180 lines
4.9 KiB
C++
180 lines
4.9 KiB
C++
/**
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* @file llpreviewgesture.h
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* @brief Editing UI for inventory-based gestures.
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPREVIEWGESTURE_H
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#define LL_LLPREVIEWGESTURE_H
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#include "llpreview.h"
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#include "llmultigesture.h"
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class LLMultiGesture;
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class LLLineEditor;
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class LLTextBox;
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class LLCheckBoxCtrl;
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class LLComboBox;
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class LLScrollListCtrl;
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class LLScrollListItem;
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class LLButton;
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class LLGestureStep;
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class LLRadioGroup;
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class LLPreviewGesture : public LLPreview
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{
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public:
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// Pass an object_id if this gesture is inside an object in the world,
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// otherwise use LLUUID::null.
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static LLPreviewGesture* show(const std::string& title, const LLUUID& item_id, const LLUUID& object_id, BOOL take_focus = TRUE);
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// LLView
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virtual void draw();
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
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EDragAndDropType cargo_type,
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void* cargo_data,
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EAcceptance* accept,
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std::string& tooltip_msg);
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// LLPanel
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virtual BOOL postBuild();
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// LLFloater
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virtual BOOL canClose();
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virtual void setMinimized(BOOL minimize);
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virtual void onClose(bool app_quitting);
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virtual void onUpdateSucceeded();
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protected:
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LLPreviewGesture();
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virtual ~LLPreviewGesture();
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void init(const LLUUID& item_id, const LLUUID& object_id);
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// Populate various comboboxes
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void addModifiers();
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void addKeys();
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void addAnimations();
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void addSounds();
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void refresh();
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void initDefaultGesture();
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void loadAsset();
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static void onLoadComplete(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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void loadUIFromGesture(LLMultiGesture* gesture);
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void saveIfNeeded();
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static void onSaveComplete(const LLUUID& asset_uuid,
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void* user_data,
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S32 status, LLExtStat ext_status);
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bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);
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// Write UI back into gesture
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LLMultiGesture* createGesture();
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// Add a step. Pass the name of the step, like "Animation",
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// "Sound", "Chat", or "Wait"
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LLScrollListItem* addStep(const enum EStepType step_type);
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static std::string getLabel(const std::vector<std::string>& labels);
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static void updateLabel(LLScrollListItem* item);
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void onCommitSetDirty();
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void onCommitLibrary();
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void onCommitStep();
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void onCommitAnimation();
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void onCommitSound();
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void onCommitChat();
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void onCommitWait();
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void onCommitWaitTime();
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void onCommitAnimationTrigger();
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// Handy function to commit each keystroke
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static void onKeystrokeCommit(LLLineEditor* caller, void* data);
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void onClickAdd();
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void onClickUp();
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void onClickDown();
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void onClickDelete();
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void onCommitActive();
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void onClickSave();
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void onClickPreview(bool local);
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void onDonePreview(LLMultiGesture* gesture);
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virtual const char *getTitleName() const { return "Gesture"; }
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protected:
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// LLPreview contains mDescEditor
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LLLineEditor* mTriggerEditor;
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LLTextBox* mReplaceText;
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LLLineEditor* mReplaceEditor;
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LLComboBox* mModifierCombo;
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LLComboBox* mKeyCombo;
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LLScrollListCtrl* mLibraryList;
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LLButton* mAddBtn;
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LLButton* mUpBtn;
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LLButton* mDownBtn;
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LLButton* mDeleteBtn;
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LLScrollListCtrl* mStepList;
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// Options panels for items in gesture list
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LLTextBox* mOptionsText;
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LLRadioGroup* mAnimationRadio;
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LLComboBox* mAnimationCombo;
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LLComboBox* mSoundCombo;
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LLLineEditor* mChatEditor;
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LLCheckBoxCtrl* mWaitAnimCheck;
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LLCheckBoxCtrl* mWaitTimeCheck;
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LLLineEditor* mWaitTimeEditor;
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LLCheckBoxCtrl* mActiveCheck;
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LLButton* mSaveBtn;
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class LLFlyoutButton* mPreviewBtn;
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LLMultiGesture* mPreviewGesture;
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BOOL mDirty;
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};
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#endif
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