Files
SingularityViewer/indra/newview/llnameui.h
Liru Færs 9a53824d6d Move click_for_profile into LLNameUI base for use in nameboxes
This allows having a linked name text on profiles without it stealing mouse
2020-01-31 14:32:45 -05:00

87 lines
3.0 KiB
C++

/**
* @file llnameui.h
* @brief display and refresh a name from the name cache
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc. 2019, Liru Færs
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#pragma once
#include <set>
#include "lfidbearer.h"
struct LLNameUI : public LFIDBearer
{
LLNameUI(const std::string& loading = LLStringUtil::null, bool rlv_sensitive = false, const LLUUID& id = LLUUID::null, const Type& type = AVATAR, const std::string& name_system = LLStringUtil::null, bool click_for_profile = true);
virtual ~LLNameUI()
{
if (mType == GROUP) sInstances.erase(this);
for (auto& connection : mConnections)
connection.disconnect();
}
LLUUID getStringUUIDSelectedItem() const override final { return mNameID; }
Type getSelectedType() const override final { return mType; }
void setType(const Type& type);
void setNameID(const LLUUID& name_id, const Type& type);
void setNameText(); // Sets the name to whatever the name cache has at the moment
void refresh(const LLUUID& id, const std::string& name);
static void refreshAll(const LLUUID& id, const std::string& name);
void showProfile();
virtual void displayAsLink(bool link) = 0; // Override to make the name display as a link
virtual void setText(const std::string& text) = 0;
// Take either UUID or a map of "id" to UUID and "group" to boolean
virtual void setValue(const LLSD& value)
{
if (value.has("id"))
setNameID(value["id"].asUUID(), (Type)value["type"].asInteger());
else
setNameID(value.asUUID(), mType);
}
// Return agent UUIDs
virtual LLSD getValue() const { return LLSD(mNameID); }
private:
static std::set<LLNameUI*> sInstances;
std::array<boost::signals2::connection, 2> mConnections;
protected:
LLUUID mNameID;
bool mRLVSensitive; // Whether or not we're doing RLV filtering
Type mType;
bool mAllowInteract;
std::string mInitialValue;
std::string mNameSystem;
bool mClickForProfile;
};