Files
SingularityViewer/indra/llmessage/llnamevalue.h

184 lines
4.7 KiB
C++

/**
* @file llnamevalue.h
* @brief class for defining name value pairs.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLNAMEVALUE_H
#define LL_LLNAMEVALUE_H
// As of January 2008, I believe we only use the following name-value
// pairs. This is hard to prove because they are initialized from
// strings. JC
//
// FirstName STRING
// LastName STRING
// AttachPt U32
// AttachmentItemId STRING
// Title STRING
// AttachmentOffset VEC3
// AttachmentOrientation VEC3
// SitObject STRING
// SitPosition VEC3
#include "llstringtable.h"
#include "llmath.h"
#include "v3math.h"
#include "lldbstrings.h"
class LLNameValue;
class LLStringTable;
typedef enum e_name_value_types
{
NVT_NULL,
NVT_STRING,
NVT_F32,
NVT_S32,
NVT_VEC3,
NVT_U32,
NVT_CAMERA, // Deprecated, but leaving in case removing this will cause problems
NVT_ASSET,
NVT_U64,
NVT_EOF
} ENameValueType;
typedef enum e_name_value_class
{
NVC_NULL,
NVC_READ_ONLY,
NVC_READ_WRITE,
NVC_EOF
} ENameValueClass;
typedef enum e_name_value_sento
{
NVS_NULL,
NVS_SIM,
NVS_DATA_SIM,
NVS_SIM_VIEWER,
NVS_DATA_SIM_VIEWER,
NVS_EOF
} ENameValueSendto;
// NameValues can always be "printed" into a buffer of this length.
const U32 NAME_VALUE_BUF_SIZE = 1024;
const U32 NAME_VALUE_TYPE_STRING_LENGTH = 8;
const U32 NAME_VALUE_CLASS_STRING_LENGTH = 16;
const U32 NAME_VALUE_SENDTO_STRING_LENGTH = 18;
const U32 NAME_VALUE_DATA_SIZE =
NAME_VALUE_BUF_SIZE -
( DB_NV_NAME_BUF_SIZE +
NAME_VALUE_TYPE_STRING_LENGTH +
NAME_VALUE_CLASS_STRING_LENGTH +
NAME_VALUE_SENDTO_STRING_LENGTH );
extern char NameValueTypeStrings[NVT_EOF][NAME_VALUE_TYPE_STRING_LENGTH]; /* Flawfinder: Ignore */
extern char NameValueClassStrings[NVC_EOF][NAME_VALUE_CLASS_STRING_LENGTH]; /* Flawfinder: Ignore */
extern char NameValueSendtoStrings[NVS_EOF][NAME_VALUE_SENDTO_STRING_LENGTH]; /* Flawfinder: Ignore */
typedef union u_name_value_reference
{
char *string;
F32 *f32;
S32 *s32;
LLVector3 *vec3;
U32 *u32;
U64 *u64;
} UNameValueReference;
class LLNameValue
{
public:
void baseInit();
void init(const char *name, const char *data, const char *type, const char *nvclass, const char *nvsendto );
LLNameValue();
LLNameValue(const char *data);
LLNameValue(const char *name, const char *type, const char *nvclass );
LLNameValue(const char *name, const char *data, const char *type, const char *nvclass );
LLNameValue(const char *name, const char *data, const char *type, const char *nvclass, const char *nvsendto );
~LLNameValue();
char *getString();
const char *getAsset() const;
F32 *getF32();
S32 *getS32();
void getVec3(LLVector3 &vec);
LLVector3 *getVec3();
U32 *getU32();
U64 *getU64();
const char *getType() const { return mStringType; }
const char *getClass() const { return mStringClass; }
const char *getSendto() const { return mStringSendto; }
BOOL sendToData() const;
BOOL sendToViewer() const;
void callCallback();
std::string printNameValue() const;
std::string printData() const;
ENameValueType getTypeEnum() const { return mType; }
ENameValueClass getClassEnum() const { return mClass; }
ENameValueSendto getSendtoEnum() const { return mSendto; }
LLNameValue &operator=(const LLNameValue &a);
void setString(const char *a);
void setAsset(const char *a);
void setF32(const F32 a);
void setS32(const S32 a);
void setVec3(const LLVector3 &a);
void setU32(const U32 a);
friend std::ostream& operator<<(std::ostream& s, const LLNameValue &a);
private:
void printNameValue(std::ostream& s);
public:
char *mName;
char *mStringType;
ENameValueType mType;
char *mStringClass;
ENameValueClass mClass;
char *mStringSendto;
ENameValueSendto mSendto;
UNameValueReference mNameValueReference;
LLStringTable *mNVNameTable;
};
extern LLStringTable gNVNameTable;
#endif