Applies ALCH-420 - Replace all invisiprims with fully transparent texture and remove dead code paths -ARC no longer takes invisis into consideration. Syncs some script keywords updates. Changes all "\n" in llfloaterabout.cpp to '\n' because screw.dat
177 lines
5.6 KiB
C++
177 lines
5.6 KiB
C++
/**
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* @file lldrawpoolbump.h
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* @brief LLDrawPoolBump class definition
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLBUMP_H
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#define LL_LLDRAWPOOLBUMP_H
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#include "lldrawpool.h"
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#include "llstring.h"
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#include "lltextureentry.h"
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#include "lluuid.h"
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class LLImageRaw;
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class LLSpatialGroup;
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class LLDrawInfo;
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class LLGLSLShader;
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class LLViewerFetchedTexture;
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class LLDrawPoolBump : public LLRenderPass
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{
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protected :
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LLDrawPoolBump(const U32 type):LLRenderPass(type) { mShiny = FALSE; }
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public:
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static U32 sVertexMask;
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BOOL mShiny;
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virtual U32 getVertexDataMask() { return sVertexMask; }
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LLDrawPoolBump();
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virtual void render(S32 pass = 0);
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virtual void beginRenderPass( S32 pass );
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virtual void endRenderPass( S32 pass );
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virtual S32 getNumPasses();
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/*virtual*/ void prerender();
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/*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
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void renderBump(U32 type, U32 mask);
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void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture);
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S32 numBumpPasses();
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void beginShiny();
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void renderShiny();
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void endShiny();
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void beginFullbrightShiny();
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void renderFullbrightShiny();
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void endFullbrightShiny();
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void beginBump(U32 pass = LLRenderPass::PASS_BUMP);
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void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
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void endBump(U32 pass = LLRenderPass::PASS_BUMP);
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static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
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static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
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virtual S32 getNumDeferredPasses();
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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virtual S32 getNumPostDeferredPasses() { return 2; }
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/*virtual*/ void beginPostDeferredPass(S32 pass);
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/*virtual*/ void endPostDeferredPass(S32 pass);
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/*virtual*/ void renderPostDeferred(S32 pass);
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static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2);
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static BOOL bindBumpMap(LLFace* face, S32 channel = -2);
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private:
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static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel);
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};
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enum EBumpEffect
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{
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BE_NO_BUMP = 0,
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BE_BRIGHTNESS = 1,
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BE_DARKNESS = 2,
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BE_STANDARD_0 = 3, // Standard must always be the last one
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BE_COUNT = 4
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};
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////////////////////////////////////////////////////////////////
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// List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits
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class LLStandardBumpmap
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{
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public:
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LLStandardBumpmap() : mLabel() {}
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LLStandardBumpmap( const std::string& label ) : mLabel(label) {}
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std::string mLabel;
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LLPointer<LLViewerFetchedTexture> mImage;
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static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[]
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static void clear();
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static void addstandard();
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static void init();
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static void shutdown();
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static void restoreGL();
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static void destroyGL();
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};
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extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT];
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////////////////////////////////////////////////////////////////
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// List of one-component bump-maps created from other texures.
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struct LLBumpImageEntry;
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class LLBumpImageList
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{
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public:
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LLBumpImageList() {}
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~LLBumpImageList();
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void init();
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void shutdown();
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void clear();
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void destroyGL();
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void restoreGL();
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void updateImages();
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LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
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void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);
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static void onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
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static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);
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private:
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static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
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private:
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typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
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bump_image_map_t mBrightnessEntries;
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bump_image_map_t mDarknessEntries;
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};
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extern LLBumpImageList gBumpImageList;
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#endif // LL_LLDRAWPOOLBUMP_H
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