76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
/**
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* @file llfloateravatarinfo.cpp
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* @brief LLFloaterAvatarInfo class implementation
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* Avatar information as shown in a floating window from right-click
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* Profile. Used for editing your own avatar info. Just a wrapper
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* for LLPanelAvatar, shared with the Find directory.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloateravatarinfo.h"
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#include "llpanelavatar.h"
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#include "lluictrlfactory.h"
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void* LLFloaterAvatarInfo::createPanelAvatar(void* data)
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{
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LLFloaterAvatarInfo* self = (LLFloaterAvatarInfo*)data;
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self->mPanelAvatarp = new LLPanelAvatar("PanelAv", LLRect(), TRUE); // allow edit self
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self->mPanelAvatarp->setAvatarID(self->mAvatarID);
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return self->mPanelAvatarp;
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}
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LLFloaterAvatarInfo::LLFloaterAvatarInfo(const std::string& name, const LLUUID &avatar_id)
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: LLFloater(name), LLInstanceTracker<LLFloaterAvatarInfo, LLUUID>(avatar_id),
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mAvatarID(avatar_id)
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{
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setAutoFocus(true);
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LLCallbackMap::map_t factory_map;
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factory_map["Panel Avatar"] = LLCallbackMap(createPanelAvatar, this);
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_profile.xml", &factory_map);
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setTitle(name);
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}
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// virtual
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LLFloaterAvatarInfo::~LLFloaterAvatarInfo()
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{
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}
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void LLFloaterAvatarInfo::resetGroupList()
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{
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mPanelAvatarp->resetGroupList();
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}
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// virtual
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BOOL LLFloaterAvatarInfo::canClose()
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{
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return mPanelAvatarp && mPanelAvatarp->canClose();
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}
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