116 lines
3.9 KiB
C++
116 lines
3.9 KiB
C++
/**
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* @file llcontrolavatar.h
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* @brief Special dummy avatar used to drive rigged meshes.
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*
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* $LicenseInfo:firstyear=2017&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2017, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_CONTROLAVATAR_H
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#define LL_CONTROLAVATAR_H
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#include "llvoavatar.h"
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#include "llvovolume.h"
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class LLControlAvatar final:
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public LLVOAvatar
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{
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LOG_CLASS(LLControlAvatar);
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public:
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LLControlAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
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void initInstance() override; // Called after construction to initialize the class.
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virtual ~LLControlAvatar();
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LLControlAvatar* asControlAvatar() override { return this; }
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void getNewConstraintFixups(LLVector3& new_pos_constraint, F32& new_scale_constraint) const;
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void matchVolumeTransform();
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void updateVolumeGeom();
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void setGlobalScale(F32 scale);
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void recursiveScaleJoint(LLJoint *joint, F32 factor);
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static LLControlAvatar *createControlAvatar(LLVOVolume *obj);
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// Delayed kill so we don't make graphics pipeline unhappy calling
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// markDead() inside other graphics pipeline operations.
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void markForDeath();
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void markDead() override;
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void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) override;
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BOOL updateCharacter(LLAgent &agent) override;
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void getAnimatedVolumes(std::vector<LLVOVolume*>& volumes);
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void updateAnimations();
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LLViewerObject* lineSegmentIntersectRiggedAttachments(
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const LLVector4a& start, const LLVector4a& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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BOOL pick_transparent = FALSE,
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BOOL pick_rigged = FALSE,
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S32* face_hit = NULL, // which face was hit
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LLVector4a* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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LLVector4a* normal = NULL, // return the surface normal at the intersection point
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LLVector4a* tangent = NULL) override; // return the surface tangent at the intersection point
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void updateDebugText() override;
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std::string getFullname() const override;
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bool shouldRenderRigged() const override;
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BOOL isImpostor() const override;
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bool mPlaying;
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F32 mGlobalScale;
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LLVOVolume *mRootVolp;
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bool mMarkedForDeath;
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LLVector3 mPositionConstraintFixup;
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F32 mScaleConstraintFixup;
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static const F32 MAX_LEGAL_OFFSET;
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static const F32 MAX_LEGAL_SIZE;
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static void onRegionChanged();
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bool mRegionChanged;
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static boost::signals2::connection sRegionChangedSlot;
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};
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typedef std::map<LLUUID, S32> signaled_animation_map_t;
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typedef std::map<LLUUID, signaled_animation_map_t> object_signaled_animation_map_t;
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// Stores information about previously requested animations, by object id.
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class LLObjectSignaledAnimationMap final : public LLSingleton<LLObjectSignaledAnimationMap>
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{
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public:
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LLObjectSignaledAnimationMap() {}
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object_signaled_animation_map_t mMap;
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object_signaled_animation_map_t& getMap() { return mMap; }
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};
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#endif //LL_CONTROLAVATAR_H
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