952 lines
24 KiB
C++
952 lines
24 KiB
C++
/**
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* @file llvograss.cpp
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* @brief Not a blade, but a clump of grass
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llvograss.h"
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#include "imageids.h"
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#include "llviewercontrol.h"
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#include "llagentcamera.h"
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#include "llnotificationsutil.h"
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#include "llviewerwindow.h"
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#include "lldrawable.h"
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#include "lldrawpoolalpha.h"
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#include "llface.h"
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#include "llsky.h"
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#include "llsurface.h"
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#include "llsurfacepatch.h"
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#include "llvosky.h"
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#include "llviewercamera.h"
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#include "llviewertexturelist.h"
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#include "llviewerregion.h"
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#include "pipeline.h"
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#include "llspatialpartition.h"
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#include "llworld.h"
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#include "lldir.h"
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#include "llxmltree.h"
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#include "llvotree.h"
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const S32 GRASS_MAX_BLADES = 32;
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const F32 GRASS_BLADE_BASE = 0.25f; // Width of grass at base
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const F32 GRASS_BLADE_TOP = 0.25f; // Width of grass at top
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const F32 GRASS_BLADE_HEIGHT = 0.5f; // meters
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const F32 GRASS_DISTRIBUTION_SD = 0.15f; // empirically defined
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F32 exp_x[GRASS_MAX_BLADES];
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F32 exp_y[GRASS_MAX_BLADES];
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F32 rot_x[GRASS_MAX_BLADES];
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F32 rot_y[GRASS_MAX_BLADES];
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F32 dz_x [GRASS_MAX_BLADES];
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F32 dz_y [GRASS_MAX_BLADES];
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F32 w_mod[GRASS_MAX_BLADES]; // Factor to modulate wind movement by to randomize appearance
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LLVOGrass::SpeciesMap LLVOGrass::sSpeciesTable;
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S32 LLVOGrass::sMaxGrassSpecies = 0;
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LLVOGrass::SpeciesNames LLVOGrass::sSpeciesNames;
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LLVOGrass::LLVOGrass(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
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: LLAlphaObject(id, pcode, regionp)
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{
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mLastPatchUpdateTime = 0;
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mGrassVel.clearVec();
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mGrassBend.clearVec();
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mbCanSelect = TRUE;
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mBladeWindAngle = 35.f;
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mBWAOverlap = 2.f;
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setNumTEs(1);
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setTEColor(0, LLColor4(1.0f, 1.0f, 1.0f, 1.f));
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mNumBlades = GRASS_MAX_BLADES;
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}
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LLVOGrass::~LLVOGrass()
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{
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}
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void LLVOGrass::updateSpecies()
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{
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mSpecies = getAttachmentState();
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if (!sSpeciesTable.count(mSpecies))
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{
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LL_INFOS() << "Unknown grass type, substituting grass type." << LL_ENDL;
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SpeciesMap::const_iterator it = sSpeciesTable.begin();
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mSpecies = (*it).first;
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}
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setTEImage(0, LLViewerTextureManager::getFetchedTexture(sSpeciesTable[mSpecies]->mTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
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}
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void LLVOGrass::initClass()
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{
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LLVector3 pos(0.0f, 0.0f, 0.0f);
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// Create nifty list of exponential distribution 0-1
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F32 x = 0.f;
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F32 y = 0.f;
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F32 rot;
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std::string xml_filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"grass.xml");
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LLXmlTree grass_def_grass;
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if (!grass_def_grass.parseFile(xml_filename))
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{
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LL_ERRS() << "Failed to parse grass file." << LL_ENDL;
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return;
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}
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LLXmlTreeNode* rootp = grass_def_grass.getRoot();
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for (LLXmlTreeNode* grass_def = rootp->getFirstChild();
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grass_def;
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grass_def = rootp->getNextChild())
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{
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if (!grass_def->hasName("grass"))
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{
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LL_WARNS() << "Invalid grass definition node " << grass_def->getName() << LL_ENDL;
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continue;
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}
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F32 F32_val;
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LLUUID id;
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BOOL success = TRUE;
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S32 species;
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static LLStdStringHandle species_id_string = LLXmlTree::addAttributeString("species_id");
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if (!grass_def->getFastAttributeS32(species_id_string, species))
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{
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LL_WARNS() << "No species id defined" << LL_ENDL;
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continue;
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}
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if (species < 0)
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{
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LL_WARNS() << "Invalid species id " << species << LL_ENDL;
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continue;
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}
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GrassSpeciesData* newGrass = new GrassSpeciesData();
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static LLStdStringHandle texture_id_string = LLXmlTree::addAttributeString("texture_id");
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grass_def->getFastAttributeUUID(texture_id_string, id);
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newGrass->mTextureID = id;
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if (newGrass->mTextureID.isNull())
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{
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std::string textureName;
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static LLStdStringHandle texture_name_string = LLXmlTree::addAttributeString("texture_name");
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success &= grass_def->getFastAttributeString(texture_name_string, textureName);
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LLViewerTexture* grass_image = LLViewerTextureManager::getFetchedTextureFromFile(textureName);
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newGrass->mTextureID = grass_image->getID();
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}
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static LLStdStringHandle blade_sizex_string = LLXmlTree::addAttributeString("blade_size_x");
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success &= grass_def->getFastAttributeF32(blade_sizex_string, F32_val);
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newGrass->mBladeSizeX = F32_val;
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static LLStdStringHandle blade_sizey_string = LLXmlTree::addAttributeString("blade_size_y");
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success &= grass_def->getFastAttributeF32(blade_sizey_string, F32_val);
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newGrass->mBladeSizeY = F32_val;
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if (sSpeciesTable.count(species))
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{
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LL_INFOS() << "Grass species " << species << " already defined! Duplicate discarded." << LL_ENDL;
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delete newGrass;
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continue;
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}
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else
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{
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sSpeciesTable[species] = newGrass;
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}
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if (species >= sMaxGrassSpecies) sMaxGrassSpecies = species + 1;
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std::string name;
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static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
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success &= grass_def->getFastAttributeString(name_string, name);
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sSpeciesNames[name] = species;
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if (!success)
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{
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std::string name;
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static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
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grass_def->getFastAttributeString(name_string, name);
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LL_WARNS() << "Incomplete definition of grass " << name << LL_ENDL;
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}
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}
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BOOL have_all_grass = TRUE;
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std::string err;
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for (S32 i=0;i<sMaxGrassSpecies;++i)
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{
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if (!sSpeciesTable.count(i))
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{
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err.append(llformat(" %d",i));
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have_all_grass = FALSE;
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}
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}
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if (!have_all_grass)
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{
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LLSD args;
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args["SPECIES"] = err;
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LLNotificationsUtil::add("ErrorUndefinedGrasses", args);
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}
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for (S32 i = 0; i < GRASS_MAX_BLADES; ++i)
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{
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if (1) //(i%2 == 0) Uncomment for X blading
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{
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F32 u = sqrt(-2.0f * log(ll_frand()));
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F32 v = 2.0f * F_PI * ll_frand();
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x = u * sin(v) * GRASS_DISTRIBUTION_SD;
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y = u * cos(v) * GRASS_DISTRIBUTION_SD;
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rot = ll_frand(F_PI);
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}
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else
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{
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rot += (F_PI*0.4f + ll_frand(0.2f*F_PI));
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}
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exp_x[i] = x;
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exp_y[i] = y;
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rot_x[i] = sin(rot);
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rot_y[i] = cos(rot);
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dz_x[i] = ll_frand(GRASS_BLADE_BASE * 0.25f);
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dz_y[i] = ll_frand(GRASS_BLADE_BASE * 0.25f);
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w_mod[i] = 0.5f + ll_frand(); // Degree to which blade is moved by wind
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}
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}
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void LLVOGrass::cleanupClass()
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{
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for_each(sSpeciesTable.begin(), sSpeciesTable.end(), DeletePairedPointer());
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}
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U32 LLVOGrass::processUpdateMessage(LLMessageSystem *mesgsys,
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void **user_data,
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U32 block_num,
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const EObjectUpdateType update_type,
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LLDataPacker *dp)
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{
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// Do base class updates...
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U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
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updateSpecies();
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if ( (getVelocity().lengthSquared() > 0.f)
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||(getAcceleration().lengthSquared() > 0.f)
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||(getAngularVelocity().lengthSquared() > 0.f))
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{
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LL_INFOS() << "ACK! Moving grass!" << LL_ENDL;
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setVelocity(LLVector3::zero);
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setAcceleration(LLVector3::zero);
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setAngularVelocity(LLVector3::zero);
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}
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if (mDrawable)
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
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}
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return retval;
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}
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BOOL LLVOGrass::isActive() const
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{
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return TRUE;
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}
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void LLVOGrass::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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{
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if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_GRASS)))
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{
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return;
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}
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if (!mDrawable)
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{
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// So drones work.
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return;
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}
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if(LLVOTree::isTreeRenderingStopped()) //stop rendering grass
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{
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if(mNumBlades)
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{
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mNumBlades = 0 ;
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
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}
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return;
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}
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else if(!mNumBlades)//restart grass rendering
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{
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mNumBlades = GRASS_MAX_BLADES ;
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
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return;
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}
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const auto& patch = mPatch.lock();
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if (patch && (mLastPatchUpdateTime != patch->getLastUpdateTime()))
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
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}
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return;
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}
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void LLVOGrass::setPixelAreaAndAngle(LLAgent &agent)
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{
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// This should be the camera's center, as soon as we move to all region-local.
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LLVector3 relative_position = getPositionAgent() - gAgentCamera.getCameraPositionAgent();
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F32 range = relative_position.length();
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F32 max_scale = getMaxScale();
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mAppAngle = (F32) atan2( max_scale, range) * RAD_TO_DEG;
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// Compute pixels per meter at the given range
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F32 pixels_per_meter = LLViewerCamera::getInstance()->getViewHeightInPixels() / (tan(LLViewerCamera::getInstance()->getView()) * range);
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// Assume grass texture is a 5 meter by 5 meter sprite at the grass object's center
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mPixelArea = (pixels_per_meter) * (pixels_per_meter) * 25.f;
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}
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// BUG could speed this up by caching the relative_position and range calculations
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void LLVOGrass::updateTextures()
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{
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if (getTEImage(0))
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{
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if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
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{
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setDebugText(llformat("%4.0f", (F32) sqrt(mPixelArea)));
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}
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getTEImage(0)->addTextureStats(mPixelArea);
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}
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}
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BOOL LLVOGrass::updateLOD()
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{
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if (mDrawable->getNumFaces() <= 0)
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{
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return FALSE;
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}
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if(LLVOTree::isTreeRenderingStopped())
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{
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if(mNumBlades)
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{
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mNumBlades = 0 ;
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
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}
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return TRUE ;
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}
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if(!mNumBlades)
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{
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mNumBlades = GRASS_MAX_BLADES;
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}
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LLFace* face = mDrawable->getFace(0);
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F32 tan_angle = 0.f;
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S32 num_blades = 0;
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tan_angle = (mScale.mV[0]*mScale.mV[1])/mDrawable->mDistanceWRTCamera;
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num_blades = llmin(GRASS_MAX_BLADES, lltrunc(tan_angle * 5));
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num_blades = llmax(1, num_blades);
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if (num_blades >= (mNumBlades << 1))
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{
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while (mNumBlades < num_blades)
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{
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mNumBlades <<= 1;
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}
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if (face)
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{
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face->setSize(mNumBlades*8, mNumBlades*12);
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}
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
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}
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else if (num_blades <= (mNumBlades >> 1))
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{
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while (mNumBlades > num_blades)
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{
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mNumBlades >>=1;
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}
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if (face)
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{
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face->setSize(mNumBlades*8, mNumBlades*12);
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}
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
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return TRUE;
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}
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return FALSE;
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}
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LLDrawable* LLVOGrass::createDrawable(LLPipeline *pipeline)
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{
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pipeline->allocDrawable(this);
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mDrawable->setRenderType(LLPipeline::RENDER_TYPE_GRASS);
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return mDrawable;
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}
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static LLTrace::BlockTimerStatHandle FTM_UPDATE_GRASS("Update Grass");
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BOOL LLVOGrass::updateGeometry(LLDrawable *drawable)
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{
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LL_RECORD_BLOCK_TIME(FTM_UPDATE_GRASS);
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dirtySpatialGroup();
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if(!mNumBlades)//stop rendering grass
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{
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if (mDrawable->getNumFaces() > 0)
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{
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LLFace* facep = mDrawable->getFace(0);
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if(facep)
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{
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facep->setSize(0, 0);
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}
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}
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}
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else
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{
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plantBlades();
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}
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return TRUE;
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}
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void LLVOGrass::plantBlades()
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{
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// It is possible that the species of a grass is not defined
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// This is bad, but not the end of the world.
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if (!sSpeciesTable.count(mSpecies))
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{
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LL_INFOS() << "Unknown grass species " << mSpecies << LL_ENDL;
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return;
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}
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if (mDrawable->getNumFaces() < 1)
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{
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mDrawable->setNumFaces(1, NULL, getTEImage(0));
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}
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LLFace *face = mDrawable->getFace(0);
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if (face)
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{
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face->setTexture(getTEImage(0));
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face->setState(LLFace::GLOBAL);
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face->setSize(mNumBlades * 8, mNumBlades * 12);
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face->setVertexBuffer(NULL);
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face->setTEOffset(0);
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face->mCenterLocal = mPosition + mRegionp->getOriginAgent();
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}
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mDepth = (face->mCenterLocal - LLViewerCamera::getInstance()->getOrigin())*LLViewerCamera::getInstance()->getAtAxis();
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mDrawable->setPosition(face->mCenterLocal);
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mDrawable->movePartition();
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}
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void LLVOGrass::getGeometry(S32 idx,
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LLStrider<LLVector4a>& verticesp,
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LLStrider<LLVector3>& normalsp,
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LLStrider<LLVector2>& texcoordsp,
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LLStrider<LLColor4U>& colorsp,
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LLStrider<LLColor4U>& emissivep,
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LLStrider<U16>& indicesp)
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{
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if(!mNumBlades)//stop rendering grass
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{
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return ;
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}
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const auto& patch = mRegionp->getLand().resolvePatchRegion(getPositionRegion());
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if (patch)
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mLastPatchUpdateTime = patch->getLastUpdateTime();
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mPatch = patch;
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LLVector3 position;
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// Create random blades of grass with gaussian distribution
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|
F32 x,y,xf,yf,dzx,dzy;
|
|
|
|
LLColor4U color(255,255,255,255);
|
|
|
|
LLFace *face = mDrawable->getFace(idx);
|
|
if (!face)
|
|
return;
|
|
|
|
F32 width = sSpeciesTable[mSpecies]->mBladeSizeX;
|
|
F32 height = sSpeciesTable[mSpecies]->mBladeSizeY;
|
|
|
|
U32 index_offset = face->getGeomIndex();
|
|
|
|
for (S32 i = 0; i < mNumBlades; i++)
|
|
{
|
|
x = exp_x[i] * mScale.mV[VX];
|
|
y = exp_y[i] * mScale.mV[VY];
|
|
xf = rot_x[i] * GRASS_BLADE_BASE * width * w_mod[i];
|
|
yf = rot_y[i] * GRASS_BLADE_BASE * width * w_mod[i];
|
|
dzx = dz_x [i];
|
|
dzy = dz_y [i];
|
|
|
|
LLVector3 v1,v2,v3;
|
|
F32 blade_height= GRASS_BLADE_HEIGHT * height * w_mod[i];
|
|
|
|
*texcoordsp++ = LLVector2(0, 0);
|
|
*texcoordsp++ = LLVector2(0, 0);
|
|
*texcoordsp++ = LLVector2(0, 0.98f);
|
|
*texcoordsp++ = LLVector2(0, 0.98f);
|
|
*texcoordsp++ = LLVector2(1, 0);
|
|
*texcoordsp++ = LLVector2(1, 0);
|
|
*texcoordsp++ = LLVector2(1, 0.98f);
|
|
*texcoordsp++ = LLVector2(1, 0.98f);
|
|
|
|
position.mV[0] = mPosition.mV[VX] + x + xf;
|
|
position.mV[1] = mPosition.mV[VY] + y + yf;
|
|
position.mV[2] = mRegionp->getLand().resolveHeightRegion(position);
|
|
v1 = position + mRegionp->getOriginAgent();
|
|
(*verticesp++).load3(v1.mV);
|
|
(*verticesp++).load3(v1.mV);
|
|
|
|
|
|
position.mV[0] += dzx;
|
|
position.mV[1] += dzy;
|
|
position.mV[2] += blade_height;
|
|
v2 = position + mRegionp->getOriginAgent();
|
|
(*verticesp++).load3(v2.mV);
|
|
(*verticesp++).load3(v2.mV);
|
|
|
|
position.mV[0] = mPosition.mV[VX] + x - xf;
|
|
position.mV[1] = mPosition.mV[VY] + y - xf;
|
|
position.mV[2] = mRegionp->getLand().resolveHeightRegion(position);
|
|
v3 = position + mRegionp->getOriginAgent();
|
|
(*verticesp++).load3(v3.mV);
|
|
(*verticesp++).load3(v3.mV);
|
|
|
|
LLVector3 normal1 = (v1-v2) % (v2-v3);
|
|
normal1.mV[VZ] = 0.75f;
|
|
normal1.normalize();
|
|
LLVector3 normal2 = -normal1;
|
|
normal2.mV[VZ] = -normal2.mV[VZ];
|
|
|
|
position.mV[0] += dzx;
|
|
position.mV[1] += dzy;
|
|
position.mV[2] += blade_height;
|
|
v1 = position + mRegionp->getOriginAgent();
|
|
(*verticesp++).load3(v1.mV);
|
|
(*verticesp++).load3(v1.mV);
|
|
|
|
*(normalsp++) = normal1;
|
|
*(normalsp++) = normal2;
|
|
*(normalsp++) = normal1;
|
|
*(normalsp++) = normal2;
|
|
|
|
*(normalsp++) = normal1;
|
|
*(normalsp++) = normal2;
|
|
*(normalsp++) = normal1;
|
|
*(normalsp++) = normal2;
|
|
|
|
*(colorsp++) = color;
|
|
*(colorsp++) = color;
|
|
*(colorsp++) = color;
|
|
*(colorsp++) = color;
|
|
*(colorsp++) = color;
|
|
*(colorsp++) = color;
|
|
*(colorsp++) = color;
|
|
*(colorsp++) = color;
|
|
|
|
*indicesp++ = index_offset + 0;
|
|
*indicesp++ = index_offset + 2;
|
|
*indicesp++ = index_offset + 4;
|
|
|
|
*indicesp++ = index_offset + 2;
|
|
*indicesp++ = index_offset + 6;
|
|
*indicesp++ = index_offset + 4;
|
|
|
|
*indicesp++ = index_offset + 1;
|
|
*indicesp++ = index_offset + 5;
|
|
*indicesp++ = index_offset + 3;
|
|
|
|
*indicesp++ = index_offset + 3;
|
|
*indicesp++ = index_offset + 5;
|
|
*indicesp++ = index_offset + 7;
|
|
index_offset += 8;
|
|
}
|
|
|
|
}
|
|
|
|
U32 LLVOGrass::getPartitionType() const
|
|
{
|
|
return LLViewerRegion::PARTITION_GRASS;
|
|
}
|
|
|
|
LLGrassPartition::LLGrassPartition(LLViewerRegion* regionp)
|
|
: LLSpatialPartition(LLDrawPoolAlpha::VERTEX_DATA_MASK | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, GL_STREAM_DRAW_ARB, regionp)
|
|
{
|
|
mDrawableType = LLPipeline::RENDER_TYPE_GRASS;
|
|
mPartitionType = LLViewerRegion::PARTITION_GRASS;
|
|
mLODPeriod = 16;
|
|
mDepthMask = TRUE;
|
|
mSlopRatio = 0.1f;
|
|
mRenderPass = LLRenderPass::PASS_GRASS;
|
|
mBufferUsage = GL_DYNAMIC_DRAW_ARB;
|
|
}
|
|
|
|
void LLGrassPartition::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
|
|
{
|
|
group->mBufferUsage = mBufferUsage;
|
|
|
|
mFaceList.clear();
|
|
|
|
LLViewerCamera* camera = LLViewerCamera::getInstance();
|
|
OctreeGuard guard(group->getOctreeNode());
|
|
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
|
|
{
|
|
LLDrawable* drawablep = (LLDrawable*)(*i)->getDrawable();
|
|
|
|
if (drawablep->isDead())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLAlphaObject* obj = (LLAlphaObject*) drawablep->getVObj().get();
|
|
obj->mDepth = 0.f;
|
|
|
|
if (drawablep->isAnimating())
|
|
{
|
|
group->mBufferUsage = GL_STREAM_DRAW_ARB;
|
|
}
|
|
|
|
U32 count = 0;
|
|
for (S32 j = 0; j < drawablep->getNumFaces(); ++j)
|
|
{
|
|
drawablep->updateFaceSize(j);
|
|
|
|
LLFace* facep = drawablep->getFace(j);
|
|
if ( !facep || !facep->hasGeometry())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if ((facep->getGeomCount() + vertex_count) <= 65536)
|
|
{
|
|
count++;
|
|
facep->mDistance = (facep->mCenterLocal - camera->getOrigin()) * camera->getAtAxis();
|
|
obj->mDepth += facep->mDistance;
|
|
|
|
mFaceList.push_back(facep);
|
|
vertex_count += facep->getGeomCount();
|
|
index_count += facep->getIndicesCount();
|
|
llassert(facep->getIndicesCount() < 65536);
|
|
}
|
|
else
|
|
{
|
|
facep->clearVertexBuffer();
|
|
}
|
|
}
|
|
|
|
obj->mDepth /= count;
|
|
}
|
|
}
|
|
|
|
static LLTrace::BlockTimerStatHandle FTM_REBUILD_GRASS_VB("Grass VB");
|
|
|
|
void LLGrassPartition::getGeometry(LLSpatialGroup* group)
|
|
{
|
|
LL_RECORD_BLOCK_TIME(FTM_REBUILD_GRASS_VB);
|
|
|
|
std::sort(mFaceList.begin(), mFaceList.end(), LLFace::CompareDistanceGreater());
|
|
|
|
U32 index_count = 0;
|
|
U32 vertex_count = 0;
|
|
|
|
group->clearDrawMap();
|
|
|
|
LLVertexBuffer* buffer = group->mVertexBuffer;
|
|
|
|
LLStrider<U16> indicesp;
|
|
LLStrider<LLVector4a> verticesp;
|
|
LLStrider<LLVector3> normalsp;
|
|
LLStrider<LLVector2> texcoordsp;
|
|
LLStrider<LLColor4U> colorsp;
|
|
|
|
buffer->getVertexStrider(verticesp);
|
|
buffer->getNormalStrider(normalsp);
|
|
buffer->getColorStrider(colorsp);
|
|
buffer->getTexCoord0Strider(texcoordsp);
|
|
buffer->getIndexStrider(indicesp);
|
|
|
|
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
|
|
|
|
for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
|
|
{
|
|
LLFace* facep = *i;
|
|
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
|
|
facep->setGeomIndex(vertex_count);
|
|
facep->setIndicesIndex(index_count);
|
|
facep->setVertexBuffer(buffer);
|
|
facep->setPoolType(LLDrawPool::POOL_ALPHA);
|
|
|
|
//dummy parameter (unused by this implementation)
|
|
LLStrider<LLColor4U> emissivep;
|
|
|
|
object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, emissivep, indicesp);
|
|
|
|
vertex_count += facep->getGeomCount();
|
|
index_count += facep->getIndicesCount();
|
|
|
|
S32 idx = draw_vec.size()-1;
|
|
|
|
BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
|
|
F32 vsize = facep->getVirtualSize();
|
|
|
|
if (idx >= 0 && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
|
|
draw_vec[idx]->mTexture == facep->getTexture() &&
|
|
(U16) (draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount()) <= (U32) gGLManager.mGLMaxVertexRange &&
|
|
//draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
|
|
draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() < 4096 &&
|
|
draw_vec[idx]->mFullbright == fullbright)
|
|
{
|
|
draw_vec[idx]->mCount += facep->getIndicesCount();
|
|
draw_vec[idx]->mEnd += facep->getGeomCount();
|
|
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
|
|
}
|
|
else
|
|
{
|
|
U32 start = facep->getGeomIndex();
|
|
U32 end = start + facep->getGeomCount()-1;
|
|
U32 offset = facep->getIndicesStart();
|
|
U32 count = facep->getIndicesCount();
|
|
LLDrawInfo* info = new LLDrawInfo(start,end,count,offset,facep->getTexture(),
|
|
//facep->getTexture(),
|
|
buffer, fullbright);
|
|
const LLVector4a* bounds = group->getObjectExtents();
|
|
info->mExtents[0] = bounds[0];
|
|
info->mExtents[1] = bounds[1];
|
|
info->mVSize = vsize;
|
|
draw_vec.push_back(info);
|
|
//for alpha sorting
|
|
facep->setDrawInfo(info);
|
|
}
|
|
}
|
|
|
|
if(vertex_count > 0)
|
|
{
|
|
buffer->validateRange(0, vertex_count - 1, index_count, 0);
|
|
}
|
|
|
|
buffer->flush();
|
|
mFaceList.clear();
|
|
}
|
|
|
|
// virtual
|
|
void LLVOGrass::updateDrawable(BOOL force_damped)
|
|
{
|
|
// Force an immediate rebuild on any update
|
|
if (mDrawable.notNull())
|
|
{
|
|
mDrawable->updateXform(TRUE);
|
|
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
|
|
}
|
|
clearChanged(SHIFTED);
|
|
}
|
|
|
|
// virtual
|
|
BOOL LLVOGrass::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
|
|
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
|
|
|
|
{
|
|
BOOL ret = FALSE;
|
|
if (!mbCanSelect ||
|
|
mDrawable->isDead() ||
|
|
!gPipeline.hasRenderType(mDrawable->getRenderType()))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
LLVector4a dir;
|
|
dir.setSub(end, start);
|
|
|
|
mPatch = mRegionp->getLand().resolvePatchRegion(getPositionRegion());
|
|
|
|
LLVector3 position;
|
|
// Create random blades of grass with gaussian distribution
|
|
F32 x,y,xf,yf,dzx,dzy;
|
|
|
|
LLColor4U color(255,255,255,255);
|
|
|
|
F32 width = sSpeciesTable[mSpecies]->mBladeSizeX;
|
|
F32 height = sSpeciesTable[mSpecies]->mBladeSizeY;
|
|
|
|
LLVector2 tc[4];
|
|
LLVector3 v[4];
|
|
// LLVector3 n[4]; // unused!
|
|
|
|
F32 closest_t = 1.f;
|
|
|
|
for (S32 i = 0; i < mNumBlades; i++)
|
|
{
|
|
x = exp_x[i] * mScale.mV[VX];
|
|
y = exp_y[i] * mScale.mV[VY];
|
|
xf = rot_x[i] * GRASS_BLADE_BASE * width * w_mod[i];
|
|
yf = rot_y[i] * GRASS_BLADE_BASE * width * w_mod[i];
|
|
dzx = dz_x [i];
|
|
dzy = dz_y [i];
|
|
|
|
LLVector3 v1,v2,v3;
|
|
F32 blade_height= GRASS_BLADE_HEIGHT * height * w_mod[i];
|
|
|
|
tc[0] = LLVector2(0, 0);
|
|
tc[1] = LLVector2(0, 0.98f);
|
|
tc[2] = LLVector2(1, 0);
|
|
tc[3] = LLVector2(1, 0.98f);
|
|
|
|
position.mV[0] = mPosition.mV[VX] + x + xf;
|
|
position.mV[1] = mPosition.mV[VY] + y + yf;
|
|
position.mV[2] = mRegionp->getLand().resolveHeightRegion(position);
|
|
v[0] = v1 = position + mRegionp->getOriginAgent();
|
|
|
|
|
|
|
|
position.mV[0] += dzx;
|
|
position.mV[1] += dzy;
|
|
position.mV[2] += blade_height;
|
|
v[1] = v2 = position + mRegionp->getOriginAgent();
|
|
|
|
position.mV[0] = mPosition.mV[VX] + x - xf;
|
|
position.mV[1] = mPosition.mV[VY] + y - xf;
|
|
position.mV[2] = mRegionp->getLand().resolveHeightRegion(position);
|
|
v[2] = v3 = position + mRegionp->getOriginAgent();
|
|
|
|
LLVector3 normal1 = (v1-v2) % (v2-v3);
|
|
normal1.normalize();
|
|
|
|
position.mV[0] += dzx;
|
|
position.mV[1] += dzy;
|
|
position.mV[2] += blade_height;
|
|
v[3] = v1 = position + mRegionp->getOriginAgent();
|
|
|
|
F32 a,b,t;
|
|
|
|
BOOL hit = FALSE;
|
|
|
|
|
|
U32 idx0 = 0,idx1 = 0,idx2 = 0;
|
|
|
|
LLVector4a v0a,v1a,v2a,v3a;
|
|
|
|
v0a.load3(v[0].mV);
|
|
v1a.load3(v[1].mV);
|
|
v2a.load3(v[2].mV);
|
|
v3a.load3(v[3].mV);
|
|
|
|
|
|
if (LLTriangleRayIntersect(v0a, v1a, v2a, start, dir, a, b, t))
|
|
{
|
|
hit = TRUE;
|
|
idx0 = 0; idx1 = 1; idx2 = 2;
|
|
}
|
|
else if (LLTriangleRayIntersect(v1a, v3a, v2a, start, dir, a, b, t))
|
|
{
|
|
hit = TRUE;
|
|
idx0 = 1; idx1 = 3; idx2 = 2;
|
|
}
|
|
else if (LLTriangleRayIntersect(v2a, v1a, v0a, start, dir, a, b, t))
|
|
{
|
|
normal1 = -normal1;
|
|
hit = TRUE;
|
|
idx0 = 2; idx1 = 1; idx2 = 0;
|
|
}
|
|
else if (LLTriangleRayIntersect(v2a, v3a, v1a, start, dir, a, b, t))
|
|
{
|
|
normal1 = -normal1;
|
|
hit = TRUE;
|
|
idx0 = 2; idx1 = 3; idx2 = 1;
|
|
}
|
|
|
|
if (hit)
|
|
{
|
|
if (t >= 0.f &&
|
|
t <= 1.f &&
|
|
t < closest_t)
|
|
{
|
|
|
|
LLVector2 hit_tc = ((1.f - a - b) * tc[idx0] +
|
|
a * tc[idx1] +
|
|
b * tc[idx2]);
|
|
if (pick_transparent ||
|
|
getTEImage(0)->getMask(hit_tc))
|
|
{
|
|
closest_t = t;
|
|
if (intersection != NULL)
|
|
{
|
|
dir.mul(closest_t);
|
|
intersection->setAdd(start, dir);
|
|
}
|
|
|
|
if (tex_coord != NULL)
|
|
{
|
|
*tex_coord = hit_tc;
|
|
}
|
|
|
|
if (normal != NULL)
|
|
{
|
|
normal->load3(normal1.mV);
|
|
}
|
|
ret = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|