Files
SingularityViewer/indra/llplugin/slplugin/slplugin.cpp

416 lines
12 KiB
C++

/**
* @file slplugin.cpp
* @brief Loader shell for plugins, intended to be launched by the plugin host application, which directly loads a plugin dynamic library.
*
* @cond
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*
* @endcond
*/
#include "linden_common.h"
#include "llpluginprocesschild.h"
#include "llpluginmessage.h"
#include "llerrorcontrol.h"
#include "llapr.h"
#include "llstring.h"
#if LL_DARWIN
#include <Carbon/Carbon.h>
#include "slplugin-objc.h"
#endif
#if LL_DARWIN || LL_LINUX
#include <signal.h>
#endif
/*
On Mac OS, since we call WaitNextEvent, this process will show up in the dock unless we set the LSBackgroundOnly or LSUIElement flag in the Info.plist.
Normally non-bundled binaries don't have an info.plist file, but it's possible to embed one in the binary by adding this to the linker flags:
-sectcreate __TEXT __info_plist /path/to/slplugin_info.plist
which means adding this to the gcc flags:
-Wl,-sectcreate,__TEXT,__info_plist,/path/to/slplugin_info.plist
Now that SLPlugin is a bundled app on the Mac, this is no longer necessary (it can just use a regular Info.plist file), but I'm leaving this comment in for posterity.
*/
#if LL_DARWIN || LL_LINUX
// Signal handlers to make crashes not show an OS dialog...
static void crash_handler(int sig)
{
// Just exit cleanly.
// TODO: add our own crash reporting
_exit(1);
}
#endif
#if LL_WINDOWS
#include <windows.h>
////////////////////////////////////////////////////////////////////////////////
// Our exception handler - will probably just exit and the host application
// will miss the heartbeat and log the error in the usual fashion.
LONG WINAPI myWin32ExceptionHandler( struct _EXCEPTION_POINTERS* exception_infop )
{
//std::cerr << "This plugin (" << __FILE__ << ") - ";
//std::cerr << "intercepted an unhandled exception and will exit immediately." << std::endl;
// TODO: replace exception handler before we exit?
return EXCEPTION_EXECUTE_HANDLER;
}
// Taken from : http://blog.kalmbachnet.de/?postid=75
// The MSVC 2005 CRT forces the call of the default-debugger (normally Dr.Watson)
// even with the other exception handling code. This (terrifying) piece of code
// patches things so that doesn't happen.
LPTOP_LEVEL_EXCEPTION_FILTER WINAPI MyDummySetUnhandledExceptionFilter(
LPTOP_LEVEL_EXCEPTION_FILTER lpTopLevelExceptionFilter )
{
return NULL;
}
BOOL PreventSetUnhandledExceptionFilter()
{
// WARNING: This won't work on 64-bit Windows systems so we turn it off it.
// It should work for any flavor of 32-bit Windows we care about.
// If it's off, sometimes you will see an OS message when a plugin crashes
#ifndef _WIN64
HMODULE hKernel32 = LoadLibraryA( "kernel32.dll" );
if ( NULL == hKernel32 )
return FALSE;
void *pOrgEntry = GetProcAddress( hKernel32, "SetUnhandledExceptionFilter" );
if( NULL == pOrgEntry )
return FALSE;
unsigned char newJump[ 100 ];
DWORD dwOrgEntryAddr = (DWORD)pOrgEntry;
dwOrgEntryAddr += 5; // add 5 for 5 op-codes for jmp far
void *pNewFunc = &MyDummySetUnhandledExceptionFilter;
DWORD dwNewEntryAddr = (DWORD) pNewFunc;
DWORD dwRelativeAddr = dwNewEntryAddr - dwOrgEntryAddr;
newJump[ 0 ] = 0xE9; // JMP absolute
memcpy( &newJump[ 1 ], &dwRelativeAddr, sizeof( pNewFunc ) );
//SIZE_T bytesWritten;
//BOOL bRet = WriteProcessMemory( GetCurrentProcess(), pOrgEntry, newJump, sizeof( pNewFunc ) + 1, &bytesWritten );
DWORD oldProtect;
BOOL bRet = VirtualProtect(pOrgEntry, sizeof(pNewFunc) + 1, PAGE_READWRITE, &oldProtect);
if (!bRet) return FALSE;
memcpy(pOrgEntry, newJump, sizeof(pNewFunc) + 1);
VirtualProtect(pOrgEntry, sizeof(pNewFunc) + 1, oldProtect, &oldProtect);
return TRUE;
#else
return FALSE;
#endif
}
////////////////////////////////////////////////////////////////////////////////
// Hook our exception handler and replace the system one
void initExceptionHandler()
{
LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
// save old exception handler in case we need to restore it at the end
prev_filter = SetUnhandledExceptionFilter( myWin32ExceptionHandler );
PreventSetUnhandledExceptionFilter();
}
bool checkExceptionHandler()
{
bool ok = true;
LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
prev_filter = SetUnhandledExceptionFilter(myWin32ExceptionHandler);
PreventSetUnhandledExceptionFilter();
if (prev_filter != myWin32ExceptionHandler)
{
LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with " << prev_filter << "!" << LL_ENDL;
ok = false;
}
if (prev_filter == NULL)
{
ok = FALSE;
if (NULL == myWin32ExceptionHandler)
{
LL_WARNS("AppInit") << "Exception handler uninitialized." << LL_ENDL;
}
else
{
LL_WARNS("AppInit") << "Our exception handler (" << (void *)myWin32ExceptionHandler << ") replaced with NULL!" << LL_ENDL;
}
}
return ok;
}
#endif
// If this application on Windows platform is a console application, a console is always
// created which is bad. Making it a Windows "application" via CMake settings but not
// adding any code to explicitly create windows does the right thing.
#if LL_WINDOWS
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
#else
int main(int argc, char **argv)
#endif
{
#ifdef CWDEBUG
Debug( libcw_do.margin().assign("SLPlugin ", 9) );
Debug(debug::init());
// Uncomment this to automatically open a terminal with gdb.
//Debug(attach_gdb());
#endif
// Set up llerror logging
{
LLError::initForApplication(".");
LLError::setDefaultLevel(LLError::LEVEL_INFO);
// LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
// LLError::logToFile("slplugin.log");
}
#if LL_WINDOWS
if( strlen( lpCmdLine ) == 0 )
{
LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
};
U32 port = 0;
if(!LLStringUtil::convertToU32(lpCmdLine, port))
{
LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
};
// Insert our exception handler into the system so this plugin doesn't
// display a crash message if something bad happens. The host app will
// see the missing heartbeat and log appropriately.
initExceptionHandler();
#elif LL_DARWIN || LL_LINUX
if(argc < 2)
{
LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
}
U32 port = 0;
if(!LLStringUtil::convertToU32(argv[1], port))
{
LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
}
// Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
signal(SIGILL, &crash_handler); // illegal instruction
# if LL_DARWIN
signal(SIGEMT, &crash_handler); // emulate instruction executed
# endif // LL_DARWIN
signal(SIGFPE, &crash_handler); // floating-point exception
signal(SIGBUS, &crash_handler); // bus error
signal(SIGSEGV, &crash_handler); // segmentation violation
signal(SIGSYS, &crash_handler); // non-existent system call invoked
#endif
#if LL_DARWIN
setupCocoa();
createAutoReleasePool();
#endif
LLPluginProcessChild *plugin = new LLPluginProcessChild();
plugin->init(port);
#if LL_DARWIN
deleteAutoReleasePool();
#endif
LLTimer timer;
timer.start();
#if LL_WINDOWS
checkExceptionHandler();
#endif
#if LL_DARWIN
// If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground.
// Use this to track the current frontmost window and bring this process to the front if it changes.
WindowRef front_window = NULL;
WindowGroupRef layer_group = NULL;
int window_hack_state = 0;
CreateWindowGroup(kWindowGroupAttrFixedLevel, &layer_group);
if(layer_group)
{
// Start out with a window layer that's way out in front (fixes the problem with the menubar not getting hidden on first switch to fullscreen youtube)
SetWindowGroupName(layer_group, CFSTR("SLPlugin Layer"));
SetWindowGroupLevel(layer_group, kCGOverlayWindowLevel);
}
#endif
#if LL_DARWIN
EventTargetRef event_target = GetEventDispatcherTarget();
#endif
while(!plugin->isDone())
{
#if LL_DARWIN
createAutoReleasePool();
#endif
timer.reset();
plugin->idle();
#if LL_DARWIN
{
// Some plugins (webkit at least) will want an event loop. This qualifies.
EventRef event;
if(ReceiveNextEvent(0, 0, kEventDurationNoWait, true, &event) == noErr)
{
SendEventToEventTarget (event, event_target);
ReleaseEvent(event);
}
// Check for a change in this process's frontmost window.
if(FrontNonFloatingWindow() != front_window)
{
ProcessSerialNumber self = { 0, kCurrentProcess };
ProcessSerialNumber parent = { 0, kNoProcess };
ProcessSerialNumber front = { 0, kNoProcess };
Boolean this_is_front_process = false;
Boolean parent_is_front_process = false;
{
// Get this process's parent
ProcessInfoRec info;
info.processInfoLength = sizeof(ProcessInfoRec);
info.processName = NULL;
info.processAppSpec = NULL;
if(GetProcessInformation( &self, &info ) == noErr)
{
parent = info.processLauncher;
}
// and figure out whether this process or its parent are currently frontmost
if(GetFrontProcess(&front) == noErr)
{
(void) SameProcess(&self, &front, &this_is_front_process);
(void) SameProcess(&parent, &front, &parent_is_front_process);
}
}
if((FrontNonFloatingWindow() != NULL) && (front_window == NULL))
{
// Opening the first window
if(window_hack_state == 0)
{
// Next time through the event loop, lower the window group layer
window_hack_state = 1;
}
if(layer_group)
{
SetWindowGroup(FrontNonFloatingWindow(), layer_group);
}
if(parent_is_front_process)
{
// Bring this process's windows to the front.
(void) SetFrontProcess( &self );
}
ActivateWindow(FrontNonFloatingWindow(), true);
}
else if((FrontNonFloatingWindow() == NULL) && (front_window != NULL))
{
// Closing the last window
if(this_is_front_process)
{
// Try to bring this process's parent to the front
(void) SetFrontProcess(&parent);
}
}
else if(window_hack_state == 1)
{
if(layer_group)
{
// Set the window group level back to something less extreme
SetWindowGroupLevel(layer_group, kCGNormalWindowLevel);
}
window_hack_state = 2;
}
front_window = FrontNonFloatingWindow();
}
}
#endif
F64 elapsed = timer.getElapsedTimeF64();
F64 remaining = plugin->getSleepTime() - elapsed;
if(remaining <= 0.0f)
{
// We've already used our full allotment.
// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;
// Still need to service the network...
plugin->pump();
}
else
{
// LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
// timer.reset();
// This also services the network as needed.
plugin->sleep(remaining);
// LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" << LL_ENDL;
}
#if LL_WINDOWS
// More agressive checking of interfering exception handlers.
// Doesn't appear to be required so far - even for plugins
// that do crash with a single call to the intercept
// exception handler such as QuickTime.
//checkExceptionHandler();
#endif
#if LL_DARWIN
deleteAutoReleasePool();
#endif
}
delete plugin;
return 0;
}