfit || move_is_into_outfit)
{
if (inv_cat->getPreferredType() == LLFolderType::FT_NONE)
{
if (move_is_into_current_outfit)
{
// traverse category and add all contents to currently worn.
BOOL append = true;
LLAppearanceMgr::instance().wearInventoryCategory(inv_cat, false, append);
}
else
{
// Recursively create links in target outfit.
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
model->collectDescendents(cat_id, cats, items, LLInventoryModel::EXCLUDE_TRASH);
LLAppearanceMgr::instance().linkAll(mUUID,items,NULL);
}
}
else
{
#if SUPPORT_ENSEMBLES
// BAP - should skip if dup.
if (move_is_into_current_outfit)
{
LLAppearanceMgr::instance().addEnsembleLink(inv_cat);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
const std::string empty_description = "";
link_inventory_item(
gAgent.getID(),
cat_id,
mUUID,
inv_cat->getName(),
empty_description,
LLAssetType::AT_LINK_FOLDER,
cb);
}
#endif
}
}
else if (move_is_into_outbox && !move_is_from_outbox)
{
copy_folder_to_outbox(inv_cat, mUUID, cat_id, LLToolDragAndDrop::getOperationId());
}
else
{
if (model->isObjectDescendentOf(cat_id, model->findCategoryUUIDForType(LLFolderType::FT_INBOX, false, false)))
{
set_dad_inbox_object(cat_id);
}
// Reparent the folder and restamp children if it's moving
// into trash.
LLInvFVBridge::changeCategoryParent(
model,
(LLViewerInventoryCategory*)inv_cat,
mUUID,
move_is_into_trash);
}
}
}
else if (LLToolDragAndDrop::SOURCE_WORLD == source)
{
if (move_is_into_outbox)
{
accept = FALSE;
}
else
{
accept = move_inv_category_world_to_agent(cat_id, mUUID, drop);
}
}
else if (LLToolDragAndDrop::SOURCE_LIBRARY == source)
{
if (move_is_into_outbox)
{
accept = FALSE;
}
else
{
// Accept folders that contain complete outfits.
accept = move_is_into_current_outfit && LLAppearanceMgr::instance().getCanMakeFolderIntoOutfit(cat_id);
}
if (accept && drop)
{
LLAppearanceMgr::instance().wearInventoryCategory(inv_cat, true, false);
}
}
return accept;
}
void warn_move_inventory(LLViewerObject* object, LLMoveInv* move_inv)
{
const char* dialog = NULL;
if (object->flagScripted())
{
dialog = "MoveInventoryFromScriptedObject";
}
else
{
dialog = "MoveInventoryFromObject";
}
LLNotificationsUtil::add(dialog, LLSD(), LLSD(), boost::bind(move_task_inventory_callback, _1, _2, move_inv));
}
// Move/copy all inventory items from the Contents folder of an in-world
// object to the agent's inventory, inside a given category.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
const LLUUID& category_id,
BOOL drop,
void (*callback)(S32, void*),
void* user_data)
{
// Make sure the object exists. If we allowed dragging from
// anonymous objects, it would be possible to bypass
// permissions.
// content category has same ID as object itself
LLViewerObject* object = gObjectList.findObject(object_id);
if(!object)
{
llinfos << "Object not found for drop." << llendl;
return FALSE;
}
// this folder is coming from an object, as there is only one folder in an object, the root,
// we need to collect the entire contents and handle them as a group
LLInventoryObject::object_list_t inventory_objects;
object->getInventoryContents(inventory_objects);
if (inventory_objects.empty())
{
llinfos << "Object contents not found for drop." << llendl;
return FALSE;
}
BOOL accept = TRUE;
BOOL is_move = FALSE;
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLInventoryObject::object_list_t::iterator it = inventory_objects.begin();
LLInventoryObject::object_list_t::iterator end = inventory_objects.end();
for ( ; it != end; ++it)
{
LLInventoryItem* item = dynamic_cast<LLInventoryItem*>(it->get());
if (!item)
{
llwarns << "Invalid inventory item for drop" << llendl;
continue;
}
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLPermissions perm(item->getPermissions());
if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
// || gAgent.isGodlike())
{
accept = TRUE;
}
else if(object->permYouOwner())
{
// If the object cannot be copied, but the object the
// inventory is owned by the agent, then the item can be
// moved from the task to agent inventory.
is_move = TRUE;
accept = TRUE;
}
else
{
accept = FALSE;
break;
}
}
if(drop && accept)
{
it = inventory_objects.begin();
LLInventoryObject::object_list_t::iterator first_it = inventory_objects.begin();
LLMoveInv* move_inv = new LLMoveInv;
move_inv->mObjectID = object_id;
move_inv->mCategoryID = category_id;
move_inv->mCallback = callback;
move_inv->mUserData = user_data;
for ( ; it != end; ++it)
{
two_uuids_t two(category_id, (*it)->getUUID());
move_inv->mMoveList.push_back(two);
}
if(is_move)
{
// Callback called from within here.
warn_move_inventory(object, move_inv);
}
else
{
LLNotification::Params params("MoveInventoryFromObject");
params.functor(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
LLNotifications::instance().forceResponse(params, 0);
}
}
return accept;
}
void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer)
{
// Bail out immediately if no descendents
if( mComplete.empty() )
{
llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl;
if (clear_observer)
{
dec_busy_count();
gInventory.removeObserver(this);
delete this;
}
return;
}
// Copy the list of complete fetched folders while "this" is still valid
uuid_vec_t completed_folder = mComplete;
// Clean up, and remove this as an observer now since recursive calls
// could notify observers and throw us into an infinite loop.
if (clear_observer)
{
dec_busy_count();
gInventory.removeObserver(this);
delete this;
}
for (uuid_vec_t::iterator current_folder = completed_folder.begin(); current_folder != completed_folder.end(); ++current_folder)
{
// Get the information on the fetched folder items and subfolders and fetch those
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array);
S32 item_count = item_array->count();
S32 cat_count = cat_array->count();
// Move to next if current folder empty
if ((item_count == 0) && (cat_count == 0))
{
continue;
}
uuid_vec_t ids;
LLRightClickInventoryFetchObserver* outfit = NULL;
LLRightClickInventoryFetchDescendentsObserver* categories = NULL;
// Fetch the items
if (item_count)
{
for (S32 i = 0; i < item_count; ++i)
{
ids.push_back(item_array->get(i)->getUUID());
}
outfit = new LLRightClickInventoryFetchObserver(ids);
}
// Fetch the subfolders
if (cat_count)
{
for (S32 i = 0; i < cat_count; ++i)
{
ids.push_back(cat_array->get(i)->getUUID());
}
categories = new LLRightClickInventoryFetchDescendentsObserver(ids);
}
// Perform the item fetch
if (outfit)
{
outfit->startFetch();
outfit->execute(); // Not interested in waiting and this will be right 99% of the time.
delete outfit;
//Uncomment the following code for laggy Inventory UI.
/*
if (outfit->isFinished())
{
// everything is already here - call done.
outfit->execute();
delete outfit;
}
else
{
// it's all on its way - add an observer, and the inventory
// will call done for us when everything is here.
inc_busy_count();
gInventory.addObserver(outfit);
}
*/
}
// Perform the subfolders fetch : this is where we truly recurse down the folder hierarchy
if (categories)
{
categories->startFetch();
if (categories->isFinished())
{
// everything is already here - call done.
categories->execute();
delete categories;
}
else
{
// it's all on its way - add an observer, and the inventory
// will call done for us when everything is here.
inc_busy_count();
gInventory.addObserver(categories);
}
}
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryWearObserver
//
// Observer for "copy and wear" operation to support knowing
// when the all of the contents have been added to inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCopyAndWearObserver : public LLInventoryObserver
{
public:
LLInventoryCopyAndWearObserver(const LLUUID& cat_id, int count, bool folder_added=false) :
mCatID(cat_id), mContentsCount(count), mFolderAdded(folder_added) {}
virtual ~LLInventoryCopyAndWearObserver() {}
virtual void changed(U32 mask);
protected:
LLUUID mCatID;
int mContentsCount;
bool mFolderAdded;
};
void LLInventoryCopyAndWearObserver::changed(U32 mask)
{
if((mask & (LLInventoryObserver::ADD)) != 0)
{
if (!mFolderAdded)
{
const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
std::set<LLUUID>::const_iterator id_it = changed_items.begin();
std::set<LLUUID>::const_iterator id_end = changed_items.end();
for (;id_it != id_end; ++id_it)
{
if ((*id_it) == mCatID)
{
mFolderAdded = TRUE;
break;
}
}
}
if (mFolderAdded)
{
LLViewerInventoryCategory* category = gInventory.getCategory(mCatID);
if (NULL == category)
{
llwarns << "gInventory.getCategory(" << mCatID
<< ") was NULL" << llendl;
}
else
{
if (category->getDescendentCount() ==
mContentsCount)
{
gInventory.removeObserver(this);
LLAppearanceMgr::instance().wearInventoryCategory(category, FALSE, FALSE);
delete this;
}
}
}
}
}
void LLFolderBridge::performAction(LLInventoryModel* model, std::string action)
{
if ("open" == action)
{
LLFolderViewFolder *f = dynamic_cast<LLFolderViewFolder *>(mRoot->getItemByID(mUUID));
if (f)
{
f->setOpen(TRUE);
}
return;
}
else if ("paste" == action)
{
pasteFromClipboard();
return;
}
else if ("paste_link" == action)
{
pasteLinkFromClipboard();
return;
}
else if ("properties" == action)
{
showProperties();
return;
}
else if ("replaceoutfit" == action)
{
modifyOutfit(FALSE);
return;
}
else if ("addtooutfit" == action)
{
modifyOutfit(TRUE);
return;
}
else if ("cut" == action)
{
cutToClipboard();
LLFolderView::removeCutItems();
return;
}
else if ("copy" == action)
{
copyToClipboard();
return;
}
else if ("wearitems" == action)
{
modifyOutfit(TRUE);
}
else if ("removefromoutfit" == action)
{
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLViewerInventoryCategory* cat = getCategory();
if(!cat) return;
remove_inventory_category_from_avatar ( cat );
return;
}
else if ("purge" == action)
{
purgeItem(model, mUUID);
return;
}
else if ("restore" == action)
{
restoreItem();
return;
}
#ifndef LL_RELEASE_FOR_DOWNLOAD
else if ("delete_system_folder" == action)
{
removeSystemFolder();
}
#endif
else if (isMarketplaceCopyAction(action))
{
llinfos << "Copy folder to marketplace action!" << llendl;
LLInventoryCategory * cat = gInventory.getCategory(mUUID);
if (!cat) return;
const LLUUID outbox_id = getInventoryModel()->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false, false);
copy_folder_to_outbox(cat, outbox_id, cat->getUUID(), LLToolDragAndDrop::getOperationId());
}
#if ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU
else if (isMarketplaceSendAction(action))
{
llinfos << "Send to marketplace action!" << llendl;
/*LLInventoryCategory * cat = gInventory.getCategory(mUUID);
if (!cat) return;
send_to_marketplace(cat);*/
LLMarketplaceInventoryImporter::instance().triggerImport();
}
#endif // ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU
}
void LLFolderBridge::openItem()
{
lldebugs << "LLFolderBridge::openItem()" << llendl;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
if(mUUID.isNull()) return;
bool fetching_inventory = model->fetchDescendentsOf(mUUID);
// Only change folder type if we have the folder contents.
if (!fetching_inventory)
{
// Disabling this for now, it's causing crash when new items are added to folders
// since folder type may change before new item item has finished processing.
// determineFolderType();
}
}
void LLFolderBridge::closeItem()
{
determineFolderType();
}
void LLFolderBridge::determineFolderType()
{
if (isUpToDate())
{
LLInventoryModel* model = getInventoryModel();
LLViewerInventoryCategory* category = model->getCategory(mUUID);
if (category)
{
category->determineFolderType();
}
}
}
BOOL LLFolderBridge::isItemRenameable() const
{
return get_is_category_renameable(getInventoryModel(), mUUID);
}
void LLFolderBridge::restoreItem()
{
LLViewerInventoryCategory* cat;
cat = (LLViewerInventoryCategory*)getCategory();
if(cat)
{
LLInventoryModel* model = getInventoryModel();
const LLUUID new_parent = model->findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(cat->getType()));
// do not restamp children on restore
LLInvFVBridge::changeCategoryParent(model, cat, new_parent, FALSE);
}
}
LLFolderType::EType LLFolderBridge::getPreferredType() const
{
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
LLViewerInventoryCategory* cat = getCategory();
if(cat)
{
preferred_type = cat->getPreferredType();
}
return preferred_type;
}
// Icons for folders are based on the preferred type
LLUIImagePtr LLFolderBridge::getIcon() const
{
LLFolderType::EType preferred_type = LLFolderType::FT_NONE;
LLViewerInventoryCategory* cat = getCategory();
if(cat)
{
preferred_type = cat->getPreferredType();
}
return getIcon(preferred_type);
}
// static
LLUIImagePtr LLFolderBridge::getIcon(LLFolderType::EType preferred_type)
{
return LLUI::getUIImage(LLViewerFolderType::lookupIconName(preferred_type, FALSE));
/*case LLAssetType::AT_MESH:
control = "inv_folder_mesh.tga";
break;*/
}
LLUIImagePtr LLFolderBridge::getOpenIcon() const
{
return LLUI::getUIImage(LLViewerFolderType::lookupIconName(getPreferredType(), TRUE));
}
BOOL LLFolderBridge::renameItem(const std::string& new_name)
{
rename_category(getInventoryModel(), mUUID, new_name);
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
BOOL LLFolderBridge::removeItem()
{
if(!isItemRemovable())
{
return FALSE;
}
const LLViewerInventoryCategory *cat = getCategory();
LLSD payload;
LLSD args;
args["FOLDERNAME"] = cat->getName();
LLNotification::Params params("ConfirmDeleteProtectedCategory");
params.payload(payload).substitutions(args).functor(boost::bind(&LLFolderBridge::removeItemResponse, this, _1, _2));
LLNotifications::instance().forceResponse(params, 0);
return TRUE;
}
BOOL LLFolderBridge::removeSystemFolder()
{
const LLViewerInventoryCategory *cat = getCategory();
if (!LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
{
return FALSE;
}
LLSD payload;
LLSD args;
args["FOLDERNAME"] = cat->getName();
LLNotification::Params params("ConfirmDeleteProtectedCategory");
params.payload(payload).substitutions(args).functor(boost::bind(&LLFolderBridge::removeItemResponse, this, _1, _2));
{
LLNotifications::instance().add(params);
}
return TRUE;
}
bool LLFolderBridge::removeItemResponse(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotification::getSelectedOption(notification, response);
// if they choose delete, do it. Otherwise, don't do anything
if(option == 0)
{
// move it to the trash
LLPreview::hide(mUUID);
getInventoryModel()->removeCategory(mUUID);
return TRUE;
}
return FALSE;
}
void LLFolderBridge::pasteFromClipboard()
{
LLInventoryModel* model = getInventoryModel();
if(model && isClipboardPasteable())
{
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id);
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
if (move_is_into_outbox)
{
LLFolderViewItem * outbox_itemp = mRoot->getItemByID(mUUID);
if (outbox_itemp)
{
//LLToolDragAndDrop::instance().setCargoCount(objects.size());
BOOL can_list = TRUE;
for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin();
(iter != objects.end()) && (can_list == TRUE);
++iter)
{
const LLUUID& item_id = (*iter);
LLInventoryItem *item = model->getItem(item_id);
if (item)
{
MASK mask = 0x0;
BOOL drop = FALSE;
EDragAndDropType cargo_type = LLViewerAssetType::lookupDragAndDropType(item->getActualType());
void * cargo_data = (void *) item;
//std::string tooltip_msg;
can_list = outbox_itemp->getListener()->dragOrDrop(mask, drop, cargo_type, cargo_data/*, tooltip_msg*/);
}
}
//LLToolDragAndDrop::instance().resetCargoCount();
if (can_list == FALSE)
{
// Notify user of failure somehow -- play error sound? modal dialog?
return;
}
}
}
const LLUUID parent_id(mUUID);
for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin();
iter != objects.end();
++iter)
{
const LLUUID& item_id = (*iter);
LLInventoryItem *item = model->getItem(item_id);
LLInventoryObject *obj = model->getObject(item_id);
if (obj)
{
if (move_is_into_current_outfit || move_is_into_outfit)
{
if (can_move_to_outfit(item, move_is_into_current_outfit))
{
dropToOutfit(item, move_is_into_current_outfit);
}
}
else if(LLInventoryClipboard::instance().isCutMode())
{
// Do a move to "paste" a "cut"
// move_inventory_item() is not enough, as we have to update inventory locally too
if (LLAssetType::AT_CATEGORY == obj->getType())
{
LLViewerInventoryCategory* vicat = (LLViewerInventoryCategory *) model->getCategory(item_id);
llassert(vicat);
if (vicat)
{
changeCategoryParent(model, vicat, parent_id, FALSE);
}
}
else
{
LLViewerInventoryItem* viitem = dynamic_cast<LLViewerInventoryItem*>(item);
llassert(viitem);
if (viitem)
{
changeItemParent(model, viitem, parent_id, FALSE);
}
}
}
else
{
// Do a "copy" to "paste" a regular copy clipboard
if (LLAssetType::AT_CATEGORY == obj->getType())
{
LLViewerInventoryCategory* vicat = (LLViewerInventoryCategory *) model->getCategory(item_id);
llassert(vicat);
if (vicat)
{
copy_inventory_category(model, vicat, parent_id);
}
}
// [SL:KB] - Patch: Inventory-Links | Checked: 2010-04-12 (Catznip-2.2.0a) | Added: Catznip-2.0.0a
else if (LLAssetType::lookupIsLinkType(item->getActualType()))
{
link_inventory_item(
gAgent.getID(),
item->getLinkedUUID(),
parent_id,
item->getName(),
item->getDescription(),
item->getActualType(),
LLPointer<LLInventoryCallback>(NULL));
}
// [/SL:KB]
else
{
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
parent_id,
std::string(),
LLPointer<LLInventoryCallback>(NULL));
}
}
}
}
// Change mode to copy for next paste
LLInventoryClipboard::instance().setCutMode(false);
}
}
void LLFolderBridge::pasteLinkFromClipboard()
{
LLInventoryModel* model = getInventoryModel();
if(model)
{
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id);
if (move_is_into_outbox)
{
// Notify user of failure somehow -- play error sound? modal dialog?
return;
}
const LLUUID parent_id(mUUID);
LLDynamicArray<LLUUID> objects;
LLInventoryClipboard::instance().retrieve(objects);
for (LLDynamicArray<LLUUID>::const_iterator iter = objects.begin();
iter != objects.end();
++iter)
{
const LLUUID &object_id = (*iter);
if (move_is_into_current_outfit || move_is_into_outfit)
{
LLInventoryItem *item = model->getItem(object_id);
if (item && can_move_to_outfit(item, move_is_into_current_outfit))
{
dropToOutfit(item, move_is_into_current_outfit);
}
}
else if (LLInventoryCategory *cat = model->getCategory(object_id))
{
const std::string empty_description = "";
link_inventory_item(
gAgent.getID(),
cat->getUUID(),
parent_id,
cat->getName(),
empty_description,
LLAssetType::AT_LINK_FOLDER,
LLPointer<LLInventoryCallback>(NULL));
}
else if (LLInventoryItem *item = model->getItem(object_id))
{
link_inventory_item(
gAgent.getID(),
item->getLinkedUUID(),
parent_id,
item->getName(),
item->getDescription(),
LLAssetType::AT_LINK,
LLPointer<LLInventoryCallback>(NULL));
}
}
//Singu Note: Don't setCutMode(false) here, we can link now but real paste later.
}
}
void LLFolderBridge::staticFolderOptionsMenu()
{
LLFolderBridge* selfp = sSelf.get();
if (selfp && selfp->mRoot)
{
selfp->mRoot->updateMenu();
}
}
BOOL LLFolderBridge::checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& is_type)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
model->collectDescendentsIf(mUUID,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_type);
return ((item_array.count() > 0) ? TRUE : FALSE );
}
void LLFolderBridge::buildContextMenuBaseOptions(U32 flags)
{
LLInventoryModel* model = getInventoryModel();
llassert(model != NULL);
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
const LLUUID lost_and_found_id = model->findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g)
// Fixes LL bug
mItems.clear();
mDisabledItems.clear();
// [/RLVa:KB]
if (lost_and_found_id == mUUID)
{
// This is the lost+found folder.
mItems.push_back(std::string("Empty Lost And Found"));
mDisabledItems.push_back(std::string("New Folder"));
mDisabledItems.push_back(std::string("New Script"));
mDisabledItems.push_back(std::string("New Note"));
mDisabledItems.push_back(std::string("New Gesture"));
mDisabledItems.push_back(std::string("New Clothes"));
mDisabledItems.push_back(std::string("New Body Parts"));
}
if(trash_id == mUUID)
{
// This is the trash.
mItems.push_back(std::string("Empty Trash"));
}
else if(isItemInTrash())
{
// This is a folder in the trash.
mItems.clear(); // clear any items that used to exist
addTrashContextMenuOptions(mItems, mDisabledItems);
}
else if(isOutboxFolder())
{
addOutboxContextMenuOptions(flags, mItems, mDisabledItems);
}
else if(isAgentInventory()) // do not allow creating in library
{
LLViewerInventoryCategory *cat = getCategory();
// BAP removed protected check to re-enable standard ops in untyped folders.
// Not sure what the right thing is to do here.
if (!isCOFFolder() && cat && (cat->getPreferredType() != LLFolderType::FT_OUTFIT))
{
LLInventoryPanel* panel = mInventoryPanel.get();
if(panel && !panel->getFilterWorn())
if (!isInboxFolder() && !isOutboxFolder()) // don't allow creation in inbox or outbox
{
mItems.push_back(std::string("New Folder"));
mItems.push_back(std::string("New Script"));
mItems.push_back(std::string("New Note"));
mItems.push_back(std::string("New Gesture"));
mItems.push_back(std::string("New Clothes"));
mItems.push_back(std::string("New Body Parts"));
}
getClipboardEntries(false, mItems, mDisabledItems, flags);
}
else
{
// Want some but not all of the items from getClipboardEntries for outfits.
if (cat && (cat->getPreferredType() == LLFolderType::FT_OUTFIT))
{
mItems.push_back(std::string("Rename"));
addDeleteContextMenuOptions(mItems, mDisabledItems);
// EXT-4030: disallow deletion of currently worn outfit
const LLViewerInventoryItem *base_outfit_link = LLAppearanceMgr::instance().getBaseOutfitLink();
if (base_outfit_link && (cat == base_outfit_link->getLinkedCategory()))
{
mDisabledItems.push_back(std::string("Delete"));
}
}
}
//Added by spatters to force inventory pull on right-click to display folder options correctly. 07-17-06
mCallingCards = mWearables = FALSE;
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
if (checkFolderForContentsOfType(model, is_callingcard))
{
mCallingCards=TRUE;
}
LLFindWearables is_wearable;
LLIsType is_object( LLAssetType::AT_OBJECT );
LLIsType is_gesture( LLAssetType::AT_GESTURE );
if (checkFolderForContentsOfType(model, is_wearable) ||
checkFolderForContentsOfType(model, is_object) ||
checkFolderForContentsOfType(model, is_gesture) )
{
mWearables=TRUE;
}
}
// Preemptively disable system folder removal if more than one item selected.
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
mDisabledItems.push_back(std::string("Delete System Folder"));
}
}
void LLFolderBridge::buildContextMenuFolderOptions(U32 flags)
{
// *TODO: Translate
LLInventoryModel* model = getInventoryModel();
if(!model) return;
const LLInventoryCategory* category = model->getCategory(mUUID);
if(!category) return;
const LLUUID trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH);
if (trash_id == mUUID) return;
if (isItemInTrash()) return;
if (!isAgentInventory()) return;
if (isOutboxFolder()) return;
LLFolderType::EType type = category->getPreferredType();
const bool is_system_folder = LLFolderType::lookupIsProtectedType(type);
// calling card related functionality for folders.
// [SL:KB] - Patch: Appearance-Misc | Checked: 2010-11-24 (Catznip-3.0.0a) | Added: Catznip-2.4.0e
const bool is_outfit = (type == LLFolderType::FT_OUTFIT);
// [/SL:KB]
// Only enable calling-card related options for non-default folders.
if (!is_system_folder)
{
LLIsType is_callingcard(LLAssetType::AT_CALLINGCARD);
if (mCallingCards || checkFolderForContentsOfType(model, is_callingcard))
{
mItems.push_back(std::string("Calling Card Separator"));
mItems.push_back(std::string("Conference Chat Folder"));
mItems.push_back(std::string("IM All Contacts In Folder"));
}
}
if (!isItemRemovable())
{
mDisabledItems.push_back(std::string("Delete"));
}
#ifndef LL_RELEASE_FOR_DOWNLOAD
if (LLFolderType::lookupIsProtectedType(type))
{
mItems.push_back(std::string("Delete System Folder"));
}
#endif
// wearables related functionality for folders.
//is_wearable
LLFindWearables is_wearable;
LLIsType is_object( LLAssetType::AT_OBJECT );
LLIsType is_gesture( LLAssetType::AT_GESTURE );
if (mWearables ||
checkFolderForContentsOfType(model, is_wearable) ||
checkFolderForContentsOfType(model, is_object) ||
checkFolderForContentsOfType(model, is_gesture) )
{
mItems.push_back(std::string("Folder Wearables Separator"));
// Only enable add/replace outfit for non-default folders.
if (!is_system_folder)
{
if (InventoryLinksEnabled() &&
// Adding an outfit onto another (versus replacing) doesn't make sense.
type != LLFolderType::FT_OUTFIT)
{
mItems.push_back(std::string("Add To Outfit"));
}
else if(!InventoryLinksEnabled())
mItems.push_back(std::string("Wearable And Object Wear"));
mItems.push_back(std::string("Replace Outfit"));
}
mItems.push_back(std::string("Remove From Outfit"));
if (!LLAppearanceMgr::getCanRemoveFromCOF(mUUID))
{
mDisabledItems.push_back(std::string("Remove From Outfit"));
}
// if (!LLAppearanceMgr::instance().getCanReplaceCOF(mUUID))
// [SL:KB] - Patch: Appearance-Misc | Checked: 2010-11-24 (Catznip-3.0.0a) | Added: Catznip-2.4.0e
if ( ((is_outfit) && (!LLAppearanceMgr::instance().getCanReplaceCOF(mUUID))) ||
((!is_outfit) && (gAgentWearables.isCOFChangeInProgress())) )
// [/SL:KB]
{
mDisabledItems.push_back(std::string("Replace Outfit"));
}
mItems.push_back(std::string("Outfit Separator"));
}
}
// Flags unused
void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
sSelf.markDead();
mItems.clear();
mDisabledItems.clear();
lldebugs << "LLFolderBridge::buildContextMenu()" << llendl;
LLInventoryModel* model = getInventoryModel();
if(!model) return;
buildContextMenuBaseOptions(flags);
// Add menu items that are dependent on the contents of the folder.
LLViewerInventoryCategory* category = (LLViewerInventoryCategory *) model->getCategory(mUUID);
if (category)
{
uuid_vec_t folders;
folders.push_back(category->getUUID());
sSelf = getHandle();
LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders);
fetch->startFetch();
if (fetch->isFinished())
{
// Do not call execute() or done() here as if the folder is here, there's likely no point drilling down
// This saves lots of time as buildContextMenu() is called a lot
delete fetch;
buildContextMenuFolderOptions(flags);
}
else
{
// it's all on its way - add an observer, and the inventory will call done for us when everything is here.
inc_busy_count();
gInventory.addObserver(fetch);
}
}
hide_context_entries(menu, mItems, mDisabledItems);
// Reposition the menu, in case we're adding items to an existing menu.
menu.needsArrange();
menu.arrangeAndClear();
}
BOOL LLFolderBridge::hasChildren() const
{
LLInventoryModel* model = getInventoryModel();
if(!model) return FALSE;
LLInventoryModel::EHasChildren has_children;
has_children = gInventory.categoryHasChildren(mUUID);
return has_children != LLInventoryModel::CHILDREN_NO;
}
BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data)
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
//llinfos << "LLFolderBridge::dragOrDrop()" << llendl;
BOOL accept = FALSE;
switch(cargo_type)
{
case DAD_TEXTURE:
case DAD_SOUND:
case DAD_CALLINGCARD:
case DAD_LANDMARK:
case DAD_SCRIPT:
case DAD_CLOTHING:
case DAD_OBJECT:
case DAD_NOTECARD:
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_MESH:
accept = dragItemIntoFolder(inv_item, drop);
break;
case DAD_LINK:
// DAD_LINK type might mean one of two asset types: AT_LINK or AT_LINK_FOLDER.
// If we have an item of AT_LINK_FOLDER type we should process the linked
// category being dragged or dropped into folder.
if (inv_item && LLAssetType::AT_LINK_FOLDER == inv_item->getActualType())
{
LLInventoryCategory* linked_category = gInventory.getCategory(inv_item->getLinkedUUID());
if (linked_category)
{
accept = dragCategoryIntoFolder((LLInventoryCategory*)linked_category, drop);
}
}
else
{
accept = dragItemIntoFolder(inv_item, drop);
}
break;
case DAD_CATEGORY:
accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop);
case DAD_ROOT_CATEGORY:
case DAD_NONE:
break;
default:
llwarns << "Unhandled cargo type for drag&drop " << cargo_type << llendl;
break;
}
return accept;
}
LLViewerInventoryCategory* LLFolderBridge::getCategory() const
{
LLViewerInventoryCategory* cat = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
cat = (LLViewerInventoryCategory*)model->getCategory(mUUID);
}
return cat;
}
// static
void LLFolderBridge::pasteClipboard(void* user_data)
{
LLFolderBridge* self = (LLFolderBridge*)user_data;
if(self) self->pasteFromClipboard();
}
void LLFolderBridge::createNewCategory(void* user_data)
{
LLFolderBridge* bridge = (LLFolderBridge*)user_data;
if(!bridge) return;
LLInventoryPanel* panel = bridge->mInventoryPanel.get();
if (!panel) return;
LLInventoryModel* model = panel->getModel();
if(!model) return;
LLUUID id;
id = model->createNewCategory(bridge->getUUID(),
LLFolderType::FT_NONE,
LLStringUtil::null);
model->notifyObservers();
// At this point, the bridge has probably been deleted, but the
// view is still there.
panel->setSelection(id, TAKE_FOCUS_YES);
}
void LLFolderBridge::createNewShirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHIRT);
}
void LLFolderBridge::createNewPants(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_PANTS);
}
void LLFolderBridge::createNewShoes(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHOES);
}
void LLFolderBridge::createNewSocks(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SOCKS);
}
void LLFolderBridge::createNewJacket(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_JACKET);
}
void LLFolderBridge::createNewSkirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SKIRT);
}
void LLFolderBridge::createNewGloves(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_GLOVES);
}
void LLFolderBridge::createNewUndershirt(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_UNDERSHIRT);
}
void LLFolderBridge::createNewUnderpants(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_UNDERPANTS);
}
void LLFolderBridge::createNewAlpha(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_ALPHA);
}
void LLFolderBridge::createNewTattoo(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_TATTOO);
}
void LLFolderBridge::createNewShape(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SHAPE);
}
void LLFolderBridge::createNewSkin(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_SKIN);
}
void LLFolderBridge::createNewHair(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_HAIR);
}
void LLFolderBridge::createNewEyes(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_EYES);
}
void LLFolderBridge::createNewPhysics(void* user_data)
{
LLFolderBridge::createWearable((LLFolderBridge*)user_data, LLWearableType::WT_PHYSICS);
}
// static
void LLFolderBridge::createWearable(LLFolderBridge* bridge, LLWearableType::EType type)
{
if(!bridge) return;
LLUUID parent_id = bridge->getUUID();
LLAgentWearables::createWearable(type, false, parent_id);
}
void LLFolderBridge::modifyOutfit(BOOL append/*, BOOL replace*/)
{
LLInventoryModel* model = getInventoryModel();
if(!model) return;
LLViewerInventoryCategory* cat = getCategory();
if(!cat) return;
LLAppearanceMgr::instance().wearInventoryCategory( cat, FALSE, append );
}
// helper stuff
bool move_task_inventory_callback(const LLSD& notification, const LLSD& response, LLMoveInv* move_inv)
{
LLFloaterOpenObject::LLCatAndWear* cat_and_wear = (LLFloaterOpenObject::LLCatAndWear* )move_inv->mUserData;
LLViewerObject* object = gObjectList.findObject(move_inv->mObjectID);
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if(option == 0 && object)
{
if (cat_and_wear && cat_and_wear->mWear)
{
LLInventoryObject::object_list_t inventory_objects;
object->getInventoryContents(inventory_objects);
int contents_count = inventory_objects.size()-1; //subtract one for containing folder
LLInventoryCopyAndWearObserver* inventoryObserver = new LLInventoryCopyAndWearObserver(cat_and_wear->mCatID, contents_count, cat_and_wear->mFolderResponded);
gInventory.addObserver(inventoryObserver);
}
two_uuids_list_t::iterator move_it;
for (move_it = move_inv->mMoveList.begin();
move_it != move_inv->mMoveList.end();
++move_it)
{
object->moveInventory(move_it->first, move_it->second);
}
// update the UI.
dialog_refresh_all();
}
if (move_inv->mCallback)
{
move_inv->mCallback(option, move_inv->mUserData);
}
delete move_inv;
return false;
}
// Returns true if the item can be moved to Current Outfit or any outfit folder.
static BOOL can_move_to_outfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit)
{
if ((inv_item->getInventoryType() != LLInventoryType::IT_WEARABLE) &&
(inv_item->getInventoryType() != LLInventoryType::IT_GESTURE) &&
(inv_item->getInventoryType() != LLInventoryType::IT_ATTACHMENT) &&
(inv_item->getInventoryType() != LLInventoryType::IT_OBJECT))
{
return FALSE;
}
if (move_is_into_current_outfit && get_is_item_worn(inv_item->getUUID()))
{
return FALSE;
}
return TRUE;
}
// Returns TRUE if item is a landmark or a link to a landmark
// and can be moved to Favorites or Landmarks folder.
static BOOL can_move_to_landmarks(LLInventoryItem* inv_item)
{
// Need to get the linked item to know its type because LLInventoryItem::getType()
// returns actual type AT_LINK for links, not the asset type of a linked item.
if (LLAssetType::AT_LINK == inv_item->getType())
{
LLInventoryItem* linked_item = gInventory.getItem(inv_item->getLinkedUUID());
if (linked_item)
{
return LLAssetType::AT_LANDMARK == linked_item->getType();
}
}
return LLAssetType::AT_LANDMARK == inv_item->getType();
}
void LLFolderBridge::dropToFavorites(LLInventoryItem* inv_item)
{
// use callback to rearrange favorite landmarks after adding
// to have new one placed before target (on which it was dropped). See EXT-4312.
LLPointer<AddFavoriteLandmarkCallback> cb = new AddFavoriteLandmarkCallback();
LLInventoryPanel* panel = mInventoryPanel.get();
LLFolderViewItem* drag_over_item = panel ? panel->getRootFolder()->getDraggingOverItem() : NULL;
if (drag_over_item && drag_over_item->getListener())
{
cb.get()->setTargetLandmarkId(drag_over_item->getListener()->getUUID());
}
copy_inventory_item(
gAgent.getID(),
inv_item->getPermissions().getOwner(),
inv_item->getUUID(),
mUUID,
std::string(),
cb);
}
void LLFolderBridge::dropToOutfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit)
{
// BAP - should skip if dup.
if (move_is_into_current_outfit)
{
LLAppearanceMgr::instance().wearItemOnAvatar(inv_item->getUUID(), true, true);
}
else
{
LLPointer<LLInventoryCallback> cb = NULL;
link_inventory_item(
gAgent.getID(),
inv_item->getLinkedUUID(),
mUUID,
inv_item->getName(),
inv_item->getDescription(),
LLAssetType::AT_LINK,
cb);
}
}
// This is used both for testing whether an item can be dropped
// into the folder, as well as performing the actual drop, depending
// if drop == TRUE.
BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop)
{
LLInventoryModel* model = getInventoryModel();
if(!model || !inv_item) return FALSE;
if(!isAgentInventory()) return FALSE; // cannot drag into library
if (!isAgentAvatarValid()) return FALSE;
LLInventoryPanel* destination_panel = mInventoryPanel.get();
if (!destination_panel) return false;
const LLUUID &current_outfit_id = model->findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT, false);
const LLUUID &favorites_id = model->findCategoryUUIDForType(LLFolderType::FT_FAVORITE, false);
const LLUUID &landmarks_id = model->findCategoryUUIDForType(LLFolderType::FT_LANDMARK, false);
const LLUUID &outbox_id = model->findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false);
const BOOL move_is_into_current_outfit = (mUUID == current_outfit_id);
const BOOL move_is_into_favorites = (mUUID == favorites_id);
const BOOL move_is_into_outfit = (getCategory() && getCategory()->getPreferredType()==LLFolderType::FT_OUTFIT);
const BOOL move_is_into_landmarks = (mUUID == landmarks_id) || model->isObjectDescendentOf(mUUID, landmarks_id);
const BOOL move_is_into_outbox = model->isObjectDescendentOf(mUUID, outbox_id); //(mUUID == outbox_id);
const BOOL move_is_from_outbox = model->isObjectDescendentOf(inv_item->getUUID(), outbox_id);
LLToolDragAndDrop::ESource source = LLToolDragAndDrop::getInstance()->getSource();
BOOL accept = FALSE;
LLViewerObject* object = NULL;
if(LLToolDragAndDrop::SOURCE_AGENT == source)
{
const LLUUID &trash_id = model->findCategoryUUIDForType(LLFolderType::FT_TRASH, false);
const BOOL move_is_into_trash = (mUUID == trash_id) || model->isObjectDescendentOf(mUUID, trash_id);
const BOOL move_is_outof_current_outfit = LLAppearanceMgr::instance().getIsInCOF(inv_item->getUUID());
//--------------------------------------------------------------------------------
// Determine if item can be moved.
//
BOOL is_movable = TRUE;
switch (inv_item->getActualType())
{
//case LLFolderType::FT_ROOT_CATEGORY:
// is_movable = FALSE;
// break;
case LLAssetType::AT_CATEGORY:
is_movable = !LLFolderType::lookupIsProtectedType(((LLInventoryCategory*)inv_item)->getPreferredType());
break;
default:
break;
}
if (move_is_outof_current_outfit)
{
is_movable = FALSE;
}
// [RLVa:KB] - Checked: 2011-03-29 (RLVa-1.3.0g) | Modified: RLVa-1.3.0g
if ( (rlv_handler_t::isEnabled()) && (is_movable) )
{
if (move_is_into_current_outfit)
{
// RELEASE-RLVa: [RLVa-1.3.0] Keep sync'ed with code below => LLAppearanceMgr::wearItemOnAvatar() with "replace == true"
const LLViewerInventoryItem* pItem = dynamic_cast<const LLViewerInventoryItem*>(inv_item);
is_movable = rlvPredCanWearItem(pItem, RLV_WEAR_REPLACE);
}
if (is_movable)
{
is_movable = (!RlvFolderLocks::instance().hasLockedFolder(RLV_LOCK_ANY)) ||
(RlvFolderLocks::instance().canMoveItem(inv_item->getUUID(), mUUID));
}
}
// [/RLVa:KB]
if (move_is_into_trash)
{
is_movable &= inv_item->getIsLinkType() || !get_is_item_worn(inv_item->getUUID());
}
/* TODO
if (is_movable)
{
// Don't allow creating duplicates in the Calling Card/Friends
// subfolders, see bug EXT-1599. Check is item direct descendent
// of target folder and forbid item's movement if it so.
// Note: isItemDirectDescendentOfCategory checks if
// passed category is in the Calling Card/Friends folder
is_movable &= !LLFriendCardsManager::instance().isObjDirectDescendentOfCategory(inv_item, getCategory());
}
*/
//
//--------------------------------------------------------------------------------
//--------------------------------------------------------------------------------
// Determine if item can be moved & dropped
//
accept = TRUE;
if (!is_movable)
{
accept = FALSE;
}
else if ((mUUID == inv_item->getParentUUID()) && !move_is_into_favorites)
{
accept = FALSE;
}
else if (move_is_into_current_outfit || move_is_into_outfit)
{
accept = can_move_to_outfit(inv_item, move_is_into_current_outfit);
}
else if (move_is_into_favorites || move_is_into_landmarks)
{
accept = can_move_to_landmarks(inv_item);
}
else if (move_is_into_outbox)
{
accept = can_move_to_outbox(inv_item);
if (accept)
{
const LLViewerInventoryCategory * master_folder = model->getFirstDescendantOf(outbox_id, mUUID);
int existing_item_count = LLToolDragAndDrop::instance().getCargoIDsCount();
if (master_folder != NULL)
{
LLInventoryModel::cat_array_t existing_categories;
LLInventoryModel::item_array_t existing_items;
gInventory.collectDescendents(master_folder->getUUID(), existing_categories, existing_items, FALSE);
existing_item_count += existing_items.count();
}
if (existing_item_count > (S32)gSavedSettings.getU32("InventoryOutboxMaxItemCount"))
{
accept = FALSE;
}
}
}
LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE);
// Check whether the item being dragged from active inventory panel
if (accept && active_panel)
{
LLFolderView* active_folder_view = active_panel->getRootFolder();
if (!active_folder_view) return false;
}
if(accept && drop)
{
if (inv_item->getType() == LLAssetType::AT_GESTURE
&& LLGestureMgr::instance().isGestureActive(inv_item->getUUID()) && move_is_into_trash)
{
LLGestureMgr::instance().deactivateGesture(inv_item->getUUID());
}
// If an item is being dragged between windows, unselect everything in the active window
// so that we don't follow the selection to its new location (which is very annoying).
if (active_panel && (destination_panel != active_panel))
{
active_panel->unSelectAll();
}
// FAVORITES folder
// (copy the item)
if (move_is_into_favorites)
{
dropToFavorites(inv_item);
}
// CURRENT OUTFIT or OUTFIT folder
// (link the item)
else if (move_is_into_current_outfit || move_is_into_outfit)
{
dropToOutfit(inv_item, move_is_into_current_outfit);
}
else if (move_is_into_outbox)
{
if (move_is_from_outbox)
{
move_item_within_outbox(inv_item, mUUID, LLToolDragAndDrop::getOperationId());
}
else
{
copy_item_to_outbox(inv_item, mUUID, LLUUID::null, LLToolDragAndDrop::getOperationId());
}
}
// NORMAL or TRASH folder
// (move the item, restamp if into trash)
else
{
// set up observer to select item once drag and drop from inbox is complete
if (gInventory.isObjectDescendentOf(inv_item->getUUID(), gInventory.findCategoryUUIDForType(LLFolderType::FT_INBOX, false, false)))
{
set_dad_inbox_object(inv_item->getUUID());
}
LLInvFVBridge::changeItemParent(
model,
(LLViewerInventoryItem*)inv_item,
mUUID,
move_is_into_trash);
}
//
//--------------------------------------------------------------------------------
}
}
else if(LLToolDragAndDrop::SOURCE_WORLD == source)
{
// Make sure the object exists. If we allowed dragging from
// anonymous objects, it would be possible to bypass
// permissions.
object = gObjectList.findObject(inv_item->getParentUUID());
if(!object)
{
llinfos << "Object not found for drop." << llendl;
return FALSE;
}
// coming from a task. Need to figure out if the person can
// move/copy this item.
LLPermissions perm(inv_item->getPermissions());
BOOL is_move = FALSE;
if((perm.allowCopyBy(gAgent.getID(), gAgent.getGroupID())
&& perm.allowTransferTo(gAgent.getID())))
// || gAgent.isGodlike())
{
accept = TRUE;
}
else if(object->permYouOwner())
{
// If the object cannot be copied, but the object the
// inventory is owned by the agent, then the item can be
// moved from the task to agent inventory.
is_move = TRUE;
accept = TRUE;
}
// Don't allow placing an original item into Current Outfit or an outfit folder
// because they must contain only links to wearable items.
// *TODO: Probably we should create a link to an item if it was dragged to outfit or COF.
if (move_is_into_current_outfit || move_is_into_outfit)
{
accept = FALSE;
}
// Don't allow to move a single item to Favorites or Landmarks
// if it is not a landmark or a link to a landmark.
else if ((move_is_into_favorites || move_is_into_landmarks)
&& !can_move_to_landmarks(inv_item))
{
accept = FALSE;
}
else if (move_is_into_outbox)
{
accept = FALSE;
}
if (accept && drop)
{
LLMoveInv* move_inv = new LLMoveInv;
move_inv->mObjectID = inv_item->getParentUUID();
two_uuids_t item_pair(mUUID, inv_item->getUUID());
move_inv->mMoveList.push_back(item_pair);
move_inv->mCallback = NULL;
move_inv->mUserData = NULL;
if(is_move)
{
warn_move_inventory(object, move_inv);
}
else
{
// store dad inventory item to select added one later. See EXT-4347
set_dad_inventory_item(inv_item, mUUID);
LLNotification::Params params("MoveInventoryFromObject");
params.functor(boost::bind(move_task_inventory_callback, _1, _2, move_inv));
LLNotifications::instance().forceResponse(params, 0);
}
}
}
else if(LLToolDragAndDrop::SOURCE_NOTECARD == source)
{
if (move_is_into_outbox)
{
accept = FALSE;
}
else
{
// Don't allow placing an original item from a notecard to Current Outfit or an outfit folder
// because they must contain only links to wearable items.
accept = !(move_is_into_current_outfit || move_is_into_outfit);
}
if (accept && drop)
{
copy_inventory_from_notecard(mUUID, // Drop to the chosen destination folder
LLToolDragAndDrop::getInstance()->getObjectID(),
LLToolDragAndDrop::getInstance()->getSourceID(),
inv_item);
}
}
else if(LLToolDragAndDrop::SOURCE_LIBRARY == source)
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)inv_item;
if(item && item->isFinished())
{
accept = TRUE;
if (move_is_into_outbox)
{
accept = FALSE;
}
else if (move_is_into_current_outfit || move_is_into_outfit)
{
accept = can_move_to_outfit(inv_item, move_is_into_current_outfit);
}
// Don't allow to move a single item to Favorites or Landmarks
// if it is not a landmark or a link to a landmark.
else if (move_is_into_favorites || move_is_into_landmarks)
{
accept = can_move_to_landmarks(inv_item);
}
LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel(FALSE);
// Check whether the item being dragged from the library
if (accept && active_panel)
{
LLFolderView* active_folder_view = active_panel->getRootFolder();
if (!active_folder_view) return false;
}
if (accept && drop)
{
// FAVORITES folder
// (copy the item)
if (move_is_into_favorites)
{
dropToFavorites(inv_item);
}
// CURRENT OUTFIT or OUTFIT folder
// (link the item)
else if (move_is_into_current_outfit || move_is_into_outfit)
{
dropToOutfit(inv_item, move_is_into_current_outfit);
}
else
{
copy_inventory_item(
gAgent.getID(),
inv_item->getPermissions().getOwner(),
inv_item->getUUID(),
mUUID,
std::string(),
LLPointer<LLInventoryCallback>(NULL));
}
}
}
}
else
{
llwarns << "unhandled drag source" << llendl;
}
return accept;
}
// +=================================================+
// | LLTextureBridge |
// +=================================================+
LLUIImagePtr LLTextureBridge::getIcon() const
{
return LLInventoryIcon::getIcon(LLAssetType::AT_TEXTURE, mInvType);
}
void open_texture(const LLUUID& item_id,
const std::string& title,
BOOL show_keep_discard,
const LLUUID& source_id,
BOOL take_focus)
{
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE))
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_TEXTURE);
return;
}
// [/RLVa:KB]
// See if we can bring an exiting preview to the front
if( !LLPreview::show( item_id, take_focus ) )
{
// There isn't one, so make a new preview
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewTextureRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewTexture* preview;
preview = new LLPreviewTexture("preview texture",
rect,
title,
item_id,
LLUUID::null,
show_keep_discard);
preview->setSourceID(source_id);
if(take_focus) preview->setFocus(TRUE);
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
void LLTextureBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
}
// virtual
void LLTextureBridge::performAction(LLInventoryModel* model, std::string action)
{
// TODO
/*if ("save_as" == action)
{
LLFloaterReg::showInstance("preview_texture", LLSD(mUUID), TAKE_FOCUS_YES);
LLPreviewTexture* preview_texture = LLFloaterReg::findTypedInstance<LLPreviewTexture>("preview_texture", mUUID);
if (preview_texture)
{
preview_texture->openToSave();
}
}
else*/
LLItemBridge::performAction(model, action);
}
void LLTextureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLTextureBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else if(isOutboxFolder())
{
addOutboxContextMenuOptions(flags, items, disabled_items);
}
else
{
addOpenRightClickMenuOption(items);
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
//TODO
/*items.push_back(std::string("Texture Separator"));
items.push_back(std::string("Save As"));
if (!canSaveTexture())
{
disabled_items.push_back(std::string("Save As"));
}*/
}
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLSoundBridge |
// +=================================================+
void LLSoundBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if(item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
}
void LLSoundBridge::previewItem()
{
LLViewerInventoryItem* item = getItem();
if(item)
{
send_sound_trigger(item->getAssetUUID(), 1.0);
}
}
void LLSoundBridge::openSoundPreview(void* which)
{
LLSoundBridge *me = (LLSoundBridge *)which;
if(!LLPreview::show(me->mUUID))
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewSoundRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewSound* preview = new LLPreviewSound("preview sound",
rect,
LLTrans::getString("Sound: ") + me->getName(),
me->mUUID);
preview->setFocus(TRUE);
// Keep entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
void LLSoundBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLSoundBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if (isOutboxFolder())
{
addOutboxContextMenuOptions(flags, items, disabled_items);
}
else
{
if (isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Sound Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Sound Separator"));
items.push_back(std::string("Sound Play"));
}
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLLandmarkBridge |
// +=================================================+
LLLandmarkBridge::LLLandmarkBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags/* = 0x00*/) :
LLItemBridge(inventory, root, uuid)
{
mVisited = FALSE;
if (flags & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED)
{
mVisited = TRUE;
}
}
LLUIImagePtr LLLandmarkBridge::getIcon() const
{
return LLInventoryIcon::getIcon(LLAssetType::AT_LANDMARK, LLInventoryType::IT_LANDMARK, mVisited, FALSE);
}
void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
menuentry_vec_t items;
menuentry_vec_t disabled_items;
lldebugs << "LLLandmarkBridge::buildContextMenu()" << llendl;
if(isOutboxFolder())
{
addOutboxContextMenuOptions(flags, items, disabled_items);
}
else
{
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Landmark Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Landmark Separator"));
items.push_back(std::string("Teleport To Landmark"));
}
// Disable "About Landmark" menu item for
// multiple landmarks selected. Only one landmark
// info panel can be shown at a time.
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Teleport To Landmark"));
}
hide_context_entries(menu, items, disabled_items);
}
// Convenience function for the two functions below.
void teleport_via_landmark(const LLUUID& asset_id, const LLUUID& item_id)
{
gAgent.teleportViaLandmark( asset_id );
// we now automatically track the landmark you're teleporting to
// because you'll probably arrive at a telehub instead
LLFloaterWorldMap* floater_world_map = gFloaterWorldMap;
if( floater_world_map )
{
//Emerald says this needs to be the item id instead of the asset ID. -HgB
floater_world_map->trackLandmark( item_id );
}
}
// virtual
void LLLandmarkBridge::performAction(LLInventoryModel* model, std::string action)
{
if ("teleport" == action)
{
LLViewerInventoryItem* item = getItem();
if(item)
{
teleport_via_landmark(item->getAssetUUID(), item->getUUID());
}
}
else if ("about" == action)
{
LLViewerInventoryItem* item = getItem();
if(item)
{
open_landmark(item, std::string(" Landmark: ") + item->getName(), FALSE);
}
}
else
{
LLItemBridge::performAction(model, action);
}
}
void open_landmark(LLViewerInventoryItem* inv_item,
const std::string& title,
BOOL show_keep_discard,
const LLUUID& source_id,
BOOL take_focus)
{
// See if we can bring an exiting preview to the front
if( !LLPreview::show( inv_item->getUUID(), take_focus ) )
{
// There isn't one, so make a new preview
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewLandmarkRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewLandmark* preview = new LLPreviewLandmark(title,
rect,
title,
inv_item->getUUID(),
show_keep_discard,
inv_item);
preview->setSourceID(source_id);
if(take_focus) preview->setFocus(TRUE);
// keep onscreen
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
static bool open_landmark_callback(const LLSD& notification, const LLSD& response)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
LLUUID asset_id = notification["payload"]["asset_id"].asUUID();
LLUUID item_id = notification["payload"]["item_id"].asUUID();
if (option == 0)
{
teleport_via_landmark( asset_id, item_id );
}
return false;
}
static LLNotificationFunctorRegistration open_landmark_callback_reg("TeleportFromLandmark", open_landmark_callback);
void LLLandmarkBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
}
// +=================================================+
// | LLCallingCardObserver |
// +=================================================+
class LLCallingCardObserver : public LLFriendObserver
{
public:
LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {}
virtual ~LLCallingCardObserver() { mBridgep = NULL; }
virtual void changed(U32 mask)
{
mBridgep->refreshFolderViewItem();
}
protected:
LLCallingCardBridge* mBridgep;
};
// +=================================================+
// | LLCallingCardBridge |
// +=================================================+
LLCallingCardBridge::LLCallingCardBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid)
{
mObserver = new LLCallingCardObserver(this);
LLAvatarTracker::instance().addObserver(mObserver);
}
LLCallingCardBridge::~LLCallingCardBridge()
{
LLAvatarTracker::instance().removeObserver(mObserver);
delete mObserver;
}
void LLCallingCardBridge::refreshFolderViewItem()
{
LLInventoryPanel* panel = mInventoryPanel.get();
LLFolderViewItem* itemp = panel ? panel->getRootFolder()->getItemByID(mUUID) : NULL;
if (itemp)
{
itemp->refresh();
}
}
// virtual
void LLCallingCardBridge::performAction(LLInventoryModel* model, std::string action)
{
if ("begin_im" == action)
{
LLViewerInventoryItem *item = getItem();
if (item && (item->getCreatorUUID() != gAgent.getID()) &&
(!item->getCreatorUUID().isNull()))
{
gIMMgr->setFloaterOpen(TRUE);
gIMMgr->addSession(item->getName(), IM_NOTHING_SPECIAL, item->getCreatorUUID());
}
}
else if ("lure" == action)
{
LLViewerInventoryItem *item = getItem();
if (item && (item->getCreatorUUID() != gAgent.getID()) &&
(!item->getCreatorUUID().isNull()))
{
handle_lure(item->getCreatorUUID());
}
}
else LLItemBridge::performAction(model, action);
}
LLUIImagePtr LLCallingCardBridge::getIcon() const
{
BOOL online = FALSE;
LLViewerInventoryItem* item = getItem();
if(item)
{
online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID());
}
return LLInventoryIcon::getIcon(LLAssetType::AT_CALLINGCARD, LLInventoryType::IT_CALLINGCARD, online, FALSE);
}
std::string LLCallingCardBridge::getLabelSuffix() const
{
LLViewerInventoryItem* item = getItem();
if( item && LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()) )
{
return LLItemBridge::getLabelSuffix() + " (online)";
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
void LLCallingCardBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if(item && !item->getCreatorUUID().isNull())
{
LLAvatarActions::showProfile(item->getCreatorUUID());
}
*/
}
void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLCallingCardBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else if(isOutboxFolder())
{
items.push_back(std::string("Delete"));
}
else
{
addOpenRightClickMenuOption(items);
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
LLInventoryItem* item = getItem();
BOOL good_card = (item
&& (LLUUID::null != item->getCreatorUUID())
&& (item->getCreatorUUID() != gAgent.getID()));
BOOL user_online = FALSE;
if (item)
{
user_online = (LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID()));
}
items.push_back(std::string("Send Instant Message Separator"));
items.push_back(std::string("Send Instant Message"));
items.push_back(std::string("Offer Teleport..."));
items.push_back(std::string("Conference Chat"));
if (!good_card)
{
disabled_items.push_back(std::string("Send Instant Message"));
}
if (!good_card || !user_online)
{
disabled_items.push_back(std::string("Offer Teleport..."));
disabled_items.push_back(std::string("Conference Chat"));
}
}
hide_context_entries(menu, items, disabled_items);
}
BOOL LLCallingCardBridge::dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data)
{
LLViewerInventoryItem* item = getItem();
BOOL rv = FALSE;
if(item)
{
// check the type
switch(cargo_type)
{
case DAD_TEXTURE:
case DAD_SOUND:
case DAD_LANDMARK:
case DAD_SCRIPT:
case DAD_CLOTHING:
case DAD_OBJECT:
case DAD_NOTECARD:
case DAD_BODYPART:
case DAD_ANIMATION:
case DAD_GESTURE:
case DAD_MESH:
{
LLInventoryItem* inv_item = (LLInventoryItem*)cargo_data;
const LLPermissions& perm = inv_item->getPermissions();
if(gInventory.getItem(inv_item->getUUID())
&& perm.allowOperationBy(PERM_TRANSFER, gAgent.getID()))
{
rv = TRUE;
if(drop)
{
LLGiveInventory::doGiveInventoryItem(item->getCreatorUUID(),
(LLInventoryItem*)cargo_data);
}
}
else
{
// It's not in the user's inventory (it's probably in
// an object's contents), so disallow dragging it here.
// You can't give something you don't yet have.
rv = FALSE;
}
break;
}
case DAD_CATEGORY:
{
LLInventoryCategory* inv_cat = (LLInventoryCategory*)cargo_data;
if( gInventory.getCategory( inv_cat->getUUID() ) )
{
rv = TRUE;
if(drop)
{
LLGiveInventory::doGiveInventoryCategory(
item->getCreatorUUID(),
inv_cat);
}
}
else
{
// It's not in the user's inventory (it's probably in
// an object's contents), so disallow dragging it here.
// You can't give something you don't yet have.
rv = FALSE;
}
break;
}
default:
break;
}
}
return rv;
}
// +=================================================+
// | LLNotecardBridge |
// +=================================================+
void open_notecard(LLViewerInventoryItem* inv_item,
const std::string& title,
const LLUUID& object_id,
BOOL show_keep_discard,
const LLUUID& source_id,
BOOL take_focus)
{
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE))
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_NOTECARD);
return;
}
// [/RLVa:KB]
// See if we can bring an existing preview to the front
if(!LLPreview::show(inv_item->getUUID(), take_focus))
{
// There isn't one, so make a new preview
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("NotecardEditorRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewNotecard* preview;
preview = new LLPreviewNotecard("preview notecard", rect, title,
inv_item->getUUID(), object_id, inv_item->getAssetUUID(),
show_keep_discard, inv_item);
preview->setSourceID(source_id);
if(take_focus) preview->setFocus(TRUE);
// Force to be entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
//if (source_id.notNull())
//{
// // look for existing tabbed view for content from same source
// LLPreview* existing_preview = LLPreview::getPreviewForSource(source_id);
// if (existing_preview)
// {
// // found existing preview from this source
// // is it already hosted in a multi-preview window?
// LLMultiPreview* preview_hostp = (LLMultiPreview*)existing_preview->getHost();
// if (!preview_hostp)
// {
// // create new multipreview if it doesn't exist
// LLMultiPreview* preview_hostp = new LLMultiPreview(existing_preview->getRect());
// preview_hostp->addFloater(existing_preview);
// }
// // add this preview to existing host
// preview_hostp->addFloater(preview);
// }
//}
}
}
void LLNotecardBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
}
// +=================================================+
// | LLGestureBridge |
// +=================================================+
LLFontGL::StyleFlags LLGestureBridge::getLabelStyle() const
{
U8 font = LLFontGL::NORMAL;
if (LLGestureMgr::instance().isGestureActive(mUUID))
{
font |= LLFontGL::BOLD;
}
const LLViewerInventoryItem* item = getItem();
if (item && item->getIsLinkType())
{
font |= LLFontGL::ITALIC;
}
return (LLFontGL::StyleFlags)font;
}
std::string LLGestureBridge::getLabelSuffix() const
{
if( LLGestureMgr::instance().isGestureActive(mUUID) )
{
LLStringUtil::format_map_t args;
args["[GESLABEL]"] = LLItemBridge::getLabelSuffix();
return LLTrans::getString("ActiveGesture", args);
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
// virtual
void LLGestureBridge::performAction(LLInventoryModel* model, std::string action)
{
if (isAddAction(action))
{
LLGestureMgr::instance().activateGesture(mUUID);
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
if (!item) return;
// Since we just changed the suffix to indicate (active)
// the server doesn't need to know, just the viewer.
gInventory.updateItem(item);
gInventory.notifyObservers();
}
else if (isRemoveAction(action))
{
LLGestureMgr::instance().deactivateGesture(mUUID);
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
if (!item) return;
// Since we just changed the suffix to indicate (active)
// the server doesn't need to know, just the viewer.
gInventory.updateItem(item);
gInventory.notifyObservers();
}
else if("play" == action)
{
if(!LLGestureMgr::instance().isGestureActive(mUUID))
{
// we need to inform server about gesture activating to be consistent with LLPreviewGesture and LLGestureComboList.
BOOL inform_server = TRUE;
BOOL deactivate_similar = FALSE;
LLGestureMgr::instance().setGestureLoadedCallback(mUUID, boost::bind(&LLGestureBridge::playGesture, mUUID));
LLViewerInventoryItem* item = gInventory.getItem(mUUID);
llassert(item);
if (item)
{
LLGestureMgr::instance().activateGestureWithAsset(mUUID, item->getAssetUUID(), inform_server, deactivate_similar);
}
}
else
{
playGesture(mUUID);
}
}
else LLItemBridge::performAction(model, action);
}
void LLGestureBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if (item)
{
LLPreviewGesture* preview = LLPreviewGesture::show(mUUID, LLUUID::null);
preview->setFocus(TRUE);
}
*/
}
BOOL LLGestureBridge::removeItem()
{
// Grab class information locally since *this may be deleted
// within this function. Not a great pattern...
const LLInventoryModel* model = getInventoryModel();
if(!model)
{
return FALSE;
}
const LLUUID item_id = mUUID;
// Force close the preview window, if it exists
LLGestureMgr::instance().deactivateGesture(item_id);
// If deactivateGesture deleted *this, then return out immediately.
if (!model->getObject(item_id))
{
return TRUE;
}
return LLItemBridge::removeItem();
}
void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLGestureBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else if(isOutboxFolder())
{
items.push_back(std::string("Delete"));
}
else
{
addOpenRightClickMenuOption(items);
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
items.push_back(std::string("Gesture Separator"));
if (LLGestureMgr::instance().isGestureActive(getUUID()))
{
items.push_back(std::string("Deactivate"));
}
else
{
items.push_back(std::string("Activate"));
}
}
hide_context_entries(menu, items, disabled_items);
}
// static
void LLGestureBridge::playGesture(const LLUUID& item_id)
{
if (LLGestureMgr::instance().isGesturePlaying(item_id))
{
LLGestureMgr::instance().stopGesture(item_id);
}
else
{
LLGestureMgr::instance().playGesture(item_id);
}
}
// +=================================================+
// | LLAnimationBridge |
// +=================================================+
void LLAnimationBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
menuentry_vec_t items;
menuentry_vec_t disabled_items;
lldebugs << "LLAnimationBridge::buildContextMenu()" << llendl;
if(isOutboxFolder())
{
items.push_back(std::string("Delete"));
}
else
{
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Animation Open"));
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
items.push_back(std::string("Animation Separator"));
items.push_back(std::string("Animation Play"));
items.push_back(std::string("Animation Audition"));
}
hide_context_entries(menu, items, disabled_items);
}
// virtual
void LLAnimationBridge::performAction(LLInventoryModel* model, std::string action)
{
if ((action == "playworld") || (action == "playlocal"))
{
// See if we can bring an existing preview to the front
if(LLPreview::show( mUUID ))
return;
if( getItem() )
{
LLPreviewAnim::e_activation_type activate = LLPreviewAnim::NONE;
if ("playworld" == action) activate = LLPreviewAnim::PLAY;
if ("playlocal" == action) activate = LLPreviewAnim::AUDITION;
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewAnimRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewAnim* preview = new LLPreviewAnim("preview anim",
rect,
"Animations: " + getItem()->getName(),
mUUID,
activate);
// Force to be entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
else
{
LLItemBridge::performAction(model, action);
}
}
void LLAnimationBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
/*
LLViewerInventoryItem* item = getItem();
if (item)
{
LLFloaterReg::showInstance("preview_anim", LLSD(mUUID), TAKE_FOCUS_YES);
}
*/
}
// +=================================================+
// | LLObjectBridge |
// +=================================================+
// static
LLUUID LLObjectBridge::sContextMenuItemID;
LLObjectBridge::LLObjectBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type,
U32 flags) :
LLItemBridge(inventory, root, uuid)
{
mAttachPt = (flags & 0xff); // low bye of inventory flags
mIsMultiObject = ( flags & LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS ) ? TRUE: FALSE;
mInvType = type;
}
LLUIImagePtr LLObjectBridge::getIcon() const
{
return LLInventoryIcon::getIcon(LLAssetType::AT_OBJECT, mInvType, mAttachPt, mIsMultiObject );
}
LLInventoryObject* LLObjectBridge::getObject() const
{
LLInventoryObject* object = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
object = (LLInventoryObject*)model->getObject(mUUID);
}
return object;
}
// virtual
void LLObjectBridge::performAction(LLInventoryModel* model, std::string action)
{
if (isAddAction(action))
{
LLUUID object_id = mUUID;
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(object_id);
if(item && gInventory.isObjectDescendentOf(object_id, gInventory.getRootFolderID()))
{
rez_attachment(item, NULL, true);
}
else if(item && item->isFinished())
{
// must be in library. copy it to our inventory and put it on.
LLPointer<LLInventoryCallback> cb = new RezAttachmentCallback(0);
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
LLUUID::null,
std::string(),
cb);
}
gFocusMgr.setKeyboardFocus(NULL);
}
else if ("wear_add" == action)
{
LLAppearanceMgr::instance().wearItemOnAvatar(mUUID, true, false); // Don't replace if adding.
}
else if (isRemoveAction(action))
{
LLInventoryItem* item = gInventory.getItem(mUUID);
if(item)
{
LLVOAvatarSelf::detachAttachmentIntoInventory(item->getLinkedUUID());
}
}
else if ("edit" == action)
{
if (gRlvHandler.hasBehaviour(RLV_BHVR_EDIT))
return;
LLVOAvatar* avatarp = gAgentAvatarp;
if (!avatarp)
return;
LLViewerObject* objectp = avatarp->getWornAttachment(mUUID);
if (!objectp)
return;
// [Selective copy/paste from LLObjectEdit::handleEvent()]
LLViewerParcelMgr::getInstance()->deselectLand();
LLSelectMgr::getInstance()->deselectAll();
if (gAgentCamera.getFocusOnAvatar() && !LLToolMgr::getInstance()->inEdit())
{
if (objectp->isHUDAttachment() || !gSavedSettings.getBOOL("EditCameraMovement"))
{
// always freeze camera in space, even if camera doesn't move
// so, for example, follow cam scripts can't affect you when in build mode
gAgentCamera.setFocusGlobal(gAgentCamera.calcFocusPositionTargetGlobal(), LLUUID::null);
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
}
else
{
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
// zoom in on object center instead of where we clicked, as we need to see the manipulator handles
gAgentCamera.setFocusGlobal(objectp->getPositionGlobal(), objectp->getID());
gAgentCamera.cameraZoomIn(0.666f);
gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD );
gViewerWindow->moveCursorToCenter();
}
}
gFloaterTools->open();
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
gFloaterTools->setEditTool( LLToolCompTranslate::getInstance() );
LLViewerJoystick::getInstance()->moveObjects(true);
LLViewerJoystick::getInstance()->setNeedsReset(true);
LLSelectMgr::getInstance()->selectObjectAndFamily(objectp);
// Could be first use
LLFirstUse::useBuild();
}
else LLItemBridge::performAction(model, action);
}
void LLObjectBridge::openItem()
{
// object double-click action is to wear/unwear object
performAction(getInventoryModel(),
get_is_item_worn(mUUID) ? "detach" : "attach");
}
std::string LLObjectBridge::getLabelSuffix() const
{
if (get_is_item_worn(mUUID))
{
if (!isAgentAvatarValid()) // Error condition, can't figure out attach point
{
return LLItemBridge::getLabelSuffix() + LLTrans::getString("worn");
}
bool unsupportedPoint = false; //Unsupported points are given special names, translate them as they're named, not later.
std::string attachment_point_name = gAgentAvatarp->getAttachedPointName(mUUID);
if (attachment_point_name == LLStringUtil::null) // Error condition, invalid attach point
{
attachment_point_name = "Invalid Attachment";
std::map<S32, std::pair<LLUUID,LLUUID> >::iterator iter = gAgentAvatarp->mUnsupportedAttachmentPoints.begin();
std::map<S32, std::pair<LLUUID,LLUUID> >::iterator end = gAgentAvatarp->mUnsupportedAttachmentPoints.end();
for( ; iter != end; ++iter)
{
if((*iter).second.first == mUUID)
{
attachment_point_name = llformat((LLTrans::getString("unsupported point")+" %d)").c_str(), (*iter).first);
}
}
unsupportedPoint = attachment_point_name != "Invalid Attachment";
}
// e.g. "(worn on ...)" / "(attached to ...)"
LLStringUtil::format_map_t args;
args["[ATTACHMENT_POINT]"] = unsupportedPoint ? attachment_point_name : LLTrans::getString(attachment_point_name);
if(gRlvAttachmentLocks.canDetach(getItem()))
return LLItemBridge::getLabelSuffix() + LLTrans::getString("WornOnAttachmentPoint", args);
else
return LLItemBridge::getLabelSuffix() + LLTrans::getString("LockedOnAttachmentPoint", args);
}
return LLItemBridge::getLabelSuffix();
}
void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment, bool replace)
{
// [RLVa:KB] - Checked: 2010-08-25 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
// If no attachment point was specified, try looking it up from the item name
if ( (rlv_handler_t::isEnabled()) && (!attachment) && (gRlvAttachmentLocks.hasLockedAttachmentPoint(RLV_LOCK_ANY)) )
{
attachment = RlvAttachPtLookup::getAttachPoint(item);
}
// [/RLVa:KB]
const LLUUID& item_id = item->getLinkedUUID();
// Check for duplicate request.
if (isAgentAvatarValid() &&
(gAgentAvatarp->attachmentWasRequested(item_id) ||
gAgentAvatarp->isWearingAttachment(item_id)))
{
llwarns << "duplicate attachment request, ignoring" << llendl;
return;
}
gAgentAvatarp->addAttachmentRequest(item_id);
S32 attach_pt = 0;
if (isAgentAvatarValid() && attachment)
{
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
{
if (iter->second == attachment)
{
attach_pt = iter->first;
break;
}
}
}
LLSD payload;
payload["item_id"] = item_id; // Wear the base object in case this is a link.
payload["attachment_point"] = attach_pt;
payload["is_add"] = !replace;
if (replace &&
(attachment && attachment->getNumObjects() > 0))
{
// [RLVa:KB] - Checked: 2010-08-25 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a
// Block if we can't "replace wear" what's currently there
if ( (rlv_handler_t::isEnabled()) && ((gRlvAttachmentLocks.canAttach(attachment) & RLV_WEAR_REPLACE) == 0) )
return;
// [/RLVa:KB]
LLNotificationsUtil::add("ReplaceAttachment", LLSD(), payload, confirm_attachment_rez);
}
else
{
// [RLVa:KB] - Checked: 2010-08-07 (RLVa-1.2.0i) | Modified: RLVa-1.2.0i
// Block wearing anything on a non-attachable attachment point
if ( (rlv_handler_t::isEnabled()) && (gRlvAttachmentLocks.isLockedAttachmentPoint(attach_pt, RLV_LOCK_ADD)) )
return;
// [/RLVa:KB]
LLNotifications::instance().forceResponse(LLNotification::Params("ReplaceAttachment").payload(payload), 0/*YES*/);
}
}
bool confirm_attachment_rez(const LLSD& notification, const LLSD& response)
{
if (!gAgentAvatarp->canAttachMoreObjects())
{
LLSD args;
args["MAX_ATTACHMENTS"] = llformat("%d", MAX_AGENT_ATTACHMENTS);
LLNotificationsUtil::add("MaxAttachmentsOnOutfit", args);
return false;
}
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option == 0/*YES*/)
{
LLUUID item_id = notification["payload"]["item_id"].asUUID();
LLViewerInventoryItem* itemp = gInventory.getItem(item_id);
if (itemp)
{
/*
{
U8 attachment_pt = notification["payload"]["attachment_point"].asInteger();
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_RezSingleAttachmentFromInv);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->nextBlockFast(_PREHASH_ObjectData);
msg->addUUIDFast(_PREHASH_ItemID, itemp->getUUID());
msg->addUUIDFast(_PREHASH_OwnerID, itemp->getPermissions().getOwner());
msg->addU8Fast(_PREHASH_AttachmentPt, attachment_pt);
pack_permissions_slam(msg, itemp->getFlags(), itemp->getPermissions());
msg->addStringFast(_PREHASH_Name, itemp->getName());
msg->addStringFast(_PREHASH_Description, itemp->getDescription());
msg->sendReliable(gAgent.getRegion()->getHost());
return false;
}
*/
// Queue up attachments to be sent in next idle tick, this way the
// attachments are batched up all into one message versus each attachment
// being sent in its own separate attachments message.
U8 attachment_pt = notification["payload"]["attachment_point"].asInteger();
BOOL is_add = notification["payload"]["is_add"].asBoolean();
LLAttachmentsMgr::instance().addAttachment(item_id,
attachment_pt,
is_add);
}
}
return false;
}
static LLNotificationFunctorRegistration confirm_replace_attachment_rez_reg("ReplaceAttachment", confirm_attachment_rez);
BOOL rlvAttachToEnabler(void* pParam)
{
return (pParam != NULL) &&
//(!gRlvAttachmentLocks.hasLockedAttachment((LLViewerJointAttachment*)pParam)) && //Attach To should only add to worn. (LLAttachObject::handleEvent)
(!gRlvAttachmentLocks.isLockedAttachmentPoint((LLViewerJointAttachment*)pParam, RLV_LOCK_ADD));
}
void LLObjectBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else if(isOutboxFolder())
{
items.push_back(std::string("Delete"));
}
else
{
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
LLObjectBridge::sContextMenuItemID = mUUID;
LLInventoryItem* item = getItem();
if(item)
{
if (!isAgentAvatarValid()) return;
if( get_is_item_worn( mUUID ) )
{
items.push_back(std::string("Wearable And Object Separator"));
items.push_back(std::string("Detach From Yourself"));
items.push_back(std::string("Wearable Edit"));
// [RLVa:KB] - Checked: 2010-02-27 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a | OK
if ( (rlv_handler_t::isEnabled()) && (!gRlvAttachmentLocks.canDetach(item)) )
disabled_items.push_back(std::string("Detach From Yourself"));
// [/RLVa:KB]
}
else
// <edit> testzone attachpt
if( gAgentAvatarp->isWearingUnsupportedAttachment( mUUID ) )
{
items.push_back(std::string("Detach From Yourself"));
}
// </edit>
else if (!isItemInTrash() && !isLinkedObjectInTrash() && !isLinkedObjectMissing() && !isCOFFolder())
{
items.push_back(std::string("Wearable And Object Separator"));
items.push_back(std::string("Wearable And Object Wear"));
if (InventoryLinksEnabled())
items.push_back(std::string("Wearable Add"));
items.push_back(std::string("Attach To"));
items.push_back(std::string("Attach To HUD"));
// commented out for DEV-32347 - AND Commented back in for non-morons. -HgB
items.push_back(std::string("Restore to Last Position"));
if (!gAgentAvatarp->canAttachMoreObjects())
{
disabled_items.push_back(std::string("Wearable And Object Wear"));
disabled_items.push_back(std::string("Wearable Add"));
disabled_items.push_back(std::string("Attach To"));
disabled_items.push_back(std::string("Attach To HUD"));
}
// [RLVa:KB] - Checked: 2010-09-03 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a
else if (rlv_handler_t::isEnabled())
{
ERlvWearMask eWearMask = gRlvAttachmentLocks.canAttach(item);
if ((eWearMask & RLV_WEAR_REPLACE) == 0)
disabled_items.push_back(std::string("Wearable And Object Wear"));
if ((eWearMask & RLV_WEAR_ADD) == 0)
disabled_items.push_back(std::string("Wearable Add"));
}
// [/RLVa:KB]
LLMenuGL* attach_menu = menu.getChildMenuByName("Attach To", TRUE);
LLMenuGL* attach_hud_menu = menu.getChildMenuByName("Attach To HUD", TRUE);
if (attach_menu
&& (attach_menu->getChildCount() == 0)
&& attach_hud_menu
&& (attach_hud_menu->getChildCount() == 0)
&& isAgentAvatarValid())
{
for (LLVOAvatar::attachment_map_t::iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
iter != gAgentAvatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
LLMenuItemCallGL *new_item;
LLMenuGL* target_menu = attachment->getIsHUDAttachment() ? attach_hud_menu : attach_menu;
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
target_menu->addChild(new_item = new LLMenuItemCallGL(attachment->getName(),
NULL, //&LLObjectBridge::attachToAvatar,
(rlv_handler_t::isEnabled()) ? &rlvAttachToEnabler : NULL,
&attach_label, (void*)attachment));
// [/RLVa:KB]
LLSimpleListener* callback = mInventoryPanel.get()->getListenerByName("Inventory.AttachObject");
if (callback)
{
new_item->addListener(callback, "on_click", LLSD(attachment->getName()));
}
}
LLMenuItemCallGL *new_item = new LLMenuItemCallGL("Custom...", NULL, NULL);
attach_menu->addChild(new_item);
LLSimpleListener* callback = mInventoryPanel.get()->getListenerByName("Inventory.AttachCustom");
new_item->addListener(callback, "on_click", LLSD());
}
}
}
}
hide_context_entries(menu, items, disabled_items);
}
BOOL LLObjectBridge::renameItem(const std::string& new_name)
{
if(!isItemRenameable())
return FALSE;
LLPreview::rename(mUUID, std::string("Object: ") + new_name);
LLInventoryModel* model = getInventoryModel();
if(!model)
return FALSE;
LLViewerInventoryItem* item = getItem();
if(item && (item->getName() != new_name))
{
LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
new_item->rename(new_name);
buildDisplayName(new_item, mDisplayName);
new_item->updateServer(FALSE);
model->updateItem(new_item);
model->notifyObservers();
if (isAgentAvatarValid())
{
LLViewerObject* obj = gAgentAvatarp->getWornAttachment( item->getUUID() );
if(obj)
{
LLSelectMgr::getInstance()->deselectAll();
LLSelectMgr::getInstance()->addAsIndividual( obj, SELECT_ALL_TES, FALSE );
LLSelectMgr::getInstance()->selectionSetObjectName( new_name );
LLSelectMgr::getInstance()->deselectAll();
}
}
}
// return FALSE because we either notified observers (& therefore
// rebuilt) or we didn't update.
return FALSE;
}
// +=================================================+
// | LLLSLTextBridge |
// +=================================================+
void LLLSLTextBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
}
// +=================================================+
// | LLWearableBridge |
// +=================================================+
LLWearableBridge::LLWearableBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
LLWearableType::EType wearable_type) :
LLItemBridge(inventory, root, uuid),
mAssetType( asset_type ),
mWearableType(wearable_type)
{
mInvType = inv_type;
}
void remove_inventory_category_from_avatar( LLInventoryCategory* category )
{
if(!category) return;
lldebugs << "remove_inventory_category_from_avatar( " << category->getName()
<< " )" << llendl;
if (gAgentCamera.cameraCustomizeAvatar())
{
gFloaterCustomize->askToSaveIfDirty(boost::bind(&remove_inventory_category_from_avatar_step2,_1,category->getUUID()));
}
else
remove_inventory_category_from_avatar_step2(TRUE, category->getUUID() );
}
//struct OnRemoveStruct
//{
// LLUUID mUUID;
// OnRemoveStruct(const LLUUID& uuid):
// mUUID(uuid)
// {
// }
//};
void remove_inventory_category_from_avatar_step2( BOOL proceed, LLUUID category_id)
{
// Find all the wearables that are in the category's subtree.
lldebugs << "remove_inventory_category_from_avatar_step2()" << llendl;
if(proceed)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLFindWearables is_wearable;
gInventory.collectDescendentsIf(category_id,
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_wearable);
S32 i;
S32 wearable_count = item_array.count();
LLInventoryModel::cat_array_t obj_cat_array;
LLInventoryModel::item_array_t obj_item_array;
LLIsType is_object( LLAssetType::AT_OBJECT );
gInventory.collectDescendentsIf(category_id,
obj_cat_array,
obj_item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_object);
S32 obj_count = obj_item_array.count();
// Find all gestures in this folder
LLInventoryModel::cat_array_t gest_cat_array;
LLInventoryModel::item_array_t gest_item_array;
LLIsType is_gesture( LLAssetType::AT_GESTURE );
gInventory.collectDescendentsIf(category_id,
gest_cat_array,
gest_item_array,
LLInventoryModel::EXCLUDE_TRASH,
is_gesture);
S32 gest_count = gest_item_array.count();
if (wearable_count > 0) //Loop through wearables. If worn, remove.
{
for(i = 0; i < wearable_count; ++i)
{
LLViewerInventoryItem *item = item_array.get(i);
if (item->getType() == LLAssetType::AT_BODYPART)
continue;
if (gAgent.isTeen() && item->isWearableType() &&
(item->getWearableType() == LLWearableType::WT_UNDERPANTS || item->getWearableType() == LLWearableType::WT_UNDERSHIRT))
continue;
if (get_is_item_worn(item->getUUID()))
{
// [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0c) | Modified: RLVa-0.2.2a
// if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(item)) )
// continue;
// [/RLVa:KB]
// LLWearableList::instance().getAsset(item->getAssetUUID(),
// item->getName(),
// item->getType(),
// LLWearableBridge::onRemoveFromAvatarArrived,
// new OnRemoveStruct(item->getLinkedUUID()));
// [SL:KB] - Patch: Appearance-RemoveWearableFromAvatar | Checked: 2010-08-13 (Catznip-3.0.0a) | Added: Catznip-2.1.1d
LLAppearanceMgr::instance().removeItemFromAvatar(item->getUUID());
// [/SL:KB]
}
}
}
if (obj_count > 0)
{
for(i = 0; i < obj_count; ++i)
{
LLViewerInventoryItem *obj_item = obj_item_array.get(i);
if (get_is_item_worn(obj_item->getUUID()))
{
LLVOAvatarSelf::detachAttachmentIntoInventory(obj_item->getLinkedUUID());
}
}
}
if (gest_count > 0)
{
for(i = 0; i < gest_count; ++i)
{
LLViewerInventoryItem *gest_item = gest_item_array.get(i);
if (get_is_item_worn(gest_item->getUUID()))
{
LLGestureMgr::instance().deactivateGesture( gest_item->getLinkedUUID() );
gInventory.updateItem( gest_item );
gInventory.notifyObservers();
}
}
}
}
}
BOOL LLWearableBridge::renameItem(const std::string& new_name)
{
if (get_is_item_worn(mUUID))
{
gAgentWearables.setWearableName( mUUID, new_name );
}
return LLItemBridge::renameItem(new_name);
}
std::string LLWearableBridge::getLabelSuffix() const
{
if (get_is_item_worn(mUUID))
{
if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(getItem())) )
{
return LLItemBridge::getLabelSuffix() + LLTrans::getString("locked");
}
return LLItemBridge::getLabelSuffix() + LLTrans::getString("worn");
}
else
{
return LLItemBridge::getLabelSuffix();
}
}
LLUIImagePtr LLWearableBridge::getIcon() const
{
return LLInventoryIcon::getIcon(mAssetType, mInvType, mWearableType, FALSE);
}
//LLAppearanceMgr::moveWearable unfortunately fails for non-link items, so links in CoF must be found for this to work.
void move_wearable_item(LLViewerInventoryItem* item, bool closer_to_body)
{
if(!item)
return;
if(item->getIsLinkType())
{
if(LLAppearanceMgr::instance().moveWearable(item, closer_to_body))
gAgentAvatarp->wearableUpdated(item->getWearableType(),TRUE);
}
else
{
LLInventoryModel::item_array_t items;
LLInventoryModel::cat_array_t cats;
LLLinkedItemIDMatches is_linked_item_match(item->getUUID());
gInventory.collectDescendentsIf(LLAppearanceMgr::instance().getCOF(),
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
is_linked_item_match);
if(!items.empty())
{
if(LLAppearanceMgr::instance().moveWearable(gInventory.getItem(items.front()->getUUID()),closer_to_body))
gAgentAvatarp->wearableUpdated(item->getWearableType(),TRUE);
}
}
}
// virtual
void LLWearableBridge::performAction(LLInventoryModel* model, std::string action)
{
if (isAddAction(action))
{
wearOnAvatar();
}
else if ("wear_add" == action)
{
wearAddOnAvatar();
}
else if ("edit" == action)
{
editOnAvatar();
return;
}
else if (isRemoveAction(action))
{
removeFromAvatar();
return;
}
//These move
else if("move_forward" == action)
{
move_wearable_item(getItem(),false);
}
else if("move_back" == action)
{
move_wearable_item(getItem(),true);
}
else LLItemBridge::performAction(model, action);
}
void LLWearableBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
LLInvFVBridgeAction::doAction(item->getType(),mUUID,getInventoryModel());
}
}
void LLWearableBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLWearableBridge::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else if(isOutboxFolder())
{
items.push_back(std::string("Delete"));
}
else
{ // FWIW, it looks like SUPPRESS_OPEN_ITEM is not set anywhere
BOOL can_open = ((flags & SUPPRESS_OPEN_ITEM) != SUPPRESS_OPEN_ITEM);
// If we have clothing, don't add "Open" as it's the same action as "Wear" SL-18976
LLViewerInventoryItem* item = getItem();
if (can_open && item)
{
can_open = (item->getType() != LLAssetType::AT_CLOTHING) &&
(item->getType() != LLAssetType::AT_BODYPART);
}
if (isLinkedObjectMissing())
{
can_open = FALSE;
}
if (can_open)
{
addOpenRightClickMenuOption(items);
}
else
{
disabled_items.push_back(std::string("Open"));
disabled_items.push_back(std::string("Open Original"));
}
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
items.push_back(std::string("Wearable And Object Separator"));
items.push_back(std::string("Wearable Edit"));
/*// [RLVa:KB] - Checked: 2011-09-16 (RLVa-1.1.4a) | Added: RLVa-1.1.4a
if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(item)) )
{
disabled_items.push_back(std::string("Wearable And Object Wear"));
disabled_items.push_back(std::string("Wearable Edit"));
}
// [/RLVa:KB]*/
if ((flags & FIRST_SELECTED_ITEM) == 0)
{
disabled_items.push_back(std::string("Wearable Edit"));
}
// Don't allow items to be worn if their baseobj is in the trash.
if (isLinkedObjectInTrash() || isLinkedObjectMissing() || isCOFFolder())
{
disabled_items.push_back(std::string("Wearable And Object Wear"));
disabled_items.push_back(std::string("Wearable Add"));
disabled_items.push_back(std::string("Wearable Edit"));
}
// Disable wear and take off based on whether the item is worn.
if(item)
{
switch (item->getType())
{
case LLAssetType::AT_CLOTHING:
items.push_back(std::string("Take Off"));
/*// [RLVa:KB] - Checked: 2011-09-16 (RLVa-1.1.4a) | Added: RLVa-1.1.4a
if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(item)) )
disabled_items.push_back(std::string("Take Off"));
// [/RLVa:KB]*/
// Fallthrough since clothing and bodypart share wear options
case LLAssetType::AT_BODYPART:
if (get_is_item_worn(item->getUUID()))
{
disabled_items.push_back(std::string("Wearable And Object Wear"));
disabled_items.push_back(std::string("Wearable Add"));
// [RLVa:KB] - Checked: 2010-04-04 (RLVa-1.2.0c) | Added: RLVa-1.2.0c
if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(item)) )
disabled_items.push_back(std::string("Take Off"));
// [/RLVa:KB]
}
else
{
items.push_back(std::string("Wearable And Object Wear"));
disabled_items.push_back(std::string("Take Off"));
disabled_items.push_back(std::string("Wearable Edit"));
// [RLVa:KB] - Checked: 2010-06-09 (RLVa-1.2.0g) | Modified: RLVa-1.2.0g
if (rlv_handler_t::isEnabled())
{
ERlvWearMask eWearMask = gRlvWearableLocks.canWear(item);
if ((eWearMask & RLV_WEAR_REPLACE) == 0)
disabled_items.push_back(std::string("Wearable And Object Wear"));
if ((eWearMask & RLV_WEAR_ADD) == 0)
disabled_items.push_back(std::string("Wearable Add"));
}
// [/RLVa:KB]
}
if (LLWearableType::getAllowMultiwear(mWearableType))
{
items.push_back(std::string("Wearable Add"));
items.push_back(std::string("Wearable Move Forward"));
items.push_back(std::string("Wearable Move Back"));
bool is_worn = get_is_item_worn(item->getUUID());
if(!is_worn || !gAgentWearables.canMoveWearable(item->getUUID(),false))
disabled_items.push_back(std::string("Wearable Move Forward"));
if(!is_worn || !gAgentWearables.canMoveWearable(item->getUUID(),true))
disabled_items.push_back(std::string("Wearable Move Back"));
// if (gAgentWearables.getWearableCount(mWearableType) >= LLAgentWearables::MAX_CLOTHING_PER_TYPE)
// [SL:KB] - Patch: Appearance-WearableDuplicateAssets | Checked: 2011-07-24 (Catznip-2.6.0e) | Added: Catznip-2.6.0e
if ( (gAgentWearables.getWearableCount(mWearableType) >= LLAgentWearables::MAX_CLOTHING_PER_TYPE) ||
(gAgentWearables.getWearableFromAssetID(item->getAssetUUID())) )
// [/SL:KB]
{
disabled_items.push_back(std::string("Wearable Add"));
}
}
break;
default:
break;
}
}
}
hide_context_entries(menu, items, disabled_items);
}
// Called from menus
// static
BOOL LLWearableBridge::canWearOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return FALSE;
if(!self->isAgentInventory())
{
LLViewerInventoryItem* item = (LLViewerInventoryItem*)self->getItem();
if(!item || !item->isFinished()) return FALSE;
}
return (!get_is_item_worn(self->mUUID));
}
// Called from menus
// static
void LLWearableBridge::onWearOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return;
self->wearOnAvatar();
}
void LLWearableBridge::wearOnAvatar()
{
// Don't wear anything until initial wearables are loaded, can
// destroy clothing items.
if (!gAgentWearables.areWearablesLoaded())
{
LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
return;
}
LLViewerInventoryItem* item = getItem();
if(item)
{
LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, true);
}
}
void LLWearableBridge::wearAddOnAvatar()
{
// TODO: investigate wearables may not be loaded at this point EXT-8231
// Don't wear anything until initial wearables are loaded, can
// destroy clothing items.
if (!gAgentWearables.areWearablesLoaded())
{
LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
return;
}
LLViewerInventoryItem* item = getItem();
if(item)
{
LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, false);
}
}
// static
//void LLWearableBridge::onWearOnAvatarArrived( LLWearable* wearable, void* userdata )
//{
// LLUUID* item_id = (LLUUID*) userdata;
// if(wearable)
// {
// LLViewerInventoryItem* item = NULL;
// item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
// if(item)
// {
// if(item->getAssetUUID() == wearable->getAssetID())
// {
// gAgentWearables.setWearableItem(item, wearable);
// gInventory.notifyObservers();
// //self->getFolderItem()->refreshFromRoot();
// }
// else
// {
// llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
// }
// }
// }
// delete item_id;
//}
// static
// BAP remove the "add" code path once everything is fully COF-ified.
//void LLWearableBridge::onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata )
//{
// LLUUID* item_id = (LLUUID*) userdata;
// if(wearable)
// {
// LLViewerInventoryItem* item = NULL;
// item = (LLViewerInventoryItem*)gInventory.getItem(*item_id);
// if(item)
// {
// if(item->getAssetUUID() == wearable->getAssetID())
// {
// bool do_append = true;
// gAgentWearables.setWearableItem(item, wearable, do_append);
// gInventory.notifyObservers();
// //self->getFolderItem()->refreshFromRoot();
// }
// else
// {
// llinfos << "By the time wearable asset arrived, its inv item already pointed to a different asset." << llendl;
// }
// }
// }
// delete item_id;
//}
// static
BOOL LLWearableBridge::canEditOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(!self) return FALSE;
return (get_is_item_worn(self->mUUID));
}
// static
void LLWearableBridge::onEditOnAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if(self)
{
self->editOnAvatar();
}
}
void LLWearableBridge::editOnAvatar()
{
LLAgentWearables::editWearable(mUUID);
}
// static
BOOL LLWearableBridge::canRemoveFromAvatar(void* user_data)
{
LLWearableBridge* self = (LLWearableBridge*)user_data;
if( self && (LLAssetType::AT_BODYPART != self->mAssetType) )
{
return get_is_item_worn( self->mUUID );
}
return FALSE;
}
// static
//void LLWearableBridge::onRemoveFromAvatar(void* user_data)
//{
// LLWearableBridge* self = (LLWearableBridge*)user_data;
// if(!self) return;
// if(get_is_item_worn(self->mUUID))
// {
// LLViewerInventoryItem* item = self->getItem();
// if (item)
// {
// LLUUID parent_id = item->getParentUUID();
// LLWearableList::instance().getAsset(item->getAssetUUID(),
// item->getName(),
// item->getType(),
// onRemoveFromAvatarArrived,
// new OnRemoveStruct(LLUUID(self->mUUID)));
// }
// }
//}
// static
//void LLWearableBridge::onRemoveFromAvatarArrived(LLWearable* wearable,
// void* userdata)
//{
// OnRemoveStruct *on_remove_struct = (OnRemoveStruct*) userdata;
// const LLUUID &item_id = gInventory.getLinkedItemID(on_remove_struct->mUUID);
// [RLVa:KB] - Checked: 2010-03-20 (RLVa-1.2.0c) | Modified: RLVa-1.2.0a
// if ( (rlv_handler_t::isEnabled()) && ((!wearable) || (!gRlvWearableLocks.canRemove(gInventory.getItem(item_id)))) )
// {
// delete on_remove_struct;
// return;
// }
// [/RLVa:KB]
// if(wearable)
// {
// if( get_is_item_worn( item_id ) )
// {
// LLWearableType::EType type = wearable->getType();
//
// if( !(type==LLWearableType::WT_SHAPE || type==LLWearableType::WT_SKIN || type==LLWearableType::WT_HAIR || type==LLWearableType::WT_EYES ) ) //&&
// //!((!gAgent.isTeen()) && ( type==LLWearableType::WT_UNDERPANTS || type==LLWearableType::WT_UNDERSHIRT )) )
// {
// bool do_remove_all = false;
// U32 index = gAgentWearables.getWearableIndex(wearable);
// gAgentWearables.removeWearable( type, do_remove_all, index );
// }
// }
// }
//
// // Find and remove this item from the COF.
// LLAppearanceMgr::instance().removeCOFItemLinks(item_id,false);
// gInventory.notifyObservers();
//
// delete on_remove_struct;
//}
// static
void LLWearableBridge::removeAllClothesFromAvatar()
{
// Fetch worn clothes (i.e. the ones in COF).
LLInventoryModel::item_array_t clothing_items;
LLInventoryModel::cat_array_t dummy;
LLIsType is_clothing(LLAssetType::AT_CLOTHING);
gInventory.collectDescendentsIf(LLAppearanceMgr::instance().getCOF(),
dummy,
clothing_items,
LLInventoryModel::EXCLUDE_TRASH,
is_clothing,
false);
// Take them off by removing from COF.
for (LLInventoryModel::item_array_t::const_iterator it = clothing_items.begin(); it != clothing_items.end(); ++it)
{
// [RLVa:KB] - Checked: 2010-05-14 (RLVa-1.2.0g) | Modified: RLVa-1.2.0g
if ( (rlv_handler_t::isEnabled()) && (!gRlvWearableLocks.canRemove(*it)) )
continue;
// [/RLVa:KB]
LLAppearanceMgr::instance().removeItemFromAvatar((*it)->getUUID());
}
}
// static
void LLWearableBridge::removeItemFromAvatar(LLViewerInventoryItem *item)
{
if (item)
{
// LLWearableList::instance().getAsset(item->getAssetUUID(),
// item->getName(),
// item->getType(),
// LLWearableBridge::onRemoveFromAvatarArrived,
// new OnRemoveStruct(item->getUUID()));
// [SL:KB] - Patch: Appearance-RemoveWearableFromAvatar | Checked: 2010-08-13 (Catznip-3.0.0a) | Added: Catznip-2.1.1d
LLAppearanceMgr::instance().removeItemFromAvatar(item->getUUID());
// [/SL:KB]
}
}
void LLWearableBridge::removeFromAvatar()
{
if (get_is_item_worn(mUUID))
{
LLViewerInventoryItem* item = getItem();
removeItemFromAvatar(item);
}
}
// +=================================================+
// | LLLinkItemBridge |
// +=================================================+
// For broken links
std::string LLLinkItemBridge::sPrefix("Link: ");
LLUIImagePtr LLLinkItemBridge::getIcon() const
{
if (LLViewerInventoryItem *item = getItem())
{
U32 attachment_point = (item->getFlags() & 0xff); // low byte of inventory flags
bool is_multi = LLInventoryItemFlags::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS & item->getFlags();
return LLInventoryIcon::getIcon(item->getActualType(), item->getInventoryType(), attachment_point, is_multi);
}
return LLInventoryIcon::getIcon(LLAssetType::AT_LINK, LLInventoryType::IT_NONE, 0, FALSE);
}
void LLLinkItemBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLLink::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
items.push_back(std::string("Find Original"));
disabled_items.push_back(std::string("Find Original"));
if(isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Properties"));
addDeleteContextMenuOptions(items, disabled_items);
}
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLMeshBridge |
// +=================================================+
LLUIImagePtr LLMeshBridge::getIcon() const
{
return LLInventoryIcon::getIcon(LLAssetType::AT_MESH, LLInventoryType::IT_MESH, 0, FALSE);
}
void LLMeshBridge::openItem()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// open mesh
}
}
void LLMeshBridge::previewItem()
{
LLViewerInventoryItem* item = getItem();
if(item)
{
// preview mesh
}
}
void LLMeshBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
lldebugs << "LLMeshBridge::buildContextMenu()" << llendl;
std::vector<std::string> items;
std::vector<std::string> disabled_items;
if(isItemInTrash())
{
items.push_back(std::string("Purge Item"));
if (!isItemRemovable())
{
disabled_items.push_back(std::string("Purge Item"));
}
items.push_back(std::string("Restore Item"));
}
else if(isOutboxFolder())
{
addOutboxContextMenuOptions(flags, items, disabled_items);
}
else
{
items.push_back(std::string("Properties"));
getClipboardEntries(true, items, disabled_items, flags);
}
hide_context_entries(menu, items, disabled_items);
}
// +=================================================+
// | LLLinkBridge |
// +=================================================+
// For broken folder links.
std::string LLLinkFolderBridge::sPrefix("Link: ");
LLUIImagePtr LLLinkFolderBridge::getIcon() const
{
LLFolderType::EType folder_type = LLFolderType::FT_NONE;
const LLInventoryObject *obj = getInventoryObject();
if (obj)
{
LLViewerInventoryCategory* cat = NULL;
LLInventoryModel* model = getInventoryModel();
if(model)
{
cat = (LLViewerInventoryCategory*)model->getCategory(obj->getLinkedUUID());
if (cat)
{
folder_type = cat->getPreferredType();
}
}
}
return LLFolderBridge::getIcon(folder_type);
}
void LLLinkFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
// *TODO: Translate
lldebugs << "LLLink::buildContextMenu()" << llendl;
menuentry_vec_t items;
menuentry_vec_t disabled_items;
if (isItemInTrash())
{
addTrashContextMenuOptions(items, disabled_items);
}
else
{
items.push_back(std::string("Find Original"));
addDeleteContextMenuOptions(items, disabled_items);
}
hide_context_entries(menu, items, disabled_items);
}
void LLLinkFolderBridge::performAction(LLInventoryModel* model, std::string action)
{
if ("goto" == action)
{
gotoItem();
return;
}
LLItemBridge::performAction(model,action);
}
void LLLinkFolderBridge::gotoItem()
{
const LLUUID &cat_uuid = getFolderID();
if (!cat_uuid.isNull())
{
if (LLFolderViewItem *base_folder = mRoot->getItemByID(cat_uuid))
{
if (LLInventoryModel* model = getInventoryModel())
{
model->fetchDescendentsOf(cat_uuid);
}
base_folder->setOpen(TRUE);
mRoot->setSelectionFromRoot(base_folder,TRUE);
mRoot->scrollToShowSelection();
}
}
}
const LLUUID &LLLinkFolderBridge::getFolderID() const
{
if (LLViewerInventoryItem *link_item = getItem())
{
if (const LLViewerInventoryCategory *cat = link_item->getLinkedCategory())
{
const LLUUID& cat_uuid = cat->getUUID();
return cat_uuid;
}
}
return LLUUID::null;
}
/********************************************************************************
**
** BRIDGE ACTIONS
**/
// static
void LLInvFVBridgeAction::doAction(LLAssetType::EType asset_type,
const LLUUID& uuid,
LLInventoryModel* model)
{
// Perform indirection in case of link.
const LLUUID& linked_uuid = gInventory.getLinkedItemID(uuid);
LLInvFVBridgeAction* action = createAction(asset_type,linked_uuid,model);
if(action)
{
action->doIt();
delete action;
}
}
// static
void LLInvFVBridgeAction::doAction(const LLUUID& uuid, LLInventoryModel* model)
{
llassert(model);
LLViewerInventoryItem* item = model->getItem(uuid);
llassert(item);
if (item)
{
LLAssetType::EType asset_type = item->getType();
LLInvFVBridgeAction* action = createAction(asset_type,uuid,model);
if(action)
{
action->doIt();
delete action;
}
}
}
LLViewerInventoryItem* LLInvFVBridgeAction::getItem() const
{
if (mModel)
return (LLViewerInventoryItem*)mModel->getItem(mUUID);
return NULL;
}
class LLTextureBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
open_texture(mUUID, std::string("Texture: ") + item->getName(), FALSE);
}
LLInvFVBridgeAction::doIt();
}
virtual ~LLTextureBridgeAction(){}
protected:
LLTextureBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLSoundBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
if(!LLPreview::show(mUUID))
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewSoundRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewSound* preview = new LLPreviewSound("preview sound",
rect,
LLTrans::getString("Sound: ") + item->getName(),
mUUID);
preview->setFocus(TRUE);
// Keep entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
LLInvFVBridgeAction::doIt();
}
virtual ~LLSoundBridgeAction(){}
protected:
LLSoundBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLLandmarkBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// Opening (double-clicking) a landmark immediately teleports,
// but warns you the first time.
LLSD payload;
payload["asset_id"] = item->getAssetUUID();
payload["item_id"] = item->getUUID();
LLSD args;
args["LOCATION"] = item->getName();
LLNotificationsUtil::add("TeleportFromLandmark", args, payload);
}
LLInvFVBridgeAction::doIt();
}
virtual ~LLLandmarkBridgeAction(){}
protected:
LLLandmarkBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLCallingCardBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
LLViewerInventoryItem* item = getItem();
if (item && item->getCreatorUUID().notNull())
{
bool online = LLAvatarTracker::instance().isBuddyOnline(item->getCreatorUUID());
LLFloaterAvatarInfo::showFromFriend(item->getCreatorUUID(), online);
}
LLInvFVBridgeAction::doIt();
}
virtual ~LLCallingCardBridgeAction(){}
protected:
LLCallingCardBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLNotecardBridgeAction
: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
open_notecard(item, std::string("Notecard: ") + item->getName(), LLUUID::null, FALSE);
}
LLInvFVBridgeAction::doIt();
}
virtual ~LLNotecardBridgeAction(){}
protected:
LLNotecardBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLGestureBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// See if we can bring an existing preview to the front
if(!LLPreview::show(mUUID))
{
// TODO: save the rectangle
LLPreviewGesture* preview = LLPreviewGesture::show(std::string("Gesture: ") + item->getName(), mUUID, LLUUID::null);
preview->setFocus(TRUE);
// Force to be entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
LLInvFVBridgeAction::doIt();
}
virtual ~LLGestureBridgeAction(){}
protected:
LLGestureBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLAnimationBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// See if we can bring an existing preview to the front
if(!LLPreview::show( mUUID ))
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewAnimRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLPreviewAnim* preview = new LLPreviewAnim("preview anim",
rect,
std::string("Animation: ") + item->getName(),
mUUID,
LLPreviewAnim::NONE);
preview->setFocus(TRUE);
// Force to be entirely onscreen.
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
LLInvFVBridgeAction::doIt();
}
virtual ~LLAnimationBridgeAction(){}
protected:
LLAnimationBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLObjectBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
/*
LLFloaterReg::showInstance("properties", mUUID);
*/
LLInvFVBridgeAction::doIt();
}
virtual ~LLObjectBridgeAction(){}
protected:
LLObjectBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLLSLTextBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
// [RLVa:KB] - Checked: 2009-11-11 (RLVa-1.1.0a) | Modified: RLVa-1.1.0a
if (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT))
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_NOTECARD);
return;
}
// [/RLVa:KB]
LLViewerInventoryItem* item = getItem();
if (item)
{
// See if we can bring an exiting preview to the front
if(!LLPreview::show(mUUID))
{
LLViewerInventoryItem* item = getItem();
if (item)
{
// There isn't one, so make a new preview
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PreviewScriptRect");
rect.translate(left - rect.mLeft, top - rect.mTop);
LLPreviewLSL* preview = new LLPreviewLSL("preview lsl text",
rect,
std::string("Script: ") + item->getName(),
mUUID);
preview->setFocus(TRUE);
// keep onscreen
gFloaterView->adjustToFitScreen(preview, FALSE);
}
}
}
LLInvFVBridgeAction::doIt();
}
virtual ~LLLSLTextBridgeAction(){}
protected:
LLLSLTextBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
};
class LLWearableBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt()
{
wearOnAvatar();
}
virtual ~LLWearableBridgeAction(){}
protected:
LLWearableBridgeAction(const LLUUID& id,LLInventoryModel* model) : LLInvFVBridgeAction(id,model) {}
BOOL isItemInTrash() const;
// return true if the item is in agent inventory. if false, it
// must be lost or in the inventory library.
BOOL isAgentInventory() const;
void wearOnAvatar();
};
BOOL LLWearableBridgeAction::isItemInTrash() const
{
if(!mModel) return FALSE;
const LLUUID trash_id = mModel->findCategoryUUIDForType(LLFolderType::FT_TRASH);
return mModel->isObjectDescendentOf(mUUID, trash_id);
}
BOOL LLWearableBridgeAction::isAgentInventory() const
{
if(!mModel) return FALSE;
if(gInventory.getRootFolderID() == mUUID) return TRUE;
return mModel->isObjectDescendentOf(mUUID, gInventory.getRootFolderID());
}
void LLWearableBridgeAction::wearOnAvatar()
{
// TODO: investigate wearables may not be loaded at this point EXT-8231
LLViewerInventoryItem* item = getItem();
if(item)
{
LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, true);
}
}
LLInvFVBridgeAction* LLInvFVBridgeAction::createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,
LLInventoryModel* model)
{
LLInvFVBridgeAction* action = NULL;
switch(asset_type)
{
case LLAssetType::AT_TEXTURE:
action = new LLTextureBridgeAction(uuid,model);
break;
case LLAssetType::AT_SOUND:
action = new LLSoundBridgeAction(uuid,model);
break;
case LLAssetType::AT_LANDMARK:
action = new LLLandmarkBridgeAction(uuid,model);
break;
case LLAssetType::AT_CALLINGCARD:
action = new LLCallingCardBridgeAction(uuid,model);
break;
case LLAssetType::AT_OBJECT:
action = new LLObjectBridgeAction(uuid,model);
break;
case LLAssetType::AT_NOTECARD:
action = new LLNotecardBridgeAction(uuid,model);
break;
case LLAssetType::AT_ANIMATION:
action = new LLAnimationBridgeAction(uuid,model);
break;
case LLAssetType::AT_GESTURE:
action = new LLGestureBridgeAction(uuid,model);
break;
case LLAssetType::AT_LSL_TEXT:
action = new LLLSLTextBridgeAction(uuid,model);
break;
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_BODYPART:
action = new LLWearableBridgeAction(uuid,model);
break;
default:
break;
}
return action;
}
/************************************************************************/
/* Recent Inventory Panel related classes */
/************************************************************************/
void LLRecentItemsFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
LLFolderBridge::buildContextMenu(menu, flags);
menuentry_vec_t disabled_items, items = getMenuItems();
items.erase(std::remove(items.begin(), items.end(), std::string("New Folder")), items.end());
hide_context_entries(menu, items, disabled_items);
}
LLInvFVBridge* LLRecentInventoryBridgeBuilder::createBridge(
LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags /*= 0x00*/ ) const
{
LLInvFVBridge* new_listener = NULL;
switch(asset_type)
{
case LLAssetType::AT_CATEGORY:
if (actual_asset_type == LLAssetType::AT_LINK_FOLDER)
{
// *TODO: Create a link folder handler instead if it is necessary
new_listener = LLInventoryFVBridgeBuilder::createBridge(
asset_type,
actual_asset_type,
inv_type,
inventory,
root,
uuid,
flags);
break;
}
new_listener = new LLRecentItemsFolderBridge(inv_type, inventory, root, uuid);
break;
default:
new_listener = LLInventoryFVBridgeBuilder::createBridge(
asset_type,
actual_asset_type,
inv_type,
inventory,
root,
uuid,
flags);
}
return new_listener;
}
// EOF