87 lines
3.0 KiB
C++
87 lines
3.0 KiB
C++
/**
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* @file llnameui.h
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* @brief display and refresh a name from the name cache
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc. 2019, Liru Færs
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#pragma once
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#include <set>
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#include "lfidbearer.h"
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struct LLNameUI : public LFIDBearer
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{
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LLNameUI(const std::string& loading = LLStringUtil::null, bool rlv_sensitive = false, const LLUUID& id = LLUUID::null, const Type& type = AVATAR, const std::string& name_system = LLStringUtil::null, bool click_for_profile = true);
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virtual ~LLNameUI()
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{
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if (mType == GROUP) sInstances.erase(this);
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for (auto& connection : mConnections)
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connection.disconnect();
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}
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LLUUID getStringUUIDSelectedItem() const override final { return mNameID; }
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Type getSelectedType() const override final { return mType; }
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void setType(const Type& type);
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void setNameID(const LLUUID& name_id, const Type& type);
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void setNameText(); // Sets the name to whatever the name cache has at the moment
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void refresh(const LLUUID& id, const std::string& name);
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static void refreshAll(const LLUUID& id, const std::string& name);
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void showProfile();
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virtual void displayAsLink(bool link) = 0; // Override to make the name display as a link
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virtual void setText(const std::string& text) = 0;
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// Take either UUID or a map of "id" to UUID and "group" to boolean
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virtual void setValue(const LLSD& value)
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{
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if (value.has("id"))
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setNameID(value["id"].asUUID(), (Type)value["type"].asInteger());
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else
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setNameID(value.asUUID(), mType);
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}
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// Return agent UUIDs
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virtual LLSD getValue() const { return LLSD(mNameID); }
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private:
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static std::set<LLNameUI*> sInstances;
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std::array<boost::signals2::connection, 2> mConnections;
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protected:
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LLUUID mNameID;
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bool mRLVSensitive; // Whether or not we're doing RLV filtering
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Type mType;
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bool mAllowInteract;
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std::string mInitialValue;
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std::string mNameSystem;
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bool mClickForProfile;
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};
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