Files
SingularityViewer/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
Lirusaito 84795863e5 Translations updated
Updated French Translation from Nomade's Zip for MultiWear.
Updated Translations to use basically the same format, and not have some cruft.
Abouts updated to include Spanish translators: Damian Zhaoying, and Franxizco Romano.
2012-07-16 17:07:22 -04:00

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Graphiques" name="Display panel">
<button label="?" name="GraphicsPreferencesHelpButton"/>
<text_editor bottom="-56" height="40" left="25" name="FullScreenInfo" width="460">
D&#xE9;cocher cette option pour passer en mode plein &#xE9;cran.
</text_editor>
<text name="WindowSizeLabel">
Taille de la fen&#xEA;tre :
</text>
<combo_box name="windowsize combo">
<combo_item name="640x480">
640 x 480
</combo_item>
<combo_item name="800x600">
800 x 600
</combo_item>
<combo_item name="720x480">
720 x 480 (NTSC)
</combo_item>
<combo_item name="768x576">
768 x 576 (PAL)
</combo_item>
<combo_item name="1024x768">
1024 x 768
</combo_item>
</combo_box>
<text name="DisplayResLabel" width="165">
R&#xE9;solution de l&apos;affichage :
</text>
<text name="AspectRatioLabel1" tool_tip="largeur/hauteur">
Rapport hauteur/largeur :
</text>
<combo_box name="aspect_ratio" tool_tip="largeur/hauteur">
<combo_item length="1" name="4:3(StandardCRT)" type="string">
4:3 (Standard CRT)
</combo_item>
<combo_item length="1" name="5:4(1280x1024LCD)" type="string">
5:4 (1280 x 1024 LCD)
</combo_item>
<combo_item name="8:5(Widescreen)">
8:5 (&#xE9;cran large)
</combo_item>
<combo_item length="1" name="16:9(Widescreen)" type="string">
16:9 (plein &#xE9;cran)
</combo_item>
</combo_box>
<text length="1" name="text" type="string">
R&#xE9;solution d&apos;affichage :
</text>
<text length="1" name="Fullscreen Aspect Ratio:" type="string">
Format de plein &#xE9;cran :
</text>
<text length="1" name="(width / height)" type="string">
(largeur / hauteur)
</text>
<text length="1" name="UI Size:" type="string">
Taille de l&apos;IU :
</text>
<text length="1" name="(meters, lower is faster)" type="string">
(mètres, moins = plus rapide)
</text>
<text length="1" name="text2" type="string">
Options d&apos;affichage :
</text>
<check_box label="Lancer Singularity dans une fen&#xEA;tre (et non pas, PAR la fen&#xEA;tre)" name="windowed mode"/>
<check_box label="Auto-d&#xE9;tection du ratio" left="350" name="aspect_auto_detect"/>
<check_box label="Utiliser &#xE9;chelle de r&#xE9;solution ind&#xE9;pendante" name="ui_auto_scale"/>
<check_box label="Montrer l&apos;avatar en vue subjective" name="avfp"/>
<spinner label="Distance d&apos;affichage :" name="draw_distance"/>
<text name="HigherText">
Qualit&#xE9; et
</text>
<text name="QualityText">
Performance :
</text>
<text left="105" name="FasterText">
Plus rapide
</text>
<text name="ShadersPrefText">
Faible
</text>
<text name="ShadersPrefText2">
Moyen
</text>
<text name="ShadersPrefText3">
Elev&#xE9;
</text>
<text name="ShadersPrefText4">
Ultra
</text>
<text bottom="-86" left="325" name="HigherText2">
Plus &#xE9;lev&#xE9;e
</text>
<text name="QualityText2" visible="false"/>
<check_box label="Personnaliser" left="395" name="CustomSettings"/>
<text name="ShadersText">
Effets :
</text>
<check_box label="Pla&#xE7;age de relief et brillance" name="BumpShiny"/>
<check_box label="Effets de base" name="BasicShaders" tool_tip="D&#xE9;sactiver cette option peut emp&#xEA;cher certains drivers de cartes graphiques de planter."/>
<check_box label="Effets atmosph&#xE9;riques" name="WindLightUseAtmosShaders"/>
<check_box bottom_delta="-17" control_name="RenderDeferred" enabled="true"
follows="left|top" font="SansSerifSmall" height="16"
initial_value="true" label="D&#xE9;lissage" left_delta="0"
mouse_opaque="true" name="RenderDeferred" radio_style="false"
width="256" />
<check_box bottom_delta="-17" control_name="RenderDepthOfField" initial_value="true" label="Profondeur de champ" left_delta="0" name="RenderDepthOfField"/>
<check_box bottom_delta="-17" control_name="RenderDeferredGI" enabled="true"
follows="left|top" font="SansSerifSmall" height="16"
initial_value="true" label="Illumination globale (Experimental)" left_delta="0"
mouse_opaque="true" name="RenderDeferredGI" radio_style="false"
width="256" />
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom_delta="-17" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12"
left="15" mouse_opaque="true" name="ReflectionDetailText" v_pad="0"
width="128">
Reflets :
</text>
<combo_box bottom_delta="-20" control_name="RenderReflectionDetail" enabled = "true" follows="left|top" label="Reflection Detail"
left_delta="-2" mouse_opaque="true" name="ReflectionDetailCombo" width="160" height="16">
<combo_item type="string" length="1" name="0">
Aucun
</combo_item>
<combo_item type="string" length="1" name="1">
Terrain et arbres
</combo_item>
<combo_item type="string" length="1" name="2">
Objets Statiques
</combo_item>
<combo_item type="string" length="1" name="3">
Avatars et objets
</combo_item>
<combo_item type="string" length="1" name="4">
Tout
</combo_item>
</combo_box>
<text type="string" length="1" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom_delta="-17" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12"
left="15" mouse_opaque="true" name="ShadowDetailText" v_pad="0"
width="128">
Ombres att&#xE9;nu&#xE9;es :
</text>
<combo_box bottom_delta="-20" control_name="RenderShadowDetail" enabled = "true" follows="left|top" label="Shadow Detail"
left_delta="-2" mouse_opaque="true" name="ShadowDetailCombo" width="160" height="16">
<combo_item type="string" length="1" name="0" value="0">
D&#xE9;sactiv&#xE9;
</combo_item>
<combo_item type="string" length="1" name="1" value="1">
Ombres solaires
</combo_item>
<combo_item type="string" length="1" name="2" value="2">
Ombres des projecteurs
</combo_item>
</combo_box>
<text name="AvatarRenderingText">
Rendu de l&apos;avatar :
</text>
<check_box label="Avatars &#xE9;loign&#xE9;s en 2D" name="AvatarImpostors"/>
<check_box label="Acc&#xE9;l&#xE9;ration du rendu" name="AvatarVertexProgram"/>
<check_box label="Mouvement des habits" name="AvatarCloth"/>
<text name="DrawDistanceMeterText1">
m
</text>
<text name="DrawDistanceMeterText2">
m
</text>
<slider label="Limite d&apos;affichage :" name="DrawDistance"/>
<slider label="Nombre de particules max. :" label_width="143" name="MaxParticleCount"/>
<slider label="Qualit&#xE9; post-traitement :" label_width="125" name="RenderPostProcess"/>
<text name="MeshDetailText">
D&#xE9;tails des rendus :
</text>
<slider label=" Objets :" name="ObjectMeshDetail"/>
<slider label=" Flexiprims :" name="FlexibleMeshDetail"/>
<slider label=" Arbres :" name="TreeMeshDetail"/>
<slider label=" Avatars :" name="AvatarMeshDetail"/>
<slider label=" Relief :" name="TerrainMeshDetail"/>
<slider label=" Ciel :" name="SkyMeshDetail"/>
<text name="PostProcessText">
Faible
</text>
<text name="ObjectMeshDetailText">
Faible
</text>
<text name="FlexibleMeshDetailText">
Faible
</text>
<text name="TreeMeshDetailText">
Faible
</text>
<text name="AvatarMeshDetailText">
Faible
</text>
<text name="TerrainMeshDetailText">
Faible
</text>
<text name="SkyMeshDetailText">
Faible
</text>
<text name="LightingDetailText">
Sources lumineuses :
</text>
<radio_group name="LightingDetailRadio">
<radio_item name="SunMoon">
Soleil et lune uniquement
</radio_item>
<radio_item name="LocalLights">
Lumi&#xE8;res de proximit&#xE9;
</radio_item>
</radio_group>
<text left="380" name="TerrainDetailText">
Rendu du terrain :
</text>
<radio_group name="TerrainDetailRadio">
<radio_item name="0">
Faible
</radio_item>
<radio_item name="2">
Elev&#xE9;
</radio_item>
</radio_group>
<button label="Param&#xE8;tres recommand&#xE9;s" name="Defaults"/>
<button label="Configuration du matériel" label_selected="Configuration du mat&#xE9;riel" name="GraphicsHardwareButton"/>
<text name="resolution_format">
[RES_X] x [RES_Y]
</text>
<text name="aspect_ratio_text">
[NUM]:[DEN]
</text>
</panel>