242 lines
6.6 KiB
C++
242 lines
6.6 KiB
C++
/**
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* @file llfloaterregionrestarting.cpp
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* @brief Shows countdown timer during region restart
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*
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* $LicenseInfo:firstyear=2006&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterregionrestarting.h"
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#include "lluictrlfactory.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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// <singu> For emergency teleports
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#include "llinventorymodel.h"
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#include "lllandmarklist.h"
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#include "llviewerregion.h"
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#include "llworldmap.h"
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void emergency_teleport(const U32& seconds)
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{
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static const LLCachedControl<U32> time(gSavedSettings, "EmergencyTeleportSeconds");
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if (seconds > time) return;
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static const LLCachedControl<std::string> landmark(gSavedPerAccountSettings, "EmergencyTeleportLandmark");
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if (landmark().empty()) return;
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LLUUID id(landmark);
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if (id.isNull()) return;
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bool use_backup = false;
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LLViewerInventoryItem* item = gInventory.getItem(id);
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if (item)
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{
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if (LLLandmark* lm = gLandmarkList.getAsset(item->getAssetUUID()))
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{
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if (LLViewerRegion* region = gAgent.getRegion())
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use_backup = !lm->getRegionID(id) || id == region->getRegionID(); // LM's Region id null or same as current region
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if (!use_backup)
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{
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LLVector3d pos_global;
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if (lm->getGlobalPos(pos_global))
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{
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if (LLSimInfo* sim_info = LLWorldMap::instance().simInfoFromPosGlobal(pos_global))
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{
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use_backup = sim_info->isDown();
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}
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}
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else use_backup = true; // No coords, this will fail!
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}
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}
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else use_backup = true;
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}
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else use_backup = true;
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if (use_backup) // Something is wrong with the first provided landmark, fallback.
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{
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static const LLCachedControl<std::string> landmark(gSavedPerAccountSettings, "EmergencyTeleportLandmarkBackup");
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if (landmark().empty()) return;
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if (!id.set(landmark)) return;
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if (!(item = gInventory.getItem(id))) return;
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}
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gAgent.teleportViaLandmark(item->getAssetUUID());
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}
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// </singu>
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enum shake_state
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{
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SHAKE_START,
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SHAKE_LEFT,
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SHAKE_UP,
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SHAKE_RIGHT,
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SHAKE_DOWN,
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SHAKE_DONE
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};
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static shake_state sShakeState;
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LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) :
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LLEventTimer(1)
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, mRestartSeconds(NULL)
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, mSeconds(key["SECONDS"].asInteger())
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, mName(key.has("NAME") ? key["NAME"].asString() : gAgent.getRegion()->getName()) // <alchemy/>
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, mShakeIterations()
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, mShakeMagnitude()
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{
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//buildFromFile("floater_region_restarting.xml");
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_region_restarting.xml");
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center();
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}
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LLFloaterRegionRestarting::~LLFloaterRegionRestarting()
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{
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if (sShakeState != SHAKE_DONE && sShakeState != SHAKE_START) // Finish shake if needed
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{
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gAgentCamera.resetView(TRUE, TRUE);
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sShakeState = SHAKE_DONE;
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}
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mRegionChangedConnection.disconnect();
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}
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BOOL LLFloaterRegionRestarting::postBuild()
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{
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mRegionChangedConnection = gAgent.addRegionChangedCallback(boost::bind(&LLFloaterRegionRestarting::regionChange, this));
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emergency_teleport(mSeconds); // <singu/> For emergency teleports
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LLStringUtil::format_map_t args;
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std::string text;
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args["[NAME]"] = mName;
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text = getString("RegionName", args);
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LLTextBox* textbox = getChild<LLTextBox>("region_name");
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textbox->setValue(text);
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mRestartSeconds = getChild<LLTextBox>("restart_seconds");
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setBackgroundColor(gColors.getColor("NotifyCautionBoxColor"));
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sShakeState = SHAKE_START;
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refresh();
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return TRUE;
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}
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void LLFloaterRegionRestarting::regionChange()
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{
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close();
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}
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BOOL LLFloaterRegionRestarting::tick()
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{
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refresh();
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return FALSE;
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}
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void LLFloaterRegionRestarting::refresh()
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{
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LLStringUtil::format_map_t args;
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args["[SECONDS]"] = llformat("%d", mSeconds);
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mRestartSeconds->setValue(getString("RestartSeconds", args));
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emergency_teleport(mSeconds); // <singu/> For emergency teleports
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if (!mSeconds) return; // Zero means we're done.
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--mSeconds;
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}
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void LLFloaterRegionRestarting::draw()
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{
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LLFloater::draw();
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static const LLCachedControl<bool> alchemyRegionShake(gSavedSettings, "AlchemyRegionRestartShake", true);
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if (!alchemyRegionShake || isMinimized()) // If we're minimized, leave the user alone
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return;
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const F32 SHAKE_INTERVAL = 0.025f;
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const F32 SHAKE_TOTAL_DURATION = 1.8f; // the length of the default alert tone for this
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const F32 SHAKE_INITIAL_MAGNITUDE = 1.5f;
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const F32 SHAKE_HORIZONTAL_BIAS = 0.25f;
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F32 time_shaking;
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if (SHAKE_START == sShakeState)
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{
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mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
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sShakeState = SHAKE_LEFT;
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mShakeIterations = 0;
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mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE;
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}
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if (SHAKE_DONE != sShakeState && mShakeTimer.hasExpired())
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{
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gAgentCamera.unlockView();
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switch(sShakeState)
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{
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case SHAKE_LEFT:
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gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
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sShakeState = SHAKE_UP;
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break;
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case SHAKE_UP:
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gAgentCamera.setPanUpKey(mShakeMagnitude);
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sShakeState = SHAKE_RIGHT;
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break;
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case SHAKE_RIGHT:
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gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
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sShakeState = SHAKE_DOWN;
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break;
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case SHAKE_DOWN:
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gAgentCamera.setPanDownKey(mShakeMagnitude);
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mShakeIterations++;
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time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */);
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if (SHAKE_TOTAL_DURATION <= time_shaking)
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{
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sShakeState = SHAKE_DONE;
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mShakeMagnitude = 0.0;
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}
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else
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{
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sShakeState = SHAKE_LEFT;
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F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION;
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mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay
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}
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break;
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default:
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break;
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}
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mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
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}
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}
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void LLFloaterRegionRestarting::updateTime(const U32& time)
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{
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mSeconds = time;
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emergency_teleport(mSeconds); // <singu/> For emergency teleports
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sShakeState = SHAKE_START;
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}
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