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SingularityViewer/indra/aistatemachine/aistatemachinethread.h
2016-01-16 08:05:47 -05:00

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C++

/**
* @file aistatemachinethread.h
* @brief Run code in a thread.
*
* Copyright (c) 2013, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 23/01/2013
* Initial version, written by Aleric Inglewood @ SL
*/
#ifndef AISTATEMACHINETHREAD_H
#define AISTATEMACHINETHREAD_H
#include "aistatemachine.h"
#include "llthread.h"
#include "aithreadsafe.h"
#include <boost/format.hpp>
#ifdef EXAMPLE_CODE // undefined
class HelloWorldThread : public AIThreadImpl {
private:
bool mStdErr; // input
bool mSuccess; // output
public:
// Constructor.
HelloWorldThread(void) : AIThreadImpl("HelloWorldThread"), // MAIN THREAD
mStdErr(false), mSuccess(false) { }
// Some initialization function (if needed).
void init(bool err) { mStdErr = err; } // MAIN THREAD
// Read back output.
bool successful(void) const { return mSuccess; }
// Mandatory signature.
/*virtual*/ bool run(void) // NEW THREAD
{
if (mStdErr)
std::cerr << "Hello world" << std::endl;
else
std::cout << "Hello world" << std::endl;
mSuccess = true;
return true; // true = finish, false = abort.
}
};
// The states of this state machine.
enum hello_world_state_type {
HelloWorld_start = AIStateMachine::max_state,
HelloWorld_done
};
// The statemachine class (this is almost a template).
class HelloWorld : public AIStateMachine {
private:
LLPointer<AIStateMachineThread<HelloWorldThread> > mHelloWorld;
bool mErr;
public:
HelloWorld() : mHelloWorld(new AIStateMachineThread<HelloWorldThread>), mErr(false) { }
// Print to stderr or stdout?
void init(bool err) { mErr = err; }
protected:
// Call finish() (or abort()), not delete.
/*virtual*/ ~HelloWorld() { }
// Handle initializing the object.
/*virtual*/ void initialize_impl(void);
// Handle run_state.
/*virtual*/ void multiplex_impl(state_type run_state);
// Implemenation of state_str for run states.
/*virtual*/ char const* state_str_impl(state_type run_state) const
{
switch(run_state)
{
AI_CASE_RETURN(HelloWorld_start);
AI_CASE_RETURN(HelloWorld_done);
}
return "UNKNOWN STATE";
}
};
// The actual implementation of this statemachine starts here!
void HelloWorld::initialize_impl(void)
{
mHelloWorld->thread_impl().init(mErr); // Initialize the thread object.
set_state(HelloWorld_start);
}
void HelloWorld::multiplex_impl(state_type run_state)
{
switch (run_state)
{
case HelloWorld_start:
{
mHelloWorld->run(this, HelloWorld_done); // Run HelloWorldThread and set the state of 'this' to HelloWorld_done when finished.
idle(HelloWorld_start); // Always go idle after starting a thread!
break;
}
case HelloWorld_done:
{
// We're done. Lets also abort when the thread reported no success.
if (mHelloWorld->thread_impl().successful()) // Read output/result of thread object.
finish();
else
abort();
break;
}
}
}
#endif // EXAMPLE CODE
class AIStateMachineThreadBase;
// Derive from this to implement the code that must run in another thread.
class AIThreadImpl {
private:
template<typename THREAD_IMPL> friend class AIStateMachineThread;
typedef AIAccess<AIStateMachineThreadBase*> StateMachineThread_wat;
AIThreadSafeSimpleDC<AIStateMachineThreadBase*> mStateMachineThread;
public:
virtual bool run(void) = 0;
bool thread_done(bool result);
bool state_machine_done(LLThread* threadp);
#ifdef LL_DEBUG
private:
char const* mName;
protected:
AIThreadImpl(char const* name = "AIStateMachineThreadBase::Thread") : mName(name) { }
public:
char const* getName(void) const { return mName; }
#endif
protected:
virtual ~AIThreadImpl() { }
};
// The base class for statemachine threads.
class AIStateMachineThreadBase : public AIStateMachine {
private:
// The actual thread (derived from LLThread).
class Thread;
protected:
typedef AIStateMachine direct_base_type;
// The states of this state machine.
enum thread_state_type {
start_thread = direct_base_type::max_state, // Start the thread (if necessary create it first).
wait_stopped // Wait till the thread is stopped.
};
public:
static state_type const max_state = wait_stopped + 1;
protected:
AIStateMachineThreadBase(CWD_ONLY(bool debug))
#ifdef CWDEBUG
: AIStateMachine(debug)
#endif
{ }
private:
// Handle initializing the object.
/*virtual*/ void initialize_impl(void);
// Handle mRunState.
/*virtual*/ void multiplex_impl(state_type run_state);
// Handle aborting from current bs_run state.
/*virtual*/ void abort_impl(void);
// Implemenation of state_str for run states.
/*virtual*/ char const* state_str_impl(state_type run_state) const;
// Returns a reference to the implementation code that needs to be run in the thread.
virtual AIThreadImpl& impl(void) = 0;
private:
Thread* mThread; // The thread that the code is run in.
bool mAbort; // (Inverse of) return value of AIThreadImpl::run(). Only valid in state wait_stopped.
public:
void schedule_abort(bool do_abort) { mAbort = do_abort; }
};
// The state machine that runs T::run() in a thread.
// THREAD_IMPL Must be derived from AIThreadImpl.
template<typename THREAD_IMPL>
class AIStateMachineThread : public AIStateMachineThreadBase {
private:
THREAD_IMPL mThreadImpl;
public:
// Constructor.
AIStateMachineThread(CWD_ONLY(bool debug))
#ifdef CWDEBUG
: AIStateMachineThreadBase(debug)
#endif
{
*AIThreadImpl::StateMachineThread_wat(mThreadImpl.mStateMachineThread) = this;
}
// Accessor.
THREAD_IMPL& thread_impl(void) { return mThreadImpl; }
/*virtual*/ const char* getName() const
{
#define STRIZE(arg) #arg
return (boost::format("%1%%2%%3%") % "AIStateMachineThread<" % STRIZE(THREAD_IMPL) % ">").str().c_str();
#undef STRIZE
}
protected:
/*virtual*/ AIThreadImpl& impl(void) { return mThreadImpl; }
};
#endif