Files
SingularityViewer/indra/newview/llfloateravatarinfo.cpp
2013-06-17 12:37:22 -04:00

76 lines
2.6 KiB
C++

/**
* @file llfloateravatarinfo.cpp
* @brief LLFloaterAvatarInfo class implementation
* Avatar information as shown in a floating window from right-click
* Profile. Used for editing your own avatar info. Just a wrapper
* for LLPanelAvatar, shared with the Find directory.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateravatarinfo.h"
#include "llpanelavatar.h"
#include "lluictrlfactory.h"
void* LLFloaterAvatarInfo::createPanelAvatar(void* data)
{
LLFloaterAvatarInfo* self = (LLFloaterAvatarInfo*)data;
self->mPanelAvatarp = new LLPanelAvatar("PanelAv", LLRect(), TRUE); // allow edit self
self->mPanelAvatarp->setAvatarID(self->mAvatarID);
return self->mPanelAvatarp;
}
LLFloaterAvatarInfo::LLFloaterAvatarInfo(const std::string& name, const LLUUID &avatar_id)
: LLFloater(name), LLInstanceTracker<LLFloaterAvatarInfo, LLUUID>(avatar_id),
mAvatarID(avatar_id)
{
setAutoFocus(true);
LLCallbackMap::map_t factory_map;
factory_map["Panel Avatar"] = LLCallbackMap(createPanelAvatar, this);
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_profile.xml", &factory_map);
setTitle(name);
}
// virtual
LLFloaterAvatarInfo::~LLFloaterAvatarInfo()
{
}
void LLFloaterAvatarInfo::resetGroupList()
{
mPanelAvatarp->resetGroupList();
}
// virtual
BOOL LLFloaterAvatarInfo::canClose()
{
return mPanelAvatarp && mPanelAvatarp->canClose();
}