Adds a neat little signal for post process to fire when effects change Isn't code wonderful?
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/**
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* @file llfloaterpostprocess.h
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* @brief LLFloaterPostProcess class definition
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERPOSTPROCESS_H
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#define LL_LLFLOATERPOSTPROCESS_H
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#include "llfloater.h"
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class LLButton;
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class LLComboBox;
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class LLLineEditor;
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class LLSliderCtrl;
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class LLTabContainer;
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class LLPanelPermissions;
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class LLPanelObject;
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class LLPanelVolume;
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class LLPanelContents;
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class LLPanelFace;
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/**
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* Menu for adjusting the post process settings of the world
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*/
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class LLFloaterPostProcess : public LLFloater, public LLFloaterSingleton<LLFloaterPostProcess>
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{
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public:
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LLFloaterPostProcess(const LLSD&);
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virtual ~LLFloaterPostProcess();
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/// post process callbacks
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static void onControlChanged(LLUICtrl* ctrl, const LLSD& v);
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void onLoadEffect(LLComboBox* comboBox);
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void onSaveEffect(LLLineEditor* editBox);
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void onChangeEffectName(LLUICtrl* ctrl);
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/// prompts a user when overwriting an effect
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bool saveAlertCallback(const LLSD& notification, const LLSD& response);
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/// stuff to do on exit
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virtual void onClose(bool app_quitting);
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/// sync up sliders
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void syncMenu();
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public:
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static LLFloaterPostProcess* sPostProcess;
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};
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#endif
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