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SingularityViewer/indra/newview/llpreviewgesture.h
2019-03-21 03:24:44 -04:00

180 lines
4.9 KiB
C++

/**
* @file llpreviewgesture.h
* @brief Editing UI for inventory-based gestures.
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWGESTURE_H
#define LL_LLPREVIEWGESTURE_H
#include "llpreview.h"
#include "llmultigesture.h"
class LLMultiGesture;
class LLLineEditor;
class LLTextBox;
class LLCheckBoxCtrl;
class LLComboBox;
class LLScrollListCtrl;
class LLScrollListItem;
class LLButton;
class LLGestureStep;
class LLRadioGroup;
class LLPreviewGesture : public LLPreview
{
public:
// Pass an object_id if this gesture is inside an object in the world,
// otherwise use LLUUID::null.
static LLPreviewGesture* show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus = TRUE);
// LLView
virtual void draw();
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
// LLPanel
virtual BOOL postBuild();
// LLFloater
virtual BOOL canClose();
virtual void setMinimized(BOOL minimize);
virtual void onClose(bool app_quitting);
virtual void onUpdateSucceeded();
protected:
LLPreviewGesture();
virtual ~LLPreviewGesture();
void init(const LLUUID& item_id, const LLUUID& object_id);
// Populate various comboboxes
void addModifiers();
void addKeys();
void addAnimations();
void addSounds();
void refresh();
void initDefaultGesture();
void loadAsset();
static void onLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status);
void loadUIFromGesture(LLMultiGesture* gesture);
void saveIfNeeded();
static void onSaveComplete(const LLUUID& asset_uuid,
void* user_data,
S32 status, LLExtStat ext_status);
bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);
// Write UI back into gesture
LLMultiGesture* createGesture();
// Add a step. Pass the name of the step, like "Animation",
// "Sound", "Chat", or "Wait"
LLScrollListItem* addStep(const enum EStepType step_type);
static std::string getLabel(const std::vector<std::string>& labels);
static void updateLabel(LLScrollListItem* item);
void onCommitSetDirty();
void onCommitLibrary();
void onCommitStep();
void onCommitAnimation();
void onCommitSound();
void onCommitChat();
void onCommitWait();
void onCommitWaitTime();
void onCommitAnimationTrigger();
// Handy function to commit each keystroke
static void onKeystrokeCommit(LLLineEditor* caller, void* data);
void onClickAdd();
void onClickUp();
void onClickDown();
void onClickDelete();
void onCommitActive();
void onClickSave();
void onClickPreview(bool local);
void onDonePreview(LLMultiGesture* gesture);
virtual const char *getTitleName() const { return "Gesture"; }
protected:
// LLPreview contains mDescEditor
LLLineEditor* mTriggerEditor;
LLTextBox* mReplaceText;
LLLineEditor* mReplaceEditor;
LLComboBox* mModifierCombo;
LLComboBox* mKeyCombo;
LLScrollListCtrl* mLibraryList;
LLButton* mAddBtn;
LLButton* mUpBtn;
LLButton* mDownBtn;
LLButton* mDeleteBtn;
LLScrollListCtrl* mStepList;
// Options panels for items in gesture list
LLTextBox* mOptionsText;
LLRadioGroup* mAnimationRadio;
LLComboBox* mAnimationCombo;
LLComboBox* mSoundCombo;
LLLineEditor* mChatEditor;
LLCheckBoxCtrl* mWaitAnimCheck;
LLCheckBoxCtrl* mWaitTimeCheck;
LLLineEditor* mWaitTimeEditor;
LLCheckBoxCtrl* mActiveCheck;
LLButton* mSaveBtn;
class LLFlyoutButton* mPreviewBtn;
LLMultiGesture* mPreviewGesture;
BOOL mDirty;
};
#endif