Files
SingularityViewer/indra/llcommon/aithreadsafe.h
Lirusaito 6e3f404a1c Rip out old workarounds, hacks and macros for newer C++ features not being supported back in the day.
Adds LL_COMPILE_TIME_MESSAGE support to Linux.

llfinite -> std::isfinite
llisnan -> std::isnan
vector_shrink_to_fit -> vector.shrink_to_fit
2016-02-14 17:37:10 -05:00

810 lines
26 KiB
C++

/**
* @file aithreadsafe.h
* @brief Implementation of AIThreadSafe, AIReadAccessConst, AIReadAccess and AIWriteAccess.
*
* Copyright (c) 2010 - 2013, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 31/03/2010
* Initial version, written by Aleric Inglewood @ SL
*
* 14/03/2012
* Added AIThreadSafeSingleThread and friends.
* Added AIAccessConst (and derived AIAccess from it) to allow read
* access to a const AIThreadSafeSimple.
*
* 26/01/2013
* Added support for LLCondition to AIThreadSafeSimple.
*/
// This file defines wrapper template classes for arbitrary types T
// adding locking to the instance and shielding it from access
// without first being locked.
//
// Locking and getting access works by creating a temporary (local)
// access object that takes the wrapper class as argument. Creating
// the access object obtains the lock, while destructing it releases
// the lock.
//
// There are three types of wrapper classes:
// AIThreadSafe, AIThreadSafeSimple and AIThreadSafeSingleThread.
//
// AIThreadSafe is for use with the access classes:
// AIReadAccessConst, AIReadAccess and AIWriteAccess.
//
// AIThreadSafeSimple is for use with the access classes:
// AIAccessConst and AIAccess.
//
// AIThreadSafeSingleThread is for use with the access classes:
// AISTAccessConst and AISTAccess.
//
// AIReadAccessConst provides read access to a const AIThreadSafe.
// AIReadAccess provides read access to a non-const AIThreadSafe.
// AIWriteAccess provides read/write access to a non-const AIThreadSafe.
//
// AIAccessConst provides read access to a const AIThreadSafeSimple.
// AIAccess provides read/write access to a non-const AIThreadSafeSimple.
//
// AISTAccessConst provides read access to a const AIThreadSafeSingleThread.
// AISTAccess provides read/write access to a non-const AIThreadSafeSingleThread.
//
// Thus, AIThreadSafe is to protect objects with a read/write lock,
// AIThreadSafeSimple is to protect objects with a single mutex,
// and AIThreadSafeSingleThread doesn't do any locking but makes sure
// (in Debug mode) that the wrapped object is only accessed by one thread.
//
// Each wrapper class allows its wrapped object to be constructed
// with arbitrary parameters by using operator new with placement;
// for example, to instantiate a class Foo with read/write locking:
//
// AIThreadSafe<Foo> foo(new (foo.memory()) Foo(param1, param2, ...));
//
// Each wrapper class has a derived class that end on 'DC' (which
// stand for Default Constructed): AIThreadSafeDC, AIThreadSafeSimpleDC
// and AIThreadSafeSingleThreadDC. The default constructors of those
// wrapper classes cause the wrapped instance to be default constructed
// as well. They also provide a general one-parameter constructor.
// For example:
//
// AIThreadSafeDC<Foo> foo; // Default constructed Foo.
// AIThreadSafeDC<Foo> foo(3.4); // Foo with one constructor parameter.
//
#ifndef AITHREADSAFE_H
#define AITHREADSAFE_H
#include <new>
#include "llthread.h"
#include "llerror.h"
template<typename T, typename RWLOCK> struct AIReadAccessConst;
template<typename T, typename RWLOCK> struct AIReadAccess;
template<typename T, typename RWLOCK> struct AIWriteAccess;
template<typename T, typename MUTEX> struct AIAccessConst;
template<typename T, typename MUTEX> struct AIAccess;
template<typename T> struct AISTAccessConst;
template<typename T> struct AISTAccess;
// This helper class is needed because offsetof is only allowed on POD types.
template<typename T>
struct AIThreadSafeBitsPOD
{
// AIThreadSafe is a wrapper around an instance of T.
// Because T might not have a default constructor, it is constructed
// 'in place', with placement new, in the memory reserved here.
//
// Make sure that the memory that T will be placed in is properly
// aligned by using an array of long's.
long mMemory[(sizeof(T) + sizeof(long) - 1) / sizeof(long)];
};
template<typename T>
class AIThreadSafeBits : private AIThreadSafeBitsPOD<T>
{
public:
// The wrapped objects are constructed in-place with placement new *outside*
// of this object (by AITHREADSAFE macro(s) or derived classes).
// However, we are responsible for the destruction of the wrapped object.
~AIThreadSafeBits() { ptr()->~T(); }
// Only for use by AITHREADSAFE, see below.
void* memory() const { return const_cast<long*>(&AIThreadSafeBitsPOD<T>::mMemory[0]); }
// Cast a T* back to AIThreadSafeBits<T>. This is the inverse of memory().
template<typename T2>
static AIThreadSafeBits<T2>* wrapper_cast(T2* ptr)
{ return static_cast<AIThreadSafeBits<T2>*>(reinterpret_cast<AIThreadSafeBitsPOD<T2>*>(reinterpret_cast<char*>(ptr) - offsetof(AIThreadSafeBitsPOD<T2>, mMemory[0]))); }
template<typename T2>
static AIThreadSafeBits<T2> const* wrapper_cast(T2 const* ptr)
{ return static_cast<AIThreadSafeBits<T2> const*>(reinterpret_cast<AIThreadSafeBitsPOD<T2> const*>(reinterpret_cast<char const*>(ptr) - offsetof(AIThreadSafeBitsPOD<T2>, mMemory[0]))); }
protected:
// Accessors.
T const* ptr() const { return reinterpret_cast<T const*>(AIThreadSafeBitsPOD<T>::mMemory); }
T* ptr() { return reinterpret_cast<T*>(AIThreadSafeBitsPOD<T>::mMemory); }
};
/**
* @brief A wrapper class for objects that need to be accessed by more than one thread, allowing concurrent readers.
*
* Use AITHREADSAFE to define instances of any type, and use AIReadAccessConst,
* AIReadAccess and AIWriteAccess to get access to the instance.
*
* For example,
*
* <code>
* class Foo { public: Foo(int, int); };
*
* AITHREADSAFE(Foo, foo, (2, 3));
*
* AIReadAccess<Foo> foo_r(foo);
* // Use foo_r-> for read access.
*
* AIWriteAccess<Foo> foo_w(foo);
* // Use foo_w-> for write access.
* </code>
*
* If <code>foo</code> is constant, you have to use <code>AIReadAccessConst<Foo></code>.
*
* It is possible to pass access objects to a function that
* downgrades the access, for example:
*
* <code>
* void readfunc(AIReadAccess const& access);
*
* AIWriteAccess<Foo> foo_w(foo);
* readfunc(foo_w); // readfunc will perform read access to foo_w.
* </code>
*
* If <code>AIReadAccess</code> is non-const, you can upgrade the access by creating
* an <code>AIWriteAccess</code> object from it. For example:
*
* <code>
* AIWriteAccess<Foo> foo_w(foo_r);
* </code>
*
* This API is Robust(tm). If you try anything that could result in problems,
* it simply won't compile. The only mistake you can still easily make is
* to obtain write access to an object when it is not needed, or to unlock
* an object in between accesses while the state of the object should be
* preserved. For example:
*
* <code>
* // This resets foo to point to the first file and then returns that.
* std::string filename = AIWriteAccess<Foo>(foo)->get_first_filename();
*
* // WRONG! The state between calling get_first_filename and get_next_filename should be preserved!
*
* AIWriteAccess<Foo> foo_w(foo); // Wrong. The code below only needs read-access.
* while (!filename.empty())
* {
* something(filename);
* filename = foo_w->next_filename();
* }
* </code>
*
* Correct would be
*
* <code>
* AIReadAccess<Foo> foo_r(foo);
* std::string filename = AIWriteAccess<Foo>(foo_r)->get_first_filename();
* while (!filename.empty())
* {
* something(filename);
* filename = foo_r->next_filename();
* }
* </code>
*
*/
template<typename T, typename RWLOCK = AIRWLock>
class AIThreadSafe : public AIThreadSafeBits<T>
{
protected:
// Only these may access the object (through ptr()).
friend struct AIReadAccessConst<T, RWLOCK>;
friend struct AIReadAccess<T, RWLOCK>;
friend struct AIWriteAccess<T, RWLOCK>;
// Locking control.
RWLOCK mRWLock;
// For use by AIThreadSafeDC
AIThreadSafe(void) { }
MUTEX_POOL(AIThreadSafe(LLAPRPool& parent) : mRWLock(parent){ })
public:
// Only for use by AITHREADSAFE, see below.
AIThreadSafe(T* object)
{
#if !LL_WINDOWS
llassert(object == AIThreadSafeBits<T>::ptr());
#endif
}
#if LL_DEBUG
// Can only be locked when there still exists an AIAccess object that
// references this object and will access it upon destruction.
// If the assertion fails, make sure that such AIAccess object is
// destructed before the deletion of this object.
~AIThreadSafe() { llassert(!mRWLock.isLocked()); }
#endif
};
/**
* @brief Instantiate an static, global or local object of a given type wrapped in AIThreadSafe, using an arbitrary constructor.
*
* For example, instead of doing
*
* <code>
* Foo foo(x, y);
* static Bar bar(0.1, true);
* </code>
*
* One can instantiate a thread-safe instance with
*
* <code>
* AITHREADSAFE(Foo, foo, (x, y));
* static AITHREADSAFE(Bar, bar, (0.1, true));
* </code>
*
* Note: This macro does not allow to allocate such object on the heap.
* If that is needed, have a look at AIThreadSafeDC.
*/
#define AITHREADSAFE(type, var, paramlist) AIThreadSafe<type> var(new (var.memory()) type paramlist)
/**
* @brief A wrapper class for objects that need to be accessed by more than one thread.
*
* This class is the same as an AIThreadSafe wrapper, except that it can only
* be used for default constructed objects, or constructed with one parameter.
*
* For example, instead of
*
* <code>
* Foo foo;
* Bar bar(3);
* </code>
*
* One would use
*
* <code>
* AIThreadSafeDC<Foo> foo;
* AIThreadSafeDC<Bar> bar(3);
* </code>
*
* The advantage over AITHREADSAFE is that this object can be allocated with
* new on the heap. For example:
*
* <code>
* AIThreadSafeDC<Foo>* ptr = new AIThreadSafeDC<Foo>;
* </code>
*
* which is not possible with AITHREADSAFE.
*/
template<typename T, typename RWLOCK = AIRWLock>
class AIThreadSafeDC : public AIThreadSafe<T, RWLOCK>
{
public:
// Construct a wrapper around a default constructed object.
AIThreadSafeDC(void) { new (AIThreadSafe<T, RWLOCK>::ptr()) T; }
// Allow an arbitrary parameter to be passed for construction.
template<typename T2> AIThreadSafeDC(T2 const& val) { new (AIThreadSafe<T, RWLOCK>::ptr()) T(val); }
};
/**
* @brief Read lock object and provide read access.
*/
template<typename T, typename RWLOCK = AIRWLock>
struct AIReadAccessConst
{
//! Internal enum for the lock-type of the AI*Access object.
enum state_type
{
readlocked, //!< A AIReadAccessConst or AIReadAccess.
read2writelocked, //!< A AIWriteAccess constructed from a AIReadAccess.
writelocked, //!< A AIWriteAccess constructed from a AIThreadSafe.
write2writelocked //!< A AIWriteAccess constructed from (the AIReadAccess base class of) a AIWriteAccess.
};
//! Construct a AIReadAccessConst from a constant AIThreadSafe.
AIReadAccessConst(AIThreadSafe<T, RWLOCK> const& wrapper, bool high_priority = false)
: mWrapper(const_cast<AIThreadSafe<T, RWLOCK>&>(wrapper)),
mState(readlocked)
{
mWrapper.mRWLock.rdlock(high_priority);
}
//! Destruct the AI*Access object.
// These should never be dynamically allocated, so there is no need to make this virtual.
~AIReadAccessConst()
{
if (mState == readlocked)
mWrapper.mRWLock.rdunlock();
else if (mState == writelocked)
mWrapper.mRWLock.wrunlock();
else if (mState == read2writelocked)
mWrapper.mRWLock.wr2rdlock();
}
//! Access the underlaying object for read access.
T const* operator->() const { return mWrapper.ptr(); }
//! Access the underlaying object for read access.
T const& operator*() const { return *mWrapper.ptr(); }
protected:
//! Constructor used by AIReadAccess.
AIReadAccessConst(AIThreadSafe<T, RWLOCK>& wrapper, state_type state)
: mWrapper(wrapper), mState(state)
{ }
AIThreadSafe<T, RWLOCK>& mWrapper; //!< Reference to the object that we provide access to.
state_type const mState; //!< The lock state that mWrapper is in.
private:
// Disallow copy constructing directly.
AIReadAccessConst(AIReadAccessConst const&);
};
/**
* @brief Read lock object and provide read access, with possible promotion to write access.
*/
template<typename T, typename RWLOCK = AIRWLock>
struct AIReadAccess : public AIReadAccessConst<T, RWLOCK>
{
typedef typename AIReadAccessConst<T, RWLOCK>::state_type state_type;
using AIReadAccessConst<T, RWLOCK>::readlocked;
//! Construct a AIReadAccess from a non-constant AIThreadSafe.
AIReadAccess(AIThreadSafe<T, RWLOCK>& wrapper, bool high_priority = false) : AIReadAccessConst<T, RWLOCK>(wrapper, readlocked) { this->mWrapper.mRWLock.rdlock(high_priority); }
protected:
//! Constructor used by AIWriteAccess.
AIReadAccess(AIThreadSafe<T, RWLOCK>& wrapper, state_type state) : AIReadAccessConst<T, RWLOCK>(wrapper, state) { }
friend struct AIWriteAccess<T, RWLOCK>;
};
/**
* @brief Write lock object and provide read/write access.
*/
template<typename T, typename RWLOCK = AIRWLock>
struct AIWriteAccess : public AIReadAccess<T, RWLOCK>
{
using AIReadAccessConst<T, RWLOCK>::readlocked;
using AIReadAccessConst<T, RWLOCK>::read2writelocked;
using AIReadAccessConst<T, RWLOCK>::writelocked;
using AIReadAccessConst<T, RWLOCK>::write2writelocked;
//! Construct a AIWriteAccess from a non-constant AIThreadSafe.
AIWriteAccess(AIThreadSafe<T, RWLOCK>& wrapper) : AIReadAccess<T, RWLOCK>(wrapper, writelocked) { this->mWrapper.mRWLock.wrlock();}
//! Promote read access to write access.
explicit AIWriteAccess(AIReadAccess<T, RWLOCK>& access)
: AIReadAccess<T, RWLOCK>(access.mWrapper, (access.mState == readlocked) ? read2writelocked : write2writelocked)
{
if (this->mState == read2writelocked)
{
this->mWrapper.mRWLock.rd2wrlock();
}
}
//! Access the underlaying object for (read and) write access.
T* operator->() const { return this->mWrapper.ptr(); }
//! Access the underlaying object for (read and) write access.
T& operator*() const { return *this->mWrapper.ptr(); }
};
/**
* @brief A wrapper class for objects that need to be accessed by more than one thread.
*
* Use AITHREADSAFESIMPLE to define instances of any type, and use AIAccess
* to get access to the instance.
*
* For example,
*
* <code>
* class Foo { public: Foo(int, int); };
*
* AITHREADSAFESIMPLE(Foo, foo, (2, 3));
*
* AIAccess<Foo> foo_w(foo);
* // Use foo_w-> for read and write access.
* </code>
*
* See also AIThreadSafe
*/
template<typename T, typename MUTEX = LLMutex>
class AIThreadSafeSimple : public AIThreadSafeBits<T>
{
protected:
// Only this one may access the object (through ptr()).
friend struct AIAccessConst<T, MUTEX>;
friend struct AIAccess<T, MUTEX>;
// Locking control.
MUTEX mMutex;
friend struct AIRegisteredStateMachinesList;
// For use by AIThreadSafeSimpleDC and AIRegisteredStateMachinesList.
AIThreadSafeSimple(void) { }
MUTEX_POOL(AIThreadSafeSimple(LLAPRPool& parent) : mMutex(parent) { })
public:
// Only for use by AITHREADSAFESIMPLE, see below.
AIThreadSafeSimple(T* object) { llassert(object == AIThreadSafeBits<T>::ptr()); }
#if LL_DEBUG
// Can only be locked when there still exists an AIAccess object that
// references this object and will access it upon destruction.
// If the assertion fails, make sure that such AIAccess object is
// destructed before the deletion of this object.
~AIThreadSafeSimple() { llassert(!mMutex.isLocked()); }
#endif
};
/**
* @brief Instantiate an static, global or local object of a given type wrapped in AIThreadSafeSimple, using an arbitrary constructor.
*
* For example, instead of doing
*
* <code>
* Foo foo(x, y);
* static Bar bar(0.1, true);
* </code>
*
* One can instantiate a thread-safe instance with
*
* <code>
* AITHREADSAFESIMPLE(Foo, foo, (x, y));
* static AITHREADSAFESIMPLE(Bar, bar, (0.1, true));
* </code>
*
* Note: This macro does not allow to allocate such object on the heap.
* If that is needed, have a look at AIThreadSafeSimpleDC.
*/
#define AITHREADSAFESIMPLE(type, var, paramlist) AIThreadSafeSimple<type> var(new (var.memory()) type paramlist)
#define AITHREADSAFESIMPLECONDITION(type, var, paramlist) AIThreadSafeSimple<type, LLCondition> var(new (var.memory()) type paramlist)
/**
* @brief A wrapper class for objects that need to be accessed by more than one thread.
*
* This class is the same as an AIThreadSafeSimple wrapper, except that it can only
* be used for default constructed objects, or constructed with one parameter.
*
* For example, instead of
*
* <code>
* Foo foo;
* Bar bar(0.1);
* </code>
*
* One would use
*
* <code>
* AIThreadSafeSimpleDC<Foo> foo;
* AIThreadSafeSimpleDC<Bar> bar(0.1);
* </code>
*
* The advantage over AITHREADSAFESIMPLE is that this object can be allocated with
* new on the heap. For example:
*
* <code>
* AIThreadSafeSimpleDC<Foo>* ptr = new AIThreadSafeSimpleDC<Foo>;
* </code>
*
* which is not possible with AITHREADSAFESIMPLE.
*/
template<typename T, typename MUTEX = LLMutex>
class AIThreadSafeSimpleDC : public AIThreadSafeSimple<T, MUTEX>
{
public:
// Construct a wrapper around a default constructed object.
AIThreadSafeSimpleDC(void) { new (AIThreadSafeSimple<T, MUTEX>::ptr()) T; }
// Allow an arbitrary parameter to be passed for construction.
template<typename T2> AIThreadSafeSimpleDC(T2 const& val) { new (AIThreadSafeSimple<T, MUTEX>::ptr()) T(val); }
protected:
// For use by AIThreadSafeSimpleDCRootPool
AIThreadSafeSimpleDC(LLAPRRootPool& parent) : AIThreadSafeSimple<T, MUTEX>(MUTEX_POOL(parent)) { new (AIThreadSafeSimple<T, MUTEX>::ptr()) T; }
};
// Helper class for AIThreadSafeSimpleDCRootPool to assure initialization of
// the root pool before constructing AIThreadSafeSimpleDC.
class AIThreadSafeSimpleDCRootPool_pbase
{
protected:
LLAPRRootPool mRootPool;
private:
template<typename T> friend class AIThreadSafeSimpleDCRootPool;
AIThreadSafeSimpleDCRootPool_pbase(void) { }
};
/**
* @brief A wrapper class for objects that need to be accessed by more than one thread.
*
* The same as AIThreadSafeSimpleDC except that this class creates its own LLAPRRootPool
* for the internally used mutexes and condition, instead of using the current threads
* root pool. The advantage of this is that it can be used for objects that need to
* be accessed from the destructors of global objects (after main). The disadvantage
* is that it's less efficient to use your own root pool, therefore its use should be
* restricted to those cases where it is absolutely necessary.
*/
template<typename T>
class AIThreadSafeSimpleDCRootPool : private AIThreadSafeSimpleDCRootPool_pbase, public AIThreadSafeSimpleDC<T>
{
public:
// Construct a wrapper around a default constructed object, using memory allocated
// from the operating system for the internal APR objects (mutexes and conditional),
// as opposed to allocated from the current threads root pool.
AIThreadSafeSimpleDCRootPool(void) :
AIThreadSafeSimpleDCRootPool_pbase(),
AIThreadSafeSimpleDC<T>(MUTEX_POOL(mRootPool)) { }
};
/**
* @brief Write lock object and provide read access.
*/
template<typename T, typename MUTEX = LLMutex>
struct AIAccessConst
{
//! Construct a AIAccessConst from a constant AIThreadSafeSimple.
AIAccessConst(AIThreadSafeSimple<T, MUTEX> const& wrapper) : mWrapper(const_cast<AIThreadSafeSimple<T, MUTEX>&>(wrapper))
{
this->mWrapper.mMutex.lock();
}
//! Access the underlaying object for (read and) write access.
T const* operator->() const { return this->mWrapper.ptr(); }
//! Access the underlaying object for (read and) write access.
T const& operator*() const { return *this->mWrapper.ptr(); }
~AIAccessConst()
{
this->mWrapper.mMutex.unlock();
}
// If MUTEX is an LLCondition, then this can be used to wait for a signal.
void wait() { this->mWrapper.mMutex.wait(); }
// If MUTEX is a LLCondition then this can be used to wake up the waiting thread.
void signal() { this->mWrapper.mMutex.signal(); }
protected:
AIThreadSafeSimple<T, MUTEX>& mWrapper; //!< Reference to the object that we provide access to.
private:
// Disallow copy constructing directly.
AIAccessConst(AIAccessConst const&);
};
/**
* @brief Write lock object and provide read/write access.
*/
template<typename T, typename MUTEX = LLMutex>
struct AIAccess : public AIAccessConst<T, MUTEX>
{
//! Construct a AIAccess from a non-constant AIThreadSafeSimple.
AIAccess(AIThreadSafeSimple<T, MUTEX>& wrapper) : AIAccessConst<T, MUTEX>(wrapper) { }
//! Access the underlaying object for (read and) write access.
T* operator->() const { return this->mWrapper.ptr(); }
//! Access the underlaying object for (read and) write access.
T& operator*() const { return *this->mWrapper.ptr(); }
};
/**
* @brief A wrapper class for objects that should only be accessed by a single thread.
*
* Use AITHREADSAFESINGLETHREAD to define instances of any type, and use AISTAccess
* to get access to the instance.
*
* For example,
*
* <code>
* class Foo { public: Foo(int, int); };
*
* AITHREADSAFESINGLETHREAD(Foo, foo, (2, 3));
*
* AISTAccess<Foo> foo_w(foo);
* // Use foo_w-> for read and write access.
* </code>
*/
template<typename T>
class AIThreadSafeSingleThread : public AIThreadSafeBits<T>
{
protected:
// Only these one may access the object (through ptr()).
friend struct AISTAccessConst<T>;
friend struct AISTAccess<T>;
// For use by AIThreadSafeSingleThreadDC.
AIThreadSafeSingleThread(void)
#ifdef LL_DEBUG
: mAccessed(false)
#endif
{ }
#ifdef LL_DEBUG
mutable bool mAccessed;
mutable AIThreadID mTheadID;
void accessed(void) const
{
if (!mAccessed)
{
mAccessed = true;
mTheadID.reset();
}
else
{
llassert_always(mTheadID.equals_current_thread());
}
}
#endif
public:
// Only for use by AITHREADSAFESINGLETHREAD, see below.
AIThreadSafeSingleThread(T* object)
#ifdef LL_DEBUG
: mAccessed(false)
#endif
{
llassert(object == AIThreadSafeBits<T>::ptr());
}
private:
// Disallow copying or assignments.
AIThreadSafeSingleThread(AIThreadSafeSingleThread const&);
void operator=(AIThreadSafeSingleThread const&);
};
/**
* @brief A wrapper class for objects that should only be accessed by a single thread.
*
* This class is the same as an AIThreadSafeSingleThread wrapper, except that it can only
* be used for default constructed objects, or constructed with one parameter.
*
* For example, instead of
*
* <code>
* Foo foo;
* Bar bar(0.1);
* </code>
*
* One would use
*
* <code>
* AIThreadSafeSingleThreadDC<Foo> foo;
* AIThreadSafeSingleThreadDC<Bar> bar(0.1);
* </code>
*
* The advantage over AITHREADSAFESINGLETHREAD is that this object can be allocated with
* new on the heap. For example:
*
* <code>
* AIThreadSafeSingleThreadDC<Foo>* ptr = new AIThreadSafeSingleThreadDC<Foo>;
* </code>
*
* which is not possible with AITHREADSAFESINGLETHREAD.
*
* This class is primarily intended to test if some (member) variable needs locking,
* during development (in debug mode), and is therefore more flexible in that it
* automatically converts to the underlying type, can be assigned to and can be
* written to an ostream, as if it wasn't wrapped at all. This is to reduce the
* impact on the source code.
*/
template<typename T>
class AIThreadSafeSingleThreadDC : public AIThreadSafeSingleThread<T>
{
public:
// Construct a wrapper around a default constructed object.
AIThreadSafeSingleThreadDC(void) { new (AIThreadSafeSingleThread<T>::ptr()) T; }
// Allow an arbitrary parameter to be passed for construction.
template<typename T2> AIThreadSafeSingleThreadDC(T2 const& val) { new (AIThreadSafeSingleThread<T>::ptr()) T(val); }
// Allow assigning with T.
AIThreadSafeSingleThreadDC& operator=(T const& val) { AIThreadSafeSingleThread<T>::accessed(); *AIThreadSafeSingleThread<T>::ptr() = val; return *this; }
// Allow writing to an ostream.
friend std::ostream& operator<<(std::ostream& os, AIThreadSafeSingleThreadDC const& wrapped_val) { wrapped_val.accessed(); return os << *wrapped_val.ptr(); }
// Automatic conversion to T.
operator T&(void) { AIThreadSafeSingleThread<T>::accessed(); return *AIThreadSafeSingleThread<T>::ptr(); }
operator T const&(void) const { AIThreadSafeSingleThread<T>::accessed(); return *AIThreadSafeSingleThread<T>::ptr(); }
};
/**
* @brief Instantiate a static, global or local object of a given type wrapped in AIThreadSafeSingleThread, using an arbitrary constructor.
*
* For example, instead of doing
*
* <code>
* Foo foo(x, y);
* static Bar bar;
* </code>
*
* One can instantiate a thread-safe instance with
*
* <code>
* AITHREADSAFESINGLETHREAD(Foo, foo, (x, y));
* static AITHREADSAFESINGLETHREAD(Bar, bar, );
* </code>
*
* Note: This macro does not allow to allocate such object on the heap.
* If that is needed, have a look at AIThreadSafeSingleThreadDC.
*/
#define AITHREADSAFESINGLETHREAD(type, var, paramlist) AIThreadSafeSingleThread<type> var(new (var.memory()) type paramlist)
/**
* @brief Access single threaded object for read access.
*/
template<typename T>
struct AISTAccessConst
{
//! Construct a AISTAccessConst from a constant AIThreadSafeSingleThread.
AISTAccessConst(AIThreadSafeSingleThread<T> const& wrapper) : mWrapper(const_cast<AIThreadSafeSingleThread<T>&>(wrapper))
{
#if LL_DEBUG
wrapper.accessed();
#endif
}
//! Access the underlaying object for read access.
T const* operator->() const { return this->mWrapper.ptr(); }
//! Access the underlaying object for read write access.
T const& operator*() const { return *this->mWrapper.ptr(); }
protected:
AIThreadSafeSingleThread<T>& mWrapper; //!< Reference to the object that we provide access to.
private:
// Disallow copy constructing directly.
AISTAccessConst(AISTAccessConst const&);
};
/**
* @brief Access single threaded object for read/write access.
*/
template<typename T>
struct AISTAccess : public AISTAccessConst<T>
{
//! Construct a AISTAccess from a non-constant AIThreadSafeSingleThread.
AISTAccess(AIThreadSafeSingleThread<T>& wrapper) : AISTAccessConst<T>(wrapper)
{
#if LL_DEBUG
wrapper.accessed();
#endif
}
//! Access the underlaying object for (read and) write access.
T* operator->() const { return this->mWrapper.ptr(); }
//! Access the underlaying object for (read and) write access.
T& operator*() const { return *this->mWrapper.ptr(); }
};
#endif